Zelda

Zelda is a playable character in HDR: Soul Remix.

Some of the things she can now do in HDR:


 * Shorten Up Special travel distance
 * Jump Cancel Neutral Special on hit
 * Most moves have had hitboxes and/or stats adjusted to allow for more gameplay depth

Changes from Ultimate:
Attributes:


 * Model Scale Multiplier: 1 🠚 0.97
 * Walk Speed: 0.914 🠚 0.874
 * Walk acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 1.958 🠚 1.928
 * Run Speed: 1.43 🠚 1.492
 * Run Acceleration (base/additional): 0.044/0.12925 🠚 0.044/0.12025
 * Traction: 0.116 🠚 0.08
 * Air Speed: 1.092 🠚 1.071
 * Air Acceleration (base/additional): 0.02/0.055 🠚 0.02/0.05
 * Fall Speed: 1.35 🠚 1.5
 * Fast Fall Speed: 2.16 🠚 2.245
 * Gravity: 0.071 🠚 0.077
 * Initial Jump Velocity: 17.3525 🠚 11.2791
 * Short hop height 15.24 🠚 14.24
 * Hard landing lag: 8F 🠚 5F
 * Ground to air horizontal momentum multiplier: 0.7 🠚 0.75
 * Grounded jump max horizontal speed: 1.1 🠚 1.13
 * Weight 85 🠚 86
 * Footstool jump speed multiplier (full hop/short hop) 0.8/0.5 🠚 0.79

Dash Attack:


 * KBG Increased 70 🠚 72
 * Outward hitbox moved slightly forward
 * Late hit:
 * Always pops upwards
 * Hit duration increased 5F 🠚 8F
 * Early hit:
 * Always sends away
 * Hit duration decreased 3F 🠚 2F

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Jab:


 * FAF: 25 🠚 24
 * Zelda can cancel Jab into her Rapid Jab Finisher by pressing Special between frames 8 and 18

Rapid Jab Finisher:


 * FAF: 43 🠚 42

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 * FAF: 40 🠚 34
 * Now sends upwards on inner three hitboxes
 * Chest hitbox added
 * Arm hitboxes slightly enlarged
 * Tipper ftilt KBG increased
 * Inner ftilt KBG decreased
 * Angle decreased 110° 🠚 105°
 * Sourspot to sweetspot damage gradient normalized: 9%/10%/12%/13%/14% -> 9%/10%/13%/13%/14%

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 * Slightly higher BKB and damage
 * KBG decreased
 * Damage increased 9% 🠚 9.5%
 * Body hitbox slightly enlarged

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 * Damage, BKB, and KBG increased; Angle increased
 * Tipper hitbox angle increased 80° 🠚 86°
 * Tipper hitbox hitlag multiplier increased 1.1 🠚 1.25
 * All hitboxes enlarged
 * Thigh hitbox moved inwards towards hips

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 * KBG Increased
 * FAF Increased 50 🠚 60
 * Launcher KBG increased 110 🠚 112
 * Launcher hitbox duration increased 1F 🠚 2F
 * Startup decreased F16 🠚 F14

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 * FAF Increased 64 🠚 67
 * Launcher KBG increased 214 🠚 218
 * All hitboxes enlarged and moved upwards slightly

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 * FAF Increased 38 🠚 44
 * KBG increased (hit 1/hit 2) 86/96 🠚 96/106
 * Hitbox duration increased (hit 1/hit 2) 2F/2F 🠚 3F/4F

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 * it's more cool in HDR

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 * it's more cool in HDR

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 * FAF Decreased 50 🠚 46

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 * FAF Decreased 55 🠚 53

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 * FAF Decreased 50 🠚 46

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 * it's more cool in HDR

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 * iMultihits now use autolink angle
 * Hip hitbox added to multihit set
 * New set of hitboxes added to nair that pop upwards on grounded opponents
 * Multihits base hitstun increased 5F 🠚 6F
 * Launcher KBG increased 130 🠚 140
 * Landing Lag: 15F 🠚 9F
 * FAF decreased 51 🠚 46

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 * Landing Lag: 15F 🠚 10F
 * Sex kick, hitbox activity extended, can now reverse hit
 * Sweetspot size increased and active for 2F and power decreased
 * Sourspot combos better
 * Early Fair KBG increased
 * Late Fair BKB increased
 * Sweetspot KBG decreased, 107 🠚 105
 * Autocancel window pushed back
 * Sweetspot damage increased 16.5% 🠚 17%

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 * Landing Lag: 16F 🠚 11F
 * Sex kick, hitbox activity extended, can now reverse hit
 * Sweetspot size increased and active for 2F and power decreased
 * Sourspot now combos better
 * Early Bair KBG increased
 * Late Bair BKB and KBG increased
 * Angle decreased 60° -> 25°
 * Sweetspot KBG decreased, 107 🠚 105
 * Autocancel window pushed back
 * Sweetspot damage increased 17.5% 🠚 18%

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 * Weak shoulder hitbox added to uair to link into strong hit
 * Increased size of late hit
 * Hit 2 early hit KBG decreased 73 🠚 71
 * Early hit hitbox duration increased 3F 🠚 4F

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 * it's more cool in HDR

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 * FAF Decreased 11 🠚 8
 * Reworked to have single hit launcher
 * Can now be jump-cancelled on hit
 * Launch angle 361° 🠚 70°
 * BKB Increased
 * KBG Decreased
 * Capsule Hitbox on dispersed crystals shrunk
 * Intangibility duration decreased F4-15 🠚 F5-12
 * FAF increased 60 🠚 64

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 * Minimum time before explosion can be triggered: 18F 🠚 6F
 * Angle Maneuverability: 1.645 🠚 2.145
 * Maximum Angle adjustment: 78° 🠚 85°
 * Maximum damage scaling frames: 45F 🠚 50F
 * Time before exploding after button is released: 12F 🠚 6F
 * Maximum size scale: 3.8 🠚 3
 * FAF: 40 🠚 41

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 * Speed multiplier on reappearance: 0.2 🠚 0.6
 * Distance slightly decreased:
 * Travel speed 2 🠚 1
 * Multi speed 2.2 🠚 2
 * Zelda can now shorten Farore’s Wind’s distance by pressing special during the travel portion
 * Initial hitbox duration increased 2F 🠚 3F
 * Grounded hit BKB decreased
 * Aerial hit KBG decreased
 * Reapperence hitbox startup decreased 1F 🠚 4F
 * Hitbox sizes decreased
 * Shieldstun decreased
 * Sourspot KBG decreased slightly
 * End animation rate of grounded reappearance decreased
 * Landing lag increased 30F 🠚 35F
 * Sweetspot KBG increased (ground/air) 86/90 🠚 89/93

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 * it's more cool in HDR