MasterChangelog13.0.a



=A Smash Ultimate Build by Black Calculus=

Changelog made by: Gabe, Askew, Tone, Spawn32, Vertigo, Onaroc, Bandey, Jedi Bob, Sergio C.

Master Changelog for the Wiki

[[image:image79.png|20x20px]] Hitstun /DI/Damage/Knockback [PARAM NEEDED]:

 * Global Knockback to Hitstun Multiplier
 * 0.40 🠚 0.41
 * Maximum Grounded Initial Launch Speed
 * 8.3 🠚 100
 * Hitstun Frames to trigger Damage2 animations
 * 15 🠚 22F
 * Hitstun Frames to trigger Damage3 animations
 * 21 🠚 22F
 * Tumble Hitstun threshold
 * 32F 🠚 34F
 * Balloon knockback:
 * Lower hitstun frame threshold for balloon knockback speed up interpolation
 * 30F 🠚 45F
 * Upper hitstun frame threshold for balloon knockback speed up interpolation
 * 80F 🠚 57F
 * Balloon effect intensity scaling hitstun thresholds readjusted (min/max) ??/?? 🠚 45/57
 * Balloon knockback speed deceleration and hitstun frame speed multiplier readjustment constant) increased ?? 🠚 32
 * Balloon effect deceleration constant increased ?? 🠚 32
 * Balloon effect deceleration constant decreased 32 🠚 18
 * Rate multiplier to velocity/acceleration to reach end of knockback trajectory
 * 70 🠚 38
 * Multiplier to initial knockback velocity/acceleration
 * 6 🠚 5
 * Launch angle range from base angle param to apply extra deceleration and further reduced hitstun scaling (damage_fly_speed_up_min_max_angle)
 * ?? 🠚 89
 * Constant used in linear interpolation for speedup and hitstun scaling based on knockback angle (damage_fly_speed_up_angle_rate) decreased:
 * ?? 🠚 85
 * Hitlag
 * Minimum hitlag decreased 5F 🠚 4F
 * Damage to hitlag multiplier
 * 0.65 🠚 0.45
 * Electric hitlag multiplier
 * 1.5 🠚 1.25
 * Minimum hitlag
 * 6F 🠚 5F
 * Shield hitlag multiplier
 * 0.67 🠚 0.85
 * Hitlag reduction depending on number of players in match removed
 * Fallspeed and gravity during launch angles 70°-110° now match the character’s base fallspeed and gravity
 * Hitstun Cancel Window
 * Removed; Airdodge/Attack: 40F/45F 🠚 999F/999F
 * Directional Influence
 * Maximum Angle: 9.74° 🠚 18°
 * All knockback can now be directionally influenced regardless of whether it sends you into tumble or not
 * Smash Directional Influence (Hitstun Shuffle)
 * Base Distance: 2 Units 🠚 6 Units
 * Minimum time between inputs: 4F 🠚 2F
 * SDI input window: 4F 🠚 2F
 * ASDI distance multiplier: 0.65 🠚 0.5
 * Max SDI pulses 16 → 50
 * Rage
 * Removed; Maximum KB multiplier: 1.1x 🠚 1.0x
 * Untechable Knockback
 * Removed; Launch Speed Threshold 6 🠚 999
 * Jab Locks:
 * Jab locks now force a regular getup animation
 * Crouch Canceling
 * Knockback Multiplier 0.85x 🠚 0.7x
 * Short Hop Damage Multiplier
 * Removed; 0.85x 🠚 1.0x
 * 1v1 Damage Multiplier
 * Removed; 1.2x 🠚 1.0x
 * Ground Bounces
 * Hitstun Multiplier: 0.8x 🠚 1.0x
 * Grab Invulnerability Timer
 * 60F 🠚 35F
 * Teching
 * Tech window 12F 🠚 20F
 * Tech lockout window 28F 🠚 40F
 * Gravity and Launch Speed
 * Gravity-based KB boost:
 * Gravity-based launch speed boost formula readjusted: Added Launch Speed = 1.5*(g-0.05) 🠚 Added Launch Speed = 3.0*(g-0.085)
 * Gravity-based vertical launch speed boost removed; Added vertical launch speed formula readjusted: 3*(g-0.085) 🠚 0*(g-0)
 * damage_fly_speed_y_mul_base_accel reduced 0.085 🠚 0
 * damage_fly_speed_y_mul reduced 3 🠚 0
 * Launch speed required to trigger early lower blastzone activation (dead_down_damage_speed param) increased 3 🠚 999 - This should remove the early bottom blastzone that gets triggered when you get spiked (https://twitter.com/ruben_dal/status/1221151119172345858?lang=en)
 * Launch speed threshold for KB smoke graphics
 * 2 🠚 3.08
 * Launch speed threshold for KB aura graphics
 * 4 🠚 4.2
 * Launch Speed Influence
 * Removed; Maximum/Minimum Launch Speed Multiplier: 1.095x/0.92x 🠚 1.0x/1.0x


 * KB Aura graphic length


 * 10 🠚 5
 * KB Aura graphic frame
 * 10 🠚 2
 * Knockback smoke launch speed threshold reduced: 3.1 🠚 3.08

[[image:image11.png|20x20px]] General Movement/Fighter Stats:

 * Grab hitbox sizes have been increased
 * Edge Canceling Implemented
 * Platforms can now be dropped through during run and initial dash
 * Jump momentum is now calculated identically to Melee/PM. There are many complicated formulas which one can find on the discord.
 * Environmental Collision Boxes (ECBs) have had their behavior changed to match Melee, and have been shifted upwards while airborne - now characters will enter landing animations once their knees collide with the ground
 * Airdodge ECB shift lowered by 0.2 units for cleaner platform wavelands
 * Jostle/pushback mechanics reworked to be more similar to Smash 4 (it is possible to run through non-teammate players now)
 * Characters can no longer pass through opponents during standing grabs and dash grabs to facilitate more consistent grabbing; pivot grabs still have standard jostle and can pass through opponents
 * Team jostle overlap rate increased 0.5 🠚 0.66
 * Initial dash speeds, run speeds, and air speeds have all been lowered to compensate for the increased flexibility of movement offered by the new mechanics introduced
 * Traction: Extra traction formulas and statuses readjusted for tighter friction during landing states
 * Traction decreased by ~13% overall, with exceptions
 * Characters now experience extra traction during grounded hitstun and aerial attack landings like most other landing states
 * Grounded damage/hitstun traction multiplier increased 1 🠚 1.1
 * Double traction rules now apply to idle, crouch, crouch wait, crouch stand, special fall landing, jab, ftilt, utilt, dtilt, fsmash/charge, usmash/charge, and dsmash/charge states
 * Fall speeds and gravity increased, values similar to Melee/PM
 * Short hop heights decreased by 1-3 units overall, with exceptions
 * Landing lag has been readjusted to be more in line with Melee/PM levels, being reduced overall (with exceptions to a few moves)
 * Initial jump velocities have been decreased to 65% of their vanilla values, with some exceptions
 * Zair Landing Lag 30F 🠚 25F
 * Jump squats have been increased to 4F
 * Full hop speed up frame 4 → 5
 * Time between wall jumps reduced (wall_jump_disable_frame): 5F 🠚 1F
 * Time between wall jumps on the same wall reduced (wall_jump_interval_frame): 180F 🠚 1F
 * A lot of special moves have been given the ability to be b-reversed (DK Giant Punch, Cloud Limit Charge, Mario F.L.U.D.D., etc.)
 * They can only be b-reversed once per airtime

[[image:image6.png|20x20px]] Air Dodges:

 * You can airdodge out of tumble after 60F
 * Airdodge speeds have been lowered across the cast to bring wavedash distances more in line with Melee/PM; individual distances will be listed below
 * Directional airdodges now retain all momentum upon hitting the ground
 * Air dodges now snap to the ground/platforms when nearby, making wavedashes and wavelanding easier and allowing for upwards wavelands
 * End speed decreased 1.3 🠚 1
 * Neutral Air Dodge
 * FAF Normalized to F45
 * Animation slowdown frame: 26 🠚 500
 * Directional Air Dodge
 * Initial speed (All Characters): 4.2 🠚 3
 * Distance (All Characters): 20 🠚 18
 * Landing lag (Max/Min): 20F/10F 🠚 10F/10F
 * Distance and speed staling: Removed for all characters
 * Initial sling removed
 * FAF Normalized to F45
 * Animation slowdown frame: 26 🠚 500
 * Air Dodge 🠚 Tech Window
 * 15F 🠚 0F
 * Air Dodge Landing Max Speed: 2 🠚 4

[[image:image7.png|20x20px]] Shielding/Rolling:

 * Shielding:
 * Minimum Hold Time: 3F 🠚 2F
 * Maximum Health: 50 🠚 60
 * Depletion per frame: 0.15 🠚 0.255
 * Recovery per frame: 0.08 🠚 0.07
 * Shield release duration: ?? 🠚 10F
 * Global shield damage multiplier increased ?? 🠚 1.4
 * Shieldstun Canceling Removed; Number of hits to cancel shieldstun 10 🠚 999
 * Shieldstun formula reworked: floor(d * 0.8 * m + 2) 🠚 floor(d * 0.45 * m + 2); where d = move damage and m = shieldstun multiplier
 * Base shieldstun multiplier decreased 0.8 🠚 0.45
 * Projectile shieldstun multiplier increased 0.29 🠚 0.5156
 * Smash attack shieldstun multiplier increased 0.725 🠚 1.0
 * Aerial attack shieldstun multiplier increased 0.33 🠚 1.0
 * Shield pushback speed multiplier decreased ?? 🠚 0.051
 * Max shield pushback speed decreased ?? 🠚 1.2
 * Minimum shield hold frames increased ?? 🠚 4F


 * Rolling


 * Spotdodge Canceling Removed; Attack FAF matched with IASA
 * Spotdodge sensitivity decreased; 4 → 3
 * All forward rolls’ FAFs have been increased to the following amounts, sorted by frame data:
 * 27F 🠚 31F
 * 29F 🠚 32F
 * 30F 🠚 33F
 * 31F 🠚 33F
 * 32F 🠚 34F
 * 33F 🠚 34F
 * Distance and Speed Staling
 * Removed
 * Frame Staling: 60F 🠚 1F
 * Maximum Penalty Count: 5 🠚 1
 * Recovery Time: 120F 🠚 1F
 * Speed Multiplier Decrease per Penalty Count (Spotdodge/Forward Roll/Backward Roll): 0.06/0.06/0.1 🠚 0/0/0
 * Shield Grabs
 * Delay after Shieldstun: 4F 🠚 0F

[[image:image7.png|20x20px]]Perfect Shield / Parry

 * Reflection
 * Power Multiplier: 1.2x 🠚 0.6x
 * Speed Multiplier: 1.5x 🠚 0.9x
 * Maximum Reflection Number: 3 🠚 7
 * Damage multiplier decreased ?? 🠚 0.5
 * Activation Window after dropping Shield: 5F 🠚 4F
 * Frame Advantage: 3F 🠚 10F
 * Shield pushback multiplier: 0.15 🠚 0.01
 * Parry hitlag increased (minimum/maximum) ??F/??F 🠚 22F/23F
 * Base extra hitlag: 14F 🠚 24F

[[image:image21.png|20x20px]] Dashing:

 * Initial Dash / Foxtrot
 * Dash Dancing Added; Turnaround window: 6F 🠚 Whole initial dash
 * Initial dash speeds and run accelerations were readjusted to compensate for these changes, they are changed on a per character basis.
 * Turn dash now only stops you in place for 2F rather than 3F, making dash dancing much smoother
 * Snappier turn dash animations have been added for most of the cast additionally making dash dancing even smoother (Credit to JOB)
 * Time to accelerate to max initial dash speed: 6F 🠚 1F
 * Dash 🠚 Roll window: 5F 🠚 1F
 * Maximum run animation motion rate 5 🠚 4
 * Run brake 🠚 dash lockout window decreased 7F 🠚 5F

[[image:image21.png|20x20px]] Grabs:

 * Grabs in general have been given generous buffs in terms of size cast-wide:
 * All standing grab ranges have been increased slightly; standing grab frame data normalized: Normal Grabs 🠚 7F startup, Long-Range Grabs 🠚 9F startup, tether grabs (Except Samus/Dark Samus) 🠚 12F startup
 * All dash and pivot grab ranges have been increased moderately
 * Dash grab friction has been decreased (1.6 → 1)
 * Characters can no longer pass through opponents during standing grabs and dash grabs to facilitate more consistent grabbing; pivot grabs still have standard jostle and can pass throught opponents

[[image:image21.png|20x20px]] Footstools:

 * Footstool Velocity (Fullhop/Shorthop): 1.3/0.7 🠚 0.8/0.5
 * Footstool Invincibility Removed
 * Invincibility frames 4 🠚 0
 * Footstool lockout window after hitstun increased ?? 🠚 8F
 * You can no longer airdodge out of a footstool until after F20
 * Footstool vertical jump speed multiplier normalized for all characters.

[[image:image11.png|20x20px]] Item Mechanics

 * Roll 🠚 Item Toss Window: 2F 🠚 6F
 * Item keep chance after taking damage: 70/2 🠚 100/100

[[image:image11.png|20x20px]]Jabs

 * All jab moves that are not the rapid jab finisher have had their knockback adjusted to be better suited for combos

[[image:image11.png|20x20px]] New Mechanics:

 * Edge canceling of aerials, special fall, shielding, dashing, standing turnaround, damage, and taunts
 * Move toward an edge during any of these states to slide off of the edge and cancel all grounded endlag
 * Shield dropping
 * Tilt down while in shield to drop through platforms (threshold is in between shield tilt and spotdodge)
 * Alternatively, use the (shield + special) or (shield + shield) shield lock shortcut and tilt/tap downwards to shield drop
 * Shield stopping
 * Shielding can now be performed during initial dash
 * Shield Slide-off follow up
 * Edge slipping caused by shield knockback, or shield slide off happens more often due to parameter changes, and have new interactions:
 * When facing towards the center of the platform you’re standing on you enter a state of pratfall when pushed off
 * When facing outwards of the platform you’re instantly actionable like in melee/pm
 * Jump cancel grabs
 * Press grab during jumpsquat to execute a standing grab
 * Dash Attack Cancel Up Smash (DACUS)
 * Input up smash, up tilt, or up and grab during the first 10F of a dash attack to execute an up smash with the dash attack’s momentum
 * Dash Attack Cancel Down Smash (DACDS)
 * Input down smash, downtilt, or down and grab during the first 10F of a dash attack to execute an up smash with the dash attack’s momentum
 * Dash Item Toss Cancel Item Toss (DITCIT)
 * Input an item toss during the first 6 frames of a dash item toss to slide forward with a lot of momentum
 * Can now be performed with a throw in any direction
 * Glide Tossing
 * Input an item toss during the first 6 frames of a roll to slide forward with a lot of momentum
 * Can now be performed with a throw in any direction
 * Airdodge Cancels
 * Airdodges can be canceled with an item toss or zair after frame 3
 * Perfect Shield Projectile Reflection
 * Wiggle out of tumble
 * While in tumble, tap the stick to the left or right to transition into normal fall
 * (Perfect) Pivoting
 * After a dash, flick the control stick in the opposite direction and let go to return to standing
 * (control stick must return to neutral within 3F of executing a backdash after a dash)
 * Ledge Hogging
 * Double jump cancels
 * Ness, Lucas, Mewtwo, Peach, and Yoshi can all now cancel the upwards momentum of their double jumps with an aerial attack. They can still rise with an aerial during their double jump by holding the jump button
 * The leniency window for this is 5 frames
 * They can also work with tap jump
 * Crouch out of run
 * Characters can now moonwalk during initial dash; you can perform a moonwalk by peforming a half-circle back motion during your initial dash (or otherwise move your stick opposite your character's facing direction without triggering a dash back)
 * Wiggling the control stick to exit tumble will now allow you to exit tumble directly after hitstun ends like in Melee/PM instead of a bit after the tumbling animation starts
 * Meter System for Terry, Ryu and Ken'''
 * Just like in traditional fighting games these characters have been given a meter of their own for usage in: Special Cancels, EX-Specials, (Super) Special moves and more.
 * 10 units of meter can be gained through dealing damage, and using specials (regardless if these whiff or not).
 * Special moves gain meter equivalent to half their damage on hit rounded to the nearest integer unless otherwise stated
 * Ex-Specials gain no meter upon use
 * More details can be found on the individual character changelogs

[[image:image11.png|20x20px]] Ledges:

 * Tether recoveries no longer occupy ledge until the characters rewinds to ledge
 * Tether recoveries are now forced into a ledge trump upon rewinding to an occupied ledge; after getting trumped, the character is allowed one action before going into special fall, and is forced into special fall landing upon hitting the ground
 * Max ledge tethers normalized with normal ledge grab limit 5 🠚 6
 * Tether rewind ledge wait FAF decreased 20F 🠚 7F
 * Ledge Grab FAF: 20 🠚 7
 * Ledge intangibility duration increased 30F 🠚 37F
 * Maximum ledge snap duration: 2F 🠚 3F
 * Regrab Timer
 * Drop/After Hit: 44F/30F 🠚 25F/25F
 * Ledge Trump FAF: 28 🠚 30
 * Ledge Trump Horizontal Speed: 0.9 🠚 -0.2
 * Characters can no longer grab the ledge while rising during an airborne state. You can now only grab ledge while either falling or with zero vertical velocity, rather than strictly falling (exceptions to these rules unchanged)
 * Ledge snap windows for all special moves pushed further toward end of move
 * Ledge Hogging implemented
 * Characters can no longer grab ledge while another character is occupying the ledge. Tethers are an exception, and will cause a ledge trump when the tethered character pulls themself toward the ledge.
 * Max ledge tethers per airtime (air_lasso_catch_num): 3 🠚 5

[[image:image11.png|20x20px]]Staling:

 * Stale-move negation damage reduction factors altered to match Melee
 * Queue Position 2: 0.08545 🠚 0.08
 * Queue Position 3: 0.07635 🠚 0.07
 * Queue Position 4: 0.0679 🠚 0.06
 * Queue Position 5: 0.05945 🠚 0.05
 * Queue Position 6: 0.05035 🠚 0.04
 * Queue Position 7: 0.04255 🠚 0.03
 * Queue Position 8: 0.03345 🠚 0.02
 * Queue Position 9: 0.025 🠚 0.01

[[image:image11.png|20x20px]] Inputs:

 * Effective Press Buffer: 9F 🠚 3F
 * Input Buffer Extension: 2F 🠚 0F
 * Buffer is now active during new cancels (land cancel/hammers etc)
 * Removed the forced shorthop when buffering an aerial
 * This change retains the ability to attack cancel while allowing the ability to buffer full hop aerials, allowing you to buffer frame-perfect fullhop aerials as well as fullhop attack cancels.
 * Buffered airdodges out of hitstun have been disabled
 * Buffered spotdodges/rolls out of wavedash have been disabled, making consecutive wavedashes and buffering shield out of wavedash more consistent
 * Perfect/buffered wavedashes out of jumpsquat now transition you directly into landing, allowing for much smoother movement
 * Jump cancels now work properly with tap jump
 * Pivot horizontal stick detection window increased 0.0 🠚 0.075
 * Command inputs
 * Special command life increased 10F 🠚 12F
 * Super Special (Final Smash) command life increased: 22F

[[image:image11.png|20x20px]]Camera:

 * Frames to trigger weak camera shake
 * 50 🠚 125
 * Frames to trigger strong camera shake
 * 70 🠚 155
 * Camera shake on medium/strong hits removed
 * Medium screen shake KB threshold: ?? 🠚 50
 * Strong screen shake KB threshold ?? 🠚90
 * Screen shake hitstun threshold for weak and strong screen shake increased (85/95 🠚 125/155)
 * Fixed visual rotation angles on certain direction-reversion actions

[[image:image11.png|20x20px]] Other:

 * Characters’ double jumps are now returned upon being grabbed

[[image:image11.png|20x20px]]User Interface and Graphics:

 * We have a wonderful menu courtesy of MilkiiJugs
 * Pre-match load screen now has HDR logo, match load screen sparkles are green (also courtesy of MilkiiJugs)
 * Optional HDR skin pack that revamps colours of characters, BF, FD together with killing blow packaged in a separate install folder, "HDR-Graphics"
 * CSS has a green/blueish aura in the background with patterns of the HDR Comet (thanks MilkiiJugs)
 * HDR-Tips: Get tips specifically about the mod (Courtesy of H3ra)

~ SPECIFIC CHANGES ~

Notes:

* Buffs are in blue, Nerfs are in red, quality of life/global/engine adjustments are in black. Italics denote the overall changes made to the listed move or new tech that has been implemented.

* Some changes are incomplete, simply because I haven't played the characters / seen them in tournaments enough / don’t currently have the power to make all of the changes I want yet.

~ STAGES* ~
*EXACT PARAMETERS STILL NEEDED FOR SOME STAGES


 * - BATTLEFIELD -
 * Blastzones:
 * Top: 192 🠚 187
 * Bottom: -140 🠚 -125
 * Left/Right: -240/240 🠚 -230/230
 * Camera Bounds:
 * Top: 130 🠚 126
 * Bottom: -80 🠚 -75
 * Left/Right: -170/170 🠚 -163/163


 * - FINAL DESTINATION -
 * Now has green rings

- BIG BATTLEFIELD [REPLACED] -

 * Big Battlefield replaced with "Deadline", the four-platformed stage that appears during the fight with Galeem/Dharkon

- SUPER HAPPY TREE -

 * Blastzone size reduced

- DREAM LAND -

 * Blastzones:
 * Top: 192 🠚 230
 * Bottom: -140 🠚 -130
 * Left/Right: -250/250 🠚 -255/255
 * Camera Bounds:
 * Top: 130 🠚 156
 * Bottom: -80 🠚 -75

- KONGO FALLS -

 * Rocks removed

- YOSHI’S STORY -

 * Yoshi’s Story is now smaller
 * Shy guys have been removed
 * Blastzones:
 * Top: 180 🠚 168.0
 * Bottom: -118 🠚 -91.0
 * Left/Right: -227/227 🠚 -175.7/173.6
 * Camera Bounds:
 * Top: 118 🠚 118.3
 * Bottom: -58 🠚 -49.7
 * Left/Right: -157/157 🠚 -126.0/125.3

- FOUNTAIN OF DREAMS -

 * Blastzones:
 * Top: 192 🠚 195
 * Bottom: -140 🠚
 * Left/Right: -240/240 🠚 210/210
 * Camera Bounds:
 * Top: 130 🠚 132
 * Left/Right: -170/170 🠚 -150/150

- POKEMON STADIUM -

 * Blastzones:
 * Top: 180 🠚
 * Bottom: -150 🠚 -130
 * Left/Right: -250/250 🠚 -235/235
 * Camera Bounds:
 * Bottom: -61 🠚 -56
 * Left/Right: -180/180 🠚 -170/170
 * Camera now matches Pokemon Stadium 2’s camera

- POKEMON STADIUM 2 -

 * No longer transforms with hazards on

- WARIO WARE -

 * Blastzones:
 * Top: 210 🠚
 * Bottom: -95 🠚 -105
 * Left/Right: -180/180 🠚 -210/210
 * Camera Bounds:
 * Bottom: -20 🠚 -40
 * Left/Right: -130/130 🠚 -150/150
 * Camera adjusted to more closely match PM

- FRIGATE ORPHEON -

 * Left platform now hovers around above the stage

- YOSHI’S ISLAND (BRAWL) -

 * Blastzones:
 * Top: 🠚
 * Bottom: 🠚
 * Left/Right: 🠚

- LYLAT CRUISE -

 * Blastzones:
 * Top: 180 🠚 168
 * Camera Bounds:
 * Top: 130 🠚 120

- HALBERD -

 * Blastzones:
 * Top: 🠚
 * Bottom: 🠚
 * Left/Right: 🠚

- CASTLE SIEGE -

 * Blastzones:
 * Top: 🠚
 * Bottom: 🠚
 * Left/Right: 🠚

- SMASHVILLE -

 * Blastzones:
 * Top: 🠚
 * Bottom: 🠚
 * Left/Right: 🠚

- LUIGI’S MANSION -

 * Mansion floors are now passable

- UNOVA POKEMON LEAGUE -

 * Blastzones:
 * Top: 190 🠚 182
 * Left/Right: -237/237 🠚 -227/227
 * Camera Bounds:
 * Top: 120 🠚 115
 * Left/Right: -160/160 🠚 -153/153

- ARENA FEROX -

 * Collision readjusted

- KALOS POKEMON LEAGUE -

 * No longer transforms with hazards on

- WILY CASTLE -

 * Blastzones:
 * (top/bottom/left/right) 212/-120/-248/248 🠚 196/-115/-233/233
 * Camera bounds
 * (top/bottom/left/right) 150/-60.0000038/-178/178 🠚 145/-70/-170/170;

- SUZAKU CASTLE -

 * Battlefield form now has two platforms, one long one and a shorter one above it
 * Alpha Version remodel moved to normal version of stage
 * Base stage model and collision now match Smash 4's omega version

- MIDGAR -

 * Hazardless now transformers between multiple layouts
 * Now properly transforms with hazards on
 * Blastzones:
 * (top/bottom/left/right) 192.425/-154.075/-250/250 🠚 189/-147/-240/240
 * Camera Bounds:
 * (top/bottom/left/right) 128.773636/-91.7263641/-180/180 🠚 128/-88/-175/175

- GREAT PLATEAU TOWER -

 * Camera behavior readjusted
 * Tower is now destroyed at the beginning of the match and no longer regenerates

- YGGDRASIL's ALTAR -

 * Walkoff at start removed

- SPRING STADIUM -

 * Ceiling collision removed

- Extra -

 * The Online Training stage can now be selected as an L-Load alt for Training
 * Training is now available in multiplayer modes

[[image:image28.png|20x20px]] - MARIO -

 * Attributes:
 * Initial Dash Speed: 1.936 🠚 1.52
 * Run Speed: 1.76 🠚 1.672
 * Dash to run transition frame increased F10 🠚 F11
 * Traction: 0.102 🠚 0.084
 * Air Speed: 1.208 🠚 1
 * Fall Speed: 1.5 🠚 1.8
 * Gravity: 0.087 🠚 0.095
 * Initial Jump Velocity: 19.9815 🠚 11.946
 * Short Hop Height: 17.54 🠚 14.54
 * Full Hop Height: 36.33 🠚 33.33
 * Double Jump Height: 36.33 🠚 33.33
 * Max Horizontal Jump Speed: 1.525 🠚 1.51
 * Weight: 98 🠚 100
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 9.7 🠚 9.9
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.75
 * Directional Air Dodge:
 * Initial Speed: 4.2 🠚 2.79
 * Distance: 20 🠚 16
 * Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1 (Left Jab)
 * Vanilla hitboxes moved downwards and size increased, new launcher hitboxes put in their place; Hitboxes made larger; Damage increased.
 * ID 0/1/2/3 (Vanilla Hitboxes)
 * Damage: 2.2% 🠚 2.5%
 * Size: 1.2/1.5/1.8/1.8 🠚 2.0/2.0/2.0/2.0
 * Y Offset: (6.3) 🠚 (3.3)
 * ID 4
 * Damage: 2.5%
 * Angle: 80°
 * BKB: 0
 * KBG: 100
 * FKB: 25
 * Hitlag: 1.8
 * SDI: 1.0
 * Size: 2.4
 * Bone: Top
 * X, Y, Z Offset: (0.0, 6.3, 6.0)
 * ID 5
 * Damage: 2.5%
 * Angle: 80°
 * BKB: 0
 * KBG: 100
 * FKB: 25
 * Hitlag: 1.8
 * SDI: 1.0
 * Size: 3.0
 * Bone: Top
 * X, Y, Z Offset: (0.0, 6.3, 8.7)
 * ID 6
 * Damage: 2.5%
 * Angle: 80°
 * BKB: 0
 * KBG: 100
 * FKB: 25
 * Hitlag: 1.8
 * SDI: 1.0
 * Size: 3.6
 * Bone: Top
 * X, Y, Z Offset: (0.0, 6.3, 12.0)
 * FAF: 20 🠚 16
 * Jab 1 can now properly jab lock opponents.
 * Jab 2 (Right Cross)
 * Damage and size increased; FAF decreased
 * ID 0/1/2
 * Damage: 1.7% 🠚 2.0%
 * Size: 3.0/1.5/4.0 🠚 3.0/2.5/4.0
 * FAF: 22 🠚 18
 * Jab 3 (Toe Kick)
 * Size of toe hitbox increased; FAF decreased
 * ID 2
 * Size: 2.6 🠚 3.5
 * FAF: 34 🠚 25
 * Forward Tilt (Plumber Kick):
 * Angles differentiated; High sends at a higher angle to keep opponents in the air longer, low sends at a lower angle to set up for techchases better
 * Foot and hip hitboxes enlarged.
 * High
 * Angle increased
 * ID 0/1/2
 * Angle: 361 🠚 55
 * Low
 * Damage decreased; angle decreased
 * ID 0/1/2
 * Damage: 7.0% 🠚 6.0%
 * Angle: 361° 🠚 30°
 * Up Tilt (Uppercut):
 * Angle decreased 96 🠚 92
 * Damage 5.5% 🠚 8%
 * BKB: 28 🠚 30
 * KBG: (chest/arm/hand) 130/130/130 🠚 125/122/120
 * ID 0/1/2
 * Size:
 * F5: 3.5/4.2/5.0 🠚 4.0/6.2/6.0
 * F7: 4.0/4.0/4.0
 * Down Tilt (Leg Sweep):
 * Toe hitbox angle increased 80 🠚 85
 * Foot and knee hitboxes enlarged. Hip hitbox also added.
 * Hitboxes active for longer; Damage and BKB increased
 * Activity: F5-7 🠚 F5-8
 * ID 0/1
 * Damage: 7.0%/5.0% 🠚 9.0%/8.0%
 * BKB: 35 🠚 40
 * KBG: 80 🠚 78
 * FAF decreased F28 🠚 F25
 * Dash Attack (Slide):
 * Early hit angle readjusted to set up better for techchases/edgeguards; Late hit angle readjusted to combo better
 * Angle (Early/Late): 50°/48° 🠚 24°/105°
 * BKB: 35 🠚 75
 * KBG: 80 🠚 78
 * Hitlag multiplier decreased 1.25 🠚 1.2
 * Damage increased (early/late) 8%/6% 🠚 9%/7%
 * Hip hitbox added.
 * Forward Smash (Fire Glove):
 * Outer hitbox moved outwards.
 * Arm hitbox enlarged. Hitbox is also added to his back shoulder.
 * Angles differentiated; High is stronger but has more endlag, low is weaker but has less endlag
 * High
 * ID 0/1
 * Damage: 14.7%/17.799999% 🠚 15%/18%
 * KBG: 105/101 🠚 105/103 (then increased again)
 * FAF: 48 🠚 57
 * Mid
 * ID 0/1
 * Damage: 14.7%/17.799999% 🠚 14.7%/17.5%
 * KBG: 105/99 🠚 102/104
 * FAF: 48 🠚 52
 * Low
 * ID 0/1
 * Damage: 14.7%/17.799999% 🠚 14.0%/16.8%
 * KBG increased
 * Can now reverse hit.
 * Up Smash (Lead Headbutt):
 * Damage and KO power increased
 * Damage: 14.0% 🠚 16.0%
 * KBG: 94 🠚 98
 * FAF: 40 🠚 52
 * Hitbox activity increased 4F 🠚 6F
 * Down Smash (Breakdance Sweep):
 * All hitboxes are enlarged.
 * Damage and KO power increased''
 * Hit 1
 * Damage: 10.0% 🠚 15.0%
 * KBG: 100 🠚 99
 * Angle increased 32 🠚 35
 * Hit 2
 * KBG: 100 🠚 107
 * Angle increased 32 🠚 35
 * FAF increased 44 🠚 50
 * Neutral Aerial (Plumber’s Boot):
 * Damage increased; Hitbox size normalized throughout move
 * Early Hit
 * Damage: 8.0% 🠚 10.0%
 * Late Hit
 * Damage: 5.0% 🠚 7.0%
 * Size (ID 0/1): 2.8/2.8 🠚 4.0/4.0
 * Landing Lag: 6F 🠚 7F
 * Forward Aerial (Plunger):
 * Arm hitbox enlarged.
 * Damage increased, sweetspot KBG slightly decreased
 * Early Hit
 * Damage: 12%/12% 🠚 16%/17%
 * BKB increased (sourspot/sweetspot) 30/30 🠚 35/40
 * KBG: 80 🠚 100
 * Angle increased 361 🠚 60
 * Early hit duration increased 1F (F16) 🠚 2F (F16-F17)
 * Hand hitbox is enlarged and shoulder hitbox is added.
 * Mid Hit
 * Damage: 14.0% 🠚 15.0%
 * Mid hit hitlag multiplier increased 1.0 🠚 1.3
 * BKB decreased 32 🠚 30
 * KBG: 78 🠚 75
 * Late Hit
 * Damage: 10.0% 🠚 13.0%
 * Late hit angle decreased 361 🠚 280
 * BKB increased 20 🠚 25
 * KBG decreased 80 🠚 75
 * Duration extended 2F 🠚 3F
 * Landing Lag: 17F 🠚 11F
 * FAF decreased 60 🠚 48
 * Firebrand
 * Hold any taunt button or B button while executing forward air to give all hitboxes fire properties
 * Hitlag (All Hits): 1.0 🠚 1.5
 * Collision Attribute: Normal 🠚 Fire
 * Back Aerial (Drop Kick):
 * Damage and KO power increased
 * Animation shortened
 * Early Hit
 * Angle: 361° 🠚 28°
 * Damage: 10.5% 🠚 11%
 * Sourspot damage decreased 10.5% 🠚 10%
 * BKB: 12 🠚 20
 * KBG: 106 🠚 100
 * Duration increased 2F 🠚 3F
 * Now has a sweetspot on the feet
 * Late Hit
 * Damage: 7.0% 🠚 9.0%
 * BKB: 7 🠚 10
 * KBG: 90 🠚 104
 * Duration: 3F 🠚 8F
 * Landing Lag: 6F 🠚 7F
 * FAF decreased 34 🠚 30
 * Can now reverse hit.
 * Up Aerial (Bicycle Kick):
 * BKB and damage increased, late hit added which semispikes
 * Early Hit
 * Starting Active Frame: F5 🠚 F4
 * Damage: 7.0% 🠚 9%
 * Angle: 75° 🠚 60°
 * BKB: 10 🠚 20
 * KBG: 135 🠚 103
 * Late Hit added from F9-F12
 * Damage: 7.0%
 * Angle: 35°
 * BKB: 15
 * KBG: 125
 * Landing Lag: 6F 🠚 7F
 * FAF decreased F32 🠚 F30
 * Down Aerial (Mario Tornado):
 * Rising with dair by mashing the special button now resets your horizontal and vertical speed upon the first special button press.
 * Special rise momentum reworked; max rise speed 🠚 0.815, added speed per B press 🠚 0.275; Mario can now drift left and right while rising, max air speed while rising decreased 1.055 🠚 0.955
 * Mario now glows red upon initiating the Mario Tornado special rise as a visual indicator.
 * Motion rate during special rise decreased to better facilitate recovering.
 * Duration extended and damage reduced
 * Duration extended by 1.333x
 * Hits 1-6
 * Damage: 1.4% 🠚 1.3%
 * Angle: 94° 🠚 367°
 * Size (ID 0/1): 4.0/7.0 🠚 4.3/7.5
 * Hitboxes enlarged
 * Foot hitboxes BKB: 25 🠚 50
 * Hit 7
 * Damage: 5.5% 🠚 5.0%
 * KBG: 100 🠚 105
 * Size: 11.0 🠚 11.5
 * Landing Hit
 * Damage: 2.0% 🠚 1.3%
 * Angle: 361° 🠚 70°
 * BKB: 0 🠚 60
 * KBG decreased 100 🠚 90
 * Initial Autocancel Window: F1-F4 🠚 F1-F3
 * Landing Lag: 15F 🠚 12F
 * FAF decreased 43 🠚 40
 * Endlag increased if mash rise activated
 * FKB removed
 * Grab
 * Hitbox size increased on all grabs; Ground and air hitboxes unified
 * Standing Grab
 * ID 0
 * Size: 3.3 🠚 4.5
 * (X1, Y1, Z1) - (X2, Y2, Z2) Offset: (0.0, 6.6, 4.0) - (0.0, 6.6, 8.7) 🠚 (0.0, 6.6, 4.0) - (0.0, 6.6, 9.2)
 * Collision Situation Mask: Ground 🠚 Ground/Air
 * ID 1
 * Removed
 * Dash Grab
 * ID 0
 * Size: 3.3 🠚 4.5
 * Collision Situation Mask: Ground 🠚 Ground/Air
 * ID 1
 * Removed
 * Pivot Grab
 * Up Throw:
 * FAF decreased 40 🠚 37
 * Down Throw:
 * FAF decreased 40 🠚 38
 * Damage increased 5% 🠚 6%
 * Angle increased 68 🠚 74
 * Fireball/Firebrand (Neutral Special):
 * Damage increased (early/mid/late) 5%/5%/4% 🠚 6.5%/6.5%/5%
 * BKB readjusted (early/mid/late) 35/28/22 🠚 35/25/22
 * KBG increased (early/mid/late) 20/15/10 🠚 20/20/20
 * Hitlag multiplier increased 0.6x 🠚 1.0x
 * All hitboxes enlarged
 * FAF: 43 🠚 41
 * Fireball now retains aerial momentum.
 * Fire Flower
 * Mario can now shoot a second fireball if the special button is held on frame 20
 * Double fireball has more endlag.
 * Firebrand
 * By holding the A button before Mario shoots a fireball, a strong hitbox will appear on his hand
 * Activity: F13-17
 * Damage: 12.0%
 * Angle: 50°
 * BKB: 50
 * KBG: 110
 * Hitlag: 1.2
 * SDI: 1.0
 * Size: 4.5
 * Bone: HandL
 * X, Y, Z Offset: (0.0, 0.0, 0.0)
 * Collision Attribute: Fire
 * Firebrand grants intangibility on arm and hand
 * Hand hitbox enlarged
 * Firebrand has more end lag.
 * Cape (Side Special):
 * Vertical Speed(1st aerial use): 0.3 🠚 0.5
 * Gravity: 0.031 🠚 0.011
 * Max Fall Speed: 1 🠚 0.8
 * Horizontal Speed Divisor: 2.5 🠚 2
 * Super Jump Punch (Up Special):
 * Slightly decreased aerial Super Jump Punch distance (Aerial distance mul 1.08 🠚 0.97)
 * Super Jump Punch multi-hit hitboxes ID 2/3 (top hitboxes) shifted downwards; ID 1/3 (rightmost hitboxes) shifted inwards.
 * Launcher hitboxes size decreased.
 * Launcher KBG increased 145 🠚 155
 * Damage increased 3% 🠚 5%
 * Mario can now wall jump during F23-25 of Super Jump Punch; can be done once per airtime.
 * F.L.U.D.D. (Down Special):
 * Can now B-reverse F.L.U.D.D. charge and release once.
 * Up Taunt:
 * FAF increased 50 🠚 65
 * Holding B during F7 of utaunt will spawn a NokNok Shell from Super Mario RPG which can be used as a combo tool, one can be spawned every 30 seconds.
 * Taunting while in training mode will grant you another use of the NokNok Shell.

