Marth

Marth is a playable character in HDR: Soul Remix.

Attributes

 * + Falchion model size increased (x1.115)
 * + Sword hitbox horizontal displacements removed
 * + Walk speed increased (1.575 → 1.6)
 * - Run speed decreased (1.964 → 1.8)
 * - Run acceleration decreased (0.0902/0.044 Base/Additional → 0.0622/0.014)
 * - Dash speed reduced (2.255 → 1.555)
 * - Jump initial Y velocity decreased (18.513 → 12.03345)
 * + Short hop height reduced (16.26 → 14.76)
 * = Double jump height reduced (33.66 → 26.24)
 * + Max jump speed X slightly increased (1.2 → 1.21)
 * - Max airspeed decreased (1.071 → 0.905)
 * + Base air acceleration decreased (0.07 → 0.03)
 * + Additional air accleration increased (0.01 → 0.03)
 * + Air Brake increased (0.00375 → 0.005)
 * + Gravity increased (0.075 → 0.085)
 * + Fall speed increased (1.58 → 2.2)
 * + Fastfall speed increased (2.258 → 2.278)
 * - Weight decreased (90 → 87)
 * + Shield radius increased (11.9 → 12.6)
 * - Model scale increased (x0.95 → x0.99)

Jab

 * + Jab 1 startup reduced (5F → 4F)
 * ! Shoulder hitbox added
 * + Jab 1 BKB dramatically increased (30/30 Hilt//Middle/Tip → 60/60/60/20 Hilt/Middle/Tip/Shoulder)
 * + KBG increased (15/12/12 Hilt/Middle/Tip → 20/20/20/20 Hilt/Middle/Tip/Shoulder)
 * + Angle increased (361°/361°/180° Hilt/Middle/Tip → 69°/82°/90°/361° Hilt/Middle/Tip/Shoulder), now sends up for comboing
 * + Additional hitstun added (+6F for Tipper, all others +5F)
 * + Hitlag multiplier decreased (x1.3/x1.3/x1.7 Hilt/Middle/Tip → x1.1/1.1/1.2/1.1 Hilt/Middle/Tip/Shoulder)
 * + Tipper size incresed (3.0 → 4.0)
 * + All hitboxes can jablock
 * + Jab 2 FAF decreased (29F → 26F)
 * ! Shoulder hitbox added, identical to arm hitbox
 * Hitbox activity increased (Frames 4-5 → Frames 3-8)
 * All hitboxes BKB increased (62 → 65)
 * Tipper hitbox size increased (3.5 → 4.0

Tilts

 * ! Shoulder hitbox added, identical to arm hitbox
 * + Hitbox sizes increased (3.5/3.0/3.5 Hilt/Arm/Tip → 4.0/4.0/4.0/4.5 Hilt/Arm/Shoulder/Tip)
 * = Hilt hitbox move inward slightly (1.0 → 0.0)
 * - Forward tilt damage reduced (9%/9%/12% Hilt/Arm/Tip → 8%/8%/8%/11.5% Hilt/Arm/Shoulder/Tip)
 * + BKB increased (30/30/55 Hilt/Arm/Tip → 35/35/35/62 Hilt/Arm/Shoulder/Tip)
 * + Sourspot KBG increased (70/70 Hilt/Arm → 75/75/75 Hilt/Arm/Shoulder)
 * - Tipper KBG decreased (85 → 80)
 * - Non-tipper hitlag multiplier increased (x0.7 → x1.0)
 * + Tipper hitlag multiplier reduced (x1.25 → x1.2)
 * - Shieldstun multiplier reduced (x1.0 all hitboxes → x0.3/x0.8 non-tipper/tipper) [adds up to 9F/12F → 4F/10F]
 * ! Body hitbox angles changed (100°/100° Early/Late → 361°/361°)
 * + Clean hitbox sizes increased (3.5/3.0/2.0/3.5 Hilt/Arm/Chest/Tip → 3.5/4.0/4.0/4.5)
 * - BKB reduced (65 all hitboxes → 60/55/55/62 Hilt/Arm/Chest/Tip)
 * + Sourspot damage increased (6.0%/5.0%/5.0% Hilt/Arm/Chest → 6.5%/6.5%/6.5%)
 * - Sweetspot damage decreased (10% Tip → 9%)
 * + Non-tipper KBG increased (100 all hitboxes → 104)
 * - Tipper KBG decreased (100 → 92)
 * + Sourspot damage increased (6.0%/5.0%/5.0% Hilt/Arm/Chest → 6.5%/6.5%/6.5%)
 * - Sweetspot damage decreased (10% Tip → 9%)
 * + Late hit hitbox sizes increased (3.5/3.0/2.0/3.5 Hilt/Arm/Chest/Tip → 3.5/4.0/3.5/4.5)
 * + Sourspot damage increased (6%/5%/5% Hilt/Arm/Chest → 7.5%/7.5%/7.5%)
 * = Sweetspot damage preserved (10% Tip) [Meaning the late-hit sweetspot hurts more than the clean-hit]
 * + BKB increased (52 all hitboxes → 58/53/53/60 Hilt/Arm/Chest/Tip)
 * + Non-tipper KBG increased (100 all hitboxes → 104)
 * - Tipper KBG decreased (100 → 92)
 * - Non-tipper hitlag multiplier increased (x0.7 → x1.0)
 * + Tipper hitlag multiplier decreased (x1.25 → x1.1)
 * + Down tilt FAF reduced (24F → 22F)
 * + Hitbox activity increased (2F → 3F)
 * ! Hitboxes repositioned; added shoulder, hilt and elbow hitboxes
 * + Hitbox sizes increased (2.7/2.7 Arm/Tip → 3.5/3.0/3.0/3.1/3.5 Hilt/Elbow/Shoulder/Arm/Tip)
 * + Damage increased (7%/10% Arm/Tip → 9%/8%/8%/8%/11% Hilt/Elbow/Shoulder/Arm/Tip)
 * - BKB reduced (40/50 Arm/Tip → 40/30/35/35/45 Hilt/Elbow/Shoulder/Arm/Tip)
 * + KBG increased (40/40 → 75/75/45/45/40 Hilt/Elbow/Shoulder/Arm/Tip)
 * - Non-tipper hitlag multiplier increased (x0.7 Arm → x1.0 Hilt/Elbo/Shoulder/Arm)
 * + Tipper hitlag decreased (x1.25 → x1.1)

