Lucas

Lucas is a playable character in HDR: Soul Remix.

Attributes

 * + Lucas can now cancel the rising momentum of his double jump with an aerial
 * - Initial dash speed reduced (1.815 → 1.725)
 * + Run speed increased (1.65 → 1.715)
 * / Traction significantly reduced (0.116 → 0.04)
 * - Jumpsquat increased (3 → 4; universal)
 * + Initial jump velocity increased (16.1755 → 17.0741)
 * + Short-hop height reduced (13 → 12.5)
 * + Fullhop height significantly increased (29.41 → 49)
 * - Airspeed reduced (1.155 → 1), and additional air acceleration is lower (0.085 → 0.075)
 * + Fallspeed significantly increased (normal fall 1.37 → 2.3, fastfall 2.192 → 2.7), and gravity is higher (.09 → 0.125)
 * - Directional Airdodge distance reduced (25 → 22)
 * - Airdodge velocity decreased (3 → 2.85) {what does this mean?}
 * + Shield radius increased (8.7 → 9.1)
 * - Model size increased (x1.0 → x1.055)

Jab

 * + Jabs 1, 2 and 3 FAF all reduced (20F → 16F, 20F → 18F, 30F → 28F)

Tilts

 * - Forward tilt FAF increased (26 → 28)
 * + KBG increased (60/80 → 80/82)
 * ! Up tilt animation replaced with a front-facing single-hit crescent kick
 * + FAF decreased (34F → 33F)
 * - Removed initial front/back grounded hitboxes on frame 4
 * - Active frames decreased (frames 4, 7-10/11-16 → 8-10/11-15)
 * + Toe sweetspot damage increased (8%/5% Early/Late → 10%/9%)
 * / Sweetspot angle increased (93°/90° Early/Late → 95°/85°)
 * = Body sourspot added (Damage 7%, 110 KBG, 48 BKB, angle 85°)
 * = Added trail GFX
 * !+ Down tilt hitboxes revised
 * - Startup increased (3F → 4F)
 * + All hitboxes enlarged, outer hitbox moved outward and given PSI GFX
 * ! Inner/Outer hitbox angles essentially swapped:
 * + Inner hitbox angle decreased (80° → 361°)
 * + Increased BKB (20 → 45), KBG (45 → 80)
 * + Outer hitbox damage increased (5% → 6%)
 * + Angle increased (40° → 84°)
 * + Increased BKB (10 → 50), KBG (45 → 65)
 * - SDI multiplier tripled (0.4 → 1.2)

Dash Attack

 * !+ Dash attack animation replaced
 * + Hits earlier (14F → 7F)
 * + Longer active period (13-17 → 7-9/10-16)
 * - FAF increased (38 → 39)
 * ! Added Early/Late hit properties, Body/Hex damage unified (9% / 13% → 10% Early / 7% Late)
 * + Early hit increased angle (75°/46° Body/Hex → 83°/83°)
 * + KBG decreased (76/81 Body/Hex → 68/68)
 * + BKB increased (60/60 Body/Hex → 60/70)
 * + Late hit angle decreased (75°/46° Body/Hex → 361°/361°)
 * + KBG increased (76/81 Body/Hex → 90/90)
 * + BKB decreased (60/60 Body/Hex → 50/40)

Smash Attacks

 * - Forward smash FAF increased (46 → 52)
 * + KBG increased (88/91 → 93/95)
 * + Up smash FAF decreased dramatically (98 → 57)
 * + Startup decreased (28F → 21F)
 * - Down smash FAF increased (60 → 70)