[[image:image55.png|20x20px]] - DONKEY KONG -

 * Attributes:
 * Walk Speed: 1.365 🠚 1.265
 * Walk Acceleration (base/additional): 0.105/0.105
 * Initial Dash Speed: 2.09 🠚 1.8
 * Run Speed: 1.873 🠚 1.8
 * Traction: 0.123 🠚 0.08
 * Air Speed: 1.208 🠚 1.105
 * Air Acceleration (base/additional): 0.01/0.05 🠚 0.01/0.04
 * Horizontal Air Friction: 0.015 🠚 0.0175
 * Grounded Jump Max Horizontal Speed: 1.6 🠚 1.685
 * Fall Speed: 1.63 🠚 2.4
 * Fast Fall Speed: 2.608 🠚 2.96
 * Gravity: 0.085 🠚 0.1
 * Initial Jump Velocity: 18.7 🠚 12.155
 * Short Hop Height: 17.3 🠚 15
 * Double Jump Height: 35.5 🠚 34.5
 * Weight: 127 🠚 121
 * Donkey Kong can now wall jump
 * Wall Jump Horizontal Velocity: 1.3 🠚 1.25
 * Directional Airdodge Distance: 18 🠚 17
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.775
 * Jab:
 * Jab 1 (Swipe)
 * Added ground-level hitbox for jab locks
 * Arm and hand hitboxes now pop upwards
 * FAF: 25 🠚 18
 * Jab 2 (Uppercut)
 * FAF: 35 🠚 29
 * Forward Tilt:
 * Shoulder hitbox enlarged
 * Startup: F7 🠚 F6
 * FAF: 36 🠚 35
 * Up Tilt (Spider Web Swipe):
 * Hand hitbox enlarged
 * Damage (hand/arm/shoulder): 10/9/8% 🠚 9/10/11%
 * KBG (hand/arm/shoulder): 115/110/105 🠚 105/110/115
 * FAF: 39 🠚 36
 * Down Tilt (Slouch Slap):
 * Hand hitbox extended outwards, added hitbox closer to shoulder
 * Hitbox Duration: F6-7 🠚 F6-9
 * Damage: 6% 🠚 7%
 * BKB: 10 🠚 25
 * FAF: 25 🠚 23
 * Dash Attack:
 * Hitbox added to chest, late hitbox enlarged
 * Hitbox Duration: F9-24 🠚 F9-20
 * Angle (late): 45 🠚 361
 * Forward Smash:
 * Hitbox Duration: F22-23 🠚 F22-24
 * KBG (sweetspot/sourspot): 88/86 🠚 95/93
 * FAF: 55 🠚 60
 * Up Smash:
 * Hitbox Duration: F14-15 🠚 F14-16
 * KBG 84 🠚 89
 * FAF: 50 🠚 55
 * Down Smash:
 * KBG: 88 🠚 93
 * FAF: 56 🠚 60
 * Neutral Aerial (Kong Whirl):
 * Hitboxes enlarged
 * Hitbox Duration: F10-26 🠚 F7-24
 * Damage (late): 9% 🠚 10%
 * Autocancel: 23 🠚 37
 * Landing Lag: 10F 🠚 8F
 * Forward Aerial (Hammer Knuckle):
 * Hitboxes enlarged
 * Added hitboxes to left arm and on both shoulders
 * Can now reverse hit
 * KBG (early, shoulder/arm): 82/85 🠚 94
 * KBG (mid): 103 🠚 105
 * KBG (late, shoulder/arm): 96/100 🠚 103/103
 * Autocancel: 56 🠚 49
 * FAF: 56 🠚 49
 * Landing Lag: 17F 🠚 14F
 * Back Aerial (Back Kick):
 * Hip hitbox enlarged
 * Late hit hitbox sizes matched with early hit
 * Can now reverse hit
 * KBG (early): 97 🠚 104
 * Landing Lag: 11F 🠚 9F
 * Up Aerial (Flying Headbutt):
 * Hits 1F earlier in the animation, animation rate from F1-5 decreased to maintain F6 startup
 * Hitbox moved downwards and enlarged
 * Hitbox duration: F6-10 🠚 F6-12
 * KBG: 90 🠚 93
 * Landing Lag: 15F 🠚 11F
 * Down Aerial:
 * Hitbox Duration: F14-16 🠚 F14-19
 * Angle (early, sourspot): 361 🠚 270
 * Late (new)
 * Damage: 13%
 * Angle: 361
 * BKB: 20
 * KBG: 85
 * Giant Punch (Neutral Special):
 * Charge can now be B-reversed
 * Hitbox activity moved forward from F19 to F17 in animation
 * Uncharged/Semi-Charged
 * Hitboxes enlarged
 * BKB (ground/air): 45/60 🠚 30/30
 * KBG (ground/air): 70/65 🠚 80/75
 * Fully Charged
 * Fist hitbox enlarged, elbow hitbox size reduced
 * Damage (ground/air): 28/25% 🠚 28/28%
 * Headbutt (Side Special):
 * Hitboxes repositioned to connect better
 * Stalls in the air during frames 1-24 (only once per airtime)
 * Super Armor Duration: F5-15 🠚 F5-19
 * Ground
 * Hitboxes matched with aerial version
 * Air
 * Sweetspot outer edge pulled forward and down''
 * Sourspot pulled inward and size decreased
 * All air-only hitboxes spike
 * Shield Damage decreased [MISSING DATA]
 * Spike
 * Angle: 270 🠚 300
 * BKB: 40 🠚 45
 * KBG: 90 🠚 50
 * Bury
 * BKB: 30 🠚 40
 * Spinning Kong (Up Special):
 * Added initial hitbox to grounded version on frames 4-7 that launches away
 * Initial Aerial Vertical Speed: 0.9 🠚 0.909
 * Max Aerial Horizontal Speed: 1.7 🠚 1.67
 * Grounded Acceleration: 0.034 🠚 0.05
 * Grounded Deceleration: 0.015 🠚 0.04
 * Max Ground Speed: 1.1 🠚 1.15
 * Grounded FAF: 105 🠚 111
 * Landing Lag: 38F 🠚 30F
 * Hand Slap/Barrel Pull (Down Special):
 * Can be jump canceled on hit
 * Hand Slap
 * Damage decreased [MISSING DATA]
 * Barrel Pull
 * Hold shield during the startup of down special to pull out a barrel
 * Has a 15 second cooldown
 * Donkey Kong will flash yellow when the cooldown is over
 * In training mode, taunting will reset the cooldown
 * Can have up to 3 onscreen at a time
 * Cargo Forward Throw:
 * Angle: 60 🠚 65
 * BKB: 90 🠚 70
 * KBG: 46 🠚 53
 * FAF: 46 🠚 27
 * Cargo Back Throw:
 * BKB: 85 🠚 80
 * FAF: 43 🠚 33
 * Cargo Up Throw:
 * Angle: 92 🠚 90
 * BKB: 65 🠚 90
 * KBG: 53 🠚 30
 * FAF: 30 🠚 32
 * Cargo Down Throw:
 * FAF: 45 🠚 41

[[image:image57.png|20x20px]] - LINK -

 * Attributes:
 * Walk Speed: 1.247 🠚 1.217
 * Walk Acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 1.88 🠚 1.5
 * Run Speed: 1.494 🠚 1.5
 * Run Acceleration (base/additional): 0.044/0.13167 🠚 0.044/0.10167
 * Traction: 0.123 🠚 0.09
 * Air Speed: 0.924 🠚 1
 * Aerial Acceleration (Base/Additional): 0.01/0.04 🠚 0.02/0.04
 * Horizontal Air Friction: 0.0038 🠚 0.005
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.3
 * Fall Speed: 1.6 🠚 2.13
 * Gravity: 0.096 🠚 0.11
 * Initial Jump Velocity: 15.29 🠚 9.9385
 * Short Hop Height: 13.38 🠚 12.58
 * Double Jump Height: 29 🠚 25
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 10 🠚 10.4
 * Model scale multiplier: 1.02
 * Link can now wall jump
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Downward Airdodge Distance: 18 🠚 17
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.815
 * Jab:
 * Jab 1 (Slash)
 * Added ground-level hitbox for jab locks
 * Hitboxes enlarged
 * Startup: F8 🠚 F5
 * FAF: 25 🠚 18
 * Jab 2 (Counter Slash)
 * FAF: 26 🠚 18
 * Jab 3 (Master Sweep)
 * FAF: 35 🠚 32
 * Forward Tilt (Sword Chop):
 * Tipper hitbox enlarged to cover sword
 * Chest hitbox name corrected and enlarged
 * Startup: F15 🠚 F14
 * Damage (tipper): 13% 🠚 14%
 * Angle (sourspot): 361 🠚 35
 * BKB: 55 🠚 35
 * KBG: 82 🠚 90
 * FAF: 40 🠚 38
 * Up Tilt:
 * Tipper hitbox moved to match animation
 * Chest hitbox name corrected
 * Hitboxes enlarged
 * Hitbox Duration: F8-12 🠚 F8-13
 * Damage: 11% 🠚 10%
 * BKB: 30 🠚 32
 * FAF: 36 🠚 31
 * Down Tilt:
 * Hitboxes repositioned to match animation
 * Added shoulder and foot hitboxes, outer sword hitboxes moved forward and down and enlarged
 * Hitboxes start 1 frame earlier in animation (f11 🠚 f10)
 * No longer spikes aerial opponents
 * Hitbox Duration: F10-11 🠚 F10-14
 * Damage: 10% 🠚 11%
 * Air-only (new)
 * Damage: 11%
 * Angle: 280
 * BKB: 90
 * KBG: 50
 * Shieldstun decreased 10F 🠚 7F
 * FAF: 34 🠚 30
 * Dash Attack:
 * Hitbox starts 1 frame earlier in animation (f20 🠚 f19), animation duration decreased
 * Sword hitboxes moved to center of sword
 * Tipper hitbox moved outwards and enlarged
 * Arm hitbox enlarged
 * Added shoulder hitbox
 * BKB (mid): 85 🠚 75
 * KBG (sweetspot/midspot/sourspot): 88/88/79 🠚 82/82/72
 * FAF: 57 🠚 54
 * Forward Smash:
 * Hit 2
 * Hitbox Duration: F10-11 🠚 F10-13
 * Damage (body, sword): 12/13% 🠚 18/20%
 * Angle: 48 🠚 65
 * BKB: 85 🠚 30
 * KBG: 89 🠚 100
 * Up Smash:
 * Horizontal offset removed from all hitboxes
 * Hit 1
 * Hitbox Duration: F10-15 🠚 F10-16
 * Hit 2
 * Hitbox Duration: F25-30 🠚 F25-33
 * Hit 3
 * Hitbox Duration: F41-45 🠚 F41-47
 * FAF: 78 🠚 83
 * Down Smash:
 * Added knee hitboxes
 * Startup: F12 🠚 F9
 * Hit 1
 * Angle: 78 🠚 75
 * BKB: 40 🠚 26
 * KBG: 88 🠚 95
 * Hit 2
 * Damage (body/arm/sword/tip): 10/11/12/12% 🠚 11/16/16/17%
 * Angle: 30 🠚 75
 * BKB: 80 🠚 20
 * KBG: 63 🠚 90
 * FAF: 52 🠚 56
 * Neutral Aerial (Hylian Kick):
 * Knee hitbox enlarged
 * Startup: F7 🠚 F5
 * Early
 * Priority given to midspot
 * BKB: 25 🠚 15
 * KBG: 110 🠚 100
 * Late
 * BKB: 15 🠚 10
 * Shieldstun (early/early/late) 5/4/3F 🠚 3/2F
 * Landing Lag: 6F 🠚 8F
 * Forward Aerial (Spinning Sword):
 * Added shoulder hitbox
 * Hitbox Duration: F16-17/F24-25 🠚 F12-14/F23-26
 * Hit 1
 * Damage: 8% 🠚 14%
 * Angle: 367 🠚 361
 * BKB: 25/23 🠚 20
 * KBG: 30 🠚 105
 * Hit 2
 * Hitboxes start 1 frame earlier in animation (f14 🠚 f13)
 * Angle: 44 🠚 80
 * BKB: 43 🠚 46
 * KBG: 125 🠚 60
 * FAF: 50 🠚 43
 * Landing Lag: 11F 🠚 8F
 * Back Aerial (Double Kick):
 * Foot hitboxes enlarged
 * Hit 1
 * Hitbox Duration: F6-8 🠚 F6-9
 * Damage: 5% 🠚 7%
 * Angle (air-only, foot/knee/hip): 70/66/66 🠚 367
 * BKB (ground-only): 50 🠚 57
 * Base Hitstun: 3F 🠚 6F
 * Hit 2
 * Hitbox Duration: F15-17 🠚 F15-20
 * BKB: 45 🠚 25
 * KBG: 98 🠚 100
 * FAF: 31 🠚 30
 * Landing Lag: 6F 🠚 7F
 * Up Aerial (Stab-Up):
 * Hitbox repositioned to match animation and extended into shoulders
 * Late hitbox enlarged to match early hit
 * Startup: F11 🠚 F8
 * Early
 * BKB: 23 🠚 25
 * KBG: 93 🠚 92
 * Late
 * BKB: 18 🠚 22
 * KBG: 88 🠚 85
 * Landing Lag: 14F 🠚 13F
 * Down Aerial (Sword Plant):
 * Hitboxes extended into arms and down to end of sword
 * Early
 * Damage: 18% 🠚 21%
 * Angle (ground-only): 60 🠚 65
 * BKB: 30 🠚 45
 * KBG: 78 🠚 85
 * Late
 * Damage: 15% 🠚 18%
 * Angle: 60 🠚 65
 * BKB: 30 🠚 45
 * Landing Lag: 19F 🠚 18F
 * Hero's Bow (Neutral Special):
 * Can fast fall during animation
 * Minimum Speed: 2.6 🠚 2.3
 * Maximum Speed: 10 🠚 11
 * Minimum Power: 4 🠚 6
 * Maximum Power: 12 🠚 20
 * Arrow Lifetime: 40 🠚 60
 * Damage Multiplier (charge_attack_mul): 1 🠚 1.1
 * Landing Lag 30F 🠚 21F
 * Boomerang (Side Special):
 * Angle (late): 65 🠚 70
 * BKB (early/late/return): 80/60/50 🠚 55/65/45
 * KBG (early/late): 40/40 🠚 35/35
 * Spin Attack (Up Special):
 * Holding the attack button during the aerial version will deal fire damage to items, allowing Link to detonate his bomb with it
 * Link can now move left and right slightly along the ground during the charge and release
 * Can be land canceled after sliding off a ledge
 * Tipper hitbox moved outward and enlarged
 * Grounded Movement Speed increased [MISSING DATA]
 * Initial Aerial Vertical Speed: 2.4 🠚 2.345
 * Max Air Speed Multiplier: 0.5 🠚 0.555
 * Aerial Gravity Multiplier: 0.55 🠚 0.535
 * Ground
 * Damage (tipper): 11.2/9.6/7.2/5.6% 🠚 12/10/7.5/6%
 * Damage (sweetspot, early/mid/late/last) 14/12/9/7% 🠚 14/12/8/6%
 * Damage (sourspot, early/mid/late/last) 14/10/7.5/6% 🠚 14/12/8/6%
 * Angle (early/mid/late/last) 45/43/43/361 🠚 42/40/40/30
 * BKB (early/mid/late/last) 60/52/48/20 🠚 50/52/48/40
 * KBG (early/mid/late/last) 88/88/84/82 🠚 92/92/92/92
 * Shieldstun Multiplier (early/early-mid/late-mid/late): 1/1/1/1 🠚 3.5/3/2.5/2
 * FAF: 74 🠚 80
 * Remote Bomb (Down Special):
 * Pull and detonation can be B-reversed
 * Bomb
 * Fallspeed: 2.3 🠚 2.5
 * Gravity: 0.082 🠚 0.07
 * Model Scale Multiplier: 1.35 🠚 1.55
 * Pull FAF: 40 🠚 36
 * Detonation FAF: 40 🠚 10
 * Hitsize Param: 4.0 🠚 4.2
 * Damage (thrown): 1% 🠚 3%
 * BKB: 10 🠚 20
 * KBG: 100 🠚 90
 * Hitlag Multiplier: 0.6 🠚 1.0
 * Forward Throw:
 * FAF: 38 🠚 35
 * Back Throw:
 * Increased animation speed after throw release
 * Damage (hit 1): 3% 🠚 4%
 * Angle: 130 🠚 120
 * BKB: 67 🠚 60
 * KBG: 110 🠚 100
 * FAF: 39 🠚 35
 * Up Throw:
 * FAF: 50 🠚 48
 * Down Throw:
 * FAF: 49 🠚 48
 * Up Taunt:
 * Added weak hitbox on sword

[[image:image54.png|20x20px]] - SAMUS -

 * Attributes:
 * Initial Dash Speed: 1.87 🠚 1.86
 * Run Speed: 1.654 🠚 1.55
 * Run Acceleration (Base/Additional): 0.044/0.132 🠚 0.044 🠚 0.112
 * Traction: 0.082 🠚 0.06
 * Air Speed: 1.097 🠚 0.942
 * Air Acceleration (Base/Additional): 0.04/0.05 🠚 0.025/0.04
 * Horizontal Air Friction: 0.0075 🠚 0.01
 * Fall Speed: 1.33 🠚 1.87
 * Fast Fall Speed: 2.128 🠚 2.604
 * Gravity: 0.075 🠚 0.085
 * Initial Jump Velocity: 20.35 🠚 13.2275
 * Short Hop Height: 18 🠚 17.5
 * Max Horizontal Jump Speed: 1.2 🠚 1.3
 * Horizontal jump speed cap decreased: 1.3 🠚 1.28
 * Weight: 108 🠚 111
 * Model Scale Multiplier: 0.96 🠚 0.99
 * Shield Radius: 11 🠚 12.2
 * Slightly decreased dairdodge distance (18 🠚 15)
 * Hard landing lag: 7F 🠚 5F
 * Directional airdodge velocity (3 🠚 2.79)
 * Directional airdodge landing speed multiplier (1 🠚 0.875)
 * Aerial ECB offset increased 5 🠚 6
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.7
 * Tether grab now 12F startup.
 * Jab:
 * Jab 1 (Straight)
 * Size of all hitboxes increased.
 * Hitboxes added on ground underneath arm which jab locks; priority given to locking hitboxes.
 * Jab 1 angle increased 180/361 🠚 70
 * BKB increased 25 🠚 35
 * KBG increased 10 🠚 40
 * Jab 2 (Cannon Hammer)
 * Forward Tilt:
 * Startup decreased F8 🠚 F6
 * Damage increased (hip/back knee) 9%/9% 🠚 10%/10%
 * BKB decreased (hip/back knee/front knee) 20/20/20/20 🠚 10/10/10/20
 * KBG decreased (115 🠚 113) (hip/back knee/front knee,shin) 115/115/115 🠚 100/100/100/120
 * Hip hitbox enlarged.
 * Hitbox attached to back knee.
 * Intangibility added to shin while hitbox is active.
 * FAF decreased F34 🠚 F33
 * Up Tilt:
 * Damage normalized (ground-only/air-only) 14%/12.5% 🠚 12.5%/12.5%
 * BKB increased (ground-only) 40 🠚 46
 * KBG readjusted (ground-only/air-only) (100/117 🠚 105/107)
 * Intangibility added to shin, hands, and arms from start of move until hitbox is active.
 * Air-only hitboxes (ID 2/3) KBG increased (115 🠚 117)
 * Thigh intangibility removed.
 * Hitboxes moved very slightly inwards.
 * FAF decreased F40 🠚 F35
 * Down Tilt (Earth Blaster):
 * FAF: 45 🠚 37
 * Damage increased.
 * KBG increased (70 🠚 60)
 * Angle increased 75 🠚 110
 * Outer hitbox enlarged and moved outwards and upwards
 * Forward Smash:
 * Damage increased.
 * KBG readjusted (sweetspot/sourspot) 100/105 🠚 108/100
 * Hitbox duration extended by 6F; late hit added after 2F.
 * FAF increased (high/mid/low) 49/49/49 🠚 54/54/54
 * Sweetspot moved outwards and enlarged slightly.
 * Up Smash:
 * Changed into a 2-hit move, and given a new animation: the first hit scoops you up a-la Inkling's up-smash, the second launches you in an explosion. This should make the move much more consistent than it was before.
 * Damage increased on the final hit.
 * Launcher KBG increased 156 🠚 170
 * Hitbox sizes increased 6.0 🠚 7.0
 * FAF increased 57 🠚 62
 * Launcher KBG decreased 170 🠚 166
 * Down Smash (Spinning Leg Sweep):
 * Damage and KBG increased and then decreased; Angle changed to 120°
 * KBG decreased 98 🠚 87
 * FAF increased 45 🠚 52
 * Dash Attack (Shoulder Tackle):
 * Early Hit damage increased; Late hit angle changed to 80°
 * Early/mid hit BKB decreased 80 🠚 70
 * KBG increased 113 🠚 114
 * FAF decreased 36 🠚 35
 * Hitboxes added to chest and shoulder.
 * FAF: 42 🠚 36
 * Shinespark: After running forward for 30 frames, Samus will build up Shinespark charge, which is retained during initial dash, running, and turning. With Shinespark charged, hold the control stick downwards during the startup of Dash Attack to execute a powerful, long-reaching tackle that deals more damage and kills very early. Shinespark charge will be lost if Samus starts walking, stops moving, or leaves the ground.
 * Shinespark KBG increased (early/mid/late) 105/110/115 🠚 110/115/120
 * Neutral Aerial (Chozo Kick):
 * Reanimated to her Project M animation, a single hit sex kick; KBG increased 96 🠚 97
 * First hit duration extended and damage increased, BKB decreased; Weaker late hit added.
 * Early hit BKB decreased (13 🠚 10)
 * Early hit KBG increased (97 🠚 100)
 * Late hit KBG increased (97 🠚 100)
 * Landing Lag: 9F 🠚 7F
 * FAF decreased F45 🠚 F40
 * Forward Aerial (Aerial Fire):
 * Landing Lag: 14F 🠚 8F
 * Hitstun and damage increased on multihits.
 * Hit 2 now properly comes out.
 * Damage increased on the final hit.
 * Launcher KBG increased (145 🠚 150)
 * FAF decreased 60 🠚 53
 * Early autocancel window F1 🠚 F4
 * Animation speed increased.
 * Hitboxes added to the shoulder.
 * All hitboxes enlarged.
 * Back Aerial (Flying Back Kick):
 * Early hit sourspot damage decreased 12% 🠚 10%
 * Angle increased 40 🠚 361
 * BKB decreased 37 🠚 30
 * Foot sweetspot enlarged and given higher priority than midspot
 * Landing Lag: 14F 🠚 11F
 * Damage and KBG increased on strong hit.
 * Early hit sweetspot BKB decreased (42 🠚 37)
 * KBG decreased (108 🠚 100)
 * FAF decreased 42 🠚 37
 * Landing Lag decreased 11F 🠚 9F
 * Hitbox added to hips.
 * Up Aerial (Drill Kick):
 * Hitstun increased on multihits''
 * Multihits toe hitbox FKB 35 🠚 70
 * Landing Lag: 18F 🠚 10F
 * Launcher angle increased 75 🠚 80
 * KBG increased 185 🠚 196
 * Animation speed increased after last hit
 * Down Aerial:
 * Startup decreased F16 🠚 F13
 * Early hit sourspot changed to spike sweetspot.
 * Sweetspot duration extended F16-17 🠚 F13-16
 * Damage increased.
 * Arm hitboxes added to early hit.
 * Charge Shot (Neutral Special):
 * Charge Shot max charge time 112F 🠚 100F
 * Fully charged damage decreased 28% 🠚 25%
 * BKB increased 46 🠚 50
 * KBG increased 50 🠚 72
 * Hitlag multiplier increased 1 🠚 1.25
 * Misslie/Super Missile (Side Special):
 * Missile and Super Missile can now be land canceled
 * Maximum Super Missiles Onscreen: 1 🠚 2
 * Increased turning ability of homing missiles (Angling capability 0.65 🠚 3)
 * Super Missile angle decreased 65 🠚 361
 * BKB decreased 50 🠚 30
 * KBG increased 65 🠚 100
 * Hitbox enlarged
 * Can now be B-Reversed.
 * Screw Attack (Up Special):
 * Height increased on Screw attack (Jump speed 2.8 🠚 3.05)
 * KBG increased on grounded and aerial versions.
 * Launcher KBG increased (ground/air)
 * Screw Attack can no longer clank.
 * Bomb (Down Special):
 * Increased initial hop from Bomb slightly so that she can bomb jump effectively again (hop speed 0.9 🠚 1.28, explosion bounce angle 44.7 🠚 50)
 * Explosion Initial Speed: 1.9 🠚 2.33
 * FAF 49 🠚 45
 * Increased height gain on bomb explosion.
 * By holding down the attack button during Bomb, Samus can maneuver around indefinitely within the morph ball form.

[[image:image92.png|20x20px]] - DARK SAMUS -

 * Attributes:
 * Walk Speed: 1.115 🠚 1.12
 * Walk acceleration (base/additional): 0.105/0.315
 * Initial Dash Speed: 1.87 🠚 1.714
 * Run Speed: 1.654 🠚 1.671
 * Run acceleration (Base/Additional): 0.044/0.132 🠚 0.044/0.118
 * Initial Dash Speed: 1.754 🠚 1.734
 * Dash to run transition frame increased F10 🠚 F15
 * Traction: 0.082 🠚 0.0585
 * Air Speed: 1.103 🠚 1.101
 * Air acceleration (base/additional): 0.04/0.05 🠚 0.03/0.045
 * Horizontal air friction: 0.0075 🠚 0.0125
 * Fall Speed: 1.33 🠚 1.41
 * Combo Fall Speed: 1.4 🠚 1.5
 * Fast Fall Speed: 2.128 🠚 2.24
 * Short Hop Height: 18 🠚 16
 * Jump Height: 37 🠚 35
 * Double Jump Height: 37 🠚 35
 * Initial Jump Velocity: 20.35 🠚 13.2275
 * Additional stick-based horizontal jump speed decreased 0.95 🠚 0.85
 * Max Horizontal Jump Speed: 1.2 🠚 1.395
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.7
 * Weight: 108 🠚 90
 * Combo gravity increased 0.072 🠚 0.09
 * Model Scale Multiplier: 0.96 🠚 0.99
 * Shield Radius: 11.7 🠚 12.7
 * Slightly decreased dairdodge distance (18 🠚 13)
 * Directional airdodge velocity 3 🠚 2.79
 * Directional airdodge landing speed multiplier (1 🠚 0.875)
 * Hard landing lag: 7F 🠚 6F
 * Aerial ECB offset increased 5 🠚 6
 * Dark Samus now has an omnidirectional float that can be held for up to 50''
 * Dark Samus can choose between three different float styles: (1) Activate floats while airborne, (2) Activate floats while airborne and performing an aerial attack, and (3) No floats. Each option can be selected during the first 50F of any taunt by (1) Pressing shield and up on the control stick, (2) Pressing shield and down on the control stick, or (3) (2) Pressing shield and forward/backward on the control stick. This will cancel the taunt, and the selected option will cause the character to flash (1) magenta for option 1, (2) green for option 2, and (2) gray for option 3. Option 1 will be defaulted to on match start.
 * Float option can be selected upon respawning by pressing a taunt button that corresponds to the direction of the option you want (Option 1 = up, Option 2 = down, Option 3 = left/right)
 * Dark Samus can now properly move in all directions during an aerial while floating.
 * Dark Samus can now only move upwards/downwards during float after frame 3.
 * Dark Samus can now float out of tumble.
 * There is now a 2F leniency window at the beginning of double jump where floating will not take away your double jump.
 * Dark Samus can now buffer jump out of an aerial without activating float.
 * Jab:
 * Jab 1 (Straight):
 * FAF: 18 🠚 16
 * Angle increased 180/361 🠚 70
 * BKB increased 25 🠚 35
 * KBG increased 10 🠚 40
 * Cannon hitboxes size slightly increased
 * 4F additional hitstun added
 * Jab transition frame pushed forward F14 🠚 F7
 * Jab 2 (Cannon Hammer):
 * FAF: 30 🠚 27
 * Startup decreased F6 🠚 F4
 * Angle increased 361 🠚 69
 * BKB increased 35 🠚 57
 * KBG decreased 95 🠚 50
 * Side Tilt:
 * Damage increased
 * (high/low) 9%/10%/11% 🠚 10.5%/11.5%/12.5%,
 * (mid) 8%/9%/10% 🠚 10.5%/11.5%/12.5%
 * BKB decreased 30 🠚 25
 * KBG increased 80/100 🠚 105/105
 * Shin intangibility added
 * Hip hitbox enlarged
 * Hitbox attached to back knee
 * FAF decreased F34 🠚 F33
 * Up Tilt:
 * Damage normalized (ground-only/air-only) 15%/13% 🠚 13%/13%
 * BKB decreased (ground-only) 40 🠚 46
 * KBG readjusted (ground-only/air-only) 100/100 🠚 105/94
 * Hitboxes moved very slightly inwards
 * Air-only hitboxes (ID 2/3) angle decreased 361 🠚 40
 * Thigh intangibility removed.
 * Shin intangibility added once hitboxes clear. Same applies to arm intangibility.
 * FAF increased F40 🠚 F41
 * Down Tilt (Phaaze Blaster):
 * FAF: 45 🠚 37
 * Damage decreased 12% 🠚 8%
 * Angle increased 75 🠚 80
 * BKB decreased 80 🠚 70
 * Hitlag multiplier increased 0.65 🠚 0.75
 * Dash Attack (Shoulder Ram):
 * FAF: 42 🠚 34
 * Late hit duration increased 5F 🠚 8F
 * Hitboxes added to chest and shoulder.
 * Side Smash:
 * Now identical to Samus's, not including following changes.
 * KBG decreased (sweetspot/sourspot) 105/107 🠚 105/100
 * Sweetspot moved outwards and enlarged slightly.
 * Up Smash:
 * FAF increased 57 🠚 62
 * Now properly retains momentum.
 * Down Smash:
 * Dark Samus now plunges her cannon into the ground and phazon erupts around her.
 * Sweetstpot KBG decreased 110 🠚 108
 * Ground sourspot KBG decreased 108 🠚 105
 * Ground sourspot now takes priority over sweetspots
 * Body sourspot added.
 * Explosion tip sourspots added on F17-26 - damage 13%, angle 85, BKB 38, KBG 108
 * Late hit to sweetspot added on F20-26 - damage 13.5%, angle 72, BKB 38, KBG 108
 * Startup decreased F15 🠚 F14
 * FAF increased 45 🠚 63
 * Grab:
 * Standing grab now has 12F startup.
 * Forward Throw:
 * BKB 🠚 44
 * KBG 🠚 100
 * Neutral Aerial (Phaaze Kick):
 * Changed to her sparking electricity around herself, making it now a multihit with a launcher.
 * Multihits damage decreased 1.6% 🠚 0.8%
 * Launcher BKB increased 37 🠚 46
 * KBG decreased 110 🠚 107
 * Animation duration at end of move increased.
 * Landing lag increased 9F 🠚 10F
 * Forward Aerial (Aerial Burst):
 * Now a claw swipe with the left hand similar to Wolf.
 * Angle decreased 64 🠚 50
 * BKB increased 45 🠚 35
 * KBG increased 80 🠚 85
 * Damage increased 8.5% 🠚 9%
 * Hand hitbox damage increased 8.5% 🠚 9.5%
 * Hand KBG decreased 80 🠚 75
 * FAF decreased 60 🠚 34
 * Landing Lag: 14F 🠚 8F
 * Back Aerial (Flying Back Kick):
 * Early hit KBG increased 98 🠚 102
 * Early hit damage decreased (hip/thigh) 13%/13% 🠚 11%/11%
 * Early hit thigh hitbox moved inwards slightly
 * Angle decreased 361 🠚 38
 * Sourspot damage increased 12% 🠚 13%
 * Sweetspot damage decreased 14% 🠚 13%
 * BKB increased 30 🠚 42
 * Late Hit Duration: 4F 🠚 7F
 * Startup Decreased: F9 🠚 F8
 * Landing Lag: 14F 🠚 11F
 * FAF decreased 42 🠚 39
 * Hitbox added to hips.
 * Can now reverse hit.
 * Up Aerial (Drill Kick):
 * Now a 2-hit aerial with an upwards claw swipe with a flip leading into an upwards thrust kick.
 * Time between hits decreased 9F 🠚 7F
 * Animation rate at end of move decreased (endlag increased by 5F)
 * Launcher KBG increased 100 🠚 105
 * Landing Lag: 18F 🠚 9F
 * BKB increased 35 🠚 40
 * Hit 1 chest hitbox removed
 * Landing Lag increased 9F 🠚 10F
 * Down Aerial (Drill Kick):
 * Landing Lag: 12F 🠚 10F
 * Hitbox duration 7F 🠚 10F
 * Startup decreased F17 🠚 F10
 * Early hit sourspot removed, now spike sweetspot
 * Sweetspot duration extended F12-14 🠚 F10-14
 * Sweetspot KBG decreased 85 🠚 80
 * Late hit angle increased 361 🠚 67
 * BKB increased 25 🠚 45
 * KBG decreased 100 🠚 65
 * Arm hitboxes added to early hit.
 * Landing lag increased 10F 🠚 12F
 * Charge Shot (Neutral Special)
 * Uncharged Shot Speed 1.6 🠚 3
 * Max Charged Shot Speed 3.3 🠚 0.6
 * Max Charged Shot FAF 48 🠚 38
 * Misslie/Super Missile (Side Special):
 * Missile FAF Ground/Air: 55/60 🠚 48/48
 * Super Missile FAF Ground/Air: 58/62 🠚 51/51
 * Increased turning ability of homing missiles (Angling capability 0.65 🠚 3)
 * Dark Samus can now land cancel missiles.
 * Missiles can now be B-Reversed.
 * Screw Attack (Up Special):
 * Can no longer clank.
 * Launcher angle decreased 70 🠚 361
 * Screw Attack launcher KBG decreased (grounded/aerial) 190/240 🠚 189/239
 * Sends opponents at a more horizontal launch angle.
 * Aerial initial vertical speed decreased 2.8 🠚 2.65
 * Bomb (Down Special):
 * Initial Vertical Speed: 0.9 🠚 1
 * Explosion Initial Speed: 1.9 🠚 2
 * By holding special + attack during Bomb, Dark Samus can maneuver around indefinitely within the morph ball form.
 * Morph Ball FAF decreased F49 🠚 F47