Dash Attack

 * ! Shoulder hitbox added (identical to arm hitbox)
 * + Hitbox sizes increased (3.5/3.0/2.0/3.5 Hilt/Arm/Chest/Tip → 4.0/3.0/3.0/3.0/4.0 Hilt/Arm/Chest/Shoulder/Tip)
 * ! Sword hitbox angles increased (45°/45° Hilt/Tip → 110°/110°), now hits up and behind
 * + All hitboxes can now reverse-hit
 * + Hitlag multiplier broadly decreased (x0.875/x1.25/x1.25/x1.5625 Hilt/Arm/Chest/Tip → x1.0/x1.0/x1.0/x1.0/x1.1 Hilt/Arm/Chest/Shoulder/Tip)
 * - Shielstun multiplier reduced (x1.5 → x1.25)
 * - Tipper damage reduced (13% → 12%)
 * - BKB decreased (93 → 70)
 * - KBG decreased (58 → 55)

Smash Attacks

 * + Forward Smash Damage increased (13%/13%/13%/18% Hilt/Arm/Chest/Tip → 14%/14%/14%/20%)
 * + Hitbox sizes increased (3.5/3.0/2.0/3.5 Hilt/Arm/Chest/Tip → 3.5/3.5/3.5/4.0
 * - Sourspot KBG reduced (75/75/75 Hilt/Arm/Chest → 72/72/72)
 * + Sweetspot KBG slightly increased (80 Tip → 81)
 * + Sourspot BKB increased (48/48/48 Hilt/Arm/Chest → 57/57/57)
 * - Sweetspot BKB reduced (80 Tip → 65)
 * + Sourspot angle reduced (361° Hilt/Arm/Chest → 38°)
 * - Sourspot hitlag multiplier increased (x0.7 Hilt/Arm/Chest → x1.0)
 * + Sweetspot hitlag multiplier decreased (x1.5 → x1.3)
 * - FAF increased (52F → 54F)
 * + Up Smash FAF decreased (59F → 53F)
 * + Upper hitbox damages increased (13%/17%/13% Hilt/Tip/Arm → 14%/18%/14%)
 * + Hilt hitbox moved slightly downwards (Z: 2 → 1), Tipper moved slightly upwards (Z: 7.3 → 8.3)
 * - Sourspot BKB decreased (45/45 Hilt/Arm → 40)
 * + Sweetspot BKB increased (40 Tip → 60)
 * - KBG decreased (90/95/90 Hilt/Tip/Arm → 85/80/85)
 * - Sourspot hitlag multiplier increased (x0.7 → x1.0)
 * ! Down Smash hip hitbox added (identical to arm/shoulder sourspot)
 * ! Sword hitbox angles changed (361°/361° Hilt/Tip (both hits) → 75°/75°)
 * + Down Smash 1 damage increased (8/8/8/12% Hilt/Arm/Shoulder/Tip → 10/10/10/10/15% Hilt/Arm/Shoulder/Hip/Tip)
 * + Hitbox duration increased (2F → 3F)
 * + KBG increased (88 all hitboxes → 93)
 * = Tipper BKB decreased (57 → 50)
 * + Shoulder and Tipper hitbox size increased (2.0/3.5 Shoulder/Tip → 3.0/4.0)
 * + Tipper hitbox moved outwards (Z: 7.3 → 8.75)
 * - Sourspot hitlag multiplier increased (x0.7 → x1.0)
 * + Sweetspot hitlag multiplier decreased (x1.5 → x1.25)
 * - Down Smash 2 damage decreased (12/12/12/17% Hilt/Arm/Should/Tip → 11/11/11/11/16% Hilt/Arm/Should/Hip/Tip)
 * + Sourspot KBG increased (88 → 93)
 * - Tipper KBG decreased (92 → 89)
 * + Shoulder and Tipper hitbox sizes increased (2.0/3.5 Shoulder/Tip → 3.0/4.0)
 * + Tipper hitbox moved outwards (Z: 7.3 → 8.3)
 * - Sourspot hitlag multiplier decreased (x0.7 → 1.0)
 * + Sweetspot hitlag multiplier decreased (x1.5 → 1.25)
 * + FAF decreased (56F → 51F)