Aerials

 * + Neutral air startup decreased (7F → 4F)
 * + Increased multihits' BKB (20 → 40)
 * + Rehit rate increased (5F → 4F), number of multihits increased (3 → 4)
 * + Size increased (6.9u → 8.0u)
 * - SDI multiplier increased (x1.3 → x1.4)
 * - Hitlag multiplier increased (0.44 → 0.5)
 * - Autolink angle readjusted (366° → 363°), making it much easier for opponenets to fall out
 * - KBG decreased (70 → 50)
 * + Launcer damage increased (5% → 6%)
 * + Activates earlier (22F → 17F)
 * + BKB decreased (40 → 10)
 * + KBG increased (140 → 150)
 * + Angle decreased (60° → 40°)
 * + Hitbox duration increased (1F → 4F)
 * + Hitbox added to center that always sends forwards
 * ! Landing hitbox added (4% Damage, 50° angle, 85 KBG, 40 BKB, Size 4.0u)
 * + Landing lag reduced (12F → 9F)
 * + Autocancel hastened (37F → 32F)
 * + Animation length shortened (44F → 40F)
 * + Forward air starup decreased (9F → 5F),
 * + Early sweetspot KBG increased (103 → 120)
 * + Early hitbox duration increased (2F → 3F)
 * - Damage decreased (9%/12.5% → 8%/10%)
 * - Late hit damage decreased (12.5% → 8%)
 * - Angle increased (42° → 55°)
 * +/- KBG increased over vanilla, decreased from HDR early-hit (103 vanilla → 120 HDR early→ 110 HDR late)
 * + Body sourspot KBG decreased (100 → 98)
 * + BKB increased (10 → 25)
 * + Angle increased (361° → 50°)
 * + Hitbox duration increased (2F → 3F)
 * + Autocancel hastened (34F → 31F)
 * + Animation length shortened (41F → 37F)
 * + Back air startup decreased (15F → 13F)
 * ! New set of Early sweetspot hitboxes on frames 13-15 with outward angle (361°)
 * + KBG increased (90 → 110)
 * ! Outer "Hex" sourspot given identical properties to the "Toe" sweetspot; "sourspot" now refers only to the inner "Knee" hitbox.
 * ! Sweetspot now notated as Early/Middle/Late; Middle spikes
 * + Sweetspot damage increased (12%/7% Toe/Hex → 14%/14%/14% Early/Middle/Late)
 * - Sweetspot hitlag multiplier increased (x1.0 → x1.2)
 * + Sourspot damage increased (9% → 12%)
 * + KBG increased (80 → 118)
 * + Spike hitbox duration increased (frames 15-18 → 16-20)
 * - Spike hitbox shifted to Middle portion of attack, appears later (15F → 16F)
 * + Ground-only hitboxes added during this window with higher KBG (90 → 100) and BKB (30 → 40)
 * + Late sweetspot KBG increased (90/60 Toe/Hex → 110/110)
 * = Transitions to Late hit later (19F → 21F), shorter duration (19-22 → 21-23)
 * - Landing lag increased (9F → 10F)
 * + Increased early autocancel window (Frames 1-2 → 1-3)
 * - Ending autocancel delayed (34F → 35F)
 * + Up air startup decreased (7F → 5F)
 * + Back hit now active on frame 7 (8F → 7F)
 * + Angle decreased (80° → 70°)
 * + Hitbox activity increased (4F → 5F)
 * + Added early autocancel window (1-3F)
 * + Ending autocancel hastened (40F → 32F)
 * ! Down air reanimated to a faster three-hit attack (4 → 3)
 * + Hits earlier (10F → 4F)
 * + Ground-only hitbox added to initial multihits that keeps opponents grounded (270° Angle, 49 KBG, 33 BKB)
 * + Air-only hitbox autolink angle increased (363° → 367°), making it harder for opponents to randomly fall out
 * - Launcher KBG decreased (110 → 95)
 * + Hitbox activity increased (2F → 3F)
 * + Launcher sourspot given same angle, knockback properties as sweetspot
 * + Ground-only launcher hitboxes added with higher KBG (110 → 150) and BKB (10 → 35)
 * + Landing lag reduced (16F → 10F)
 * + Autocancel hastened (47F → 37F)
 * + Animation shortened (56F → 38F)

Specials

 * + PK Freeze projectile horizontal acceleration increased (0.04 → 0.042)
 * + Explosion delay after releasing button decreased (6F → 5F)
 * + Lucas can now fast fall during PK Fire
 * + PK Thunder 1 can be cancelled while maneuvering the projectile on the ground or in the air (once per airtime) by pressing the B button. Ending animation is actionable on frames 20-30 when cancelled
 * + Gravity decreased (0.017 → 0.014)
 * + PK Thunder 2 Snaps to ledge sooner (29F → 15F, or before 5F)
 * / Removed Critical Zoom effect
 * +/- Bound_angle increased (60° → 85°)
 * ! PSI Magnet behavior adjusted:
 * ! Multihit hitbox on hold (2%, 80 KBG, 23 FKB, 55°, Rehit 7F)
 * ! Launches backwards on release (25° → 127°)
 * - Decreased damage (8% → 6%)
 * + Increased BKB on launcher (40 → 70)
 * - Decreased KBG (98 → 54)
 * + Decreased launcher's hitlag multiplier (x1 → x0.2)
 * + Release hitbox enlarged (3.5 → 9.7)
 * ! Can reverse hit; body hitbox added
 * + Minimum hold time reduced (18F → 6F)
 * - Slower FAF on release (10F → 25F)
 * + Can now be jump-canceled on release (4F)
 * - Initial vertical speed multiplier reduced (0.5 → 0)
 * - Gravity increased (0.03 → 0.0715)
 * - Time before gravity takes effect decreased (4F → 3F)
 * - Absorption bubble size reduced by half (12.8 → 6.4)
 * - Graphic size multiplier reduced (x0.85 → 0.425)
 * - Startup windbox removed

Throws

 * + Down throw damage decreased (11% → 7%)
 * ! Angle increased (74° → 105°)
 * + BKB decreased (100 → 85)
 * + KBG increased (32 → 50)
 * $ Startup decreased (40F → 20F)