[[image:image66.png|20x20px]] - YOSHI -

 * Attributes:
 * Walk Speed: 1.208 🠚 1.168
 * Walk Acceleration (base/additional): 0.105/0.168
 * Initial Dash Speed: 1.98 🠚 1.45
 * Run Speed: 2.046 🠚 1.676
 * Run Acceleration (base/additional): 0.044/0.1056 🠚 0.02/0.08
 * Traction: 0.095 🠚 0.0655
 * Air Speed: 1.344 🠚 1.22
 * Air Acceleration (base/additional): 0.03/0.068 🠚 0.02/0.068
 * Horizontal Air Friction: 0.005 🠚 0.009
 * Fall Speed: 1.29 🠚 1.9
 * Fast Fall Speed: 2.064 🠚 2.93
 * Gravity: 0.08 🠚 0.094
 * Short Hop Height: 14.43
 * Initial Jump Velocity: 19.8495 🠚 12.9022
 * Model Scale Multiplier: 0.94 🠚 0.97
 * Shield Radius: 7.6 🠚 7.7
 * Directional airdodge velocity 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Hard Landing Lag: 7F 🠚 5F
 * Model Scale Multiplier: 0.97
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.75
 * Double Jump:
 * Yoshi can now cancel the rising momentum of his double jump with an aerial. Release the jump button within three frames of performing the aerial to perform a double jump cancel''
 * Reduced armor threshold on double jump (damage_reaction_sub 120 🠚 110, damage_reaction_min 60 🠚 55)
 * Jab:
 * Jab 1 (Left Kick)
 * Jab 2 (Right Kick)
 * Forward Tilt:
 * Hitboxes enlarged, outer hitbox moved outwards
 * Intangibility added to tail during active frames
 * Damage: 8% 🠚 9%
 * Angle (body/mid): 88/85 🠚 70/70
 * BKB: 60 🠚 50
 * KBG: 75 🠚 80
 * Up Tilt:
 * Base tail hitbox enlarged, outer hitbox enlarged and moved outwards
 * Intangibility added to tail during active frames
 * Hitbox Duration increased [MISSING DATA]
 * Damage: 7% 🠚 8%
 * Angle: 100 🠚 90
 * BKB: 75 🠚 36
 * KBG: 50 🠚 122
 * FAF: 32 🠚 31
 * Down Tilt:
 * Hitboxes enlarged
 * Mid hitbox moved inwards, tipper enlarged and moved outwards
 * Intangibility added to tail during active frames
 * Hitbox Duration: F8-10 🠚 F7-10
 * Damage (base/mid/tip): 5/4.5/4% 🠚 6/5.5/5%
 * Angle (tipper): 361 🠚 112
 * Dash Attack:
 * Added hip hitbox
 * Forward Smash:
 * Tipper hitbox size increased
 * Both hitboxes shifted forwards
 * KBG (sweetspot/sourspot): 105/100 🠚 107/105
 * Up Smash:
 * Knee hitbox enlarged''
 * KBG: 99 🠚 104
 * FAF: 47 🠚 52
 * Down Smash:
 * Bottom hitbox size increased, both hitboxes lengthened
 * Damage (sweetspot/sourspot): 10/12% 🠚 11/13%
 * Front
 * KBG (sweetspot/sourspot): 78/85 🠚 86/86
 * Back
 * KBG (sweetspot/sourspot): 68/78 🠚 82/82
 * FAF: 50 🠚 56
 * Neutral Aerial:
 * Added foot hitbox
 * Early
 * Hitbox Duration: F3-4 🠚 F3-5
 * Damage: 10% 🠚 12%
 * BKB: 40 🠚 15
 * KBG: 86 🠚 114
 * Late
 * Hitboxes matched with mid hit
 * Damage: 7% 🠚 10%
 * BKB: 30 🠚 0
 * Forward Aerial:
 * Hitboxes enlarged
 * KBG (sourspot): 90 🠚 96
 * Landing Lag: 12F 🠚 10F
 * Back Aerial:
 * Launcher
 * Damage: 5.5% 🠚 4.5%
 * Angle: 54 🠚 60
 * BKB: 30 🠚 45
 * KBG: 184 🠚 120
 * FAF: 56 🠚 40
 * Landing Lag: 11F 🠚 8F
 * Up Aerial:
 * FAF: 39 🠚 40
 * Landing Lag: 8F 🠚 9F
 * Down Aerial:
 * Side hitboxes enlarged''
 * Flutter Kick - Hold attack and special during dair to float a bit
 * Landing Lag: 17F 🠚 14F
 * Egg Roll (Side Special):
 * Can be jump canceled during the ending animation and airdodge canceled in the air
 * Max Travel Time: 180F 🠚 240F
 * Minimum Grounded Horizontal Speed: 1.4 🠚 1.6
 * Maximum Grounded Horizontal Speed: 1.8 🠚 2
 * Minimum Aerial Horizontal Speed: 0.7 🠚 1.6
 * Initial Dash Speed: 0.9 🠚 1.2
 * Initial Vertical Speed: 2 🠚 0
 * Aerial Initial Horizontal Speed: 0 🠚 0.5
 * Horizontal Acceleration: 0.05 🠚 0.07
 * Turn Frame Rate: 57.6 🠚 59
 * Shake Scale: 3 🠚 1
 * Egg Toss (Up Special):
 * Slightly decreased height gain from Egg Toss (y_spd_max 1.34 🠚 1.31, y_spd_add 2.65 🠚 2.61, y_up_spd_max 2.75 🠚 2.7
 * Max number of hops 3 🠚 2
 * FAF: 58 🠚 50
 * Yoshi Bomb (Down Special):
 * KBG (ground/air): 72/68 🠚 75/80

[[image:image17.png|20x20px]] - KIRBY -

 * Attributes:
 * Walk Speed: 0.977 🠚 0.927
 * Walk Acceleration (base/additional): 0.105/0.168
 * Initial Dash Speed: 1.9 🠚 1.524
 * Run Speed: 1.727 🠚 1.6
 * Run Acceleration (base/additional): 0.044/0.10494 🠚 0.044/0.0805
 * Traction: 0.116 🠚 0.08
 * Air Speed: 0.84 🠚 1
 * Air Acceleration (base/additional): 0.03/0.065 🠚 0.02/0.045
 * Horizontal Air Friction: 0.015 🠚 0.02
 * Fall Speed: 1.23 🠚 1.6
 * Fast Fall Speed: 1.968 🠚 2.217
 * Gravity: 0.064 🠚 0.082
 * Initial Jump Velocity: 13.9535 🠚 9.07
 * Short Hop Height: 12.24
 * Mid Air Jump Velocities:
 * 1.674/1.572/1.46/1.339/1.209 🠚 1.75/1.6/1.5/1.45/1.4
 * Grounded Jump Added Momentum Based on Stick: 0.85 🠚 0.95
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.5
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.85
 * Model Scale Multiplier: 0.96 🠚 0.98
 * Shield Radius: 8.2 🠚 8.4
 * Downward Directional Airdodge Distance: 18 🠚 13.5
 * Directional Airdodge Velocity 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1 (Right Punch)
 * Hitbox enlarged
 * Damage increased [MISSING DATA]
 * BKB increased [MISSING DATA]
 * Jab 2 (Left Punch)
 * Hitboxes enlarged
 * Can be canceled into Rapid Jab Finisher by pressing Special between frames 5 and 13
 * Pops opponents up
 * Damage increased [MISSING DATA]
 * BKB increased [MISSING DATA]
 * Rapid Jab (Vulcan Jab)
 * Rapid Jab Finisher (Smash Punch)
 * Forward Tilt:
 * Intangibility added to foot during active frames
 * FAF: 24 🠚 28
 * Up Tilt:
 * Tipper hitbox enlarged
 * Damage (early/late): 7/5% 🠚 8/6%
 * BKB (early): 60 🠚 50
 * KBG (foot/toe): 93/93 🠚 105/101
 * FAF: 21 🠚 26
 * Down Tilt (Squish Kick):
 * Damage: 6% 🠚 8%
 * BKB: 30 🠚 40
 * KBG: 43 🠚 40
 * Dash Attack (Burning):
 * Early
 * Damage: 13% 🠚 12%
 * BKB: 82 🠚 77
 * KBG: 68 🠚 104
 * Late
 * BKB: 90 🠚 40
 * KBG: 69 🠚 96
 * FAF: 60 🠚 58
 * Forward Smash:
 * KBG (early/late): 103/96 🠚 103/98
 * FAF (high/mid/low): 48/48/48 🠚 53/53/53
 * Up Smash:
 * KBG (early/mid): 104/98 🠚 107/102
 * FAF: 48 🠚 55
 * Down Smash:
 * KBG: 89 🠚 92
 * FAF: 54 🠚 60
 * Neutral Aerial:
 * Startup: F10 🠚 F4
 * Early
 * Damage: 10/8% 🠚 12%
 * BKB: 35 🠚 15
 * KBG: 97 🠚 100
 * Late
 * Damage: 6/4% 🠚 9%
 * Angle: 50 🠚 55
 * BKB: 15 🠚 0
 * KBG: 87 🠚 100
 * Landing Lag: 6F 🠚 7F
 * Forward Aerial:
 * Startup: F10 🠚 F5
 * SDI Multiplier increased [MISSING DATA]
 * Hit 1
 * Damage increased [MISSING DATA]
 * Angle (inner/outer): 53/84 🠚 60/75
 * Additional Hitstun: 0F 🠚 1F
 * Hit 2
 * Damage: 3% 🠚 4%
 * Additional Hitstun: 0F 🠚 1F
 * Launcher
 * Can now reverse hit
 * BKB: 55 🠚 0
 * KBG: 100 🠚 178
 * FAF: 48 🠚 40
 * Back Aerial:
 * Intangibility added to feet during active frames
 * Can now reverse hit
 * Damage (early): 15% 🠚 14%
 * KBG (early): 97 🠚 108
 * Landing Lag: 10F 🠚 8F
 * Up Aerial:
 * FAF: 38 🠚 35
 * Landing Lag: 7F 🠚 8F
 * Down Aerial:
 * Startup decreased [MISSING DATA]
 * Landing Lag: 16F 🠚 12F
 * Inhale (Neutral Special):
 * After copying Ryu, Ken, Lucario, Terry, or Bayonetta, Kirby will gain that character’s magic series. He will additionally be able to jump cancel utilt, usmash, and all aerials on hit and can special cancel aerials on hit/shield
 * Kirby can now use all of HDR's new neutral special gimmicks except for Firebrand/Thunderhand/Cryo Pulse and Snake's special grenades
 * Can dash cancel Hadoken after frame 20 on the ground
 * Minimum Hold Time: 34F 🠚 17F
 * Hammer (Side Special):
 * Swing Startup: F11 🠚 F5
 * BKB: 60 🠚 67
 * Shieldstun: 15F 🠚 2F
 * Ground
 * KBG: 78 🠚 93
 * Aerial
 * Can be land canceled and B-reversed
 * Retains aerial momentum''
 * Startup decreased [MISSING DATA]
 * Damage (hit 1/hit 2, uncharged/semi-charged): 16/10.5% 🠚 10.5/10%
 * Angle: 50 🠚 35
 * KBG (uncharged): 84 🠚 106
 * Landing Lag (land cancel): 4F 🠚 12F
 * Final Cutter (Up Special):
 * Can cancel Final Cutter into special fall by pressing Shield at the peak of the rise (frames 11-18)
 * If canceling after hitting an opponent, Kirby will transition into regular fall instead
 * Projectile Speed: 4.8 🠚 4.5
 * Landing Lag: 31F 🠚 38F
 * Stone (Down Special):
 * Minimum Time in stone form: 18F 🠚 10F
 * Side Taunt:
 * If holding left or right taunt button on frame 65, Kirby can spawn a Star Rod
 * Costs 75% damage and can only be done once per game
 * FAF: 50 🠚 83

[[image:image64.png|20x20px]] - FOX -

 * Attributes:
 * Walk Speed: 1.523 🠚 1.6
 * Walk Acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 2.09 🠚 1.9
 * Run Speed: 2.402 🠚 2.2
 * Run Acceleration (base/additional): 0.044/0.12221 🠚 0.022/0.1
 * Dash to Run Transition Frame: F10 🠚 F11
 * Traction: 0.115 🠚 0.08
 * Air Speed: 1.11 🠚 0.85
 * Air Acceleration (base/additional): 0.01/0.08 🠚 0.02/0.055
 * Horizontal Air Friction: 0.015 🠚 0.02
 * Fall Speed: 2.1 🠚 2.8
 * Fast Fall Speed: 3.36 🠚 3.4
 * Initial Jump Velocity: 19.25 🠚 12.5125
 * Short Hop Height: 16.4 🠚 12
 * Ground to Air Horizontal Momentum Multiplier: 0.83 🠚 0.86
 * Grounded Jump Additional Momentum Based on Stick: 0.68 🠚 0.75
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.825
 * Weight: 77 🠚 74
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1 (Jab)
 * FAF: 18 🠚 16
 * Jab 2 (Straight)
 * Can be canceled into Rapid Jab Finisher by pressing Special between frames 5 and 13
 * FAF: 21 🠚 18
 * Rapid Jab (Rapid Kick)
 * Rapid Jab Finisher (Shin Cross)
 * Up Tilt:
 * Hitbox extended on first active frame to hit the ground
 * Startup: F3 🠚 F5
 * Damage increased [MISSING DATA]
 * BKB increased [MISSING DATA]
 * KBG decreased [MISSING DATA]
 * FAF: 27 🠚 28
 * Down Tilt:
 * Hitboxes enlarged
 * Hitbox Duration: F7-8 🠚 F7-9
 * Damage (body/inner tail/outer tail): 8/8/7% 🠚 9/9/8%
 * Angle: 77/75/72 🠚 70/80/90
 * FAF: 28 🠚 27
 * Forward Smash:
 * KBG (early/late): 100/100 🠚 103/103
 * FAF: 46 🠚 51
 * Up Smash:
 * Hitbox activity shifted 1 frame forward in animation (F8 🠚 F7)
 * Scoop hitbox enlarged
 * KBG: 97 🠚 111
 * Down Smash:
 * Hitbox Duration: F6-7 🠚 F6-10
 * KBG: 75 🠚 78
 * Neutral Aerial:
 * Damage increased [MISSING DATA]
 * Forward Aerial:
 * Removed landing hitbox
 * Multihits
 * Foot hitbox enlarged
 * Launcher
 * Hitbox Duration: F26-27 🠚 F26-28
 * BKB: 60 🠚 55
 * Landing Lag: 18F 🠚 12F
 * Back Aerial:
 * Reanimated to look similar to Melee version
 * Added back knee hitbox
 * Added late hit
 * Startup: F9 🠚 F6
 * Hitbox Duration increased [MISSING DATA]
 * Early
 * Sweetspot
 * Damage: 13% 🠚 15%
 * Angle: 30 🠚 361
 * BKB: 20 🠚 0
 * KBG: 88 🠚 100
 * Sourspot
 * BKB: 70 🠚 25
 * KBG: 50 🠚 135
 * Late (new)
 * Damage: 8% 🠚 9%
 * BKB: 15 🠚 0
 * FAF: 49 🠚 44
 * Autocancel: 23 🠚 25
 * Landing Lag: 9F 🠚 10F
 * Up Aerial:
 * KBG (hit 2) increased [MISSING DATA]
 * SDI Multiplier: 1 🠚 1.25
 * Landing Lag: 13F 🠚 10F
 * Down Aerial:
 * Multihits
 * Hitboxes enlarged''
 * Angle (chest/foot): 325/367 🠚 290/363
 * BKB: 50 🠚 45
 * KBG: 30 🠚 0
 * Hitlag Multiplier: 0.66 🠚 1
 * SDI Multiplier: 1 🠚 1.1
 * Launcher
 * Hitbox Duration: F23 🠚 F23-25
 * Angle: 60 🠚 65
 * Landing Lag: 17F 🠚 10F
 * Blaster (Neutral Special):
 * Retains aerial momentum
 * Can drift around in midair and fast fall during animation
 * Can be land canceled
 * Hitstun (multihits ) increased [MISSING DATA]
 * Fox Illusion (Side Special):
 * Can be shortened by pressing Special
 * Snaps to ledge throughout entire move
 * Travel Speed Multiplier: 0.8 🠚 0.75
 * Aerial End Speed: 2.3 🠚 2.2
 * FAF (air): 47 🠚 43
 * Fire Fox (Up Special):
 * Can grab ledge moving downwards
 * Early hitbox decreased to match late hit
 * Hitbox moved towards hip
 * Ending X Speed Multiplier: 0.8 🠚 1
 * Special Fall X Speed Multiplier: 0.85 🠚 1
 * Travel Duration: 30F 🠚 28F
 * Travel Speed: 3.6 🠚 3.2
 * Brake Frame: 6 🠚 8
 * Travel Decel: 0.11 🠚 0.1
 * Speed Decay: 0.1 🠚 0.11
 * Reflector (Down Special):
 * Can be jump canceled after frame 3
 * Hitbox enlarged
 * Time before Gravity Takes Effect: 4F 🠚 2F
 * Ground
 * Damage: 2% 🠚 3%
 * BKB: 66 🠚 62
 * Base Hitstun: 0F 🠚 3F
 * Air
 * Damage: 2% 🠚 3%
 * Hitlag Multiplier: 1.0 🠚 0.9
 * Up Throw:
 * Animation adjusted
 * FAF: 50 🠚 30
 * Down Throw:
 * FAF: 55 🠚 50
 * Up Taunt:
 * Can be canceled into Fire Fox by holding Special on frames 40-43

[[image:image15.png|20x20px]] - PIKACHU -

 * Attributes:
 * Walk Speed: 1.302 🠚 1.252
 * Walk Acceleration (base/additional): 0.105/0.158
 * Initial Dash Speed: 1.98 🠚 1.8
 * Run Speed: 2.046 🠚 1.8
 * Run Acceleration (base/additional): 0.044/0.132 🠚 0.044/0.092
 * Traction: 0.132 🠚 0.09
 * Air Speed: 0.957 🠚 0.891
 * Air Acceleration (base/additional): 0.01/0.09 🠚 0.01/0.07
 * Horizontal Air Friction: 0.0075 🠚 0.01
 * Fall Speed: 1.55 🠚 1.9
 * Fast Fall Speed: 2.48 🠚 2.7
 * Gravity: 0.095 🠚 0.11
 * Initial Jump Velocity: 19.525 🠚 12.69125
 * Short Hop Height: 17.12 🠚 15
 * Grounded Jump Additional Momentum Based on Stick: 0.78 🠚 0.8
 * Grounded Jump Max Horizontal Speed: 1.8 🠚 1.62
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.82
 * Model Scale Multiplier: 0.96 🠚 1.05
 * Shield Radius: 7.8 🠚 8.5
 * Directional Airdodge Velocity: 3 🠚 2.75
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Downward Directional Airdodge Distance: 18 🠚 15
 * Forward Tilt:
 * Hitboxes enlarged
 * Added late hit
 * Early
 * Hitbox Duration: F6-8
 * Late (new)
 * Hitbox Duration: F9-15
 * Up Tilt:
 * Hitboxes enlarged
 * BKB increased [MISSING DATA]
 * Down Tilt:
 * Hitbox extended into hips and enlarged
 * BKB increased [MISSING DATA]
 * Dash Attack:
 * Added chest hitbox
 * BKB (early): 70 🠚 50
 * FAF: 36 🠚 41
 * Forward Smash:
 * Added hitboxes to trail
 * Priority shifted to middle of trail
 * Early
 * KBG (sweetspot/midspot/sourspot): 75/78/105 🠚 80/81/105
 * Mid
 * BKB: 78/105 🠚 80/81
 * Late
 * Hitbox damage and BKB matched to mid hit
 * FAF: 54 🠚 61
 * Up Smash:
 * Hitboxes enlarged
 * Damage (sweetspot/sourspot/mid/late): 14/13/11/7% 🠚 15/15/12/7%
 * KBG (early/mid/late): 89/90/48 🠚 91/100/50
 * FAF: 45 🠚 50
 * Down Smash:
 * Hitboxes enlarged
 * KBG (launcher): 198 🠚 206
 * FAF: 36 🠚 40
 * Neutral Aerial:
 * Pancaking duration decreased''
 * Multihits
 * Decreased motion rate to allow for easier drag-downs
 * Hitbox size reduced
 * Angle (air-only): 367 🠚 363
 * Hitlag Multiplier: 0.8 🠚 1
 * SDI Multiplier increased [MISSING DATA]
 * Launcher
 * Damage increased [MISSING DATA]
 * BKB decreased [MISSING DATA]
 * KBG: 140 🠚 150
 * Landing Lag: 9F 🠚 10F
 * Forward Aerial:
 * Pancaking duration decreased
 * Multihits
 * Attached hitboxes to hip
 * Launcher
 * Hitbox size decreased
 * Can now reverse hit
 * Hitbox Duration: F27 🠚 F27-28
 * Angle: 48 🠚 45
 * Landing Lag: 12F 🠚 11F
 * Back Aerial:
 * Overhauled to PM/64 version
 * Hitbox repositioned to cover better horizontally
 * Pancaking duration decreased
 * Early
 * Hitbox Duration: F8-10
 * Damage: 13%
 * Angle: 361
 * BKB: 28
 * KBG: 106 🠚 111
 * Late
 * Hitbox Duration: F11-19
 * Damage: 9%
 * Angle: 361
 * BKB: 25
 * KBG: 100
 * FAF: 44 🠚 37
 * Landing Lag: 18F 🠚 9F
 * Up Aerial:
 * Hitboxes reworked to be similar to Melee uair
 * Tipper hitbox enlarged
 * Pancaking duration decreased
 * Early
 * Hitbox Duration: F3-5
 * Damage: 7%
 * Angle: 68 🠚 70
 * BKB: 50
 * KBG: 110
 * Mid
 * Hitbox Duration: F6-7
 * Damage: 7%
 * Angle: 0
 * BKB; 60
 * KBG: 65 🠚 41
 * Late
 * Hitbox Duration: F8-10
 * Damage: 7%
 * Angle: 55 🠚 130
 * BKB: 80
 * KBG: 41
 * Landing Lag: 14F 🠚 18F
 * Down Aerial
 * Pancaking duration decreased
 * Early
 * KBG: 86 🠚 82
 * Late
 * KBG: 84 🠚 95
 * Landing Lag: 22F 🠚 15F
 * Thunder Jolt:
 * Maintains aerial momentum
 * Skull Bash (Side Special):
 * Minimum Travel Speed: 1.6 🠚 1.4
 * Maximum Travel Speed: 3.2 🠚 3.5
 * Charge Time: 80F 🠚 60F
 * Quick Attack (Up Special):
 * Landing animation can be jump canceled after frame 7 if moving directly into the ground
 * Snaps to ledge earlier and can grab ledge moving downwards
 * Segment Travel Speed: 11 🠚 9

[[image:image30.png|20x20px]] - LUIGI -

 * Attributes:
 * Walk Speed: 1.134 🠚 1.114
 * Initial Dash Speed: 1.855 🠚 1.3
 * Run Speed: 1.69 🠚 1.525
 * Run Acceleration Decreased (Base/Additional) 0.044/0.08646 🠚 0.02/0.06
 * Traction: 0.096 🠚 0.025
 * Air Speed: 0.978 🠚 0.805
 * Air Acceleration (Base/Additional) 0/0.075 🠚 0.015/0.035
 * Fall Speed: 1.32 🠚 1.68
 * Fast Fall Speed: 2.112 🠚 2.33
 * Initial Jump Velocity: 24.2 🠚 12.1
 * Short Hop Height: 19.98 🠚 16.98
 * Grounded jump additional momentum based on stick: 0.78 🠚 0.88
 * Max Horizontal Jump Speed: 0.75 🠚 1.31
 * Double Jump Height: 41.31 🠚 36.31
 * Luigi can now wall jump
 * Wall Jump Vertical Velocity: 2.1 🠚 2.3
 * Horizontal Air Friction: 0.0075 🠚 0.008
 * Directional Airdodge Velocity: 4.2 🠚 2.79
 * Directional airdodge landing speed multiplier (1 🠚 0.875)
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 10.2 🠚 10.5
 * Hard landing lag: 8F 🠚 5F
 * Slightly decreased dairdodge distance (16.5 🠚 15)
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.75
 * Jab:
 * Jab 1:
 * FAF: 19 🠚 15
 * Hitboxes enlarged.
 * Damage and BKB increased.
 * Jab 2:
 * Hitboxes en   larged
 * Damage and BKB increased.
 * Now pops up.
 * Jab 3:
 * FAF: 31 🠚 23
 * Forward Tilt:
 * Hitbox duration extended F5-7 🠚 F5-9
 * All hitboxes slightly enlarged.
 * Hip hitbox added.
 * Up Tilt:
 * FAF: 28 🠚 30
 * Hitbox size increased.
 * BKB and damage increased.
 * Down Tilt:
 * FAF: 14 🠚 17
 * Hit SFX changed to Koopa Shell SFX.
 * Forward Smash:
 * Now has an electric effect.
 * KBG decreased 126 🠚 119
 * FAF increased (high/mid/low) 42/42/42 🠚 50/50/50
 * Up Smash:
 * FAF increased 40 🠚 47
 * Hitbox duration increased 5F 🠚 6F
 * KBG increased 102 🠚 106
 * Down Smash:
 * FAF increased 38 🠚 40
 * Angle increased.
 * Damage decreased (sweetspot/sourspot) 15%/16% 🠚 13%/14%
 * BKB increased 45 🠚 51
 * All hitboxes enlarged.
 * Tipper hitboxes moved slightly outward.
 * Grab:
 * Grab FAF: 48 🠚 52
 * Dash Grab FAF: 52 🠚 56
 * Pivot Grab FAF: 50 🠚 54
 * Neutral Aerial:
 * Landing Lag: 8F 🠚 7F
 * Early hit now sends outward.
 * Early hit angle increased 35 🠚 90
 * KBG increased 90 🠚 121
 * Forward Aerial:
 * FAF: 24 🠚 33
 * Landing Lag: 13F 🠚 12F
 * KBG increased.
 * Back Aerial:
 * Early hit KBG decreased 110 🠚 108
 * Tipper hitbox moved slightly outward.
 * Can now reverse hit.
 * KBG slightly increased.
 * Late Hit duration: 6F 🠚 9F
 * FAF: 45 🠚 30
 * Landing Lag: 10F 🠚 8F
 * Up Aerial:
 * FAF: 27 🠚 30
 * Angle increased.
 * BKB increased.
 * Down Aerial
 * Landing Lag: 12F 🠚 10F
 * Damage, BKB, and KBG increased.
 * Late hit KBG increased 105 🠚 110
 * FAF increased 29 🠚 32
 * Landing lag increased 10F 🠚 12F
 * Hitbox IDs readjusted so that the early hit and late hit do not hit simultaneously.
 * Early hit air-only hitbox BKB decreased 20 🠚 10
 * Early hit can now spike grounded opponents again.
 * Early hit KBG decreased 107 🠚 100
 * Fireball/Thunderbrand (Neutral Special):
 * Fireball now retains aerial momentum.
 * FAF: 44 🠚 41
 * Luigi can now shoot a second fireball if the special button is held on frame 25. 
 * Has more endlag.
 * Thunderbrand: By holding the A button before Luigi shoots a fireball, a strong electric hitbox will appear on his hand.''
 * Thunderbrand grants intangibility on arm and hand.
 * Has more endlag.
 * Green Missile (Side Special):
 * Misfire Chance: 10% 🠚 12.5%
 * Increased endlag on Green Missile (F24 🠚 F36)
 * Green Missile wall stick chance 50% 🠚 100%, speed requirement 1.8 🠚 2.3
 * Reduced height gain on Green Missile jump charge (charge gravity 0.05 🠚 0.08)
 * Super Jump Punch (Up Special):
 * Decreased height gain on Super Jump Punch (aerial distance multiplier 1.2 🠚 1.04)
 * Special fall max x speed 0.35 🠚 0.5, special fall x speed multiplier 0.05 🠚 0.1
 * Luigi Cyclone (Down Special):
 * Grounded hitbox behavior changed to mimic PM; Single hit, weak hit during twirl and strong hit during ending
 * Horizontal Acceleration (Ground/Air): 0.04/0.04 🠚 0.2/0.08
 * Maximum Horizontal Speed (Ground/Air): 0.7/1.1 🠚 1.1/1.8
 * Buoyancy (Rising Factor) (Min/Max): 0.65/0.85 🠚 1.1/1.3
 * Removed invincibility on aerial Luigi Cyclone.
 * KBG decreased.

[[image:image5.png|20x20px]] - NESS -

 * Attributes:
 * Initial Dash Speed: 1.826 🠚 1.45
 * Run Speed: 1.609 🠚 1.6
 * Run Acceleration: 0.044/0.07161 (Base/Additional) 🠚 0.02/0.05
 * Traction: 0.131 🠚 0.06
 * Max Air Speed: 1.007 🠚 1.05
 * Max Horizontal Jumpspeed: 1.3 🠚 1.5
 * Additional Air Acceleration: 0.09 🠚 0.075
 * Air Brake: 0.0225 🠚 0.02
 * Fall Speed: 1.31 🠚 1.83
 * Fast Fall Speed: 2.096 🠚 2.23
 * Gravity: 0.077 🠚 0.09
 * Initial Jump Velocity: 18.964 🠚 12.3266
 * Short Hop Height: 16.65 🠚 14.65
 * Model Scale Multiplier: 1 🠚 1.055
 * Shield Radius: 8.7 🠚 9
 * Directional Airdodge Distance: 25 🠚 22
 * Directional Airdodge Velocity: 3.0 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Double Jump Cancels
 * Ness can now cancel the rising momentum of his double jump with an aerial. Release the jump button within three frames of performing the aerial to perform a double jump cancel.
 * Jab:
 * Jab 1
 * FAF: 20 🠚 16
 * Hitboxes Sizes: 1.6/1.8/2.2u (close/middle/tipper) 🠚 2.0/2.0/3.0u
 * Tipper BKB: 20 🠚 30
 * Jab 2
 * FAF: 20 🠚 18
 * Hitbox Sizes: 2.2/2.2/3.0u (close/middle/tipper) → 2.2/2.5/3.5u
 * Damage: 1.5% → 2.0%
 * Tipper BKB: 20 → 30
 * Jab 3
 * FAF: 30 🠚 28
 * Dash Attack:
 * Dash Attack 1 Arm Hitbox Size: 3.0u → 4.2u, moved closer to body
 * Dash Attack 2 Hitbox Size: 5.0u → 5.5u
 * Dash Attack 3 Hitbox Size: 6.0u → 6.5u
 * KBG: 113 → 90
 * Angle: 70° → 95°
 * Up Tilt:
 * Damage: 9.0%/7.0% (Hands/Body) → 7.7%/5.5%
 * KBG: 113/113 (Hands/Body) → 125/125
 * Upper Hitbox shifted upwards: 17 → 18.5
 * Down Tilt:
 * Hitbox Sizes: 2.5/2.5u (Leg/Toe) → 3.5/3.5u
 * Leg hitbox shifted further inwards: -2 → -4
 * Hitlag Multiplier: x0.5 → x1.0
 * Forward Smash:
 * Startup: 21F → 16F
 * Chest hitbox added (size 2.5u), KB properties identical to inner hitbox
 * Can reverse hit
 * KBG: 67/67/67 (Inner/Middle/Tipper) → 75/75/73/72 (Chest/Inner/Middle/Tipper)
 * Tipper hitbox enlarged: 3.0u → 3.3u
 * Tipper moved outwards: 7.7 → 8.2
 * Inner/Middle hitboxes shifted inwards: 0.0/3.85 (Inner/Middle) → -1.0/3.2
 * Tipper now has Home Run Bat SFX
 * Tipper hitlag multiplier: x1.2 → x1.5
 * F Smash FAF: 55F → 60F
 * Up Smash:
 * FAF: 56F → 63F
 * Down Smash:
 * FAF: 46F → 58F
 * Neutral Aerial:
 * Landing Lag: 8F 🠚 7F
 * Forward Aerial:
 * Multihit BKB: 16 → 45
 * Hitbox Size: 5.0u/1.5u (Psi/Arm) → 6.0u/2.5u
 * Additional Hitstun: 2F
 * Launcher KBG: 128 → 140
 * Landing Lag: 12F 🠚 8F
 * Back Aerial:
 * Damage increased: 15%/8% (Clean/Late) → 16%/10%
 * Clean hit KBG: 100 → 110
 * Startup: 10F → 11F
 * Ending autocancel window: 25F → 26F
 * Early autocancel window: 1-9F → 1-10F
 * Up Aerial:
 * Launcher Activity: 2F → 3F
 * Landing Lag: 10F 🠚 8F
 * Down Aerial:
 * Startup: F20 🠚 F9
 * Clean Hit Activity: 3F → 4F
 * Late Hit Activity: 4F → 6F
 * Landing Lag: 12F 🠚 10F
 * Autocancel Window: Frame 39+ → Frame 28+
 * Initial Autocancel Window: Frames 1-17 → 1-8
 * PK Flash (Neutral Special):
 * Projectile Horizontal Acceleration: 0.02 → 0.04
 * Max Projectile Speed: 0.85 → 0.875
 * Explosion delay after releasing button: 15F → 11F
 * PK Fire (Side Special):
 * Ness can now fast fall during PK Fire
 * PK Thunder (Up Special):
 * PK Thunder 1 can be cancelled by pressing the special button on the ground or in the air (once per airtime)
 * Fully actionable on frame 30 after cancelling; air cancel does not cause special fall
 * Gravity activation during PK Thunder 1: 30F → 40F
 * Gravity decreased: 0.017 → 0.014
 * PK Thunder 2 extra decceleration after hitting an object/opponent: 0.064 → 0
 * PK Thunder 2 ledge snap restricted: Frames 1-5, or beyond Frame 15  [This will likely be further restricted once bonk/wallride is fixed, so that he cannot snap while still rising] 
 * PK Thunder 2 Bonk angle with surface (bound_angle): 60° → 85°  [Intended as a buff, bue to Ultimate's poor collision detection, stagewall angles are measured differently on different sides of the stage, making bonking nearly impossible on the left stagewall]
 * PSI Magnet (Down Special):
 * PSI Magnet can now be jump canceled on frame 8 and beyond
 * Ness can reorient himself inside PSI Magnet (similar to Fox’s reflector) while the special button is held
 * Absorption Bubble Size: 14u 🠚 9.3u
 * Initial vertical speed multiplier: 0.5 🠚 0.1
 * Gravity: 0.027 🠚 0.02
 * Graphic Size Multiplier: 0.9x 🠚 0.6x
 * Grab
 * Standing Grab Startup: 6F → 7F
 * Grab Box size (all grabs) against aerial opponents doubled