Aerials

 * ! Nair hitboxes added to shoulder and hip, identical to arm sourspot
 * + Nair 1 sourspot damage increased (3.5% → 4.0%)
 * + BKB increased (45/45/35 Hilt/Arm/Tip → 50/50/40/50/50 Hilt/Arm/Tip/Shoulder/Hip)
 * + Hitbox sizes increased (3.8/4.0/3.3 Hilt/Arm/Tip → 4.0/4.0/5.0/4.0/4.0 Hilt/Arm/Tip/Shoulder/Hip)
 * + Tipper hitbox shifted forward (Z: 7.2 → 7.8)
 * + Nair 2 damage increased (7%/7%/9.5% Hilt/Arm/Tip → 9%/9%/10%/9%/9% Hilt/Arm/Tip/Shoulder/Hip)
 * + Hitbox sizes increased (3.8/4.0/3.4 Hilt/Arm/Tip → 4.0/4.0/5.0/4.0/4.0)
 * + Tipper hitbox shifted forward (Z: 7.0 → 8.2)
 * + Sourspot KBG increased (90 → 93)
 * - Sweetspot KBG slightly decreased (100 → 99)
 * - Sourspot hitlag multiplier increased (x0.7 → x1.0)
 * + Sweetspot hitlag multiplier decreased (x1.25 → x1.0)
 * - Nair 1 and 2 shieldstun decreased (5F → 3F)
 * + Early autocancel window lengthened (Frame 1, → Frames 1-2)
 * + Ending autocancel window hastened (47F → 37F)
 * + Fair FAF reduced (38F → 32F), can now short-hop double fair
 * + Startup decreased (6F → 4F) [check ingame]
 * - Arm sourspot damage decreased (8% → 7%)
 * ! New shoulder hitbox added, identical properties to arm hitbox [Undocumented Shadowpatch]
 * + Hitbox size increased (3.0/3.8/3.0 Hilt/Arm/Tip → 4.0/4.0/4.0/4.0 Hilt/Arm/Shoulder/Tip)
 * + Hilt sourspot moved inwards (Z: 2.5 → 1.75), tipper moved outwards (Z: 7.5 → 8.75)
 * - Tipper damage slightly decreased (11.5% → 11%)
 * + Tipper angle decreased (361° → 67°)
 * + KBG increased (80 all hitboxes → 83/84/84/82 Hilt/Arm/Shoulder/Tip)
 * - Sourspot BKB reduced (40 all hitboxes → 30/20/20 Hilt/Arm/Shoulder)
 * + Tipper BKB increased (40 → 41)
 * + Fair landing lag reduced (10 → 8)
 * - Sourspot hitlag multiplier increased (x0.7/x0.7 Hilt/Arm → x0.9/x0.8/x0.8 Hilt/Arm/Shoulder)
 * + Sweetspot hitlag multiplier decreased (x1.25 → x1.0)
 * - Shieldstun reduced (4F/5F Sour/Sweet → 2F/2F)
 * + Autocancel window hastened (36F → 33F)
 * + Bair FAF decreased (40F → 35F)
 * + Hilt damage increased (9% → 10%)
 * ! Shoulder hitbox added (9%, 361°) [Undocumented Shadowpatch]