[[image:image69.png|20x20px]] - CAPTAIN FALCON -

 * Attributes:
 * Walk Speed: 0.987 🠚 0.927
 * Initial Dash Speed: 1.98 🠚 2
 * Run Speed: 2.552 🠚 2.3
 * Run Acceleration (Base/Additional): 0.11/0.066 🠚 0.12/0.04
 * Walk Speed: 0.987 🠚 0.927
 * Traction: 0.105 🠚 0.08
 * Air Speed: 1.218 🠚 1.2
 * Air Acceleration (base/additional): 0.01/0.065 🠚 0.02/0.0525
 * Horizontal Air Friction: 0.0075 🠚 0.01
 * Fall Speed: 1.865 🠚 2.808
 * Fast Fall Speed: 2.984 🠚 3.5
 * Gravity: 0.12 🠚 0.13
 * Initial Jump Velocity: 20.5205 🠚 13.338
 * Short Hop Height: 17.98 🠚 13.98
 * Double Jump Height: 37.31 🠚 29.94
 * Model Scale Multiplier: 1.03 🠚 1.05
 * Shield Radius: 10.6 🠚 11
 * Ground Jump additional momentum based on stick: 0.9 🠚 0.95
 * Grounded Jump Max Horizontal Speed: 2.1 🠚 1.8
 * Footstool Vertical Jump Speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.775
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Initial Dash:
 * Captain Falcon’s initial dash turnaround animation has been adjusted so that he is no longer forced backwards during the initial 10 frames. The first three frames of the animation have also been trimmed off so the animation is snappier and more in line with the rest of the cast. This allows Falcon to start moving sooner during the turnaround dash animation, as well as shifts his hurtbox further forward sooner.
 * Jab:
 * Jab 1
 * FAF: 18 🠚 16
 * Jab 2
 * Jab 3
 * FAF: 33 🠚 23
 * Rapid Jab Finisher
 * FAF: 50 🠚 42
 * Up Tilt (Wheel Kick):
 * Intangibility added to both arms and hands
 * Intangibility end frame: F21 🠚 F27
 * Hitbox size increased during frames 19-21
 * Foot hitbox pulled inwards
 * BKB: increased (params needed) then decreased (params)
 * Early hit aerial opponents only hitbox BKB: 30 🠚 25
 * KBG: decreased (params need)
 * Now only spikes aerial opponents on first 2 frames
 * Last frame of spike hit angle: 285 🠚 275
 * Last frame of spike hit BKB: further decreased (params need)
 * Mid hit aerial opponents only hitboxes angle: 285 🠚 361
 * Mid hit KBG: 90 🠚 100
 * Added a late hit on frames 20-23 which pops up rather than spiking with a slightly smaller hitbox
 * Late hit angle: 285 🠚 80
 * Late hit damage: 11% 🠚 9%
 * FAF: 40 🠚 42
 * Down Tilt:
 * Thigh/shoulder hitbox send upwards
 * Shoulder hitbox pulled inwards
 * Dash Attack:
 * All hitboxes slightly increased
 * Early hit hitbox pulled slightly inwards
 * Hitboxes added between chest and shoulder
 * Forward Smash:
 * FAF (angled up/mid/low): 60/60/60 🠚 65/65/65
 * Hitboxes added to chest
 * Early hit KBG normalized (angled up/mid/low):    94/94/87 🠚 93
 * Late hit KBG: 94 🠚 91
 * Damage (angled low): 20% 🠚 12%
 * Now slides forward, stops once hitboxes are gone
 * Up Smash:
 * FAF: 46 🠚 50
 * Launcher KBG: 72/74/80 🠚 81/81/89
 * Down Smash:
 * FAF: 49 🠚 55
 * KBG (Hit 1/Hit 2): 90/84 🠚 95/90
 * Hitbox duration increased (Hit 1/Hit 2): 2F/2F 🠚 4F/3F
 * Neutral Aerial:
 * FAF: 40 🠚 36
 * Hip hitboxes sizes increased
 * Hit 1 foot hitboxes moved outward slightly
 * Hit 2 foot hitboxes moved inward slightly
 * Hit 2 thigh hitbox size slightly decreased
 * Hit 1 hitlag multiplier: 1.0x 🠚 1.1x
 * Hit 1 grounded hitbox KBG: decreased (params need)
 * Hit 1 aerial opponents only hitbox angle (leg/hip): 74/68 🠚 367
 * Time between hits increased 4F 🠚 6F
 * Hit 2 weak hit added
 * Hit 2 hitbox duration: 3F 🠚 12F
 * Forward Aerial:
 * FAF: 46 🠚 42
 * Knee hitbox size slightly increased
 * Hip hitbox moved slightly inwards
 * Early hit hitbox size matched with late hit
 * Thigh hitbox is now a less strong version of the sweetspot on the early hit
 * Early hit duration extended to 3F
 * Damage (sweetspot): decreased (params needed)
 * BKB: decreased (params needed)
 * KBG: decreased (params needed)
 * Holding taunt while hitting the sweetspot will have Captain Falcon shout “YES!” instead of his normal grunt
 * Landing Lag: 18F 🠚 12F  
 * Back Aerial:
 * FAF: 36 🠚 34
 * Shoulder and upper arm hitbox sizes slightly increased
 * Shoulder hitbox moved inwards towards torso
 * Chest hitbox size slightly increased
 * Fist hitbox size slightly decreased
 * Damage (sweetspot): 13% 🠚 14%
 * Chest/Elbow hitbox BKB (early/late): 27/27 🠚 0/0
 * KBG: 97 🠚 100
 * Hitbox duration: F10-15 🠚 F10-17
 * Early hit duration: 2F 🠚 3F
 * Can now reverse hit
 * Autocancel window: F19 🠚 F20
 * Landing Lag: 10F 🠚 9F  
 * Up Aerial:
 * FAF: 32 🠚 31
 * Foot hitbox pulled inwards
 * All hitboxes sizes slightly decreased
 * Early hit hitboxes readjusted - damage (knee/foot) 10%/9%, angle 361, BKB (knee/foot) 9/8, KBG (knee/foot) 125/128
 * Landing Lag: 10F 🠚 8F  
 * Down Aerial:
 * FAF: 45 🠚 40
 * Hitbox sizes increased
 * New sweetspot hitbox added to chest
 * Damage: decreased (params needed)
 * BKB: decreased (params needed)
 * KBG: decreased (params needed)
 * Up Throw:
 * Damage 🠚 3%, angle 🠚 85, BKB 🠚 65, KBG 🠚 105
 * Down Throw:
 * FAF: 40 🠚 38
 * Falcon Punch (Neutral Special):
 * FAF: 104 🠚 103
 * Hitbox size increased
 * Aerial Falcon Punch hitboxes increased to match grounded version
 * Now retains aerial momentum
 * Reworked to resemble 64 Falcon Punch, gives slight aerial boost (comes out F36)
 * Can be turned around indefinitely
 * Can now be b-reversed
 * Raptor Boost (Side Special):
 * Detection reworked
 * Jostle box size reduced and repositioned
 * Uppercut now has collision
 * Uppercut startup decreased (params needed)
 * Chest hitbox added on uppercut
 * Can now grab ledge throughout the entire move
 * Falcon Dive (Up Special):
 * Successful Grab FAF: 61F 🠚 38F
 * Height Multiplier: 1x 🠚 0.9x
 * Falcon Kick (Down Special):
 * Aerial Falcon Kick now returns Captain Falcon’s double jump
 * Can now be B-Reversed''
 * Landing speed increased 0.6 🠚 0.75

[[image:image78.png|20x20px]] - JIGGLYPUFF -

 * Attributes:
 * Traction: 0.087 🠚 0.08
 * Walk speed: 0.735
 * Walk acceleration (base/additional): 0.105/0.168
 * Initial dash speed: 1.65 🠚 1.62
 * Run speed: 1.271
 * Run acceleration (base/additional): 0.044/0.09119
 * Ground to air horizontal momentum multiplier: 1.0
 * Grounded jump additional momentum based on stick: 0.7
 * Grounded jump max horizontal speed: 1.35
 * Air Speed: 1.332 🠚 1.34
 * Air Acceleration (Base/Additional): 0.05/0.08 🠚 0.06/0.12
 * Horizontal air friction: 0.0375 🠚 0.04
 * Fall Speed: 0.98 🠚1.22
 * Fast Fall Speed: 1.568 🠚1.588
 * Gravity: 0.053 🠚 0.06
 * Initial Jump Velocity: 10.8845 🠚 8.7076
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 9.6 🠚 9.8
 * Weight - 68 🠚 65
 * Hard landing lag: 4F
 * Slightly decreased dairdodge distance: 18 🠚 15
 * Short hop height 11.26 🠚 11.76
 * Model scale multiplier: 1.02
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.8
 * Shield break jump height decreased 936.84 🠚 86.84
 * Directional airdodge velocity decreased 3 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 17 🠚 16
 * Hitbox Enlarged
 * Damage and BKB increased
 * Jab 2
 * FAF: 20 🠚 16
 * Down Tilt:
 * KBG increased
 * Jigglypuff's feet are now intangible
 * Down Smash:
 * KBG increased 99 🠚 103
 * Forward Aerial:
 * Damage and BKB increased
 * Jigglypuff's feet are now intangible
 * Can no longer reverse hit on the early hit
 * Body hitbox enlarged and moved inward slightly
 * Early hit KBG increased 100 🠚 104
 * FAF: 37 🠚 36
 * Back Aerial:
 * Landing Lag: 11F 🠚 10F
 * Damage increased
 * Jigglypuff's feet are now intangible
 * Tipper BKB changed to match inner hit
 * KBG increased 133 🠚 130
 * FAF: 37 🠚 32
 * Pound (Side Special):
 * Maximum Angle adjustment: 20° 🠚 40°
 * Horizontal Acceleration: 3 🠚 3.1
 * Additional shield damage slightly decreased 20 🠚 17
 * Rest (Down Special):
 * Sleep Animation Cancel Frame (on hit): 184 🠚 84
 * Rest now sends horizontally
 * Rest now heals 5% on hit
 * Damage changed
 * BKB increased
 * Hitbox size very slightly increased

[[image:image86.png|20x20px]] - PEACH -

 * Attributes:
 * Walk Speed: 0.924 🠚 0.904
 * Walk Acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 1.826 🠚 1.42
 * Run Speed: 1.595 🠚 1.515
 * Run Acceleration (base/additional): 0.044/0.12991 🠚 0.02/0.1
 * Traction: 0.111 🠚 0.0886
 * Air Speed: 1.029 🠚 1.1
 * Air Acceleration (base/additional): 0.015/0.105 🠚 0.02/0.085
 * Horizontal Air Friction: 0.01 🠚 0.005
 * Fall Speed: 1.19 🠚 1.5
 * Fast Fall Speed: 1.904 🠚 2.1
 * Gravity: 0.07 🠚 0.08
 * Hard Landing Lag: 7F 🠚 4F
 * Initial Jump Velocity: 16.5165 🠚 10.7357
 * Short Hop Height: 14.5 🠚 16.5
 * Ground to Air Horizontal Momentum Multiplier: 0.7 🠚 0.75
 * Grounded Jump Max Horizontal Speed: 1.1 🠚 1.2
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.775
 * Model Scale Multiplier: 1 🠚 1.04
 * Hurtbox Size
 * Hip: 2 🠚 2.1
 * Leg: 1.6 🠚 2
 * Thigh: 1.6 🠚 2
 * Shield Radius: 10.5 🠚 11
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Float:
 * Float Canceling
 * All aerials performed during float will incur only 4F of landing lag
 * Double Jump Cancel:
 * Peach can now cancel the rising momentum of her double jump with an aerial. Release the jump button within three frames of performing the aerial to perform a double jump cancel
 * Jab:
 * Jab 1
 * Hitbox enlarged
 * FAF: 28 🠚 17
 * Jab 2
 * FAF: 30 🠚 20
 * Down Tilt:
 * Hitbox enlarged; outer and inner portions moved further respectively''
 * Hitbox Duration: F8-9 🠚 F8-10
 * Damage: 7% 🠚 8%
 * BKB increased [MISSING DATA]
 * Hitlag Multiplier: 1.0 🠚 1.2
 * Dash Attack:
 * Added chest hitboxes
 * Damage (launcher): 6% 🠚 8%
 * BKB: 50 🠚 43
 * Forward Smash:
 * FAF (high/mid/low): 46/46/46 🠚 48/52/56
 * Up Smash:
 * FAF: 45 🠚 50
 * Down Smash:
 * Hitboxes enlarged
 * Damage (launcher): 3% 🠚 4%
 * KBG (launcher): 180 🠚 201
 * FAF: 55 🠚 60
 * Neutral Aerial:
 * Hip hitbox enlarged
 * Damage (early/late/late): 13/6/5% 🠚 14/9/8%
 * KBG (early): 90 🠚 105
 * FAF: 49 🠚 44
 * Landing Lag: 7F 🠚 8F
 * Forward Aerial:
 * Hitboxes enlarged, body hitbox moved inwards
 * KBG (sweetspot/sourspot): 74/71 🠚 80/83
 * Angle: 42 🠚 361
 * FAF: 58 🠚 52
 * Landing Lag: 13F 🠚 11F
 * Back Aerial:
 * Can now reverse hit
 * Hitbox Duration increased [MISSING DATA]
 * KBG (early): 92 🠚 91
 * FAF: 54 🠚 42
 * Landing Lag: 11F 🠚 8F
 * Up Aerial:
 * Added chest and hip hitboxes
 * Damage (hit 1/hit 2): 4/6% 🠚 5/7%
 * FKB (hit 1): 30 🠚 55
 * FAF: 45 🠚 43
 * Landing Lag: 7F 🠚 8F
 * Down Aerial:
 * Landing Lag: 8F 🠚 7F
 * Peach Bomber (Side Special):
 * KBG: 73 🠚 82
 * Parasol (Up Special):
 * Vertical Speed Multiplier: 0.95 🠚 0.925
 * KBG (launcher): 70 🠚 105
 * Vegetable (Down Special):
 * Beam Sword Odds: 0 🠚 1/166
 * Bob-Omb Odds: 1/250 🠚 1/248
 * Consequence of tweaking item formula to include Beam Sword

[[image:image12.png|20x20px]] - DAISY -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 1.826 🠚 1.709
 * Run Speed: 1.595 🠚 1.696
 * Traction: 0.111 🠚 0.08
 * Air Speed: 1.029 🠚 1.055
 * Air Acceleration (Base/Additional): 0.015/0.105 🠚 0.02/0.105
 * Fall Speed: 1.19 🠚 2.34
 * Fast Fall Speed: 1.904 🠚 3.817
 * Gravity: 0.07 🠚 0.13
 * Initial Jump Velocity: 16.5165 🠚 10.7357
 * Short Hop Height: 14.5
 * Double Jump Height: 27.03 🠚 25.03
 * Triple Jump Height: 30.03 🠚 27.03
 * Hard Landing Lag: 7F 🠚 4F
 * Ground to Air Horizontal Momentum Multiplier: 0.7 🠚 0.8
 * Grounded Jump Additional Momentum Based on Stick: 0.72 🠚 0.82
 * Grounded Jump Max Horizontal Speed: 1.1 🠚 1.3
 * Weight: 89 🠚 81
 * Model Scale Multiplier: 1 🠚 1.01
 * Hurtbox Size
 * Hip: 2 🠚 2.1
 * Leg: 1.6 🠚 2
 * Thigh: 1.6 🠚 2
 * Daisy can now wall jump
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Float:
 * Float Duration: 150F 🠚 60F
 * Jab:
 * Jab 1
 * Hitbox enlarged
 * Damage increased [MISSING DATA]
 * BKB increased [MISSING DATA]
 * FAF: 28 🠚 16
 * Jab 2
 * Hitbox enlarged
 * Damage: 4% 🠚 4.5%
 * Angle: 35 🠚 66
 * BKB: 70 🠚 63
 * KBG: 55 🠚 65
 * FAF: 30 🠚 27
 * Forward Tilt:
 * Startup: F7 🠚 F5
 * Damage (early/mid/late): 7/8/6% 🠚 6.5/7.5/6%
 * Angle (late): 92 🠚 77
 * BKB (early/mid): 50/50 🠚 57/57
 * KBG: 102 🠚 100
 * FAF: 37 🠚 35
 * Up Tilt:
 * Scoop hitbox enlarged
 * Startup: F9 🠚 F6
 * Damage (sweetspot/sourspot): 10/8% 🠚 7/5%
 * FAF: 38 🠚 34
 * Down Tilt:
 * Hitbox enlarged; outer and inner portions moved further respectively
 * Hitbox Duration: F8-9 🠚 F6-8
 * Damage decreased [MISSING DATA]
 * Angle (ground-only): 80 🠚 76
 * BKB (ground-only): 66 🠚 72
 * KBG decreased [MISSING DATA]
 * Hitlag Multiplier: 1.0 🠚 1.2
 * FAF: 24 🠚 28
 * Dash Attack:
 * Hitboxes reworked to send up on inner hit and forwards on outer hit
 * Added chest hitboxes
 * Early
 * Damage (sweetspot): 10% 🠚 12%
 * BKB (sweetspot/sourspot): 70/50 🠚 75/55
 * Late
 * Damage (sweetspot): 7% 🠚 8%
 * BKB (sweetspot/sourspot): 70/50 🠚 75/55
 * FAF: 38 🠚 36
 * Forward Smash:
 * The backswing of all weapons now semispike while behind Daisy’s head
 * Hitbox Duration (high/mid/low) increased [MISSING DATA]
 * Damage (high/mid/low) decreased [MISSING DATA]
 * High
 * Damage (early/late): 18/14% 🠚 16/13%
 * KBG: 65 🠚 78
 * FAF: 46 🠚 48
 * Mid
 * KBG (early/late): 71/74 🠚 80/78
 * FAF: 46 🠚 50
 * Low
 * KBG: 60 🠚 69
 * FAF: 46 🠚 53
 * Up Smash:
 * Startup: F14 🠚 F12
 * Damage decreased [MISSING DATA]
 * KBG (scoop): 105 🠚 111
 * KBG: 97/97/97 🠚 105/105/105
 * FAF: 45 🠚 48
 * Down Smash:
 * Angle (launcher) increased [MISSING DATA]
 * KBG (launcher): 130 🠚 225
 * FAF (on-hit): 55 🠚 51
 * Neutral Aerial:
 * Startup decreased [MISSING DATA]
 * Damage (early): 13% 🠚 10%
 * Forward Aerial:
 * Hitboxes enlarged, body hitbox moved inwards
 * Startup: F16 🠚 F12
 * KBG (sweetspot/sourspot): 74/71 🠚 94/94
 * Damage (sweetspot/sourspot): 14/15% 🠚 10/12%
 * Landing Lag: 13F 🠚 10F
 * Back Aerial:
 * Can now reverse hit
 * Startup: F6 🠚 F5
 * Hitbox Duration increased [MISSING DATA]
 * Damage (late): 7% 🠚 11%
 * KBG (late): 70 🠚 87
 * FAF: 54 🠚 32
 * Landing Lag: 11F 🠚 8F
 * Up Aerial:
 * Reworked to single-hit version akin to Peach’s Melee up air
 * Added bottom leg hitbox
 * All hitboxes can hit both aerial and grounded opponents
 * Startup decreased [MISSING DATA]
 * Damage decreased [MISSING DATA]
 * BKB: 45 🠚 40
 * KBG: 110 🠚 104
 * FAF: 46 🠚 33
 * Down Aerial:
 * Hitboxes enlarged
 * Added ground-only hitboxes to keep opponents grounded
 * Startup decreased [MISSING DATA]
 * Damage decreased [MISSING DATA]
 * Multihits
 * Removed base hitstun
 * Angle (ground/air): 70/70 🠚 275/367
 * FKB (upper hitbox): 59 🠚 45
 * SDI Multiplier increased [MISSING DATA]
 * Additional Hitstun (ground/air): 0/0F 🠚 4/2F
 * Launcher
 * Angle: 60 🠚 290
 * BKB: 13 🠚 15
 * KBG: 30 🠚 75
 * Ground-only (new)
 * Angle: 290 🠚 280
 * BKB: 15 🠚 65
 * Landing Lag: 8F 🠚 11F
 * Daisy Bomber (Side Special):
 * Hit FAF: 27 🠚 23
 * Whiff FAF (Ground/Air): 36/52 🠚 37/43
 * Horizontal Travel Speed (Tilt/Smash Input): 2.9/3.3 🠚 3.1/3.5
 * Hit Rebound Horizontal Speed: -0.95 🠚 -0.45
 * Hit Rebound Vertical Speed: 1.4 🠚 1.35
 * Angle: 361 🠚 69
 * BKB: 65 🠚 67
 * Additional Hitstun: 0F 🠚 2F
 * Parasol (Up Special):
 * Lifts Daisy slightly upwards while floating
 * Removed falling drift hitbox
 * Maximum Duration: 480F 🠚 135F
 * Open Parasol Gravity Multiplier: 0.3 🠚 -0.01725
 * Air Acceleration Multiplier: 1.2 🠚 1.05
 * Float Acceleration Multiplier: 0.01725 🠚 0.01775
 * Maximum Angle Adjustment: 18° 🠚 30°
 * Initial Hit
 * Hitbox enlarged
 * Damage: 3% 🠚 10%
 * Angle: 88/100 🠚 361
 * FKB: 160 🠚 0
 * BKB: 0 🠚 40
 * KBG: 116 🠚 118
 * Hitlag Multiplier: 1.0 🠚 1.5
 * Vegetable (Down Special):
 * Happy Turnip Damage: 5% 🠚 2%
 * Squinting Turnip Damage: 5% 🠚 3%
 * Shut Eyes Turnip Damage: 5% 🠚 3%
 * Surprised Turnip Damage: 5% 🠚 1%
 * Cheery Turnip Damage: 5% 🠚 4%
 * Winking Turnip Damage: 10% 🠚 12%
 * Dot Eyes Turnip Damage: 16% 🠚 18%
 * Stitch Face Turnip Damage: 24% 🠚 30%
 * Beam Sword Odds: 0 🠚 1/166
 * Bob-Omb Odds: 1/250 🠚 1/248
 * Consequence of tweaking item formula to include Beam Sword
 * Angle: 30 🠚 75
 * BKB: 25 🠚 42
 * KBG: 75 🠚 55
 * Down Throw:
 * FAF: 65 🠚 61
 * Up Throw:
 * FAF: 50 🠚 46
 * Forward Throw:
 * FAF: 40 🠚 37
 * Back Throw:
 * FAF: 50 🠚 47

[[image:image68.png|20x20px]] - BOWSER -

 * Attributes:
 * Utaunt FAF increased 50 🠚 70; holding B during F9 of utaunt will spawn a NokNok Shell from Super Mario RPG which can be used as a combo tool, one can be spawned every 30 seconds; Taunting while in training mode will grant you another use of the NokNok Shell
 * Bowser can now wall jump
 * Reduced heavy landing frames to 5F (Light frames 5 🠚 4, heavy frames 7 🠚 5)
 * Initial Dash Speed: 2.255 🠚 1.755
 * Run Speed: 1.971 🠚 1.745
 * Run Acceleration (Base/Additional): 0.044/0.07128 🠚 0.045/0.05428
 * Traction: 0.104 🠚 0.078
 * Air Speed: 1.155 🠚 1.011
 * Horizontal Air Friction: 0.0075 🠚 0.01
 * Fall Speed: 1.77 🠚 2.12
 * Fast Fall Speed: 2.832 🠚 2.812
 * Gravity: 0.125 🠚 0.13
 * Weight: 129 🠚 128
 * Initial Jump Velocity: 18.15 🠚 11.7975
 * Short Hop Height: 15.7 🠚 14.7
 * Horiztonal Jump Speed Cap: 1.34 🠚 1.36
 * Ground to Air Horizontal Momentum Multiplier: 0.9 🠚 0.8
 * Grounded Jump Max Horizontal Speed: 1 🠚 1.34
 * Slightly Decreased Downward Airdodge Distance: 18 🠚 17
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Weight: 135 🠚 128
 * Jab:
 * Jab 1
 * FAF: 26 🠚 20
 * Hitboxes shifted to match animation, enlarged
 * 3f base hitstun added
 * Jab 2
 * Angle decreased 361 🠚 40
 * Forward Tilt
 * BKB decreased 45 🠚 40
 * KBG increased 83 🠚 95
 * Shoulder and chest hitbox added
 * Ftilt can now reverse hit
 * Up Tilt
 * Sourspot hitboxes added to shoulder and chest
 * Sweetspot damage increased 10% 🠚 11%
 * Sweetspot BKB decreased 60 🠚 50
 * Sweetspot KBG increased 85 🠚 115
 * Startup decreased F10 🠚 F9
 * Hitboxes are active 1F longer
 * Hand hitbox enlarged slightly
 * FAF increased F33 🠚 F35 (nominal FAF increased F52 🠚 F54)
 * Down Tilt
 * FAF 46 🠚 42
 * BKB decreased 70 🠚 55
 * Hit 2 KBG decreased 89 🠚 100
 * Dash Attack
 * Hitbox size increased, early hit sends upwards, late hit sends low and forward; early hit damage increased
 * Body hitbox enlarged and moved inwards slightly
 * Forward Smash
 * BKB decreased (early/late) 25/10 🠚 15/5, KBG decreased (early/late) 98/103 🠚 105/120
 * Sourspots damage normalized with sweetspots
 * All hitboxes enlarged
 * Up Smash
 * Usmash FAF increased 54 🠚 60
 * All hitboxes enlarged
 * Early hit side hitboxes moved outwards slightly
 * Sourspot hitbox stats matched with sweetspot
 * Late hit hitboxes enlarged and repositioned
 * Late hit angle decreased 70 🠚 280
 * BKB increased 30 🠚 54
 * KBG increased 70 🠚 85
 * Late hit center hitboxes can now hit aerial opponents
 * Down Smash
 * Time between hits decreased 13F 🠚 9F
 * BKB decreased (hit 1/hit 2) 60/60 🠚 56/56
 * KBG increased (hit 1/hit 2) 86/92 🠚 90/96
 * Now has trample properties
 * Hitbox extended along arm
 * Heavy armor now properly activates while charging/after releasing down smash; armor threshold increased 8% 🠚 9%; armor now clears 1F after the first hitbox appears; elbow/knee sourspots added
 * Throws
 * Uthrow FAF 75 🠚 69
 * Dthrow FAF 85 🠚 65
 * Bthrow FAF 39 🠚 35
 * Fthrow FAF 59 🠚 49
 * Neutral Aerial:
 * Landing Lag: 15F 🠚 11F
 * Hit 1 damage decreased 6% 🠚 3%, KBG increased 50 🠚 74
 * Hit 2 damage decreased 6% 🠚 3%, KBG increased 100 🠚 146
 * Hit 3/4 damage decreased 6% 🠚 3%, BKB decreased 60 🠚 55, KBG increased 90 🠚 121
 * All hitboxes extended slightly further outwards
 * Arm hitboxes now have autolink angle
 * Launcher angle decreased 75 🠚 55
 * BKB decreased 55 🠚 45''
 * Forward Aerial:
 * BKB increased 40 🠚 45
 * KBG increased 85 🠚 88
 * Startup: F11 🠚 F8
 * Landing Lag: 14F 🠚 11F
 * Autocancel window pushed back; damage increased
 * Arm hitbox now has priority over claw hitbox
 * Claw hitbox enlarged and move outwards
 * Autocancel window shifted forwards F26 🠚 F22
 * Back Aerial:
 * Landing Lag: 24F 🠚 15F
 * Activity increased
 * Early hit damage decreased 17% 🠚 16%
 * Early bair angle increased 35 🠚 40
 * Early hit KBG increased 90 🠚 92
 * Early Hit duration increased 3 🠚 4f
 * Late hit KBG increased 85 🠚 88
 * Hitbox enlarged and extended further into body and slightly outwards
 * Elbow hitbox added
 * Bair can now reverse hit
 * Arm hitbox stats now properly match rest of body
 * Up Aerial:
 * Landing Lag: 17F 🠚 13F
 * Startup decreased F9 🠚 F6
 * Duration extended 5F 🠚 9F
 * Hitbox size slightly increased
 * KBG increased 80 🠚 86
 * First active hitbox shifted 1F earlier in animation
 * Down Aerial:
 * Multihits rehit rate increased 3F 🠚 4F
 * Animation speed increased
 * FAF decreased F78 🠚 F72
 * Landing Lag: 34F 🠚 20F
 * Ground-only angle readjusted 367 🠚 180
 * Changed to multihit; stall and fall removed
 * Multihit hitboxes slightly enlarged
 * Final hit added that spikes aerial opponents
 * Fire Breath (Neutral Special)
 * Recharge frames to maximum flame speed/size: 700/700 🠚 600/600
 * Max Upwards Angle: 50° 🠚 60°
 * Max Downwards Angle: 40° 🠚 50°
 * During the startup of Fire Breath in the air (F1-F22), Bowser can transition directly into the attacking portion if he lands on the ground
 * Whirling Fortress (Up Special)
 * Aerial horizontal acceleration: 0.15 🠚 0.12
 * Initial Vertical Speed: 2.3 🠚 2.35
 * Grounded Whirling Fortress early hit BKB increased 70 🠚 80; mid hit KBG increased 60 🠚 65
 * Grounded whirling fortress changed to single hit; Invincibility added frames 1-6; damage output, angle, and BKB increased
 * KBG increased 85 🠚 89
 * Bowser Bomb (Down Special)
 * Bowser Bomb no longer spikes; falling hitbox's knockback changed to match vanilla's aerial version late hit but with higher KBG; aerial version BKB increased
 * Grounded Bowser Bomb's horizontal trajectory while rising can now be adjusted by drifting left and right between frames 14-30
 * Grounded Bowser Bomb can now be canceled with jump between frames 12 and 29
 * KBG increased 85 🠚 89

[[image:image29.png|20x20px]] - ICE CLIMBERS -

 * Attributes:
 * Walk acceleration (base/additional): 0.105/0.089 🠚 0.1155/0.0979
 * Initial Dash Speed: 1.68 🠚 1.45
 * Dash to run transition frame increased F10 🠚 F13
 * Run Speed (Popo/Nana): 1.53/1.683 🠚 1.45/1.545
 * Traction: (Popo/Nana) 0.077/0.0847 🠚 0.035 / 0.0385
 * Air Speed: 0.807/0.84735 🠚 0.875/0.91875‬
 * Air Acceleration (Popo Base/Nana Base // Popo Additional/Nana Additional): 0.01/0.08 // 0.0105/0.084735 🠚 0.01/0.06 // 0.0105/0.06355
 * Horizontal Air Friction: 0.015/0.015 🠚 0.02/0.02
 * Fall Speed: 1.3 🠚 1.61
 * Fast Fall Speed: 2.08 🠚 2.167
 * Gravity: 0.082 🠚 0.1
 * Hard Landing Lag: 7F/4F 🠚 4F/4F
 * Initial Jump Velocity: 12.1415 🠚 9.7132
 * Short Hop Height: 16.45 🠚 14.75
 * Grounded Jump Additional Momentum Based on Stick: 0.57 🠚 0.6
 * Directional airdodge velocity decreased 3 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Slightly decreased dairdodge distance (18 🠚 16)
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.835
 * Standing grab range increased; animation duration decreased
 * Nana
 * Nana is now actionable during all throws.
 * Popo’s buffer is now inactive during spotdodges and rolls, allowing for Nana to buffer an action during them to desync the Ice Climbers.
 * Nana’s damage/knockback multiplier decreased 1.05x/1.05x 🠚 1x/1x
 * Nana cp_rank_for_ params increased 77 🠚 100
 * Jab:
 * Jab 1
 * FAF: 28 🠚 18
 * Damage increased
 * Jab 2
 * FAF: 30 🠚 21
 * Side Tilt:
 * Can now reverse hit
 * Popo’s damage decreased 9% 🠚 8%
 * Popo’s KBG increased 100 🠚 110
 * Nana’s damage increased 6.75% 🠚 8%
 * Nana’s KBG increased 100 🠚 105
 * Up Tilt:
 * Multihits damage decreased 0.8 🠚 0.2
 * Launcher BKB increased 40 🠚 47
 * Popo’s has scoop hitboxes added to sides on frame 6
 * Popo’s launcher hitbox KBG decreased 100 🠚 95
 * Nana’s has scoop hitboxes added to sides on frame 6
 * Nana’s damage increased 0.6%/3% 🠚 0.8%/4%
 * Nana’s launcher hitbox KBG decreased 100 🠚 95
 * Down Tilt:
 * Can now reverse hit
 * Popo’s angle increased 20 🠚 75
 * Popo’s KBG decreased 100 🠚 95
 * Popo’s startup decreased F8 🠚 F6
 * Popo’s has a shoulder hitbox added
 * Nana’s damage increased 4.5% 🠚 6%
 * Nana’s angle increased 20 🠚 75
 * Nana’s KBG decreased 100 🠚 95
 * Nana’s startup decreased F8 🠚 F6
 * Nana’s has shoulder hitboxes added
 * Dash Attack:
 * Activity increased
 * Angle increased
 * Damage increased
 * Hitbox enlarged
 * Side Smash:
 * Hitboxes repositioned to better cover blind spots in arc
 * Popo’s damage increased 12% 🠚 12.5%
 * Popo’s KBG increased 105 🠚 110
 * Popo’s has hitboxes added to hammer on F10 of animation
 * Popo’s hitbox duration extended F11-13 🠚 F10-14
 * Popo’s hitbox sizes slightly increased
 * Nana’s damage increased 9% 🠚 12.5%
 * Nana’s KBG decreased 126 🠚 110
 * Nana has hitboxes added to hammer on F10 of animation
 * Nana’s hitbox duration extended F11-13 🠚 F10-14
 * Nana’s hitbox sizes slightly increased
 * FAF increased 47 🠚 51
 * Up Smash:
 * Popo’s KBG increased 105 🠚 110
 * Popo’s tipper hitbox enlarged and moved outward
 * Popo’s startup decreased F12 🠚 F9
 * Popo’s hitbox duration increased F12-12 🠚 F7-13
 * Popo’s charge frame pushed forward F10 🠚 F5
 * Nana’s damage increased (Sweetspot/Sourspot) 8.25%/6.75% 🠚 11%/9%
 * Nana’s KBG decreased 126 🠚 110
 * Nana’s tipper hitbox enlarged and moved outward
 * Nana’s startup decreased F12 🠚 F9
 * Nana’s hitbox duration increased F12-12 🠚 F7-13
 * Nana’s charge frame pushed forward F10 🠚 F5
 * FAF increased 50 🠚 55
 * Down Smash:
 * The animation has been adjusted so that Popo and Nana hit both forwards and backwards
 * Startup: F9 🠚 F6
 * BKB increased 45 🠚 50
 * Popo’s damage decreased 13% 🠚 12%
 * Popo’s angle decreased 60 🠚 30
 * Popo’s KBG increased 100 🠚 110
 * Nana’s angle decreased 60 🠚 30
 * Nana’s damage increased 9.75 🠚 12%
 * Nana’s KBG increased 120 🠚 110
 * FAF increased 41 🠚 46
 * Neutral Aerial:
 * Popo’s damage decreased 8% 🠚 7%
 * Popo’s tipper hitbox size slightly increased and moved outward
 * Popo’s has shoulder hitboxes added
 * Nana’s damage increased 6% 🠚 7%
 * Nana’s KBG decreased 120 🠚 100
 * Nana’s tipper hitbox size slightly increased and moved outward
 * Nana’s has shoulder hitboxes added
 * Landing Lag: 7F 🠚 8F
 * Forward Aerial:
 * Can now reverse hit
 * Sour hit KBG increased 95 🠚 103
 * Popo’s KBG increased 95 🠚 100
 * Popo’s spike hitbox added similar to Nana
 * Popo’s hitbox duration increased F19-20 🠚 F18-22
 * Popo’s early autocancel window pushed back F1-3 🠚 F1-4
 * Nana’s damage increased (sweetspot/sourspot) 12%/9% 🠚 12%/12%
 * Nana’s KBG decreased (sweetspot/sourspot) 100/114 🠚 100/100
 * Nana’s early autocancel window pushed back F1-3 🠚 F1-4
 * Can now spike grounded opponents
 * Back Aerial:
 * Popo’s damage decreased 10% 🠚 9%
 * Popo’s KBG increased 115 🠚 134
 * Popo’s tipper hitbox enlarged and moved outward slightly
 * Popo’s FAF decreased 36 🠚 32
 * Nana’s damage increased 7.5% 🠚 9%
 * Nana’s KBG decreased 138 🠚 134
 * Nana’s tipper hitbox enlarged and moved outward slightly
 * Nana’s FAF decreased 36 🠚 32
 * Landing Lag: 7F 🠚 9F
 * Can now reverse hit
 * Up Aerial:
 * Popo’s damage decreased 9% 🠚 8%
 * Popo’s BKB increased 20 🠚 24
 * Popo’s KBG increased 129 🠚 141
 * Popo’s hitbox duration increased F7-12 🠚 F7-13
 * Popo’s hitboxes enlarged
 * Popo has shoulder hitboxes added
 * Nana’s damage increased 6.75 🠚 8%
 * Nana’s BKB increased 20 🠚 25
 * Nana’s KBG decreased 154.800003 🠚 141
 * Nana’s hitbox duration increased F7-12 🠚 F7-13
 * Nana’s hitboxes enlarged
 * Nana’s has shoulder hitboxes added
 * Landing Lag: 14F 🠚 12F
 * Down Aerial:
 * Stall and fall removed
 * Popo’s start up decreased F12 🠚 F3
 * Nana’s start up decreased F12 🠚 F3
 * Landing Lag: 20F 🠚 13F
 * Ice Shot (Neutral Special):
 * Startup: F18 🠚 F11
 * Both climbers now shoot the ice shot the correct way when b-reversing/wavebouncing
 * Squall Hammer (Side Special):
 * Initial Height Gain (Single Climber/Double Climber): 0.6/1.2 🠚 1.3/1.35

[[image:image91.png|20x20px]] - SHEIK -

 * Attributes:
 * Walk Speed: 1.47 🠚 1.43
 * Walk Acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 2.178 🠚 1.704
 * Run Speed: 2.42 🠚 1.8075
 * Run Acceleration (base/additional): 0.044/0.121 🠚 0.044/0.081
 * Dash to Run Transition Frame: F7 🠚 F8
 * Traction: 0.106 🠚 0.082
 * Air Speed: 1.155 🠚 1.0175
 * Air Acceleration (base/additional): 0.01/0.08 🠚 0.01/0.075
 * Horizontal Air Friction: 0.015 🠚 0.0115
 * Fall Speed: 1.75 🠚 2.15
 * Fast Fall Speed: 2.8 🠚 3.05
 * Combo Fall Speed: 2.15 🠚 2.2
 * Combo Gravity: 0.15 🠚 0.16
 * Initial Jump Velocity: 21.45 🠚 13.9425
 * Short Hop Height: 18.75 🠚 16.25
 * Grounded Jump Max Horizontal Speed: 1.41 🠚 1.4
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.75
 * Hard Landing Lag: 7F 🠚 5F
 * Weight: 78 🠚 85
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 11.2 🠚 11.5
 * Directional Airdodge Velocity 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * Hitboxes enlarged
 * Added launcher hitbox to tipper
 * Damage increased [MISSING DATA]
 * FAF: 18 🠚 16
 * Jab 2
 * Hitboxes enlarged
 * Added launcher hitbox to tipper
 * Can be canceled into Rapid Jab Finisher by pressing Special between frames 5 and 13
 * FAF: 18 🠚 17
 * Rapid Jab Finisher
 * Damage increased [MISSING DATA]
 * BKB increased [MISSING DATA]
 * KBG increased [MISSING DATA]
 * Forward Tilt:
 * Thigh and knee hitboxes enlarged, thigh hitbox moved closer to hips
 * Damage: 5% 🠚 6%
 * Angle (hip/knee/foot): 83/85/80 🠚 74/75/77
 * BKB: 60 🠚 58
 * KBG: 105 🠚 100
 * SDI Multiplier increased [MISSING DATA]
 * FAF: 25 🠚 27
 * Up Tilt:
 * Damage (hit 2): 4% 🠚 5%
 * BKB increased [MISSING DATA]
 * KBG (hit 2, sweetspot/sourspot): 180/127 🠚 130
 * SDI Multiplier increased [MISSING DATA]
 * Down Tilt:
 * Hitboxes enlarged, foot hitbox moved outward
 * Damage: 6.5% 🠚 7%
 * Angle (inner): 70 🠚 84
 * BKB (inner/outer): 37/60 🠚 40/65
 * KBG: 60 🠚 58
 * SDI Multiplier increased [MISSING DATA]
 * FAF: 27 🠚 28
 * Dash Attack:
 * Damage (early/late): 9/5% 🠚 10/6%
 * BKB increased [MISSING DATA]
 * KBG increased [MISSING DATA]
 * Angle increased [MISSING DATA]
 * SDI Multiplier increased [MISSING DATA]
 * FAF: 35 🠚 38
 * Forward Smash:
 * Hitboxes enlarged
 * Startup: F12 🠚 F11
 * Damage increased [MISSING DATA]
 * Hit 2
 * Added hip hitbox
 * BKB increased [MISSING DATA]
 * FAF: 45 🠚 49
 * Up Smash:
 * Hitboxes enlarged
 * Added hand hitboxes on frame 13
 * Damage increased [MISSING DATA]
 * BKB increased [MISSING DATA]
 * KBG (sweetspot/sourspot): 95/105 🠚 95/104
 * FAF: 53 🠚 55
 * Down Smash:
 * Startup: F11 🠚 F8
 * Damage increased [MISSING DATA]
 * Hit 2
 * Hitboxes enlarged
 * KBG: 165 🠚 150
 * FAF: 52 🠚 56
 * Neutral Aerial:
 * Hip and back knee hitboxes enlarged
 * BKB increased [MISSING DATA]
 * KBG increased [MISSING DATA]
 * Early
 * Damage (sweetspot/sourspot): 7/6% 🠚 7/6.5%
 * Late
 * Damage (sweetspot/sourspot): 5/4% 🠚 5.5/4.5%
 * SDI Multiplier increased [MISSING DATA]
 * FAF: 50 🠚 42
 * Landing Lag: 6F 🠚 8F
 * Forward Aerial:
 * Sweetspot moved outward, sourspot enlarged and pulled inward
 * Added back foot hitbox
 * Late hitboxes enlarged to match early hit
 * Damage (sweetspot/sourspot): 3.8/4.5% 🠚 7/5.25%
 * Angle (sweetspot/sourspot): 30/57 🠚 41/57
 * BKB increased [MISSING DATA]
 * KBG (sweetspot): 106 🠚 100
 * SDI Multiplier increased [MISSING DATA]
 * FAF: 35 🠚 33
 * Landing Lag: 5F 🠚 8F
 * Back Aerial:
 * Thigh and knee hitboxes enlarged, knee hitbox pulled inwards''
 * Added back knee hitbox
 * Early
 * Damage (hip/knee/foot): 7.5% 🠚 9/10/11%
 * KBG (hip/knee/foot): 117/117/119 🠚 118
 * Late
 * Hitbox sizes matched with early hit
 * Damage (hip/knee/foot): 6% 🠚 7/8/9%
 * BKB increased [MISSING DATA]
 * KBG increased [MISSING DATA]
 * SDI Multiplier increased [MISSING DATA]
 * FAF: 35 🠚 33
 * Landing Lag: 7F 🠚 8F
 * Up Aerial:
 * Multihits
 * Hitbox size decreased
 * BKB (ground-only/air-only): 35/40 🠚 40/45
 * KBG (ground-only/air-only): 89/90 🠚 85/80
 * SDI Multiplier: 1.2 🠚 1.5
 * Launcher
 * Hitbox extended further into thigh and lower part pulled closer to hips
 * Damage: 4% 🠚 6%
 * KBG: 140 🠚 150
 * Landing Lag: 13F 🠚 12F
 * Down Aerial:
 * Removed stall and fall, removed landing hitbox
 * Hitbox size decreased
 * Added top knee hitbox
 * Reworked visual effects
 * Early
 * Damage: 10% 🠚 11%
 * Angle: 280 🠚 275
 * BKB (ground-only): 10 🠚 25
 * KBG: 70 🠚 100
 * Late
 * Sends opponents upwards
 * Damage: 10% 🠚 9%
 * Landing Lag: 22F 🠚 10F
 * Needle Storm (Neutral Special):
 * Angle: -35 🠚 -40
 * Aerial FAF: 36 🠚 32
 * Landing Lag: 16F 🠚 10F
 * Burst Grenade (Side Special):
 * Can be airdodge canceled between frames 10-15
 * Has a 15 second cooldown
 * In Training mode, taunting resets the timer
 * Sheik will flash yellow when the cancel is available again
 * Burst Grenade
 * Model Scale Multiplier: 2 🠚 2.3
 * Hitsize Param: 0.7 🠚 1.0
 * Throw Speed Multiplier (tilt/smash): 1/1 🠚 0.75/0.95
 * Ground Friction: 0.03 🠚 0.04
 * Air Friction: 0.0025 🠚 0.005
 * Gravity: 0.074 🠚 0.075
 * Vanish (Up Special):
 * Can be jump canceled on hit
 * Can be shortened by pressing Special during the travel
 * Windbox size decreased
 * Base Travel Speed: 1.5 🠚 1.315
 * Landing Lag: 20F 🠚 34F
 * Bouncing Fish (Down Special):
 * The returning flip can be canceled on hit into jump, Vanish, or airdodge after frame 11
 * Hitboxes enlarged
 * Initial Horizontal Speed (ground/air): 1.5/1.6 🠚 1/1
 * Forward Horizontal Acceleration: 0.2 🠚 0.4
 * Damage: 10% 🠚 11%
 * FAF (first hit/subsequent hits): 15/20F 🠚 10/15F
 * Forward Throw:
 * FAF: 40 🠚 37
 * Down Throw:
 * FAF: 54 🠚 51
 * Back Throw:
 * FAF: 36 🠚 35

[[image:image61.png|20x20px]] - ZELDA -

 * Key Points:
 * Shorten Up Special
 * Jump Cancel Neutral Special on hit
 * Most moves have had hitboxes and/or stats adjusted
 * Attributes:
 * Model Scale Multiplier: 1 🠚 0.97
 * Walk Speed: 0.914 🠚 0.874
 * Walk acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 1.958 🠚 1.5
 * Run Speed: 1.43 🠚 1.35
 * Run Acceleration (base/additional): 0.044/0.12925 🠚 0.044/0.12025
 * Traction: 0.116 🠚 0.08
 * Air Speed: 1.092 🠚 1.051
 * Air Acceleration (base/additional): 0.02/0.055 🠚 0.02/0.05
 * Fall Speed: 1.35 🠚 1.5
 * Fast Fall Speed: 2.16 🠚 2.245
 * Weight: 88 🠚 86
 * Gravity: 0.071 🠚 0.077
 * Initial Jump Velocity: 17.3525 🠚 11.2791
 * Short hop height 15.24 🠚 14.24
 * Hard landing lag: 8F 🠚 5F
 * Ground to air horizontal momentum multiplier: 0.7 🠚 0.75
 * Grounded jump max horizontal speed: 1.1 🠚 1.13
 * Weight 85 🠚 86
 * Footstool jump speed multiplier (full hop/short hop) 0.8/0.5 🠚 0.79
 * Directional airdodge velocity decreased 3 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Jab:
 * Jab
 * FAF: 25 🠚 24
 * Zelda can cancel Jab into her Rapid Jab Finisher by pressing Special between frames 8 and 18
 * Rapid Jab Finisher:
 * FAF: 43 🠚 42
 * Dash Attack:
 * KBG Increased 70 🠚 72
 * Outward hitbox moved slightly forward
 * Late hit:
 * Always pops upwards
 * Hit duration increased 5F 🠚 8F
 * Early hit:
 * Always sends away
 * Hit duration decreased 3F 🠚 2F
 * Forward Throw:
 * FAF Decreased 50 🠚 46
 * Back Throw:
 * FAF Decreased 50 🠚 46
 * Up Throw:
 * FAF Decreased 55 🠚 53
 * Forward Tilt:
 * Startup decreased F11 🠚 F10
 * FAF: 40 🠚 34
 * Now sends upwards on inner three hitboxes
 * Chest hitbox added
 * Arm hitboxes slightly enlarged
 * Tipper ftilt KBG increased
 * Inner ftilt KBG decreased
 * Angle decreased 110° 🠚 105°
 * Sourspot to sweetspot damage gradient normalized:

9%/10%/12%/13%/14% 🠚 9%/10%/13%/13%/14%


 * Down Tilt:


 * Damage, BKB, and KBG increased; Angle increased
 * Tipper hitbox angle increased 80° 🠚 86°
 * Tipper hitbox hitlag multiplier increased 1.1 🠚 1.25
 * All hitboxes enlarged
 * Thigh hitbox moved inwards towards hips
 * Up Tilt:
 * Slightly higher BKB and damage
 * KBG decreased
 * Damage increased 9% 🠚 9.5%
 * Body hitbox slightly enlarged
 * Forward Smash:
 * KBG Increased
 * FAF Increased 50 🠚 60
 * Launcher KBG increased 110 🠚 112
 * Launcher hitbox duration increased 1F 🠚 2F
 * Startup decreased F16 🠚 F14
 * Up Smash:
 * FAF Increased 64 🠚 67
 * Launcher KBG increased 214 🠚 218
 * All hitboxes enlarged and moved upwards slightly
 * Down Smash:
 * FAF Increased 38 🠚 44
 * KBG increased (hit 1/hit 2) 86/96 🠚 96/106
 * Hitbox duration increased (hit 1/hit 2) 2F/2F 🠚 3F/4F
 * Neutral Aerial:
 * Multihits now use autolink angle
 * Hip hitbox added to multihit set
 * New set of hitboxes added to nair that pop upwards on grounded opponents
 * Multihits base hitstun increased 5F 🠚 6F
 * Launcher KBG increased 130 🠚 140
 * Landing Lag: 15F 🠚 9F
 * FAF decreased 51 🠚 43
 * Forward Aerial:
 * FAF decreased F53 🠚 F41
 * Landing Lag: 15F 🠚 10F
 * Sex kick, hitbox activity extended
 * Can now reverse hit
 * Sweetspot size increased and active for 2F and power decreased
 * Sourspot combos better
 * Early Fair KBG increased
 * Late Fair BKB increased
 * Sweetspot KBG decreased, 107 🠚 105
 * Autocancel window pushed back
 * Sweetspot damage increased 16.5% 🠚 17%
 * Back Aerial:
 * FAF decreased F53 🠚 F41
 * Landing Lag: 16F 🠚 11F
 * Sex kick, hitbox activity extended
 * Can now reverse hit
 * Sweetspot size increased and active for 2F and power decreased
 * Sourspot now combos better
 * Early Bair KBG increased
 * Late Bair BKB and KBG increased
 * Angle decreased 60° 🠚 25°
 * Sweetspot KBG decreased, 107 🠚 105
 * Autocancel window pushed back
 * Sweetspot damage increased 17.5% 🠚 18%
 * Up Aerial:
 * Weak shoulder hitbox added to uair to link into strong hit
 * Increased size of late hit
 * Hit 2 early hit KBG decreased 73 🠚 71
 * Early hit hitbox duration increased 3F 🠚 4F
 * FAF decreased F55 🠚 F50
 * Neutral Special (Nayru's Love):
 * FAF Decreased 11 🠚 8
 * Reworked to have single hit launcher
 * Can now be jump-cancelled on hit
 * Launch angle 361° 🠚 70°
 * BKB Increased
 * KBG Decreased
 * Capsule Hitbox on dispersed crystals shrunk
 * Intangibility duration decreased F4-15 🠚 F5-12
 * FAF increased 60 🠚 64
 * Din’s Fire (Side Special):
 * Minimum time before explosion can be triggered: 18F 🠚 6F
 * Angle Maneuverability: 1.645 🠚 2.145
 * Maximum Angle adjustment: 78° 🠚 85°
 * Maximum damage scaling frames: 45F 🠚 50F
 * Time before exploding after button is released: 12F 🠚 6F
 * Maximum size scale: 3.8 🠚 3
 * FAF: 40 🠚 41
 * Farore’s Wind (Up Special):
 * Speed multiplier on reappearance: 0.2 🠚 0.6
 * Distance slightly decreased:
 * Travel speed 2 🠚 1
 * Multi speed 2.2 🠚 2
 * Zelda can now shorten Farore’s Wind’s distance by pressing special during the travel portion
 * Initial hitbox duration increased 2F 🠚 3F
 * Grounded hit BKB decreased
 * Aerial hit KBG decreased
 * Reapperence hitbox startup decreased 1F 🠚 4F
 * Hitbox sizes decreased
 * Shieldstun decreased
 * Sourspot KBG decreased slightly
 * End animation rate of grounded reappearance decreased
 * Landing lag increased 30F 🠚 35F
 * Sweetspot KBG increased (ground/air) 86/90 🠚 89/93

[[image:image16.png|20x20px]] - DR. MARIO -

 * Attributes:
 * Walk Speed: 1.155 🠚 1.12
 * Initial Dash Speed: 1.936 🠚 1.675
 * Run Speed: 1.397792 🠚 1.505
 * Run Acceleration (Base/Additional): 0.044/0.10978 🠚 0.044/0.078
 * Traction: 0.106 🠚 0.061
 * Air Speed: 0.9238784 🠚 1.0475
 * Air Acceleration (Base/Additional): 0.01/0.07 🠚 0.01/0.06
 * Fall Speed: 1.5 🠚 2
 * Fast Fall Speed: 2.4 🠚 2.7
 * Gravity: 0.087 🠚 0.0965
 * Initial Jump Velocity: 16.9843 🠚 11.0398
 * Short Hop Height: 17.54 🠚 15.54
 * Double jump height decreased 36.33 🠚 33.33
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.425
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.75
 * Max horizontal jump speed increased 1.425 🠚 1.5
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 9.7 🠚 9.9
 * Speed Equipment: -65 🠚 0
 * Attack Equipment: 22 🠚 18
 * Slightly decreased dairdodge distance (18 🠚 16)
 * Directional airdodge velocity decreased 3 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 20 🠚 16
 * Hitboxes enlarged
 * Damage increased
 * BKB increased
 * Jab 2
 * FAF: 22 🠚 18
 * Hitboxes enlarged
 * Damage increased
 * BKB increased
 * Pops up
 * Jab 3
 * FAF: 34 🠚 28
 * Dash Attack:
 * Hitlag multiplier increased 1.0 🠚 1.2
 * Hip hitbox added
 * Side Tilt:
 * Upward angled version’s angle increased 55 🠚 60
 * Upward angled version’s BKB decreased 55 🠚 50
 * Upward angled version’s KBG decreased 65 🠚 50
 * Mid-angled version’s BKB decreased 55 🠚 20
 * Mid-angled version’s KBG increased 65 🠚 90
 * Foot and hip hitboxes enlarged
 * Up Tilt:
 * Horizontal range on initial hit increased
 * Damage increased 7.5% 🠚 8%
 * BKB decreased 56 🠚 40
 * KBG increased 80 🠚 90
 * Down Tilt:
 * Foot and knee hitboxes enlarged
 * Hip hitbox added
 * Toe hitbox angle readjusted 80 🠚 120
 * FAF decreased F28 🠚 F25
 * Side Smash:
 * Range increased
 * KBG decreased (sweet/sour) 105/98 🠚 101/93
 * Swapped damage and knockback data of inner and outer hitbox, now stronger hit is on tip
 * Up-angled damage increased (sourspot/sweetspot) 15%/18% 🠚 17%/20.5%
 * Mid-angled damage increased (sourspot/sweetspot) 14.7%/17.5% 🠚 16.5%/20%
 * Down-angled damage increased (sourspot/sweetspot) 14.8%/16.8% 🠚 16%/19%
 * Outer hitbox enlarged and moved outwards slightly
 * Hitbox added to back shoulder
 * Can now reverse hit
 * FAF increased (high/mid/low) 48/48/48 🠚 53/53/53
 * Up Smash:
 * Front hit semi-spikes aerial opponents
 * Damage increased (early/late) 14%/12% 🠚 16%/14%
 * Ground-only late hitbox added
 * Damage 14%
 * Angle 259
 * BKB 35
 * KBG 95
 * Ground-only hitboxes now last an extra frame
 * Early hit KBG decreased 117 🠚 113
 * FAF increased 40 🠚 47
 * Down Smash:
 * Damage increased (early/late) 14%/12% 🠚 16%/14%
 * All hitboxes enlarged
 * KBG decreased (Hit 1/Hit 2) 97/102 🠚 95/100
 * FAF increased 44 🠚 52
 * Down Throw:
 * Damage increased 5% 🠚 6%
 * Angle increased 80 🠚 85
 * KBG decreased 45 🠚 42
 * Neutral Aerial:
 * Damage increased (early/late) 8%/12% 🠚 10%/14%
 * Early hit angle increased 361 🠚 50
 * Early hit KBG decreased 102 🠚 100
 * Late hit KBG increased 95 🠚 102
 * Landing Lag increased 7F 🠚 8F
 * Forward Aerial:
 * Early hit damage increased (arm/hand) 13%/13% 🠚 15%/16%
 * KBG decreased (early/mid/late) 97/100/97 🠚 96/96/96
 * Mid hit damage increased (arm/hand) 15%/15% 🠚 16%/17%
 * Late hit damage increased (arm/hand) 11%/11% 🠚 14%/15%
 * Late hit duration extended 1F 🠚 3F
 * Late hit KBG increased 20 🠚 30
 * FAF decreased 60 🠚 50
 * Landing Lag: 17F 🠚 12F
 * Hit effect set to electric
 * Back Aerial:
 * Knee hitbox is now a sourspot
 * Early hit damage readjusted (sourspot/sweetspot) 12%/12% 🠚 11%/13%
 * Early KBG increased 100 🠚 106
 * KBG increased (sourspot/sweetspot) 100/100 🠚 100/104
 * Late hit damage increased 8% 🠚 9%
 * Late hit KBG decreased 90 🠚 85
 * Can now reverse hit
 * All hitboxes slightly enlarged
 * FAF 34 🠚 32
 * Landing Lag: 10F 🠚 8F
 * Up Aerial:
 * Hitbox activity increased F4-9 🠚 F4-11
 * Early hit damage increased 8.8% 🠚 11%
 * Angle increased 45 🠚 55
 * BKB decreased 10 🠚 0
 * KBG decreased 114 🠚 100
 * Late hit added on F9-11
 * Damage 8%
 * Angle 361
 * BKB 10
 * KBG 95
 * FAF: 32 🠚 28
 * Down Aerial:
 * Activity increased by 1 frame
 * FAF decreased 45 🠚 41
 * Landing Lag: 13F 🠚 12F
 * Megavitamins (Neutral Special):
 * Cryo Pulse: Hold A during Megavitamins to have a freeze hitbox spawn on his hand''
 * Super Sheet (Side Special):
 * Now has a small, weak windbox
 * Now has a electric hitbox if you hold the special button
 * Aerial Super Sheet now gives Dr. Mario a slight vertical boost
 * Added Speed: 2
 * Speed Application Window: F9-12
 * Super Jump Punch (Up Special):
 * Grounded/Aerial Height Multiplier: 0.85/0.85 🠚 0.94/0.94
 * Melee Up B cancel, reduced landing lag to melee levels (30F 🠚 20F)
 * Early hit KBG decreased 100/99 🠚 102/102
 * Slightly decreased height gain on Super Jump Punch (grounded/aerial height mul 0.94 🠚 0.91)
 * Doctor Tornado (Down Special):
 * Buoyancy (Rising Factor): 1.35 🠚 1.5
 * FAF (Ground/Air): 75/75 🠚 72/68

[[image:image85.png|20x20px]] - PICHU -

 * Attributes:
 * Walk Speed: 1.302 🠚 1.25
 * Initial Dash Speed: 1.98 🠚 1.808
 * Run Speed: 1.892 🠚 1.795
 * Run Acceleration: (base/additional): 0.06/0.14 🠚 0.06/0.12
 * Traction: 0.11 🠚 0.096
 * Air Speed: 1.029 🠚 0.915
 * Air Acceleration (base/additional): 0.01/0.09 🠚 0.01/0.075
 * Horizontal Air Friction: 0.0075 🠚 0.01
 * Initial Jump Velocity: 20.2125 🠚 13.138125
 * Horizontal jump speed cap decreased 1.7 🠚 1.65
 * Short Hop Height: 17.43 🠚 15.43
 * Grounded jump max horizontal speed: 1.8 🠚 1.7
 * Weight: 62 🠚 74
 * Model Scale Multiplier: 0.92 🠚 1
 * Shield Radius: 7.7 🠚 8.3
 * Slightly decreased dairdodge distance (18 🠚 15)
 * Directional Airdodge Velocity (3 🠚 2.79)
 * Directional Airdodge Landing Speed Multiplier (1 🠚 0.875)
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.82
 * Dash to run transition frame increased F10 🠚 F14
 * Forward Tilt:
 * FAF 25F 🠚 27F
 * KBG increased 133 🠚 140
 * Up Tilt:
 * All hitboxes are slightly enlarged.
 * Down Tilt:
 * Tipper hitbox slightly enlarged.
 * Base tail hitbox moved inwards.
 * Hitbox duration increased F7-9 🠚 F6-10
 * Forward Smash:
 * FAF 54F 🠚 64F
 * Launcher KBG increased 123 🠚 135
 * KBG increased 133 🠚 140
 * Up Smash:
 * FAF 41F 🠚 46F
 * Damage increased slightly.
 * KBG increased 85 🠚 98
 * Head hitbox slightly enlarged.
 * Down Smash:
 * Launcher KBG increased 150 🠚 157
 * FAF 51F 🠚 57F
 * Neutral Aerial:
 * Damage increased (early/late) 7/5% 🠚 10%/7%
 * BKB readjusted (early/late) 20/0 🠚 16/0
 * KBG readjusted (early/late) 112/112 🠚 118/120
 * Autocancel window pushed forward F35 🠚 F29
 * Hitbox enlarged
 * Forward Aerial:
 * Autocancel window pushed forward F34 🠚 F29
 * Launcher BKB decreased 50 🠚 45
 * Launch angle increased 45 🠚 48
 * Landing Lag: 12F 🠚 10F
 * Back Aerial:
 * Launcher BKB decreased 70 🠚 45
 * KBG increased 160 🠚 242
 * Landing Lag: 18F 🠚 13F
 * Multihits 2F base hitstun added.
 * FAF decreased F55 🠚 F50
 * Up Aerial:
 * BKB decreased 70 🠚 60
 * KBG increased 70 🠚 100
 * Landing Lag: 11F 🠚 9F
 * All hitboxes slightly enlarged.
 * Down Aerial:
 * Landing Lag: 22F 🠚 14F
 * Late hit KBG increased 100 🠚 104
 * Now pancakes for less time during aerial attack landing lag.
 * Thunder Jolt (Neutral Special):
 * Aerial Thunder Jolt:
 * Damage: 10.0% 🠚 7%
 * BKB: 50 🠚 65
 * Angle: 361 🠚 65
 * Hitlag: 0.3 🠚 0.5
 * Now retains aerial momentum.
 * Skull Bash (Side Special):
 * Min travel speed 1.8 🠚 1.5
 * Agility (Up Special):
 * Agility’s landing animation can be jump canceled after frame 7
 * Segment speed 8.3 🠚 7
 * Snaps to ledge earlier.
 * Can no longer jump cancel Quick Attack's landing lag if it did not Quick Attack directly into the ground.
 * Can now grab the ledge moving downwards.
 * Thunder (Down Special):
 * Thunder contact hitbox KBG increased 65 🠚 71
 * Hitbox duration increased 3F 🠚 5F

[[image:image4.png|20x20px]] - FALCO -

 * Attributes:
 * Walk speed: 1.344 🠚 1.4
 * Walk acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 2.035 🠚 1.9
 * Dash to run transition frame (forwards/backwards):
 * Run Speed: 1.619 🠚 1.5
 * Run acceleration (base/additional): 0.044/0.1232 🠚 0.02/0.1
 * Traction: 0.127 🠚 0.08
 * Air Speed: 0.977 🠚 0.902
 * Air acceleration (base/additional): 0.01/0.09 🠚 0.01/0.08
 * Horizontal air friction: 0.01 🠚 0.02
 * Horizontal Stick-Based Jump Speed: 0.67 🠚 0.68
 * Fall Speed: 1.8 🠚 3.1
 * Fast Fall Speed: 2.88 🠚 3.5
 * Gravity: 0.13 🠚 0.17
 * Initial Jump Velocity: 27.7805 🠚 17.0573
 * Short Hop Height: 17.34 🠚 13.34
 * Double Jump Height: 50.51 🠚 46.51
 * Max Horizontal Jump Speed: 1.7 🠚 1.57
 * Slightly decreased dairdodge distance 18 🠚 17
 * Directional airdodge velocity 3 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Model scale multiplier: 1.05
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.82
 * Jab:
 * Jab 1
 * FAF: 23 🠚 16
 * Hitbox enlarged
 * Jab 2
 * FAF: 26 🠚 19
 * Falco can cancel Jab 2 into his Rapid Jab Finisher by pressing Special between frames 5 and 13
 * Hitbox enlarged
 * Now pops up
 * Rapid Jab Finisher
 * FAF: 41 🠚 36
 * Up Tilt:
 * Hitbox size increased
 * Launcher angle normalized 75/80 🠚 78
 * Hit 2 damage increased 3% 🠚 3.5%
 * Hit 2 KBG decreased 115 🠚 109
 * Hit 2 angle increased (body/arm/hand): 78/78/78 🠚 83/83/90
 * BKB decreased 55 🠚 20
 * KBG increased 120 🠚 215
 * FAF: 30 🠚 31
 * Down Tilt:
 * Damage increased (inner/mid/tip) 10%/9%/7.5% 🠚 11%/10.5%/10%
 * BKB decreased (inner/mid/tip) 50/40/40 🠚 25/25/25
 * KBG increased (inner/mid/tip) 90/88/88 🠚 140/140/140
 * Startup decreased F11 🠚 F7
 * FAF decreased F32 🠚 F28
 * Forward Smash:
 * Late hit damage decreased 16% 🠚 14%
 * Late hit BKB decreased 42 🠚 15
 * Damage decreased
 * Startup decreased F17 🠚 F13
 * Charge frame pushed forward F9 🠚 F5
 * KBG normalized 89/91/93/89 🠚 107
 * FAF: 49 🠚 54
 * Up Smash:
 * Scoop hitbox added to front of the move
 * Damage decreased
 * Hit 1 foot hitbox angle readjusted 200 🠚 367
 * Hit 2 KBG increased 102 🠚 105
 * FKB increased 20 🠚 40
 * FAF: 50 🠚 53
 * Down Smash:
 * FAF: 47 🠚 51
 * Dash Attack:
 * Damage decreased
 * Late hit hitbox now extends into hips
 * Neutral Aerial:
 * Landing Lag: 9F 🠚 8F
 * Damage decreased
 * Animation duration decreased
 * Hit 1 damage increased 2% 🠚 3%
 * Hit 3 damage increased 1% 🠚 2%
 * Hitboxes enlarged
 * Multihit FKB increased 30 🠚 33
 * Multihit hitboxes angle readjusted 366 🠚 367
 * All hitboxes size slightly increased
 * Launcher can now reverse hit
 * Launcher BKB decreased 55 🠚 40
 * KBG increased 130 🠚 140
 * Launcher hitbox added on Falco's chest that always sends forwards
 * Landing Lag increased 8F 🠚 9F
 * FAF decreased F47 🠚 F41
 * Forward Aerial:
 * Landing Lag: 15F 🠚 11
 * Back Aerial:
 * Damage decreased; Late hit duration extended; Startup decreased
 * Added weak hitbox to body/hip
 * Slightly reduced KBG on strong hit
 * Reanimated to look more similar to Melee's animation
 * Early hit KBG decreased (sweetspot/sourspot) 124/127 🠚 113/100
 * Early hit damage increased 12% 🠚 13%
 * Early hit hitboxes enlarged
 * All hitboxes enlarged
 * Animation rate increased
 * Late hit hitboxes size matched with early hit hitboxes
 * Late hit damage increased 7% 🠚 9%
 * Late hit BKB decreased 30 🠚 0
 * Startup: F10 🠚 F6
 * Late Hit Duration: 6F 🠚 10F
 * Landing Lag: 13F 🠚 10F
 * FAF: 36 🠚 33
 * Up Aerial:
 * Damage decreased
 * Activity increased at beginning and end of move
 * BKB decreased 45 🠚 35
 * KBG increased 92 🠚 105
 * Hitbox priority reversed, highest priority given to hip hitbox and lowest to foot hitbox
 * Startup increased F6 🠚 F7
 * Down Aerial:
 * Damage and BKB decreased, KBG increased; Late hit now spikes; late hit duration increased
 * Upper hitbox shifted downwards slightly
 * SDI multiplier increased
 * Early hit KBG decreased 87 🠚 85
 * Early hit air-only BKB increased 15 🠚 20
 * Early hit damage increased 9% 🠚 10%
 * Late hit BKB decreased 22 🠚 20
 * Late hit KBG decreased 73 🠚 58
 * Late hit air-only BKB increased 22 🠚 25
 * Late hit angle increased 290 🠚 361
 * All hitbox sizes slightly increased
 * KBG increased 105 🠚 120
 * Stronger ground-only hitboxes added
 * Startup: F10 🠚 F6
 * Early Hit Duration: 5F 🠚 8F
 * FAF decreased F56 🠚 F50 (nominal FAF decreased F52 🠚 F48)
 * Landing Lag: 14F 🠚 10F
 * 2F Base hitstun added
 * Up Throw
 * FAF: 39 🠚 42
 * Down Throw
 * FAF: 44 🠚 46
 * Blaster (Neutral Special):
 * Ending FAF (Ground/Air): 16/16 🠚 19/19
 * The Blaster animation can now be canceled upon landing
 * Land cancel landing lag decreased 5F 🠚 4F
 * Falco can now fast fall during Blaster
 * Falco can now drift around during Blaster whilst airborne
 * Now retains aerial momentum
 * Blaster startup and firing animation rate readjusted to be more similar to Melee
 * Blaster startup increased F9 🠚 F13
 * Aerial Laser Y Offset: 1 🠚 -7
 * Laser Speed: 4.6 🠚 4
 * Falco Phantasm (Side Special)
 * Falco Phantasm can now be shortened by pressing special
 * Now snaps to ledge throughout the whole move
 * Decreased distance
 * Travel Speed Multiplier: 0.8 🠚 0.775
 * End speed 1.5 🠚 1.75
 * Aerial distance multiplier 0.5 🠚 0.4
 * Aerial end decel 0.05 🠚 0.07
 * Falco Phantasm grabs ledge sooner F10 🠚 F8
 * Aerial FAF 46 🠚 45
 * Fire Bird (Up Special):
 * Speed Decay: 0.17 🠚 0.19
 * Launcher KBG increased ? 🠚 220
 * Initial hits hitboxes moved closer to chest
 * Launcher hitbox size decreased
 * Decreased distance
 * Travel speed 4.2 🠚 3.85
 * Ending x speed multiplier (fire_crush_x_mul) 0.8 🠚 1
 * Special fall x speed multiplier 0.8 🠚 1
 * Travel speed 3.85 🠚 3.98
 * Travel decel 0.19 🠚 0.18
 * Decel start frame 4 🠚 5
 * Can now grab ledge moving downwards
 * Reflector (Down Special):
 * Damage and KBG increased; Move now sends at a 84° angle
 * Reflector’s animation has been altered - the reflector is now kept on Falco’s body, and the hitbox is active for less time
 * Reflector can now be jump canceled after frame 3
 * Readjusted KB params to more closely match Melee
 * Hitbox size slightly decreased
 * BKB increased 99 🠚 103
 * KBG decreased 50 🠚 48
 * Falco now has a new pose during Reflector
 * Increased motion rate of shine ending slightly
 * Shield damage reduced
 * SDI multiplier increased
 * Reflector gravity and movement params reworked
 * Hitlag multiplier decreased 0.75 🠚 0.6

[[image:image35.png|20x20px]] - MARTH -

 * Attributes:
 * Walk Speed: 1.575 → 1.6
 * Initial Dash Speed: 2.255 🠚 1.555
 * Run Speed: 1.964 🠚 1.8
 * Run Acceleration: 0.0902/0.044 (Base/Additional) → 0.0622/0.014
 * Traction: 0.114 🠚 0.06
 * Air Speed: 1.071 🠚 0.905
 * Air Acceleration: 0.07/0.01 (Base/Additional) → 0.03/0.03
 * Air Brake: 0.00375 → 0.005
 * Fall Speed: 1.58 🠚 2.2
 * Fast Fall Speed: 2.528 🠚 2.728
 * Gravity: 0.075 🠚 0.085
 * Initial Jump Velocity: 18.513 🠚 12.03345
 * Max Jump X Speed: 1.2 → 1.21
 * Short Hop Height: 16.26 🠚 14.76
 * Weight: 90 → 87
 * Model Scale Multiplier: 0.95 🠚 0.99
 * Shield Radius: 11.9 🠚 12.6
 * Falchion model size increased: x1.115
 * Sword hitbox horizontal displacements removed
 * Directional Airdodge velocity: 3 → 2.79
 * Directional Airdodge landing speed multiplier: 1 → 0.875
 * Jab:
 * + Jab 1 startup reduced (5F → 4F)
 * Shoulder hitbox added
 * Jab 1 BKB: 30/30 (Hilt/Middle/Tip) → 60/60/60/20 (Hilt/Middle/Tip/Shoulder)
 * KBG: 15/12/12 (Hilt/Middle/Tip) → 20/20/20/20 (Hilt/Middle/Tip/Shoulder)
 * Angle: 361°/361°/180° (Hilt/Middle/Tip) → 69°/82°/90°/361° (Hilt/Middle/Tip/Shoulder), now sends up for comboing
 * Additional hitstun added (+6F for Tipper, all others +5F)
 * Hitlag multiplier: x1.3/x1.3/x1.7 (Hilt/Middle/Tip) → x1.1/1.1/1.2/1.1 (Hilt/Middle/Tip/Shoulder)
 * Tipper size: 3.0 → 4.0)
 * All hitboxes can jablock
 * Jab 2 FAF: 29F → 26F
 * Shoulder hitbox added, identical to arm hitbox
 * Hitbox activity: Frames 4-5 → Frames 3-8
 * All hitboxes BKB: 62 → 65
 * Tipper hitbox size: 3.5 → 4.0
 * Forward Tilt:
 * Shoulder hitbox added, identical to arm hitbox
 * Hitbox sizes: 3.5/3.0/3.5 (Hilt/Arm/Tip) → 4.0/4.0/4.0/4.5 (Hilt/Arm/Shoulder/Tip)
 * Hilt hitbox moved inward slightly (1.0 → 0.0)
 * Damage: 9%/9%/12% (Hilt/Arm/Tip) → 8%/8%/8%/11.5% (Hilt/Arm/Shoulder/Tip)
 * BKB: 30/30/55 (Hilt/Arm/Tip) → 35/35/35/62 (Hilt/Arm/Shoulder/Tip)
 * Sourspot KBG: 70/70 (Hilt/Arm) → 75/75/75 (Hilt/Arm/Shoulder)
 * Tipper KBG: 85 → 80
 * Non-tipper hitlag multiplier: x0.7 → x1.0
 * Tipper hitlag multiplier: x1.25 → x1.2
 * Shieldstun multiplier: x1.0 (all hitboxes) → x0.3/x0.8 (non-tipper/tipper) [adds up to 9F/12F → 4F/10F]
 * Up Tilt:
 * Body hitbox angles changed (100°/100° Early/Late → 361°/361°)
 * Clean hitbox sizes: 3.5/3.0/2.0/3.5 (Hilt/Arm/Chest/Tip) → 3.5/4.0/4.0/4.5
 * BKB: 65 (all hitboxes) → 60/55/55/62 (Hilt/Arm/Chest/Tip)
 * Sourspot damage: 6.0%/5.0%/5.0% (Hilt/Arm/Chest) → 6.5%/6.5%/6.5%
 * Sweetspot damage: 10% (Tip) → 9%
 * Non-tipper KBG: 100 (all hitboxes) → 104
 * Tipper KBG: 100 → 92
 * Sourspot damage: 6.0%/5.0%/5.0% (Hilt/Arm/Chest) → 6.5%/6.5%/6.5%
 * Sweetspot damage: 10% (Tip) → 9%
 * Late hit hitbox sizes: 3.5/3.0/2.0/3.5 (Hilt/Arm/Chest/Tip) → 3.5/4.0/3.5/4.5
 * Sourspot damage: 6%/5%/5% (Hilt/Arm/Chest) → 7.5%/7.5%/7.5%
 * Sweetspot damage preserved (10% Tip) [Meaning the late-hit sweetspot hurts more than the clean-hit]
 * BKB: 52 (all hitboxes) → 58/53/53/60 (Hilt/Arm/Chest/Tip)
 * Non-tipper KBG:100 all hitboxes → 104
 * Tipper KBG: 100 → 92
 * Non-tipper hitlag multiplier: x0.7 → x1.0
 * Tipper hitlag multiplier: x1.25 → x1.1
 * FAF: 34 🠚 32
 * Down Tilt:
 * Hitboxes repositioned, added shoulder, hilt and elbow hitboxes
 * Hitbox Activity: 2F → 3F
 * Hitbox sizes: 2.7/2.7 (Arm/Tip) → 3.5/3.0/3.0/3.1/3.5 (Hilt/Elbow/Shoulder/Arm/Tip)
 * Damage: 7%/10% (Arm/Tip) → 9%/8%/8%/8%/11% (Hilt/Elbow/Shoulder/Arm/Tip)
 * BKB: 40/50 (Arm/Tip) → 40/30/35/35/45 (Hilt/Elbow/Shoulder/Arm/Tip)
 * KBG: 40/40 (Arm/Tip) → 75/75/45/45/40 (Hilt/Elbow/Shoulder/Arm/Tip)
 * Non-tipper hitlag multiplier: x0.7 (Arm) → x1.0