 * + Hitbox size increased (3.5/3.5/3.5 Hilt/Arm/Tip → 4.0/4.0/5.0/4.5 Hilt/Arm/Shoulder/Tip)
 * + Tipper hitbox moved outwards (Z: 7.0 → 8.0), hilt hitbox moved slightly outwards (Z: 1.7 → 2.2)
 * - Sourspot KBG decreased (85 Hilt/Arm → 70 Hilt/Arm/Shoulder)
 * + Sweetspot KBG increased (94 Tip → 103)
 * - Sourspot BKB decreased (40 Hilt/Arm → 30/25/10 Hilt/Arm/Shoulder)
 * - Sourspot hitlag multiplier increased (x0.7 Hilt/Arm → x0.9/x0.8/x0.8 Hilt/Arm/Shoulder)
 * + Upair FAF reduced (46F → 44F)
 * !+ Tipper hitbox now has highest priority (ID 3 → 0), followed by hilt, arm and chest hitboxes
 * + Hitbox sizes increased (3.5/3.5/3.0/2.0 Tip/Hilt/Arm/Chest → 4.0/4.0/3.5/3.5 Tip/Hilt/Arm/Chest)
 * + Sword hitboxes moved outwards (Z: 0.5/6.7 Hilt/Tip → 3.0/7.75)
 * - Damage reduced (13/9.5/9.5/9.5% Tip/Hilt/Arm/Chest → 11.5/7.5/6.5/6.5%)
 * - KBG decreased (84/80/80/80 Tip/Hilt/Arm/Chest → 82/76/76/76)
 * + BKB increased (40 all hitboxes → 44/46/46/46 Tip/Hilt/Arm/Chest)
 * - Sourspot hitlag multiplier increased (x0.7 → x0.8)
 * + Tipper hitlag multiplier decreased (x1.25 → x1.0)
 * - Shieldstun reduced (4F/5F sour/sweet → 2F/2F)
 * !+ Dair given new animation, swings in a front-to-back motion
 * + Startup decreased (9F → 6F)
 * + Tipper now spikes for entire attack (5F)
 * = Mid-swing single-frame meteor smash hitbox removed
 * = Launch angle slightly increased (270° → 290°)
 * = Shoulder hitbox added
 * !+ Hitbox priority rearranged ([Meteor]/Arm/Hilt/Tip → Tip/Hilt/Arm/Shoulder)
 * + Hitbox sizes adjusted ([5.0]/3.5/3.5/3.0 [Meteor]/Tip/Hilt/Arm → 4.5/4.0/4.0/4.0 Tip/Hilt/Arm/Shoulder)
 * + Tipper hitbox shifted outwards slightly (Z: 6.7 → 7.5)
 * = Hilt hitbox shifted inwards slightly (Z: 2.0 → 1.5)
 * - Damage reduced ([15]/14/12/12% [Meteor]/Tip/Hilt/Arm → 13/10/9/9%)
 * + BKB adjusted ([20]/20/40/30 [Meteor]/Tip/Hilt/Arm → 35/40/30/20 Tip/Hilt/Arm/Shoulder)
 * - Sword hitboxes KBG reduced ([80]/80/70 [Meteor]/Tip/Hilt → 65/70 Tip/Hilt)
 * + Tipper hitlag multiplier reduced (x1.25 → x1.1)
 * + Landing lag reduced (14 → 12)