(Hilt/Elbow/Shoulder/Arm)
 * Tipper hitlag: x1.25 → x1.1
 * FAF: 24 🠚 22
 * Dash Attack
 * Shoulder hitbox added (identical to arm hitbox)
 * Hitbox sizes: 3.5/3.0/2.0/3.5 (Hilt/Arm/Chest/Tip) → 4.0/3.0/3.0/3.0/4.0 (Hilt/Arm/Chest/Shoulder/Tip)
 * Sword hitbox angles: 45°/45° (Hilt/Tip) → 110°/110°
 * All hitboxes can now reverse-hit
 * Hitlag multiplier: x0.875/x1.25/x1.25/x1.5625 (Hilt/Arm/Chest/Tip) → x1.0/x1.0/x1.0/x1.0/x1.1 (Hilt/Arm/Chest/Shoulder/Tip)
 * Shieldstun multiplier: x1.5 → x1.25
 * Tipper damage: 13% → 12%
 * BKB: 93 → 70
 * KBG: 58 → 55
 * Forward Smash:
 * Damage: 13%/13%/13%/18% (Hilt/Arm/Chest/Tip) → 14%/14%/14%/20%
 * Hitbox sizes: 3.5/3.0/2.0/3.5 (Hilt/Arm/Chest/Tip) → 3.5/3.5/3.5/4.0
 * Sourspot KBG: 75/75/75 (Hilt/Arm/Chest) → 72/72/72
 * Sweetspot KBG: 80 (Tip) → 81
 * Sourspot BKB: 48/48/48 (Hilt/Arm/Chest) → 57/57/57
 * Sweetspot BKB: 80 Tip → 65
 * Sourspot angle reduced (361° Hilt/Arm/Chest → 38°)
 * Sourspot hitlag multiplier: x0.7 (Hilt/Arm/Chest) → x1.0
 * Sweetspot hitlag multiplier: x1.5 → x1.3
 * FAF: 52F → 54F
 * Up Smash:
 * Hitbox sizes increased, damage and KB readjusted
 * Upper hitbox damages increased (13%/17%/13% Hilt/Tip/Arm → 14%/18%/14%)
 * Hilt hitbox moved slightly downwards (Z: 2 → 1), Tipper moved slightly upwards (Z: 7.3 → 8.3)
 * Sourspot BKB decreased (45/45 Hilt/Arm → 40)
 * Sweetspot BKB increased (40 Tip → 60)
 * KBG decreased (90/95/90 Hilt/Tip/Arm → 85/80/85)
 * Sourspot hitlag multiplier increased (x0.7 → x1.0)
 * FAF: 59 🠚 53
 * Down Smash:
 * Hitbox sizes increased, damage and KB readjusted
 * Hip hitbox added (identical to arm/shoulder sourspot)''
 * Sword hitbox angles changed (361°/361° Hilt/Tip (both hits) → 75°/75°)
 * Hit 1 damage increased (8/8/8/12% Hilt/Arm/Shoulder/Tip → 10/10/10/10/15% Hilt/Arm/Shoulder/Hip/Tip)
 * Hitbox duration increased (2F → 3F)
 * KBG increased (88 all hitboxes → 93)
 * Tipper BKB decreased (57 → 50)
 * Shoulder and Tipper hitbox size increased (2.0/3.5 Shoulder/Tip → 3.0/4.0)
 * Tipper hitbox moved outwards (Z: 7.3 → 8.75)
 * Sourspot hitlag multiplier increased (x0.7 → x1.0)
 * Sweetspot hitlag multiplier decreased (x1.5 → x1.25)
 * Hit 2 damage decreased (12/12/12/17% Hilt/Arm/Should/Tip → 11/11/11/11/16% Hilt/Arm/Should/Hip/Tip)
 * Sourspot KBG increased (88 → 93)
 * Tipper KBG decreased (92 → 89)
 * Shoulder and Tipper hitbox sizes increased (2.0/3.5 Shoulder/Tip → 3.0/4.0)
 * Tipper hitbox moved outwards (Z: 7.3 → 8.3)
 * Sourspot hitlag multiplier decreased (x0.7 → 1.0)
 * Sweetspot hitlag multiplier decreased (x1.5 → 1.25)
 * FAF decreased (56F → 51F)
 * Dash Attack:
 * Hitbox sizes increased, damage and KB readjusted; Move now sends up and in on tipper hitbox
 * Shoulder hitbox added (identical to arm hitbox)
 * Hitbox sizes increased (3.5/3.0/2.0/3.5 Hilt/Arm/Chest/Tip → 4.0/3.0/3.0/3.0/4.0 Hilt/Arm/Chest/Shoulder/Tip)
 * Sword hitbox angles increased (45°/45° Hilt/Tip → 110°/110°), now hits up and behind
 * All hitboxes can now reverse-hit
 * Hitlag multiplier broadly decreased (x0.875/x1.25/x1.25/x1.5625 Hilt/Arm/Chest/Tip → x1.0/x1.0/x1.0/x1.0/x1.1 Hilt/Arm/Chest/Shoulder/Tip)
 * Shieldstun multiplier decreased (x1.5 → x1.25)
 * Tipper damage decreased (13% → 12%)
 * BKB decreased (93 → 70)
 * KBG decreased (58 → 55)
 * FAF: 50 🠚 41
 * Neutral Aerial:
 * Hitboxes added to shoulder and hip, identical to arm sourspot''
 * Hit 1 sourspot damage increased (3.5% → 4.0%)
 * BKB increased (45/45/35 Hilt/Arm/Tip → 50/50/40/50/50 Hilt/Arm/Tip/Shoulder/Hip)
 * Hitbox sizes increased (3.8/4.0/3.3 Hilt/Arm/Tip → 4.0/4.0/5.0/4.0/4.0 Hilt/Arm/Tip/Shoulder/Hip)
 * Tipper hitbox shifted forward (Z: 7.2 → 7.8)
 * Hit 2 damage increased (7%/7%/9.5% Hilt/Arm/Tip → 9%/9%/10%/9%/9% Hilt/Arm/Tip/Shoulder/Hip)
 * Hitbox sizes increased (3.8/4.0/3.4 Hilt/Arm/Tip → 4.0/4.0/5.0/4.0/4.0)
 * Tipper hitbox shifted forward (Z: 7.0 → 8.2)
 * Sourspot KBG increased (90 → 93)
 * Sweetspot KBG slightly decreased (100 → 99)
 * Sourspot hitlag multiplier increased (x0.7 → x1.0)
 * Sweetspot hitlag multiplier decreased (x1.25 → x1.0)
 * Hits 1 and 2 shieldstun decreased (5F → 3F)
 * Early autocancel window lengthened (Frame 1, → Frames 1-2)
 * Ending autocancel window hastened (47F → 37F)
 * Forward Aerial:
 * Hitbox sizes increased, damage and KB readjusted; Move now sends upwards
 * Can now short-hop double fair
 * Startup decreased (6F → 4F) [check ingame]
 * Arm sourspot damage decreased (8% → 7%)
 *  New shoulder hitbox added, identical properties to arm hitbox [Undocumented Shadowpatch]
 * Hitbox size increased (3.0/3.8/3.0 Hilt/Arm/Tip → 4.0/4.0/4.0/4.0 Hilt/Arm/Shoulder/Tip)
 * Hilt sourspot moved inwards (Z: 2.5 → 1.75), tipper moved outwards (Z: 7.5 → 8.75)
 * Tipper damage slightly decreased (11.5% → 11%)
 * Tipper angle decreased (361° → 67°)
 * KBG increased (80 all hitboxes → 83/84/84/82 Hilt/Arm/Shoulder/Tip)
 * Sourspot BKB reduced (40 all hitboxes → 30/20/20 Hilt/Arm/Shoulder)
 * Tipper BKB increased (40 → 41)
 * Sourspot hitlag multiplier increased (x0.7/x0.7 Hilt/Arm → x0.9/x0.8/x0.8 Hilt/Arm/Shoulder)
 * Sweetspot hitlag multiplier decreased (x1.25 → x1.0)
 * Shieldstun reduced (4F/5F Sour/Sweet → 2F/2F)
 * Autocancel window hastened (36F → 33F)
 * Landing Lag: 10F 🠚 8F
 * FAF: 38 🠚 32
 * Back Aerial:
 * Hitbox sizes increased, damage and KB readjusted
 * Hilt damage increased (9% → 10%)
 *  Shoulder hitbox added (9%, 361°) [Undocumented Shadowpatch]
 * Hitbox size increased (3.5/3.5/3.5 Hilt/Arm/Tip → 4.0/4.0/5.0/4.5 Hilt/Arm/Shoulder/Tip)
 * Tipper hitbox moved outwards (Z: 7.0 → 8.0), hilt hitbox moved slightly outwards (Z: 1.7 → 2.2)
 * Sourspot KBG decreased (85 Hilt/Arm → 70 Hilt/Arm/Shoulder)
 * Sweetspot KBG increased (94 Tip → 103)
 * Sourspot BKB decreased (40 Hilt/Arm → 30/25/10 Hilt/Arm/Shoulder)
 * Sourspot hitlag multiplier increased (x0.7 Hilt/Arm → x0.9/x0.8/x0.8 Hilt/Arm/Shoulder)
 * Landing Lag: 10F 🠚 12F
 * FAF decreased (40F → 35F)
 * Up Aerial:
 * Hitbox sizes increased, damage and KB readjusted
 * Tipper hitbox now has highest priority (ID 3 → 0), followed by hilt, arm and chest hitboxes
 * Hitbox sizes increased (3.5/3.5/3.0/2.0 Tip/Hilt/Arm/Chest → 4.0/4.0/3.5/3.5 Tip/Hilt/Arm/Chest)
 * Sword hitboxes moved outwards (Z: 0.5/6.7 Hilt/Tip → 3.0/7.75)
 * Damage decreased (13/9.5/9.5/9.5% Tip/Hilt/Arm/Chest → 11.5/7.5/6.5/6.5%)
 * KBG decreased (84/80/80/80 Tip/Hilt/Arm/Chest → 82/76/76/76)
 * BKB increased (40 all hitboxes → 44/46/46/46 Tip/Hilt/Arm/Chest)
 * Sourspot hitlag multiplier increased (x0.7 → x0.8)
 * Tipper hitlag multiplier decreased (x1.25 → x1.0)
 * Shieldstun reduced (4F/5F sour/sweet → 2F/2F)
 * Landing Lag: 8F 🠚7F
 * FAF decreased (46F → 44F)
 * Down Aerial:
 * Given a new animation, swings in a front-to-back motion
 * Hitbox sizes increased, damage and KB readjusted
 * Startup: F9 🠚 F6
 * Tipper now spikes for entire attack (5F)
 * Mid-swing single-frame meteor smash hitbox removed
 * Launch angle slightly increased (270° → 290°)
 * Shoulder hitbox added
 *  Hitbox priority rearranged ([Meteor]/Arm/Hilt/Tip → Tip/Hilt/Arm/Shoulder) 
 * Hitbox sizes adjusted ([5.0]/3.5/3.5/3.0 [Meteor]/Tip/Hilt/Arm → 4.5/4.0/4.0/4.0 Tip/Hilt/Arm/Shoulder)
 * Tipper hitbox shifted outwards slightly (Z: 6.7 → 7.5)
 * Hilt hitbox shifted inwards slightly (Z: 2.0 → 1.5)
 * Damage decreased ([15]/14/12/12% [Meteor]/Tip/Hilt/Arm → 13/10/9/9%)
 * BKB adjusted ([20]/20/40/30 [Meteor]/Tip/Hilt/Arm → 35/40/30/20 Tip/Hilt/Arm/Shoulder)
 * Sword hitboxes KBG reduced ([80]/80/70 [Meteor]/Tip/Hilt → 65/70 Tip/Hilt)
 * Tipper hitlag multiplier reduced (x1.25 → x1.1)
 * Landing Lag: 14F 🠚12F
 * Forward Throw:
 * BKB decreased (100 → 70)
 * KBG decreased (50 → 45)
 * FAF: 32 🠚 28
 * Back Throw:
 * BKB decreased (80 → 70)
 * Angle decreased (140° → 117°)
 * Up Throw:
 * FAF: 45 🠚 37
 * Down Throw:
 * Angle increased (100° → 130°)
 * BKB reduced (95 → 65), KBG reduced (57 → 50)
 * FAF: 43 🠚 41
 * Dancing Blade (Side Special):
 * Now makes Marth glow the direction's respective color
 * Hitbox sizes increased, damage and KB readjusted; First swing pops upwards; Third low swing spikes
 * Hit 1 stalls descent in the air
 *  Stall lasts 12 [or 16?] frames on first input per-airtime, 6 frames on any subsequent input. 
 * Horizontal Speed Multiplier increased 0.5x 🠚 0.78x
 * Initial vertical speed increased (1.4 → 1.5)
 * Hit 1 damage increased (2.5/3/2.5% Middle/Tip/Close → 3/4/3%)
 * Tipper hitbox size increased (5.5 → 9.0)
 * Tipper hitbox shifted outward (Z: 16 → 18)
 * Middle/Close hitboxes shifted inward (Z: 13/8 Middle/Close → 11.5/6)
 * Angles adjusted (361°/90°/361° Mid/Tip/Close → 78°/92°/20°)
 * KBG increased (30 all hitboxes → 75)
 * BKB increased (25 all hitboxes → 35)
 * Hitlag multiplier increased (x0.5 → x1.0)
 * Hit 2 upward version damage increased (2.5/3/2.5% Mid/Tip/Close → 3/4/3%)
 * Tipper hitbox size increased (3.0 → 4.5)
 * Tipper hitbox shifted outward (Z: 16 → 17)
 * Middle/Close hitboxes shifted inward (Z: 12.5/8 Mid/Close → 11/6.5)
 * Angles adjusted (90°/110°/60° Mid/Tip/Close → 80°/85°/60°)
 * KBG increased (30 All → 70/50/70 Mid/Tip/Close)
 * Hitlag multiplier increased (x0.7 → x1.0)
 * Hit 2 side version damage increased (2.5/3/2.5% Mid/Tip/Close → 3/4/3%)
 * Tipper hitbox size increased (5.5 → 6.5)
 * Middle/Close hitboxes shifted inward (Z: 13/8 → 11.5/6.5)
 * Angles adjusted (361° All → 75°/90°/40° Mid/Tip/Close)
 * KBG increased (25 All → 30)
 * Hitlag multiplier increased (x0.7 → x1.0)
 * Hit 3 upward version damage increased (3/4/3% Mid/Tip/Close → 4/5/4%)
 * Tipper hitbox size increased (3.0 → 4.5)
 * Tipper hitbox shifted outward (Z: 12 → 13)
 * Middle/Close hitboxes shifted in inward (Z: 9/3.5 → 7.5/3.0)
 * Angles adjusted (65°/85°/35° Mid/Tip/Close → 80°/85°/60°)
 * KBG increased (30/30/50 Mid/Tip/Close → 60/40/60)
 * BKB increased (55 All → 60)
 * Hitlag multiplier increased (x0.7 → x1.0)
 * Hit 3 side version tipper hitbox size increased (5.5 → 6.5)
 * Tipper hitbox shifted outward (Z: 16.5 → 18)
 * Mid/Close hitboxes shifted inward (Z: 12.5/8 → 11/7)
 * BKB adjusted (55 All → 52/45/59 Mid/Tip/Close)
 * Hitlag multiplier increased (x0.7 → x1.0)
 * Hit 3 downward version damage increased (3/4% Close/Tip → 5/6%)
 * Attack angle increased to meteor smash (52° → 270°)
 * Tipper hitbox size increased (3.0 → 5.4)
 * Tipper hitbox shifted outward (Z: 19 → 19.4)
 * Close hitbox shifted inward (Z: 14 → 12.5)
 * KBG increased (30/30 Close/Tip → 75/90)
 * Hitlag multiplier increased (x0.7 → x1.0)
 * * [Due to an oversight, all documented changes to all Dancing Blade 4 variations are not yet implemented in-game]
 * Hit 4 upward version tipper hitbox side increased
 * Tipper hitbox shifted outward
 * Mid/Close hitboxes shifted inward
 * Hit 4 side version startup decreased (8F → 7F)
 * Tipper hitbox size increased
 * Tipper hitbox shifted outward
 * Tipper KBG increased (125 → 130)
 * Close hitbox size decreased
 * Mid/Close hitboxes shifted inward
 * Mid/Close KBG increased (103 → 125)
 * Hit 4 downward tipper hitbox size increased
 * Tipper hitbox shifted outward
 * Mid/Close hitboxes shifted inward
 * Close hitbox extended into shoulder
 * Tipper given priority on launcher
 * Dolphin Slash (Up Special):
 * Can be reversed during hitlag off the clean hit
 * Sweetspot KBG increased (74 → 89)
 * Aerial sweetspot KBG increased (74 → 94) [Patch notes mention an up-b nerf from 94→89, Calc likely forgot to nerf the aerial version]
 * Added additional sweetspot hitbox to the sword's tip during clean hit
 * Sweetspot hitlag multiplier increased (x1.0 → x1.2)
 * Slightly decreased recovery distance (aerial distance x1.1 → 0.95)
 * Counter (Down Special):
 * Damage Multiplier: 1.2x 🠚 1.1x
 * Max Damage: 50 🠚 12

[[image:image8.png|20x20px]] - LUCINA -

 * Attributes:
 * Walk Speed: 1.575 🠚 1.6
 * Initial Dash Speed: 2.255 🠚 1.615
 * Run Speed: 1.964 🠚 1.8075
 * Run Acceleration (Base/Additional): 0.044/0.0902 🠚 0.0702/0.024
 * Dash to Run Transition Frame: F10 🠚 F12
 * Traction: 0.114 🠚 0.063
 * Air Speed: 1.071 🠚 0.915
 * Air Acceleration (Base/Additional): 0.01/0.07 🠚 0.015/0.06
 * Horizontal Air Friction: 0.00375 🠚 0.0055
 * Fall Speed: 1.58 🠚 2.28
 * Fast Fall Speed: 2.528 🠚 2.698
 * Gravity: 0.075 🠚 0.091
 * Short Hop Height: 16.26 🠚 15.26
 * Jump Height: 33.66 🠚 31.5
 * Double Jump Height: 33.66 🠚 28.5
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.27
 * Ground to Air Jump Speed Multiplier: 0.8 🠚 0.825
 * Footstool Vertical Jump Speed Multiplier: (Full Hop/Short Hop) 0.8/0.5 🠚 0.775
 * Weight: 90 🠚 84
 * Initial Jump Velocity: 18.513 🠚 12.03345
 * Model Scale Multiplier: 0.95 🠚 0.96
 * Dairdodge distance (18 🠚 15)
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Parallel Falchion model is now 11.5% longer
 * Jab:
 * Jab 1
 * Now pops up
 * Base hitstun increased 3F 🠚 4F
 * 2F base hitstun added to tipper hitbox
 * BKB increased slightly
 * KBG decreased 30 🠚 20
 * Shoulder hitbox added
 * All hitboxes can now jab lock grounded opponents
 * Sword hitboxes horizontal displacement removed
 * Jab 2
 * Damage increased 4.75% 🠚 5%
 * Shoulder hitbox added
 * Hitbox duration increased F4-5 🠚 F3-8
 * Can now reverse hit
 * FAF: 29 🠚 28
 * Dash Attack:
 * Dash attack damage increased 10.925% 🠚 10%
 * KBG increased 67 🠚 70
 * Dash attack can now reverse hit
 * Body hitbox enlarged
 * Shoulder hitbox added
 * Sword hitboxes size increased slightly
 * Dash attack has meatier hit SFX
 * Side Tilt:
 * Shoulder hitbox added
 * Sword hitboxes horizontal displacement removed
 * Damage decreased 11% 🠚 10%
 * KBG increased 74 🠚 77
 * Up Tilt:
 * Damage decreased (early hit/late hit) 7.6%/8.075% 🠚 7%/8%
 * All hitboxes enlarged
 * Down Tilt:
 * BKB increased 45 🠚 47
 * Shoulder hitbox added
 * Body hitboxes angle increased 30 🠚 55
 * All hitboxes enlarged
 * Arm and blade hitboxes added
 * Side Smash:
 * Can now reverse hit
 * All hitboxes enlarged
 * Sword hitboxes horizontal displacement removed
 * KBG decreased 90 🠚 83
 * Up Smash:
 * FAF: 59 🠚 52
 * Down Smash:
 * Hit 1 damage increased 9.5% 🠚 12.5%
 * Hit 1 duration increased 2F 🠚 3F
 * KBG increased 88 🠚 92
 * Shoulder hitbox enlarged
 * Hip hitbox added
 * Tipper and sword hitboxes shifted outwards slightly
 * Forward Throw:
 * FAF: 32 🠚 24
 * Up Throw:
 * FAF: 45 🠚 34
 * Down Throw:
 * FAF: 43 🠚 40
 * Neutral Aerial:
 * Hit 2 KBG increased 90 🠚 100
 * Damage decreased (hit 1/hit 2) 4%/8% 🠚 3%/7%
 * Landing Lag: 7F 🠚 8F
 * Forward Aerial:
 * Damage and KB readjusted; Move now sends up and away
 * Damage decreased 9.5% 🠚 9%
 * BKB increased 40 🠚 45
 * KBG increased 80 🠚 85
 * Shoulder hitbox added
 * Body hitboxes angle decreased 62 🠚 42
 * Midspot and tipper hitboxes shifted outwards slightly;
 * Sword hitboxes horizontal displacement removed
 * FAF: 38 🠚 34F
 * Landing Lag: 10F 🠚 9F
 * Back Aerial:
 * BKB readjusted (sourspot 1/sourspot 2/midspot) 35/35/35 🠚 10/25/30
 * KBG readjusted (sourspot 1/sourspot 2/midspot/sweetspot) 70/80/70/95 🠚 70/70/70/108
 * Shoulder hitbox added
 * FAF: 40 🠚 36F
 * Landing Lag: 10F 🠚 12F
 * Up Aerial:
 * Damage decreased 10.5% 🠚 9%
 * BKB increased 40 🠚 44
 * KBG increased 83 🠚 85
 * Hitbox size increased
 * Sword hitboxes horizontal displacement removed
 * Midspot and tipper hitboxes shifted outwards slightly
 * Landing Lag: 8F 🠚 9F
 * Down Aerial:
 * Reanimated to a spinning slash
 * Animation duration during active hitboxes decreased
 * Animation duration at end of move increased
 * SDI multiplier increased 1.0 🠚 1.25
 * Launcher damage decreased 8% 🠚 7.5%
 * Startup increased F10 🠚 F12
 * Landing Lag increased 14F 🠚 15F
 * Spike sweetspot now lasts 2 frames; Angles readjusted on sourspot
 * Launcher now only spikes on sweetspot on Lucina’s arms
 * Spike sweetspot enlarged slightly
 * Shield Breaker (Neutral Special):
 * Now rushes forward upon release, speed depends on charge level
 * Maximum Charge Time: 60F 🠚 45F
 * Maximum Charge Multiplier: 2.2x 🠚 2x
 * FAF: 40 🠚 45
 *  Quad Strike+ [Dancing Blade] (Side Special): 
 * Now glows the direction's respective color during Dancing Blade
 * Horizontal Speed Multiplier: 0.5x 🠚 0.8x
 * Air Speed Multiplier decreased 0.8x 🠚 0.78x
 * Initial Vertical Speed: 1.4 🠚 1.55
 * Hit 1 angle increased 361 🠚 90
 * Lucina can now jump cancel the upwards fourth swing on hit, but not if shielded
 * Can now cancel all swings of Dancing Blade 3 into their corresponding directional aerial, tilt, and smash attack on hit
 * Lucina will not fall in midair when performing the first swing of Dancing Blade and subsequent uses during the first 16 frames. Only works once per airtime.
 * Subsequent uses of aerial Dancing Blade vertical stall duration decreased 12F 🠚 6F
 * Crescent Slash (Up Special):
 * Height Multiplier: 1.1 🠚 0.9 (air), 0.95 (ground)
 * Maximum Travel Adjustment Angle: 20° 🠚 30°
 * Sweetspot KBG increased 74 🠚 89
 * Iai Counter (Down Special):
 * Damage Multiplier: 1.2x 🠚 1.15x
 * Minimum Damage: 8% 🠚 6%

[[image:image50.png|20x20px]] - YOUNG LINK -

 * Attributes:
 * Initial Dash Speed: 2.09 🠚 1.8
 * Run Speed: 1.749 🠚 1.6
 * Run Acceleration (Base/Additional): 0.044/0.0902 🠚 0.044/0.0802
 * Traction: 0.105 🠚 0.08
 * Air Speed: 0.966 🠚 1
 * Fall Speed: 1.8 🠚 2.16
 * Fast Fall Speed: 2.88 🠚 2.9
 * Gravity: 0.096 🠚 0.11
 * Initial Jump Velocity: 18.513 🠚 12.03345
 * Short Hop Height: 16.26 🠚 12.6
 * Horizontal Air Friction: 0.00375 🠚 0.005
 * Model Scale Multiplier: 1 🠚 1.03
 * Shield Radius: 10 🠚 10.4
 * Dairdodge Distance: 18 🠚 16
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Sword is now 10% longer
 * Jab:
 * Jab 1
 * FAF: 20 🠚 17
 * Hitboxes enlarged
 * Damage and BKB increased
 * Jab 2
 * Now pops up
 * Hitboxes enlarged
 * Damage and BKB increased
 * Jab 3
 * FAF: 36 🠚 32
 * Rapid Jab Finisher
 * FAF: 46 🠚 44
 * Dash Attack:
 * Now pops upwards
 * Hitbox duration increased 3F 🠚 8F
 * Can now reverse hit
 * Side Tilt:
 * Hitbox duration increased 3F 🠚 4F
 * Shoulder hitbox added
 * All hitboxes enlarged slightly
 * KBG increased 85 🠚 88
 * Up Tilt:
 * Arm hitbox enlarged
 * Chest hitbox added
 * Down Tilt:
 * BKB decreased 80 🠚 70
 * KBG increased 30 🠚 40
 * All hitboxes enlarged slightly
 * Shoulder hitbox added
 * Now spikes aerial opponents
 * Side Smash:
 * Damage increased
 * Launcher KBG slightly increased
 * Hit 1 startup decreased F15 🠚 F13
 * Hit 2 KBG increased 118 🠚 119
 * Hit 2 damage normalized (sword/shoulder) 12%/10% 🠚 12%
 * Hit 2 FAF increased 50 🠚 53
 * Up Smash:
 * FAF increased 69 🠚 74
 * Down Smash:
 * Tipper hitbox enlarged
 * Shoulder hitbox added
 * KBG increased (Hit 1 Sweet, Hit 1 Sour/Hit 2 Sweet, Hit 2 Sour) 90,90/70,90 🠚 93,95/93,95
 * FAF increased 50 🠚 56
 * Up Throw:
 * FAF decreased F50 🠚 F48
 * Down Throw:
 * FAF decreased F50 🠚 F48
 * Neutral Aerial:
 * Damage increased
 * Early hit KBG decreased 115 🠚 105
 * Landing Lag: 6F 🠚 8F
 * Forward Aerial:
 * Hit 1 hitbox duration increased 2F 🠚 3F
 * Hit 2 BKB decreased 45 🠚 30
 * Hit 2 KBG increased 132 🠚 147
 * Hit 2 now has different knockback if first hit misses
 * Damage 8%
 * Angle 76
 * BKB 35
 * KBG 85
 * Body hitbox and tipper hitbox enlarged
 * Hitboxes moved to sword from root position bone
 * Hit 2 hitbox duration increased 2F 🠚 4F
 * Reduced shieldstun removed
 * Sourspot damage increased 7%/8%
 * Startup decreased F12 🠚 F9
 * Landing Lag: 6F 🠚 9F
 * Back Aerial:
 * Hit 1 now has an autolink angle
 * Hit 1 has 2F additional hitstun added
 * Hit 1 ground-only hitbox FKB increased 55/40 🠚 60/60
 * Hit 1 base hitstun increased (ground-only/air-only) 2F/2F 🠚 4F/6F
 * Hit 2 KBG decreased 102 🠚 75
 * Landing Lag: 6F 🠚 7F
 * Up Aerial:
 * Early hit KBG increased 80 🠚 100
 * Early hit duration increased 3F 🠚 4F
 * Shoulder hitbox enlarged
 * Landing Lag: 14F 🠚 13F
 * Down Aerial:
 * Spike hitbox added to first 2 frames
 * Early hit angle increased 275 🠚 281
 * Late hit BKB increased 30 🠚 40
 * Late hit KBG increased 86 🠚 110
 * Landing Lag: 17F 🠚 16F
 * Grab Aerial (Hookshot):
 * FAF: 74 🠚 60
 * Fire Arrows (Neutral Special):
 * Release FAF decreased 25 🠚 23
 * Lifetime increased 35F 🠚 42F
 * Base travel speed decreased 2.8 🠚 1.65
 * Base damage increased 4.5% 🠚 5%
 * Unchanged arrow gravity increased 0.035 🠚 0.045
 * Time until max charge decreased 50F 🠚 40F
 * Can now fast fall during Fire Arrow
 * Boomerang (Side Special):
 * Startup decreased F27 🠚 F24
 * FAF decreased 46 🠚 43
 * Spin Attack (Up Special):
 * Young Link can now move left and right slightly along the ground during the charge and release of Spin Attack''
 * Can now land cancel after sliding off an edge.
 * Grounded version’s movement speed increased
 * Grounded version’s launcher angle increased 84 🠚 85
 * Grounded version’s BKB increased
 * Ground version’s KBG decreased
 * Spin Attack air speed multiplier 0.6 🠚 0.6, initial y speed 2.2 🠚 2.2
 * Aerial version’s Spin Attack hitboxes enlarged
 * Aerial version’s hit 1 damage increased 3% 🠚 5%
 * Aerial version’s launcher KBG increased 180 🠚 207
 * Bomb (Down Special):
 * Can now be B-Reversed
 * By holding the special button while pulling out a bomb, Young Link will instead pull out a Bombchu; one can be pulled out every 12 seconds
 * Damage increased 5% 🠚 9%
 * Down Taunt:
 * Now heals 2% after drinking the entire bottle of milk
 * FAF moved to end of animation
 * Animation duration increased

[[image:image48.png|20x20px]] - GANONDORF -

 * Attributes:
 * Walk Acceleration (Base/Additional): 0.0315/0.084
 * Initial Dash Speed: 1.87 🠚 1.4
 * Run Speed: 1.34 🠚 1.45
 * Run Acceleration (Base/Additional): 0.033/0.10593 🠚 0.044/0.07593
 * Traction: 0.125 🠚 0.07
 * Initial Jump Velocity: 14.0195 🠚 10.61365
 * Air Speed: 0.83 🠚 0.9
 * Air Acceleration (Base/Additional): 0.01/0.03 🠚 0.02/0.055
 * Horizontal Air Friction: 0.015 🠚 0.02
 * Fall Speed: 1.65 🠚 2
 * Gravity: 0.108 🠚 0.13
 * Jump Height: 25.49 🠚 30.5
 * Short Hop Height: 12.24 🠚 15.74
 * Double Jump Height: 26 🠚 30
 * Horizontal Jump Speed Cap: 1.45 🠚 1.44
 * Directional airdodge velocity: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Model Scale Multiplier: 0.96 🠚 0.98
 * Shield Radius: 12.9 🠚 13.4
 * Weight: 118 🠚 115
 * Ground to Air Horizontal Momentum Multiplier: 0.75 🠚 0.8
 * Grounded jump max horizontal speed: 1.8 🠚 1.455
 * Can now float for 60F much like Peach. He can float out of tumble.
 * There is a 2F leniency window at the beginning of double jump where floating will not take away your double jump.
 * Ganondorf can now between three different float styles: (1) Activate floats while airborne, (2) Activate floats while airborne and performing an aerial attack, and (3) No floats. Each option can be selected during the first 50F of any taunt by (1) Pressing shield and up on the control stick, (2) Pressing shield and down on the control stick, or (3) (2) Pressing shield and forward/backward on the control stick. This will cancel the taunt, and the selected option will cause the character to flash (1) magenta for option 1, (2) green for option 2, and (2) gray for option 3. Option 1 will be defaulted to on match start.
 * Float option can be selected upon respawning by pressing a taunt button that corresponds to the direction of the option you want (Option 1 = up, Option 2 = down, Option 3 = left/right)
 * Jab:
 * Startup: F7 🠚 Less than F5 but not specified to what
 * Lower vertical range extended to knees
 * Can now jab lock
 * FAF: 30 🠚 29
 * Damage slightly decreased to 5%
 * Forward Tilt:
 * Damage decreased
 * Additional shield damage increased 0 🠚 4
 * Shin is now intangible on F7-13
 * KBG increased 82 🠚 86
 * Now has trample properties
 * FAF decreased 40 🠚 35
 * Up Tilt:
 * Animation changed to Smash 4 Up Smash.
 * Start up reduced to frame 12.
 * FAF 95 🠚 48
 * KBG decreased to 82 🠚 67
 * Additional hitstun increased 2F 🠚 4F
 * Horizontal range of foot hitbox slightly increased
 * Down Tilt:
 * BKB increased
 * KBG decreased
 * Additional shield damage increased 0 🠚 2
 * FAF decreased 36 🠚 33
 * Can now reverse hit
 * Side Smash: 
 * Damage decreased
 * Duration extended (4F 🠚 6F)
 * F30 hitboxes now active on F29, increasing initial range
 * Hand and tipper hitbox size increased
 * KBG slightly increased to 93
 * Hitboxes added to arms and knee
 * Hit 2 FAF increased (70F 🠚 74F)
 * Up Smash:
 * Damage decreased
 * Hitbox duration extended (6F 🠚 9F)
 * Hand and tipper hitbox size increased
 * KBG increased (sourspot/sweetspot) 82/77 🠚 82/85
 * Up Smash FAF increased (62F 🠚 66F)
 * Down Smash:
 * Launcher KBG increased 81 🠚 88
 * Startup decreased F15 🠚 F12
 * Damage decreased
 * FAF (60F 🠚 66F)
 * Forward Throw:
 * FAF: 40 🠚 29
 * Back Throw:
 * FAF: 50 🠚 40
 * Up Throw:
 * FAF: 44 🠚 40
 * Down Throw:
 * FAF: 40 🠚 35
 * Neutral Aerial:
 * Can now be auto-canceled out of a short hop.
 * Now has auto-link angle on aerial opponents.
 * Damage reduced
 * The animation has been rotated slightly to allow Ganondorf to hit the move lower and more horizontally
 * Hit 1 shin hitbox now pops up for combos like foot hitbox.
 * Hit 1 ground-only hitboxes angles readjusted (hip/leg) 55/70 🠚 65/75
 * Hit 1 ground-only BKB readjusted 20/50/50 🠚 45/45/58
 * Hit 1 ground-only KBG increased 30/50/50 🠚 46/51/51
 * Hit 1 all hitboxes enlarged
 * Hit 1 damage normalized (early/late) 6%/4.25% 🠚 6%
 * Hit 1 base hitstun increased (ground only/air only) 0F/2F 🠚 2F/4F
 * Grounded hitbox BKB and KBG decreased on shin and foot hitbox
 * 2F added to Hit 1 aerial hitboxes
 * Hit 2 damage normalized (early/late) 10%/8% 🠚 11%
 * BKB increased 25 🠚 35
 * Landing Lag decreased 10F 🠚 11F
 * Forward Aerial:
 * KBG increased (sweetspot/sourspot) 93/93 🠚 97/99
 * Can now reverse hit
 * Shoulder hitbox moved inwards towards torso and enlarged
 * Sweetspot hitbox moved inwards
 * Autocancel window pushed forward (F45 🠚 F33)
 * Now has darkness hit effects on the sweetspot
 * FAF decreased 45 🠚 40
 * Landing Lag: 13F 🠚 12F
 * Back Aerial:
 * Now has more active frames
 * Landing lag reduced (11F 🠚 10F)
 * Late hit now sends upwards
 * Late hit angle decreased (67 🠚 45)
 * Sweetspot duration extended 2F 🠚 4F
 * Early hit KBG increased (86 🠚 93)
 * Late hit damage increased (sweetspot/sourspot) 11.5%/10% 🠚 13%
 * Late hit duration decreased 9F 🠚 6F
 * Shoulder hitbox is enlarged and moved inwards more towards torso
 * Forearm now intangible during early hit
 * Can now reverse hit
 * FAF decreased: 36 🠚 30''
 * Landing Lag increased 10F 🠚 12F
 * Up Aerial:
 * Damage increased (early sweet/early sour/mid sweet/mid sour) 12%/11%/11%/9% 🠚 13%/12%/12%/10%
 * Landing Lag: 11F 🠚 10F
 * Now has more active frames
 * KBG increased (mid/late) 80/75 🠚 85/80
 * FAF decreased 34 🠚 31
 * Down Aerial:
 * Landing Lag: 16F 🠚 15F
 * FAF decreased 45 🠚 40
 * Warlock Punch (Neutral Special):
 * Can now be b-reversed.
 * Now retains aerial momentum.
 * Flame Choke (Side Special):
 * Opponents can no longer mash out of Flame Choke.
 * Can now grab ledge throughout the entire move.
 * Dark Dive (Up Special):
 * Successful Grab FAF: 50 🠚 37
 * Slightly decreased height (Height Multiplier 1 🠚 0.9)
 * Wizard’s Foot (Down Special):
 * Forearm intangible while the shin is invincible
 * Grounded Wizard’s Foot is now invincible on full leg from F16-26 and on shin and foot from F26-36
 * Hitbox is transcendent/cannot clank during F16-26
 * Hitbox size slightly increased and extended along the thigh.
 * Grounded Wiard’s Foot KBG increased 65 🠚 72
 * Angle decreased 45 🠚 42
 * Knee hitbox enlarged and pushed back
 * Hip hitbox added
 * Aerial Wizard’s Foot now returns Ganondorf’s double jump
 * Can now be B-Reversed
 * Horzontal speed added to landing, allowing the aerial version to properly edge cancel
 * Landing speed increased 1.0 🠚 1.65
 * Up Taunt:
 * Now has super armor during frames frames 40-64
 * FAF increased (50 🠚 80)
 * Down Taunt:
 * Now has super armor during frames 29-59
 * FAF increased (50 🠚 90)