Specials

 * $ Dancing Blade now makes Marth glow the direction's respective color
 * + Midair Dancing Blade 1 stalls descent
 * ! Stall lasts 12 [or 16?] frames on first input per-airtime, 6 frames on any subsequent input.
 * + Horizontal speed multiplier increased (x0.5 → x0.78)
 * +? Initial vertical speed increased (1.4 → 1.5) [what does this mean?]
 * + Dancing Blade 1 damage increased (2.5/3/2.5% Middle/Tip/Close → 3/4/3%) [Check frame data]
 * + Tipper hitbox size increased (5.5 → 9.0)
 * + Tipper hitbox shifted outward (Z: 16 → 18)
 * + Middle/Close hitboxes shifted inward (Z: 13/8 Middle/Close → 11.5/6)
 * + Angles adjusted (361°/90°/361° Mid/Tip/Close → 78°/92°/20°)
 * + KBG increased (30 all hitboxes → 75)
 * + BKB increased (25 all hitboxes → 35)
 * - Hitlag multiplier increased (x0.5 → x1.0)
 * + Dancing Blade 2 (Up) damage increased (2.5/3/2.5% Mid/Tip/Close → 3/4/3%)
 * + Tipper hitbox size increased (3.0 → 4.5)
 * + Tipper hitbox shifted outward (Z: 16 → 17)
 * + Middle/Close hitboxes shifted inward (Z: 12.5/8 Mid/Close → 11/6.5)
 * + Angles adjusted (90°/110°/60° Mid/Tip/Close → 80°/85°/60°)
 * + KBG increased (30 All → 70/50/70 Mid/Tip/Close)
 * - Hitlag multiplier increased (x0.7 → x1.0)
 * + Dancing Blade 2 (Side) damage increased (2.5/3/2.5% Mid/Tip/Close → 3/4/3%)
 * + Tipper hitbox size increased (5.5 → 6.5)
 * + Middle/Close hitboxes shifted inward (Z: 13/8 → 11.5/6.5)
 * + Angles adjusted (361° All → 75°/90°/40° Mid/Tip/Close)
 * + KBG increased (25 All → 30)
 * - Hitlag multiplier increased (x0.7 → x1.0)
 * + Dancing Blade 3 (Up) damage increased (3/4/3% Mid/Tip/Close → 4/5/4%)
 * + Tipper hitbox size increased (3.0 → 4.5)
 * + Tipper hitbox shifted outward (Z: 12 → 13)
 * + Middle/Close hitboxes shifted in inward (Z: 9/3.5 → 7.5/3.0)
 * + Angles adjusted (65°/85°/35° Mid/Tip/Close → 80°/85°/60°)
 * + KBG increased (30/30/50 Mid/Tip/Close → 60/40/60)
 * + BKB increased (55 All → 60)
 * - Hitlag multiplier increased (x0.7 → x1.0)
 * + Dancing Blade 3 (Side) tipper hitbox size increased (5.5 → 6.5)
 * + Tipper hitbox shifted outward (Z: 16.5 → 18)
 * + Mid/Close hitboxes shifted inward (Z: 12.5/8 → 11/7)
 * + BKB adjusted (55 All → 52/45/59 Mid/Tip/Close)
 * - Hitlag multiplier increased (x0.7 → x1.0)
 * + Dancing Blade 3 (Down) damage increased (3/4% Close/Tip → 5/6%)
 * !+ Attack angle increased to meteor smash (52° → 270°)
 * + Tipper hitbox size increased (3.0 → 5.4)
 * + Tipper hitbox shifted outward (Z: 19 → 19.4)
 * + Close hitbox shifted inward (Z: 14 → 12.5)
 * + KBG increased (30/30 Close/Tip → 75/90)
 * - Hitlag multiplier increased (x0.7 → x1.0)
 * * [Due to an oversight, all documented changes to all Dancing Blade 4 variations are not currently implemented in-game]
 * + Dancing Blade 4 (Up) tipper hitbox size increased
 * + Tipper hitbox shifted outward
 * + Mid/Close hitboxes shifted inward
 * + Dancing Blade 4 (Side) startup decreased (8F → 7F)
 * + Tipper hitbox size increased
 * + Tipper hitbox shifted outward
 * + Tipper KBG increased (125 → 130)
 * + Close hitbox size decreased
 * + Mid/Close hitboxes shifted inward
 * + Mid/Close KBG increased (103 → 125)
 * + Dancing Blade 4 (Down) tipper hitbox size increased
 * + Tipper hitbox shifted outward
 * + Mid/Close hitboxes shifted inward
 * + Close hitbox extended into shoulder
 * + Tipper given priority on launcher
 * !+ Dolphin Slash can be reversed during hitlag off the clean hit
 * + Sweetspot KBG increased (74 → 89)
 * + Aerial sweetspot KBG increased (74 → 94) [Patch notes mention an up-b nerf from 94→89, Calc likely forgot to nerf the aerial version]
 * ! Added additional sweetspot hitbox to the sword's tip during clean hit
 * = Sweetspot hitlag multiplier increased (x1.0 → x1.2)
 * - Slightly decreased recovery distance (aerial distance x1.1 → 0.95)
 * - Counter damage multiplier decreased (x1.2 → x1.1)
 * - Max damage decreased (50 → 12)

Throws

 * + Forward throw FAF reduced (32F → 28F)
 * + BKB reduced (100 → 70), KBG reduced (50 → 45)
 * + Back throw BKB reduced (80 → 70)
 * + Angle decreased (140° → 117°)
 * + Up throw FAF reduced (45F → 37F)
 * + Down throw FAF decreased (43F → 41F)
 * + Angle increased (100° → 130°)
 * + BKB reduced (95 → 65), KBG reduced (57 → 50)