[[image:image88.png|20x20px]] - MEWTWO -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.315
 * Initial Dash Speed: 2.255 🠚 1.7
 * Run Speed: 2.255 🠚 1.81
 * Dash to Run Transition Frame: F10 🠚 F12
 * Traction: 0.116 🠚 0.07
 * Air Speed: 1.313 🠚 1.2
 * Air Acceleration (base/additional): 0.02/0.05 🠚 0.02/0.045
 * Fall Speed: 1.55 🠚 1.6
 * Gravity: 0.082 🠚 0.085
 * Initial Jump Velocity: 17.1105 🠚 11.121825
 * Short Hop Height: 17.5 🠚 14.5
 * Footstool Vertical Jump Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.825
 * Hard Landing Lag: 7F 🠚 5F
 * Model Scale Multiplier: 1 🠚 1.03
 * Weight: 79 🠚 90
 * Directional Airdodge Distance: 18 🠚 14
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * General
 * Removed outer two tail hurtboxes
 * Mewtwo can now cancel the rising momentum of its double jump with an aerial. Release the jump button within three frames of performing the aerial to perform a double jump cancel
 * Mewtwo has an omnidirectional float that can be held for up to 60 frames (can only move up/down after frame 3)
 * Can choose between three different float styles during the first 50 frames of any taunt
 * (1) Activate floats while airborne - press shield and up on control stick
 * (2) Activate floats while airborne and performing an aerial - press shield and down on control stick
 * (3) No float - press shield and forward/backward on control stick''
 * Can also be selected on the respawn platform by pressing the corresponding direction but on the taunt buttons (1-up, 2-down, 3-left/right)
 * Mewtwo will flash magenta for option 1, green for option 2, and gray for option 3
 * Option 1 is defaulted to on match start
 * There is a 2 frame leniency window at the beginning of a double jump where floating will not take away the jump
 * Can use float out of tumble
 * Jab:
 * Mewtwo can cancel Jab into Rapid Jab Finisher by pressing Special between frames 8 and 16
 * Jab
 * Jab 1 hitboxes enlarged
 * Damage increased [MISSING DATA]
 * BKB increased [MISSING DATA]
 * FAF: 23 🠚 18
 * Rapid Jab Finisher
 * KBG increased [MISSING DATA]
 * FAF: 41 🠚 40
 * Forward Tilt:
 * Startup decreased [MISSING DATA]
 * Damage increased [MISSING DATA]
 * Up Tilt:
 * Tipper hitbox enlarged
 * Early
 * Damage (base/mid/tip): 5.5/6/7% 🠚 5/6/7%
 * Angle: 110 🠚 100
 * BKB (base/mid/tip): 50/60/70 🠚 55/64/73
 * KBG (base/mid/tip): 95/95/71 🠚 98/98/81
 * Late
 * Damage (base/mid/tip): 5/7/8% 🠚 4.5/5/6%
 * BKB (base/mid/tip): 40/50/60 🠚 45/54/63
 * KBG decreased [MISSING DATA]
 * FAF: 30 🠚 29
 * Down Tilt:
 * Tipper hitbox enlarged''
 * Angle (midspot/sourspot): 75/70 🠚 80/90
 * KBG (sweetspot/midspot/sourspot): 82/84/70 🠚 84/84/80
 * FAF: 24 🠚 23
 * Dash Attack:
 * Arm hitbox enlarged
 * Added hip hitbox
 * KBG (early, sweetspot/sourspot): 70/60 🠚 67/57
 * Shieldstun Multiplier: 1.3 🠚 1.0
 * Forward Smash:
 * Arm hitbox moved inwards and enlarged
 * KBG (sweetspot/sourspot): 90/90 🠚93/95
 * FAF: 52 🠚 57
 * Up Smash:
 * Added scoop hitboxes to Mewtwo’s feet
 * KBG (launcher): 111 🠚 118
 * FAF: 69 🠚 73
 * Down Smash:
 * Added late hit
 * KBG: 118 🠚 122
 * FAF: 41 🠚 48
 * Neutral Aerial:
 * Hitbox sizes increased
 * Startup: F8 🠚 F7
 * Multihits
 * Angle (upper hitboxes): 185 🠚 215
 * FKB (upper hitboxes): 30 🠚 20
 * SDI Multiplier: 1.0 🠚 1.15
 * Launcher
 * BKB: 40 🠚 60
 * KBG: 110 🠚 87
 * Forward Aerial:
 * Can now reverse hit
 * Tipper
 * Hitbox moved outwards
 * Angle: 47 🠚 361
 * KBG: 100 🠚 115
 * Inner
 * Hitbox moved slightly forwards''
 * Angle: 47 🠚 84
 * BKB: 37 🠚 40
 * KBG: 100 🠚 110
 * FAF: 39 🠚 38
 * Landing Lag: 8 🠚 9
 * Back Aerial:
 * Body hitbox moved inwards, tipper hitbox enlarged
 * Startup decreased [MISSING DATA]
 * Damage (base/mid/tip): 13/12/11% 🠚 12/10/10%
 * KBG (base/mid/tip): 101/90/90 🠚 105/100/100
 * FAF: 40 🠚 32
 * Landing Lag: 10F 🠚 12F
 * Up Aerial:
 * Tipper hitbox enlarged
 * Startup decreased [MISSING DATA]
 * Damage (base/mid/tip): 12/11/10% 🠚 10/9/8%
 * BKB: 40 🠚 10
 * KBG (base/mid/tip): 92/92/92 🠚 120/110/110
 * FAF: 40 🠚 32
 * Landing Lag: 8F 🠚 9F
 * Down Aerial:
 * Sweetspot hitbox enlarged
 * Sweetspot
 * Damage: 15% 🠚 14%
 * KBG: 100 🠚 90
 * Sourspot
 * Damage: 14% 🠚 13%
 * KBG: 98 🠚 105
 * Hitlag Multiplier: 1.2 🠚 1.0
 * FAF: 52 🠚 46
 * Confusion (Side Special):
 * Frame Advantage is now always +15
 * Aerial Horizontal Speed Multiplier: 0.2 🠚 0.75
 * Aerial Initial Y Speed: 1 🠚 0.9
 * Teleport (Up Special):
 * Can act out of teleport in midair on frame 8 after reappearing if double jump is still available; enters special fall otherwise
 * Mewtwo can shorten Teleport’s distance by pressing special during the travel portion''
 * Base Travel Speed: 6 🠚 3
 * Additional Travel Speed: 3 🠚 2
 * Travel Time: 6F 🠚 8F
 * Down Throw:
 * FAF: 41 🠚 39

[[image:image73.png|20x20px]] - ROY -

 * Attributes:
 * Initial Dash Speed: 2.2 🠚 1.555
 * Run Speed: 1.91 → 1.654

Run acceleration decreased (base/additional) 0.033/0.077 🠚 0.013/0.07

 * Dash to Run Transition Frame: F10 🠚 F15
 * Traction: 0.107 🠚 0.06
 * Air Speed: 1.206 → 0.95
 * Fall Speed: 1.8 🠚 2.4
 * Fast Fall Speed: 2.88 🠚 3.024
 * Gravity: 0.114 🠚 0.115
 * Initial Jump Velocity: 17.0335 🠚 11.0718
 * Double Jump Height: 28 🠚 25
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.24
 * Hard Landing Lag: 2F 🠚 4F
 * Model Scale Multiplier: 0.96 🠚 0.98
 * Shield Radius: 11.9 🠚 12.4
 * Slightly decreased downwards airdodge distance (19 → 16)

Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.815

 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Sword now 11.5% longer
 * Jab
 * FAF: 23 🠚 24
 * Sweetspot BKG increased
 * Sweetspot KBG decreased
 * Sourspot damage increased
 * Sourspot angle decreased
 * Sourspot BKB increased

Jab can now jab lock, locking hitboxes damage 8%/8%/6% 🠚 4%/4%/3%

 * Tipper hitbox moved outwards slightly
 * Forward Tilt:

Hitboxes now active on F7

 * Torso hitbox now appears 1F later
 * Arm hitbox added
 * Tipper hitbox moved outward slightly
 * Up Tilt:
 * FAF: 39 🠚 34

Body hitbox now active throughout entire move

 * Tipper hitbox moved outward slightly
 * Initial pickup hitboxes enlarged and moved outwards slightly
 * Down Tilt
 * Move now sends upwards at an angle of 80

Sweetspot and sourspot size increased

 * All hitboxes enlarged
 * Tipper hitbox moved outward slightly
 * BKB increased (sweetspot/sourspot) 77/55 🠚 90/70

Forward Throw

 * Damage/angle/BKB/KBG now match PM
 * FAF decreased F32 🠚 F31

Back Throw

 * Damage/angle/BKB/KBG now match PM
 * FAF decreased F45 🠚 F40

FAF decreased 45 🠚 39

 * Down Throw

FAF decreased 42 🠚 41

 * Forward Smash

FAF increased 55 🠚 60

 * Tipper hitbox moved outward slightly
 * Hilt hitbox enlarged

Launcher KBG increased 93 🠚 96

 * Upper hitboxes moved upwards slightly

Dsmash shoulder hitboxes added

 * Sweetspot angle decreased 75 🠚 70
 * Sweetspot KBG increased 87 🠚 91
 * Midspot angle decreased 75 🠚 70
 * Midspot KBG increased 87 🠚 91
 * Tipper hitbox moved outward slightly

Dash Attack:

 * FAF: 46 🠚 42
 * Tipper hitbox moved outward slightly
 * Neutral Aerial:
 * Tipper hitbox moved outward slightly
 * Hit 1 now uses set weight KB instead of hit 2; BKB and KBG decreased; Angle changed to 361; Hit 2 now comes out faster''
 * Hit 2: F15 🠚 F13
 * Hit 2 damage increased (sweetspot/sourspot) 9%/7% 🠚 10%/8%; hit 2 sweetspot KBG decreased 96 🠚 9
 * Sourspot KBG increased

Nair 2 shieldstun decreased 3F/4F 🠚 2F/2F

 * Forward Aerial:
 * KBG decreased; Startup decreased
 * Landing Lag: 8F 🠚 9F
 * FAF: 34 🠚 37
 * Sourspot hitbox enlarged
 * Tipper and hilt hitboxes moved outwards slightly
 * Damage increased (sweetspot/sourspot) 11%/8.5% 🠚 11%/9%
 * KBG decreased (sweetspot/sourspot) 65/70 🠚 54/65
 * Torso hitbox size decreased on first active frame to better match animation

Hitbox added to shoulder

 * Back Aerial:
 * Landing Lag: 10F 🠚 12F

Sweetspot damage decreased 15% 🠚 14%

 * Sweetspot BKB decreased 35 🠚 25

Sweetspot KBG increased 91 🠚 111

 * Tipper and hilt hitboxes moved outwards slightly
 * Horizontal displacement on sword hitboxes removed

Angle increased 361 🠚 50

 * Down Aerial:

Ground-only hitbox added to sweetspot, BKB 40 🠚 50, KBG 90 🠚 80

 * Startup decreased
 * Landing Lag: 14F 🠚 12F

Sweetspot moved upwards

 * Arm spike hitbox takes priority over blade
 * Arm sweetspot size decreased
 * Head hitbox enlarged
 * Tipper hitbox moved outwards slightly
 * Blade midspot hitbox moved outwards slightly

Sweetspot KBG decreased 85 🠚 47

 * Sourspot KBG increased 82 🠚 45
 * Tipper hitbox moved outwards slightly
 * Hilt hitbox enlarged and moved outwards slightly
 * Double-Edge Dance (Side Special)
 * Roy will not fall in midair when performing the first swing of Double Edge Dance for the first 16F of the move

Slightly decreased Blazer distance (Aerial height multiplier 1.1 🠚 1, ground height multiplier 1 🠚 0.9)

 * Launcher angle decreased 70 🠚 60

[[image:image47.png|20x20px]] - CHROM -

 * Attributes:
 * Walk Acceleration (base/additional): 0/0.1575
 * Initial Dash Speed: 2.2 🠚 1.75
 * Run Speed: 2.145 🠚 1.85
 * Run Acceleration (base/additional): 0.077/0.033 🠚 0.067/0.033
 * Dash to Run Transition Frame: F10 🠚 F12
 * Traction: 0.107 🠚 0.07
 * Air Speed: 1.302 🠚 1.11
 * Air Acceleration (Base/Additional): 0.02/0.03 🠚 0.03/0.03
 * Fall Speed: 1.8 🠚 2.33
 * Fast Fall Speed: 2.88 🠚 2.98
 * Initial Jump Velocity: 17.0335 🠚 11.0718
 * Short Hop Height: 13 🠚 13.3
 * Jump Height: 30.97 🠚 29.97
 * Double Jump Height: 28 🠚 27.97
 * Grounded Jump Additional Momentum Based on Stick: 1 🠚 0.8
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.38
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.815
 * Hard Landing Lag: 2F 🠚 4F
 * Weight: 95 🠚 92
 * Model Scale Multiplier: 0.96 🠚 1
 * Shield Radius: 11.9 🠚 12.5
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Downward Directional Airdodge Distance: 18 🠚 16
 * General:
 * Parallel Falchion is 11.5% longer
 * Damage decreased by 1-1.5% on all moves, knockback mostly compensated [MISSING DATA]
 * Jab:
 * Tipper hitbox moved outwards
 * Added arm hitbox, body hitbox moved inwards
 * Hilt hitbox moved outwards, tip hitbox enlarged
 * Can now jab lock
 * Hitbox Duration: F5-8 🠚 F5-9
 * Damage (body/sword): 6/6% 🠚 6/7%
 * Damage (lock): 6% 🠚 3%
 * Angle: 62 🠚 66
 * FAF: 23 🠚 25
 * Forward Tilt:
 * Can now reverse hit
 * Added arm hitbox, torso hitbox appears 1 frame later
 * Tipper hitbox moved outwards and enlarged, hilt hitbox moved inward
 * Startup: F8 🠚 F7
 * Body
 * Damage: 10% 🠚 9%
 * Angle (body/sword): 361 🠚 35
 * BKB: 30 🠚 45
 * KBG : 105 🠚 100
 * Sword
 * Damage: 10% 🠚 11%
 * Angle: 361 🠚 40
 * KBG: 105 🠚 116
 * FAF: 34 🠚 40
 * Up Tilt:
 * Tipper hitbox moved outwards
 * Scoop hitboxes enlarged and moved outwards
 * Body
 * Activity extended throughout entire move
 * Added arm hitbox
 * Damage: 10.45% 🠚 9%
 * Angle (early/late): 98/98 🠚 110/80
 * BKB: 30 🠚 45
 * KBG: 116 🠚 100
 * Sword
 * Hilt hitbox moved outward and enlarged
 * Damage: 10.45% 🠚 11%
 * BKB (early/late): 35/48 🠚 45
 * KBG (early/late): 103/90 🠚 90
 * FAF: 39 🠚 34
 * Down Tilt:
 * Sword
 * Tipper hitbox moved outwards
 * Hitboxes enlarged
 * Damage: 8% 🠚 9%
 * Angle: 24 🠚 102
 * BKB: 66 🠚 75
 * Dash Attack:
 * Tipper hitbox moved outwards
 * KBG: 85 🠚 91
 * Forward Smash:
 * Tipper hitbox moved outwards, hilt hitbox enlarged
 * Damage (body): 18% 🠚 15%
 * Angle (body): 361 🠚 65
 * KBG: 75 🠚 83
 * FAF: 55 🠚 62
 * Up Smash:
 * Tipper hitbox moved upwards
 * KBG: 90 🠚 96
 * Down Smash:
 * Tipper hitboxes moved outwards
 * Body
 * Damage (early/late): 14.5/12.5% 🠚 13.5/11.5%
 * Angle (early/late): 50/47 🠚 80/77
 * Neutral Aerial:
 * Added hip hitbox
 * Tipper hitboxes moved outwards
 * KBG (hit 1): 53 🠚 50
 * Hit 2
 * Arm hitbox size reduced
 * Damage (body/sword): 6/6% 🠚 5/7%
 * Angle (body): 50 🠚 55
 * KBG: 105 🠚 103
 * Shieldstun: 3F 🠚 2F
 * Forward Aerial:
 * Added shoulder hitbox''
 * Tipper and hilt hitboxes moved outwards
 * Torso hitbox decreased on first active frame to match animation
 * Can now reverse hit
 * Startup: F10 🠚 F8
 * Damage (body/sword): 9% 🠚 8/9%
 * Angle (body): 42 🠚 54
 * BKB: 53 🠚 43
 * KBG: 80 🠚 95
 * Landing Lag: 8F 🠚 9F
 * Back Aerial:
 * Can now reverse hit
 * Tipper and hilt hitboxes moved outwards
 * Removed horizontal displacement on sword hitboxes
 * Damage: 11% 🠚 12.5%
 * Angle: 361 🠚 42
 * KBG: 106 🠚 108
 * Landing Lag: 10F 🠚 13F
 * Up Aerial:
 * Tipper hitbox moved outwards
 * Hilt hitbox enlarged and moved outwards
 * Damage (sword): 6% 🠚 7%
 * Angle (body): 80 🠚 65
 * BKB: 45 🠚 42
 * KBG: 110 🠚 100
 * Landing Lag: 8F 🠚 9F
 * Down Aerial:
 * Added late hit that sends up
 * Startup: F16 🠚 F13
 * Early
 * Hitbox enlarged
 * BKB (air-only): 10 🠚 40
 * KBG (air-only): 90 🠚 70
 * Late (new)
 * Hitbox size decreased
 * Damage: 9/7% 🠚 8%
 * Landing Lag: 14F 🠚 13F
 * Flare Blade (Neutral Special):
 * Added hitboxes to sword on frames 8-10''
 * Angle (uncharged/mid charge/max charge): 49 🠚 65
 * BKB: 40 🠚 60
 * KBG: 110 🠚 70
 * FAF: 34 🠚 38
 * Double-Edge Dance (Side Special):
 * Glows direction’s respective color during all hits
 * Can cancel all angles of hit 3 into their corresponding aerial, tilt, or smash attack on hit
 * Can jump cancel the upwards fourth swing on hit
 * Can stall in midair during the first 16 frames when performing the first swing
 * Only works once per airtime
 * Color Flash Opacity: 0.8 🠚 0.7
 * Vertical Stall Duration (subsequent): 12F 🠚 6F
 * Soaring Slash (Up Special):
 * Can cancel into special fall at the peak of the rise by holding Shield between frames 28 and 32
 * Transitions to regular fall instead on hit
 * Can drift horizontally during initial slash and rise
 * Horizontal Speed Coefficient: 13 🠚 50
 * Ground Height Multiplier: 1 🠚 0.88
 * Aerial Height Multiplier: 0.95 🠚 0.88
 * Down Throw:
 * FAF: 42 🠚 41
 * Up Throw:
 * FAF: 45 🠚 39

[[image:image44.png|20x20px]] - MR. GAME & WATCH -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.105
 * Initial Dash Speed: 1.98 🠚 1.608
 * Run Speed: 1.679 🠚 1.578
 * Run Acceleration (base/additional): 0.044/0.09053 🠚 0.044/0.07053
 * Dash to Run Transition Frame: F8 🠚 F11
 * Traction: 0.131 🠚 0.06
 * Air Speed: 1.176 🠚 1.045
 * Air Acceleration (base/additional): 0.07/0.03 🠚 0.06/0.03
 * Ground to Air Horizontal Momentum Multiplier: 0.8
 * Grounded Jump Additional Momentum Based on Stick: 0.95
 * Grounded Jump Max Horizontal Speed: 1.5 🠚 1.48
 * Horizontal Air Friction: 0.012 🠚 0.016
 * Fall Speed: 1.24 🠚 1.71
 * Fast Fall Speed: 1.984 🠚 2.28
 * Gravity: 0.08 🠚 0.095
 * Initial Jump Velocity: 15.1305 🠚 9.8348
 * Short Hop Height 13.26 🠚 11.76
 * Hard Landing Lag: 4F
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.835
 * Model Scale Multiplier: 1 🠚 1.05
 * Shield Radius: 9.3 🠚 10
 * Directional Airdodge Distance: 18 🠚 13
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab (Green House):
 * Mr. Game & Watch can cancel Jab into his Rapid Jab Finisher by pressing Special between frames 6 and 14
 * Forward Tilt (Lion):
 * Angle: 361 🠚 35
 * KBG (sweetspot/sourspot): 96/100 🠚 99/103
 * Up Tilt (Flagman):
 * Added body hitbox
 * Startup: F10/F20 🠚 F7/F10
 * Damage: 7% 🠚 7.5%
 * Angle: 75 🠚 80
 * BKB: 50 🠚 48
 * KBG: 117 🠚 100
 * FAF: 34 🠚 32
 * Down Tilt (Manhole):
 * Reverted to pre-Ultimate animation
 * Down tilt can hit aerial opponents
 * Hitbox size increased
 * Hitbox Duration: F6-9 🠚 F6-11
 * Damage: 9% 🠚 11%
 * Angle: 30 🠚 85
 * BKB: 45 🠚 36
 * KBG: 112 🠚 116
 * FAF: 43 🠚 30
 * Dash Attack (Helmet):
 * Startup: F6 🠚 F4
 * Early
 * BKB: 70 🠚 50
 * Late
 * Damage: 6.5% 🠚 8.5%
 * Angle: 50 🠚 120
 * BKB: 70 🠚 65
 * KBG: 70 🠚 60
 * Forward Smash (Fire Attack):
 * KBG (sweet/sour): 110/115 🠚 100/105
 * Early
 * Hitbox Duration: F17-18 🠚 F13-15
 * Damage: 17% 🠚 12%
 * Late (new)
 * Hitbox Duration F16-24
 * Damage: 14% 🠚 10%
 * Up Smash (Diver):
 * KBG: 98 🠚 112
 * FAF: 39 🠚 45
 * Down Smash (Vermin):
 * Bury hitboxes must be manually activated by holding Special during their duration
 * KBG (sweetspot): 85 🠚 91
 * FAF: 34 🠚 40
 * Neutral Aerial (Tropical Fish):
 * All hitboxes enlarged
 * Startup: F7 🠚 F5
 * Damage: 3/3/3/4% 🠚 3.5/3.5/3.5/4%
 * Hit 1
 * Lowered bottom fishbowl hitbox
 * Angle (fish): 165/165 🠚 235/235
 * FKB: 30/20/15 🠚 35/35/35
 * Hit 2
 * Lowered fishbowl hitbox
 * Angle (fish): 150/160 🠚 215/225
 * FKB: 20/15 🠚 25/20
 * Hit 3
 * Lowered fishbowl hitbox
 * Fishbowl
 * Angle: 120/120 🠚 120/367
 * Fish
 * Angle: 140/145 🠚 155/160
 * FKB: 20/15 🠚 25/20
 * Hit 4
 * Angle: 70 🠚 361
 * BKB: 40 🠚 35
 * KBG: 150 🠚 145
 * Forward Aerial (Bomb Sweeper &gt; Box):
 * Reworked to pre-Ultimate fair
 * Hitboxes readjusted
 * KBG (early): 100 🠚 102
 * Landing Lag: 17F 🠚 12F
 * Back Aerial (Turtle Bridge):
 * Removed landing hitbox
 * Multihits
 * Inner hitbox slightly enlarged
 * Damage: 2% 🠚 3%
 * KBG: 100 🠚 80
 * Launcher
 * Hitbox Duration: 1F 🠚 2F
 * Damage: 3% 🠚 5%
 * Angle: 361 🠚 68
 * BKB: 35 🠚 60
 * KBG: 70 🠚 65
 * KBG: 185 🠚 60
 * Autocancel pushed forward [MISSING DATA]
 * Landing Lag: 18 🠚 11
 * Up Aerial (Spitball Sparky):
 * Reworked to be similar to pre-Ultimate up air, a two-hit move with hitboxes on Mr. Game and Watch's head and a single puff of air above him
 * Holding the attack button during the first 4 frames will cause the move to function similar to Smash4, with a weak first hit leading into a stronger second hit''
 * Startup (light): F7 🠚 F4
 * Damage: 8/8/8%
 * BKB: 57 🠚 52
 * KBG: 68 🠚 60
 * Heavy
 * Startup: F4 🠚 F5
 * Angle (hit 1, air-only): 94 🠚 367
 * BKB (air-only): 20 🠚 45
 * KBG (air-only): 60 🠚 65
 * Landing Lag: 12 🠚 10
 * Down Aerial (Donkey Kong Jr.):
 * Mr. Game & Watch no longer dives during the move
 * Early
 * Damage: 11% 🠚 15%
 * Mid (new)
 * Hitbox Duration: F14-27
 * Damage: 11% 🠚 14%
 * KBG: 117 🠚 110
 * Late
 * Added hitboxes to hands
 * Damage: 11% 🠚 9%
 * BKB: 22 🠚 20
 * KBG: 117 🠚 100
 * Landing Lag: 22F 🠚 13F
 * Chef (Neutral Special):
 * Maximum Projectiles Onscreen: 4 🠚 2
 * Chef can now be land canceled and retains aerial momentum
 * Mr. Game & Watch can now fast fall during Chef and drift around while airborne
 * Startup: F18 🠚 F9
 * Food
 * Model Scale Multiplier: 1 🠚 1.25
 * Trajectory Vertical Speed: 0.85/0.95/0.85/0.95/1.05 🠚 0.5/0.6/0.5/0.6/0.75
 * Trajectory Horizontal Speed: 0.6/0.6/0.5/0.5/0.5 🠚 0.45/0.6/0.5/0.6/0.55
 * Fire (Up Special):
 * Mr. Game & Watch can now double jump out of the parachute animation
 * Removed intangibility
 * Launcher now ignores weight
 * Startup: F3 🠚 F6
 * Angle (launcher): 83 🠚 85
 * Height Multiplier: 1.1 🠚 0.75
 * Forward Throw (Ball):
 * Angle: 52 🠚 68
 * FAF: 41 🠚 38
 * Back Throw (Ball):
 * Angle: 52 🠚 68
 * FAF: 41 🠚 38
 * Up Throw (Ball):
 * FAF: 41 🠚 38
 * Down Throw (Ball):
 * FAF: 50 🠚 47

[[image:image63.png|20x20px]] - META KNIGHT -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.168
 * Initial Dash Speed: 2.211 🠚 1.7925
 * Run Speed: 2.09 🠚 1.75
 * Run Acceleration (base/additional): 0.044/0.10428 🠚 0.044/0.05628
 * Dash to Run Transition Frame: F10 🠚 F13
 * Traction: 0.097 🠚 0.085
 * Air Speed: 1.04 🠚 1.21
 * Air Acceleration (base/additional): 0.01/0.065 🠚 0.01/0.075
 * Horizontal Air Friction: 0.012 🠚 0.015
 * Fall Speed: 1.66 🠚 2.44
 * Fast Fall Speed: 2.656 🠚 3.281
 * Gravity: 0.11 🠚 0.12
 * Short Hop Height: 13.92 🠚 14.32
 * Initial Jump Velocity: 17.6 🠚 11.44
 * Double Jump Velocities:
 * 2.2/2.1/2/1.88/1.75 🠚 2.45/2.4/2.35/2.25/2.1
 * Ground to Air Horizontal Momentum Multiplier: 0.8
 * Grounded Jump Additional Momentum Based on Stick: 0.85
 * Grounded Jump Max Horizontal Speed: 1.4 🠚 1.415
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.815
 * Hard Landing Lag: 4F 🠚 5F
 * Weight: 80 🠚 78
 * Model Scale Multiplier: 1 🠚 1.05
 * Shield Radius: 10.4 🠚 10.7
 * Directional Airdodge Distance (down): 18 🠚 15
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * General:
 * Galaxia model size increased by 15%
 * Jab:
 * Rapid Jab (Meta Multithrust)
 * Rapid Jab Finisher (Decisive Slash)
 * Angle increased [MISSING DATA]
 * Forward Tilt:
 * Hit 1
 * FAF: 26 🠚 21
 * Hit 2
 * Angle: 60/85 🠚 70
 * BKB: 20 🠚 32
 * KBG: 20 🠚 65
 * Base Hitstun: 0F 🠚 6F
 * Hit 3
 * KBG: 50 🠚 90
 * Up Tilt:
 * Added hitboxes in front and behind
 * Down Tilt:
 * Extended hand hitbox (sweetspot) into body
 * Sweetspot
 * Angle: 361 🠚 78
 * BKB: 70 🠚 72
 * KBG: 55 🠚 51
 * Base Hitstun: 0F 🠚 1F
 * Shieldstun: 6F 🠚 4F
 * Sourspot
 * KBG: 88 🠚 70
 * Base Hitstun: 0F 🠚 3F
 * Shieldstun: 5F 🠚 4F
 * FAF: 22 🠚 27
 * Dash Attack (Lunging Kick):
 * Angle increased [MISSING DATA]
 * FAF: 33 🠚 36
 * Forward Smash:
 * KBG increased [MISSING DATA]
 * FAF: 42 🠚 46
 * Up Smash:
 * Damage increased [MISSING DATA]
 * BKB adjusted [MISSING DATA]
 * KBG (launcher): 148 🠚 175
 * FAF decreased [MISSING DATA]
 * Down Smash:
 * Hitboxes enlarged
 * Added extra hitbox to first hit
 * Hit 1
 * Hitbox Duration: F4 🠚 F4-5
 * Damage: 10% 🠚 13%
 * KBG: 77 🠚 80
 * Hit 2
 * Hitbox Duration: F9 🠚 F9-11
 * KBG: 78 🠚 86
 * FAF: 38 🠚 44
 * Neutral Aerial (Knight Spin):
 * Hitboxes enlarged
 * Startup: F6 🠚 F3
 * Early
 * Hitbox Duration: F6-7 🠚 F6-9
 * KBG: 100 🠚 110
 * Late
 * Hitbox Duration: F8-20 🠚 F10-24
 * BKB: 40 🠚 25
 * KBG: 80 🠚 100
 * Shieldstun: 4F 🠚 3F
 * Landing Lag: 7F 🠚 8F
 * Forward Aerial (Air Chop):
 * Hitboxes enlarged
 * Hitbox Duration increased [MISSING DATA]
 * Launcher
 * Hitbox Duration: F15 🠚 F15-16
 * Angle : 48 🠚 63
 * KBG: 70 🠚 80
 * FAF: 46 🠚 41
 * Back Aerial (Meta Spin Slash):
 * Hitboxes enlarged
 * Hit 1
 * Hitboxes added to sword
 * Angle (ground-only): 55 🠚 70
 * KBG: 90 🠚 80
 * Base Hitstun: 0F 🠚 3F
 * Hit 2
 * Hitboxes added to sword
 * Angle (ground-only): 55 🠚 70
 * KBG: 90 🠚 80
 * Base Hitstun: 0F 🠚 3F
 * Launcher
 * KBG (launcher): 204 🠚 210
 * FAF: 52 🠚 47
 * Landing Lag: 11F 🠚 13F
 * Up Aerial (High Slice):
 * Hitboxes enlarged
 * Added capsule hitbox near body
 * Added late hit
 * Hitbox Duration: F6 🠚 F6-8
 * BKB increased [MISSING DATA]
 * KBG: 128 🠚 120
 * Down Aerial (Low Slice):
 * Hitboxes enlarged
 * Added capsule hitbox inside of body
 * Added late hit
 * Hitbox Duration increased [MISSING DATA]
 * Angle increased [MISSING DATA]
 * BKB increased [MISSING DATA]
 * FAF: 28 🠚 31
 * Landing Lag: 9F 🠚 10F
 * Mach Tornado (Neutral Special):
 * Changed to multihit
 * Does not activate special fall on hit, but cannot be used again until getting hit or touching the ground
 * Horizontal Speed (ground/air): 2.5/2.5 🠚 1.5/2
 * Vertical Speed Gain on button press: 0.9 🠚 1
 * BKB (launcher) increased [MISSING DATA]
 * KBG (launcher) increased [MISSING DATA]
 * Drill Rush (Side Special):
 * Does not activate special fall on hit, but cannot be used again until getting hit or touching the ground
 * Ending Horizontal Speed: -1 🠚 0.5
 * Shuttle Loop (Up Special):
 * Does not activate special fall after connecting the initial hit, but cannot be used again until getting hit or touching the ground
 * Matched late first hit with second hit
 * Height Multiplier (ground/air): 1.1/1.08 🠚 0.8/0.8
 * Maximum Angle Adjustment: 18° 🠚 30°
 * Initial Hit
 * KBG: 60 🠚 61
 * Hit 1
 * Damage increased [MISSING DATA]
 * Angle decreased [MISSING DATA]
 * BKB increased [MISSING DATA]
 * KBG: 120 🠚 117
 * Hit 2
 * KBG: 118 🠚 117
 * FAF (hit) increased [MISSING DATA]
 * Dimensional Cape (Down Special):
 * Does not activate special fall on hit, but cannot be used again until getting hit or touching the ground
 * Can cancel Dimensional Cape into the attack early by pressing the attack button after frame 11
 * Down Throw (Meta Fury Stomp):
 * FAF: 88 🠚 82

[[image:image77.png|20x20px]] - PIT -

 * Attributes:
 * Walk Speed: 1.259 🠚 1.229
 * Walk Acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 2.09 🠚 1.628
 * Run Speed: 1.828 🠚 1.701
 * Run Acceleration (base/additional): 0.044/0.12474 🠚 0.044/0.08474
 * Traction: 0.135 🠚 0.07
 * Air Speed: 0.935 🠚 1.01
 * Horizontal Air Friction: 0.008 🠚 0.01
 * Fall Speed: 1.48 🠚 1.9
 * Fast Fall Speed: 2.368 🠚 2.43
 * Gravity: 0.081 🠚 0.095
 * Initial Jump Velocity: 17.05 🠚 11.0825
 * Short Hop Height: 14.96 🠚 12.96
 * Mid Air Jump Velocities:
 * 2/1.8/1.6 🠚 2.12/1.9/1.65
 * Grounded Jump Max Horizontal Speed: 1.1 🠚 1.375
 * Foootstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.9
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1 (Overhand Swipe)
 * FAF 27 🠚 20
 * Jab 2 (Underhand Slash)
 * FAF 30 🠚 21
 * Jab 3 (Upper Slice)
 * Rapid Jab (Fury Slashes)
 * Rapid Jab Finisher (Double Blow)
 * FAF 48 🠚 45
 * Forward Tilt (Scissor Chop):
 * Hitboxes reshaped to better fit animation
 * FAF: 40 🠚 33
 * Up Tilt (Anti-Air Kick):
 * Hit 2 hitbox enlarged and extended towards hips
 * Angle (hit 2): 83 🠚 78
 * FAF: 35 🠚 29
 * Down Tilt (Ground Sweep):
 * Extended hitbox into shoulder
 * FAF: 33 🠚 30
 * Dash Attack (Bow Slash):
 * Angle: 60 🠚 70
 * BKB: 80 🠚 30
 * KBG: 74 🠚 96
 * FAF: 39 🠚 33
 * Forward Smash:
 * Hitbox Duration (launcher): F21-22 🠚 F21-23
 * KBG (launcher): 122 🠚 124
 * FAF: 55 🠚 58
 * Up Smash:
 * Hitboxes enlarged
 * Changed scoop hitbox to capsule that extends lower to follow blade
 * Added scoop hitbox on frame 6 to cover blade
 * Hitbox Duration (hit 2/hit 3): F7/F10 🠚 F7-8/F10-11
 * KBG (launcher): 102 🠚 111
 * FAF: 52 🠚 56
 * Down Smash:
 * FAF: 41 🠚 49
 * Neutral Aerial (Rotary Cutter):
 * Hitboxes reshaped to match animation
 * Multihit angles changed to autolink
 * Multihits
 * Hits: 7 🠚 4
 * Damage: 0.7% 🠚 1.2%
 * Angle: 367 🠚 365
 * Hitlag Multiplier: 0.5 🠚 0.75
 * FAF: 55 🠚 50
 * Landing Lag: 14F 🠚 9F
 * Forward Aerial (Hover Bow):
 * Hitboxes enlarged and extended to chest
 * Launcher
 * Damage: 6% 🠚 7.5%
 * KBG increased [MISSING DATA]
 * Hitlag Multiplier: 2.2 🠚 1.25
 * FAF: 47 🠚 45
 * Landing Lag: 12F 🠚 10F
 * Back Aerial (Reversal Stab):
 * Added late sourspot, extended both sourspots into chest
 * Swapped early sweetspot and sourspot priority
 * Hitbox Duration (sweetspot/sourspot): F10-12 🠚 F9-11/F12-22
 * Early
 * Sweetspot
 * Angle: 43 🠚 40
 * KBG: 105 🠚 103
 * Sourspot
 * Damage: 8% 🠚 10%
 * KBG: 96 🠚 100
 * Late (new)
 * Damage: 7%
 * Angle: 361
 * BKB: 20
 * KBG: 87
 * FAF: 41 🠚 40
 * Landing Lag: 8F 🠚 7F
 * Up Aerial (Blade Twirl):
 * Hitboxes enlarged
 * Launcher
 * Damage: 5% 🠚 8%
 * KBG: 135 🠚 126
 * Hitlag Multiplier: 2.0 🠚 1.25
 * Landing Lag: 14F 🠚 11F
 * Down Aerial (Under-Arc Slash):
 * Hitbox activity starts 1 frame earlier in animation
 * Added shoulder hitbox
 * Sweetspot (ground-only)
 * BKB: 0 🠚 60
 * KBG: 80 🠚 75
 * Sweetspot (air-only)
 * BKB: 10 🠚 13
 * KBG: 80 🠚 89
 * Sourspot
 * Hitboxes enlarged''
 * Angle: 60/70/80 🠚 75
 * BKB: 40/50 🠚 40
 * KBG: 80 🠚 88
 * Landing Lag: 12F 🠚 10F
 * Palutena Bow (Neutral Special):
 * Arrow Angle Adjustment Ability: 4 🠚 8
 * Arrow Base Speed: 3.5 🠚 3.75
 * Arrow Lifetime: 45F 🠚 120F
 * Charge Damage Addition: 0.09 🠚 0.11
 * Damage (uncharged): 3.2% 🠚 4.5%
 * FAF (Ground Shot Side/Up): 33/29 🠚 30/30
 * FAF (Air Shot Side/Up): 30/26 🠚 30/30
 * Upperdash Arm (Side Special):
 * Both the rush and the swing can be jump canceled after frame 27
 * Cannot be used a second time in midair if jump canceled unless Pit is damaged or hits the ground
 * Power of Flight (Up Special):
 * Can be canceled early by pressing shield
 * Travel Speed: 3.4 🠚 3
 * Time before deceleration starts: 3F 🠚 1F

[[image:image56.png|20x20px]] - DARK PIT -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 2.09 🠚 1.765
 * Run Speed: 1.828 🠚 1.74
 * Run Acceleration (base/additional): 0.044/0.12474 🠚 0.044/0.08474
 * Traction: 0.135 🠚 0.072
 * Air Speed: 0.935 🠚 0.97
 * Air Acceleration (base/additional): 0.01/0.065 🠚 0.01/0.06
 * Air Acceleration (Base/Additional): 0.01/0.065 🠚 0.02/0.07
 * Fall Speed: 1.48 🠚 2.42
 * Fast Fall Speed: 2.368 🠚 3.146
 * Gravity: 0.081 🠚 0.11
 * Initial Jump Velocity: 17.05 🠚 11.0825
 * Short Hop Height: 14.96 🠚 13.96
 * Jump Height: 31 🠚 30
 * Mid Air Jump Velocities:
 * 2/1.8/1.6 🠚 2.3/1.97/1.76
 * Grounded Jump Max Horizontal Speed: 1.1 🠚 1.4
 * Foootstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.9
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Dark Pit can now wall jump
 * Jab:
 * Jab 1 (Overhand Swipe)
 * FAF 27 🠚 18
 * Jab 2 (Underhand Slash)
 * FAF 30 🠚 18
 * Jab 3 (Upper Slice)
 * FAF 32 🠚 30
 * Rapid Jab (Fury Slashes)
 * Rapid Jab Finisher (Double Blow)
 * FAF 48 🠚 43
 * Forward Tilt:
 * Hitboxes reshaped to better match animation
 * Startup: F10 🠚 F8
 * Damage: 7/10% 🠚 6.5/9%
 * FAF: 40 🠚 36
 * Up Tilt:
 * Hit 2 hitbox enlarged and extended towards hips
 * Angle (hit 2): 78 🠚 74
 * FAF: 35 🠚 31
 * Down Tilt:
 * Hitboxes reshaped to better match animation and extended into shoulder
 * Damage: 6% 🠚 6.5%
 * Angle: 75 🠚 69
 * BKB: 70 🠚 60
 * KBG: 50 🠚 56
 * FAF: 33 🠚 27
 * Dash Attack:
 * FAF: 39 🠚 37
 * Forward Smash:
 * Hitbox Duration (launcher): F21-22 🠚 F21-23
 * KBG (launcher): 122 🠚 121
 * Up Smash:
 * Hitboxes enlarged
 * Changed scoop hitbox to capsule that extends lower to follow blade
 * Added scoop hitbox on frame 6 to cover blade
 * Hitbox Duration (hit 2/hit 3): F7/F10 🠚 F7-8/F10-11
 * KBG (launcher): 102 🠚 111
 * FAF: 52 🠚 55
 * Down Smash:
 * FAF: 41 🠚 45
 * Neutral Aerial:
 * Hitboxes reshaped to match animation
 * Multihit angles changed to autolink
 * Multihits
 * Hits: 7 🠚 4
 * Damage: 0.7% 🠚 1.2%
 * Angle: 367 🠚 365
 * Hitlag Multiplier: 0.5 🠚 0.75
 * Launcher
 * BKB: 50 🠚 60
 * KBG: 100 🠚 80
 * FAF: 55 🠚 48
 * Landing Lag: 14F 🠚 7F
 * Forward Aerial:
 * Changed to a single-hit sex kick
 * Hitboxes enlarged, added chest hitbox
 * Startup: F11 🠚 F9
 * FAF: 47 🠚 40
 * Landing Lag: 12F 🠚 8F
 * Back Aerial:
 * KBG (early, sweetspot): 105 🠚 108
 * Startup: F10 🠚 F7
 * Up Aerial:
 * Changed to a single-hit sex kick
 * Hitboxes enlarged
 * Startup: F12 🠚 F9
 * Angle: 68 🠚 75
 * KBG (early/late): 110/110 🠚 106/100
 * FAF: 50 🠚 40
 * Landing Lag: 14F 🠚 10F
 * Down Aerial:
 * Hitbox activity starts 1 frame earlier in animation
 * Added shoulder hitbox
 * Sweetspot (ground-only)
 * BKB: 0 🠚 60
 * KBG: 80 🠚 75
 * Sweetspot (air-only)
 * BKB: 10 🠚 13
 * KBG: 80 🠚 87
 * Sourspot
 * Hitboxes enlarged
 * Angle: 60/70/80 🠚 54
 * BKB: 40/50 🠚 45
 * Landing Lag: 12F 🠚 10F
 * Down Throw:
 * FAF: 32 🠚 30
 * Silver Bow (Neutral Special):
 * Dark Pit can fast fall during Silver Bow’s charging and shooting animations
 * Silver Bow’s shooting animation can be land canceled
 * Arrow speed added per charge frame: 0.095 🠚 0.115
 * Arrow angle adjustment ability: 0.6 🠚 1.5
 * Shot Base Damage: 5.5% 🠚 6%
 * Damage to shot added per charge frame: 0.1417 🠚 0.1717
 * Electroshock Arm (Side Special):
 * FAF (aerial): 105 🠚 65
 * Wings of Pandora (Up Special):
 * Multihit hitbox added to move with launcher at the end
 * Can be canceled early by pressing shield
 * Hitbox size decreased
 * Rehit Rate: 2F 🠚 5F
 * Travel Speed: 3.4 🠚 2.5
 * Time before deceleration starts: 3F 🠚 1F
 * Horizontal Decay Constant: 0.2 🠚 0.05
 * Vertical Decay Constant: 0.1 🠚 0.025
 * Assault Orbitars (Down Special):'''
 * Hitbox added to body that pops up
 * Can be jump canceled after frame 10 of the hold animation
 * Shield Health: 15% 🠚 2%
 * Startup decreased [MISSING DATA]
 * Hitbox Duration: 6F 🠚 3F
 * Hitlag Multiplier: 1.1 🠚 0.9

[[image:image94.png|20x20px]] - ZERO SUIT SAMUS -

 * Attributes:
 * Walk Speed: 1.47 🠚 1.4
 * Initial Dash Speed: 2.42 🠚 1.7
 * Run Speed: 2.31 🠚 2.05
 * Run Acceleration (Base/Additional): 0.044/0.10362 🠚 0.044/0.06
 * Dash to Run Transition Frame: F10 🠚 F13
 * Traction: 0.116 🠚 0.07
 * Air Speed: 1.26 🠚 1.005
 * Air Acceleration (Base/Additional): 0.01/0.085 🠚 0.01/0.09
 * Horizontal air friction: 0.008 🠚 0.005
 * Fall Speed: 1.7 🠚 2.05
 * Fast Fall Speed: 2.72 🠚 2.75
 * Gravity: 0.12 🠚 0.135
 * Initial Jump Velocity: 24.475 🠚 14.00875
 * Jump Height: 44.5 🠚 38.5
 * Short Hop Height: 21.35 🠚 14.9
 * Double Jump Height: 44.2 🠚 34.2
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.45
 * Wall Jump Vertical Velocity: 2.3 🠚 2.6
 * Model Scale Multiplier: 1 🠚 1.01
 * Shield Radius: 11.5 🠚 11.6
 * Hard Landing Lag: 8F 🠚 5F
 * Dairdodge Distance: 18 🠚 16.5
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1 (Straight Check)
 * FAF: 24 🠚 17
 * Jab 2 (Pistol Whip)
 * FAF: 26 🠚 19
 * Jab 3 (Elbow Jab)
 * FAF: 32 🠚 30
 * Dash Attack:
 * FAF: 52 🠚 42
 * Forward Tilt (Spin Kick)
 * Hitbox added to back thigh
 * Can now reverse hit
 * Up Tilt (Handstand Scissor):
 * FAF: 46 🠚 40
 * Down Tilt (Jet Sweep):
 * Angle increased 72 🠚 79
 * BKB increased
 * KBG decreased
 * Sourspot damage increased 6% 🠚 6.5%
 * Startup: F8 🠚 F5
 * FAF: 30 🠚 26
 * Side Smash:
 * Sweetspot enlarged and brought closer to ankle
 * KBG increased (sweetspot/sourspot) 106/97 🠚 119/107
 * Hit 2 sweetspot damage increased 11% 🠚 12%
 * Hit 2 sweetspot slightly enlarged
 * Hit 2 sweetspot now has aura effects
 * Up Smash:
 * Animation readjusted to uppercut, hitboxes unchanged
 * Now connects more reliably
 * FAF increased 49 🠚 52
 * Neutral Aerial (Plasma Rope):
 * Startup decreased F10 🠚 F6
 * Damage increased 8% 🠚 10%
 * BKB decreased 38 🠚 25
 * KBG decreased 96 🠚 93
 * Hitlag multiplier increased 0.8 🠚 0.9
 * Whip hitboxes enlarged
 * Early and late hit active 1F longer
 * Autocancel window pushed forward
 * FAF: 52 🠚 38
 * Landing Lag: 6F 🠚 7F
 * Forward Aerial (Jet Double):
 * Hit 1 damage decreased 5% 🠚 3%
 * Hit 1 aerial angle 361 🠚 367
 * Hit 1 grounded angle 50/40 🠚 70
 * Hit 1 all hitboxes 2F base hitstun added
 * Hit 2 hitbox duration increased 2F 🠚 4F
 * Hit 2 damage increased 7% 🠚 8%
 * Hit 2 KBG increased 104 🠚 122
 * Angle decreased 361 🠚 40
 * Autocancel window pushed back F31 🠚 F38
 * Hitboxes added to hip
 * Can now reverse hit
 * FAF: 47 🠚 40
 * Landing Lag decreased 10F 🠚 9F
 * Back Aerial (Rocket Kick):
 * BKB decreased (sweetspot/sourspot) 48/48 🠚 20/37
 * KBG increased 98 🠚 110
 * Heel sweetspot has now has aura hit effect
 * Heel hitbox hitlag multiplier increased 1.0 🠚 1.1
 * Thigh hitbox damage increased 11% 🠚 12%
 * Tipper hitbox moved outwards slightly
 * Tipper hitbox duration increased 3F 🠚 5F
 * Startup decreased F8 🠚 F7
 * Hitboxes added to hip
 * Foot hitbox size decreased slightly
 * Thigh hitbox slightly enlarged
 * Hitbox duration extended 2F 🠚 3F
 * FAF decreased 40 🠚 39
 * Can now reverse hit
 * Landing Lag: 10F 🠚 9F
 * Up Aerial (Boost Arc):
 * Early hit angle decreased; Middle hit added with vanilla angle; Late hit added with low angle
 * Damage increased 9.5%/5.5% 🠚 10%/7%
 * Angle readjusted (early/late) 64/25 🠚 60/30
 * BKB decreased (early/late) 30/30 🠚 30/20
 * Now starts 2F later in animation
 * Startup decreased F5 🠚 F4
 * Early hit hitbox duration decreased 3F 🠚 2F
 * Mid hit removed
 * FAF decreased F35 🠚 F34
 * Landing Lag: 5F 🠚 8F
 * Down Aerial (Shooting Star):
 * Startup and duration decreased
 * Dive speed decreased
 * Autocancel window pushed back
 * Horizontal Speed Decreased: 1.6 🠚 1.4
 * Landing Lag: 24F 🠚 21F
 * Grab:
 * Standing Grab
 * Whip removed, grabbox added to gun
 * Now has her Project M animation, hitboxes unchanged
 * Grab size increased
 * Back Throw:
 * FAF: 28 🠚 25
 * Up Throw:
 * FAF: 41 🠚 32
 * Down Throw (Axe Stomp):
 * FAF: 52 🠚 41
 * Paralyzer (Neutral Special):
 * Paralyzer can now be dash canceled 7F after releasing the shot
 * Aerial FAF decreased 29 🠚 23
 * Plasma Whip (Side Special):
 * Hold input F31 launcher hitbox duration increased 2F 🠚 4F
 * Held input subsequent hitboxes removed
 * Held Input FAF: 63 🠚 58
 * Boost Kick:
 * Slightly decreased height of aerial Boost Kick (aerial height multiplier 1.15 🠚 0.925, angling ability 25 🠚 30)
 * Grounded distance multiplier: 1.15 🠚 1
 * Grounded Boost Kick launcher KBG decreased 209 🠚 208
 * Aerial version’s launcher KBG decreased 209 🠚 196
 * Launcher now has aura effects
 * Flip Jump (Down Special):
 * Sourspot KBG normalized 100/102 🠚 99
 * Sourspot BKB normalized 30/45 🠚 45
 * Air only sourspot brought inwards
 * Air only sourspot and sweetspot enlarged
 * Air Speed Multiplier: 0.7 🠚 0.5
 * Base Footstool Horizontal Speed: 0.7 🠚 0.1
 * Max Footstool Horizontal Speed: 1 🠚 0.8
 * Footstool Vertical Speed: 2.3 🠚 1.8
 * Kick Rebound Vertical Speed: 2.5 🠚 1.5
 * Kick Rebound Horizontal Speed: 0.7 🠚 0.2
 * Movement Multiplier: 1 🠚 0.8
 * Air-only sourspot hitbox moved inwards slightly and hitbox size decreased
 * Intangibility removed
 * Can now be jump canceled after frame 20
 * Can now be edge canceled
 * Kick FAF: 60 🠚 35
 * Kick Landing Lag: 30F 🠚 25F
 * Landing Lag: 9F 🠚 12F

[[image:image83.png|20x20px]] - WARIO -

 * Attributes:
 * Walk Speed: 0.889 🠚 0.869
 * Initial Dash Speed: 1.837 🠚 1.55
 * Run Speed: 1.65 🠚 1.55
 * Run Acceleration (Base/Additional): 0.044/0.10494 🠚 0.044/0.08494
 * Traction: 0.106 🠚 0.08
 * Air Speed: 1.271 🠚 1.2
 * Base Air Acceleration: 0.04 🠚 0.08
 * Fall Speed: 1.61 🠚 1.93
 * Fast Fall Speed: 2.576 🠚 2.486
 * Gravity: 0.107 🠚 0.122
 * Initial Jump Velocity: 16.775 🠚 10.90375
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.4
 * Short Hop Height: 14.7 🠚 13.7
 * Footstool vertical jump speed multiplier normalized (full hop/short hop): 0.8/0.5 🠚 0.825
 * Model Scale Multiplier: 1 🠚 1.02
 * Weight: 107 🠚 105
 * Shield Radius: 9.7 🠚 10
 * Slightly Decreased Dairdodge Distance: 18 🠚 16
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Hard Landing Lag: 4F 🠚 5F
 * Jab:
 * Jab 1 (Kneecap Buster)
 * Damage decreased 4% 🠚 3%
 * New hitboxes added that launch upwards for combos
 * Old hitboxes for jab locks retained
 * Startup decreased F8 🠚 F4
 * Hitbox duration increased 2F 🠚 4F
 * All hitboxes enlarged
 * FAF: 30 🠚 18
 * Jab 2 (Sucker Uppercut)
 * Damage increased 5% 🠚 6%
 * Angle increased 75 🠚 78
 * KBG decreased 100 🠚 70
 * Hitbox duration increased 2F 🠚 4F
 * FAF: 34 🠚 26
 * Side Tilt:
 * KBG increased 102 🠚 106
 * Start up lag decreased F12 🠚 F10
 * Up Tilt:
 * Early hit BKB increased 28 🠚 53
 * Early hit KBG decreased 120 🠚 102
 * Late hit hitbox size slightly increased
 * Late hit BKB increased 20 🠚 40
 * Late hit KBG decreased 120 🠚 113
 * FAF F28 🠚 F32
 * Down Tilt:
 * Angles normalized 45/69 🠚 67
 * BKB increased 20 🠚 35
 * KBG decreased 50 🠚 45
 * Hitboxes enlarged
 * Hitboxes pulled inwards slightly
 * Hitlag multiplier increased 1.0 🠚 1.15
 * SDI multiplier increased 1.0 🠚 1.2
 * Dash Attack (Shoulder Bash):
 * Early hit damage normalized 11%/5% 🠚 11%
 * Early hit KBG increased 97 🠚 100
 * Late hit angle increased 70 🠚 80
 * Late hit hitbox size slightly increased
 * Side Smash:
 * KBG increased 93 🠚 86
 * Start up decreased F18 🠚 F15
 * Hitbox duration increased 2F 🠚 5F
 * All hitboxes enlarged slightly
 * Up Smash:
 * KBG increased 85 🠚 86
 * Early hit duration increased 2F 🠚 3F
 * Start up decreased F11 🠚 F9
 * Hitbox duration increased 3F 🠚 5F
 * Neutral Aerial:
 * Hit 1 BKB decreased 30 🠚 25
 * Late hit angled decreased 70 🠚 65
 * All hitboxes slightly enlarged
 * Landing Lag: 7F 🠚 8F
 * Forward Aerial (Shin Kick):
 * Early hit angle increased 361 🠚 55
 * Early hit BKB increased 30 🠚 44
 * Early hit KBG decreased 97 🠚 92
 * Early hit duration increased 2F 🠚 3F
 * Late hit damage increased 4.5% 🠚 5%
 * Late hit BKB increased 15 🠚 20
 * Late hit KBG increased 80 🠚 81
 * FAF decreased 38 🠚 31
 * Landing Lag: 10F 🠚 7F
 * Early hit hip hitbox and late hit both hitboxes slightly enlarged.
 * Back Aerial (Lay Down):
 * KBG increased 106 🠚 113
 * All hitboxes enlarged
 * Hitbox duration increased 3F 🠚 4F
 * Autocancel window pushed forward F34 🠚 F32
 * FAF decreased 50 🠚 42
 * Landing Lag: 16F 🠚 12F
 * Up Aerial (Hand Slap):
 * Hitboxes added to hands during the clap motion; Clap hitbox damage and KBG increased''
 * Early hit damage decreased 8% 🠚 6%
 * Early hit BKB increased 18 🠚 45
 * Early hit KBG decreased 115 🠚 111
 * Early hit angle decreased 88 🠚 77
 * Late hit KBG increased 100 🠚 108
 * All hitboxes slightly enlarged
 * Late hit KBG increased 105 🠚 110
 * Late hit duration increased 3F 🠚 5F
 * Late hit damage decreased 13% 🠚 12%
 * FAF decreased 47 🠚 42
 * Landing Lag: 7F 🠚 9F
 * Down Aerial (Low Twirl):
 * Landing Lag: 18F 🠚 13F
 * Aerial distance multiplier: 0.8 🠚 0.85
 * Launcher KBG increased 200 🠚 204
 * Back Throw (Wild Swing-Ding):
 * Wario can now move left and right during back throw by using the control stick
 * Up Throw:
 * FAF decreased 45 🠚 43
 * Bite (Neutral Special):
 * Wario can now toss opponents backwards after Bite by holding the control stick in the opposite direction he is facing when the throw initiates
 * Bike (Side Special):
 * Bike parts can now be held and thrown (however they currently have no hitbox and odd pickup hitbox sizes)
 * Aerial start horizontal speed decreased 1.8 🠚 1.0
 * Air friction increased 0.01 🠚 0.02
 * Minimum Air Speed decreased: 0.9 🠚 0.8
 * Waft (Down Special):
 * Max Charge Time: 110s 🠚 60s
 * Half Charge Time: 55s 🠚 30s

[[image:image58.png|20x20px]] - SNAKE -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 1.6 🠚 1.3
 * Run Speed: 1.595 🠚 1.55
 * Run Acceleration (base/additional): 0.044/0.12694 🠚 0.02/0.10694
 * Dash to Run Transition Frame: F10 🠚 F12
 * Traction: 0.116 🠚 0.1
 * Air Speed: 0.987 🠚 0.94
 * Air Acceleration (Base):0.01 🠚 0.035
 * Fall Speed: 1.73 🠚 2.12
 * Fast Fall Speed: 2.768 🠚 2.89
 * Gravity: 0.08 🠚 0.098
 * Initial Jump Velocity: 11.891 🠚 9.691
 * Jump Height: 21.62 🠚 27.62
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.15
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.825
 * Model Scale Multiplier: 0.97 🠚 1
 * Shield Radius: 11.8 🠚 12.4
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1 (Jab)
 * Jab 2 (Cross)
 * Jab 3 (Roundhouse)
 * FAF: 47 🠚 41
 * Forward Tilt:
 * Hit 1 (Knee Strike)
 * Added foot hitbox
 * Transition Frame: F10 🠚 F9
 * Base Hitstun: 2F 🠚 3F
 * Hit 2 (Hammer Fist)
 * KBG: 62 🠚 77
 * Up Tilt:
 * Added intangibility to shin on frames 6-8
 * Can now reverse hit
 * Damage: 14.5/13.5% 🠚 11.5/9.5%
 * KBG (early/late): 82/88 🠚 90/96
 * FAF: 38 🠚 35
 * Down Tilt:
 * Thigh hitbox enlarged
 * Added hip hitbox
 * Hitbox Duration: F6-7 🠚 F6-8
 * Damage: 12% 🠚 10%
 * Angle (tip/mid/base): 80/75/70 🠚 90/85/80
 * Dash Attack:
 * Added hip hitbox
 * Hitbox Duration (late): F9-12 🠚 F9-16
 * Up Smash (Mortar):
 * The mortar’s launch angle can be shifted left and right with the control stick
 * Mortar Max Horizontal Speed: 0.714 🠚 0.667
 * FAF: 55 🠚 62
 * Down Smash (Low Stomp):
 * Hit 1
 * Damage: 12% 🠚 13%
 * Angle: 25 🠚 35
 * KBG: 87 🠚 98
 * Hit 2
 * Angle: 20 🠚 35
 * KBG: 88 🠚 98
 * FAF: 56 🠚 49
 * Neutral Aerial (Quad Kick):
 * Animation speed increased
 * Added hip hitboxes
 * Startup: F10 🠚 F8
 * Damage: 3/3/3/12% 🠚 2/2/2/8%
 * Multihits
 * FKB (ground/air): 50/38 🠚 55/43
 * Additional Hitstun: 0F 🠚 2F
 * Launcher
 * Can now reverse hit
 * KBG: 100 🠚 130
 * FAF: 60 🠚 55
 * Landing Lag: 16F 🠚 9F  
 * Forward Aerial (Flying Axe):
 * Can now reverse hit
 * Startup: F23 🠚 F20
 * Sourspot
 * Angle: 80 🠚 361
 * BKB: 35 🠚 40
 * KBG: 90 🠚 105
 * FAF: 70 🠚 44
 * Autocancel: 1-4/63 🠚 1-6/63
 * Landing Lag: 19F 🠚 13F
 * Back Aerial (Drop Kick):
 * Added hip hitboxes
 * Swapped sourspot and sweetspot; sweetspot now on shins/feet and sourspot is on thighs
 * Early
 * Hitbox Duration: F7-9 🠚 F7-10
 * Damage (sweetspot/sourspot): 16/14% 🠚 14/13%
 * BKB (sweetspot/sourspot): 43/42 🠚 25/25
 * KBG (sweetspot/midspot/sourspot): 72/72/72 🠚 106/106/109
 * Late
 * Damage (sweetspot/sourspot): 10/9% 🠚 9/9%
 * KBG: 85 🠚 105
 * FAF: 43 🠚 41
 * Landing Lag: 19F 🠚 11F
 * Up Aerial (Springboard):
 * Knee and thigh hitboxes moved inwards
 * Damage: 14/10% 🠚 12/9%
 * BKB (early): 65 🠚 35
 * KBG (early): 72 🠚 107
 * FAF: 48 🠚 43
 * Landing Lag: 15F 🠚 10F
 * Down Aerial (Air Stomp):
 * Removed air stall
 * Added ground-only launcher hitbox with higher BKB and KBG
 * Hitbox Duration (launcher): F25-26 🠚 F25-28
 * Damage (launcher): 10% 🠚 5%
 * Angle: 361 🠚 275
 * BKB decreased [MISSING DATA]
 * SDI Multiplier (multihits ) increased [MISSING DATA]
 * FAF: 60 🠚 55
 * Landing Lag: 20F 🠚 10F
 * Hand Grenade (Neutral Special):
 * Hold up taunt or up on the stick during startup to spawn a Motion Sensor Bomb, hold down taunt or down on the stick to spawn a Smoke Ball
 * Can only pull a total of two per stock
 * Can fake a grenade pull by holding shield during startup
 * Grenade Generation: F1 🠚 F7
 * Hand Grenade Model Scale Multiplier: 1.4 🠚 1.55
 * Hand Grenade Detonation Timer: 150F 🠚 120F
 * Smoke Ball Model Scale Multiplier: 1 🠚 0.5
 * Cypher (Up Special):
 * Hitbox added to Snake’s body
 * Stable Vertical Speed: 1.25 🠚 1.3
 * Hang FAF: 41 🠚 9
 * Hitbox Duration: F4 🠚 F5-6
 * Angle: 24 🠚 361
 * BKB decreased [MISSING DATA]
 * KBG decreased [MISSING DATA]
 * C4 (Down Special):
 * C4 detonation can now be canceled into standing or falling by pressing/holding Shield between frames 19 and 23
 * Gravity: 0.07 🠚 0.088
 * Maximum Fall Speed: 2 🠚 2.75
 * Lifetime before automatically detonating: 1600F (26.6 Seconds) 🠚 7200F (2 Minutes/120 Seconds)
 * FAF (air, enemy sticky/wall sticky/drop): 25/17/25 🠚 16/16/16
 * Grab
 * While holding an opponent, Snake can move left or right by using the left and right taunt buttons

[[image:image59.png|20x20px]] - IKE -

 * Attributes:
 * Walk Speed: 0.912 🠚 1.2
 * Initial Dash Speed: 1.815 🠚 2
 * Run Speed: 1.507 🠚 1.55
 * Dash to Run Transition Frame: F10 🠚 F12
 * Traction: 0.112 🠚 0.08
 * Air Speed: 1.134 🠚 0.925
 * Fall Speed: 1.65 🠚 2.05
 * Fast Fall Speed: 2.64 🠚 2.9
 * Gravity: 0.092 🠚 0.103
 * Horizontal Air Friction: 0.009 🠚 0.01
 * Initial Jump Velocity: 16.445 🠚 10.6893
 * Short Hop Height: 16 🠚 16.6
 * Grounded Jump Max Horizontal Speed: 1.55 🠚 1.5
 * Additional stick-based horizontal jump speed increased 0.8 🠚 0.9
 * Ground to air jump momentum multiplier decreased 0.9 🠚 0.75
 * Footstool Vertical Jump Speed Multiplier (Full Hop/Short Hop) 0.8/0.5 🠚 0.815
 * Model Scale Multiplier: 1 🠚 1.03
 * Shield Radius: 11.5 🠚 12.2
 * Slightly decreased dairdodge distance (18 🠚 16)
 * Directional airdodge velocity 3 🠚 2.9
 * Directional airdodge velocity decreased 2.9 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Jab:
 * Jab 1 (Left Punch)
 * FAF: 24 🠚 17
 * Jab 2 (Step Kick)
 * FAF: 28 🠚 18
 * Jab 3 (Guillotine)
 * FAF: 41 🠚 36
 * Forward Tilt (Far Swipe):
 * Hitboxes reworked; hip and shoulder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added
 * Damage 13.5% 🠚 (hip/shoulder/hilt/blade/tip) 13%/13%/15%/13%/11%
 * BKB increased 30 🠚 35
 * Hitbox duration increased 2F 🠚 3F
 * Can now reverse hit
 * FAF decreased F41 🠚 F39
 * FAF: 45 🠚 41
 * Up Tilt:
 * Hitboxes reworked; shoulder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added
 * Early hit damage 12% 🠚 (shoulder/hilt/blade/tip) 12%/13%/12%/10%
 * Late hit damage 8% 🠚 (hip/shoulder/hilt/blade/tip) 8%/8%/10%/8%/7%
 * Startup decreased F11 🠚 F10
 * FAF decreased F40 🠚 F38
 * Down Tilt (Slip Cutter):
 * Hitboxes reworked; shoulder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added
 * Damage 8% 🠚 (shoulder/hilt/blade/tip) 8%/9%/8%/7%
 * Startup increased F7 🠚 F11
 * Hitbox duration increased 2F 🠚 3F
 * FAF: 29 🠚 27
 * Dash Attack (Blade Heave):
 * FAF: 51 🠚 46
 * Side Smash:
 * All hitboxes now present on F31 onwards
 * All hitboxes reworked; shoulder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added
 * Damage (sourspot/sweetspot) 19%/22% 🠚 (shoulder/hilt/blade/tip) 22%/25%/22%/18%
 * Tip angle decreased 57 🠚 35
 * BKB normalized (sweetspot/sourspot) 49/40 🠚 45
 * KBG normalized (sweetspot/sourspot) 85/86 🠚 100
 * Can now reverse hit
 * Up Smash:
 * All hitboxes reworked; houlder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added
 * Damage (sourspot/sweetspot) 17% 🠚 (shoulder/hilt/blade/tip) 19%/22%/18%/17%
 * Shockwave hitbox removed, replaced with previously active hitboxes
 * KBG increased 86 🠚 90
 * Down Smash:
 * All hitboxes reworked; all hitboxes enlarged; shoulder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added
 * Hit 1 damage 16% 🠚 (shoulder/hilt/blade/tip) 14%/16%/14%/11%
 * Hit 2 damage 19% 🠚 (shoulder/hilt/blade/tip) 15%/17%/15%/13%
 * Hit 2 KBG increased 100 🠚 105
 * Hit 2 angle decreased 48 🠚 44
 * Hit 2 late hit hitboxes matched with early hit
 * Neutral Aerial (Spacing Swing):
 * Angle decreased 
 * Start up decreased F10 🠚 F7
 * All hitboxes reworked; shoulder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added
 * Sweetspot hitbox size reduced slightly
 * Tipper hitbox moved outwards slightly
 * Early hit sourspot angle decreased 65 🠚 55
 * Late hit angle decreased (sourspot/midspot/sweetspot) 65/65/65 🠚 361/55/55
 * Early hit damage 10.5% 🠚 (shoulder/hilt/blade/tip) 12%/14%/9%/10%
 * Late hit damage 6% 🠚 (shoulder/hilt/blade/tip) 10%/11%/7%/8%
 * KBG decreased 95 🠚 90
 * Tipper angle decreased 65 🠚 55
 * Late hit BKB decreased 45 🠚 35
 * FAF: 60 🠚 42
 * Landing Lag 8F 🠚 9F
 * Forward Aerial (Aerial Smash):
 * All hitboxes reworked; shoulder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added
 * Damage 11.5% 🠚 (shoulder/hilt/blade/tip) 14%/15%/14%/10%
 * BKB decreased 30 🠚 25
 * Tipper angle decreased 30 🠚 35
 * Autocancel window pushed forward
 * Activity extended
 * Landing Lag: 14F 🠚 13F
 * FAF: 60 🠚 47
 * Back Aerial (Repositioning Slash):
 * All hitboxes reworked; shoulder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added
 * Damage 14% 🠚 (shoulder/hilt/blade/tip) 14%/17%/15%/12%
 * Tipper angle decreased 361 🠚 35
 * Hit SFX are meatier
 * Landing Lag: 11F 🠚 9F
 * FAF: 55 🠚 36
 * Up Aerial (Reaching Blade):
 * All hitboxes reworked; chest and shoulder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added
 * Damage 11% 🠚 (chest/shoulder/hilt/blade/tip) 10%/10%/11.5%/10%/8.5%
 * KBG increased 94 🠚 105
 * Tipper angle decreased 80 🠚 75
 * Hitbox duration extended F13-18 🠚 F12-19
 * Landing Lag: 9F 🠚 11F
 * Start up decreased F12 🠚 F9
 * Landing Lag increased 11F 🠚 12F
 * FAF: 57 🠚 47
 * Down Aerial (Cliff Striker):
 * All hitboxes reworked; chest and shoulder sourspot hitboxes added, sword middle/tip sourspots added, sword hilt sweetspot added; early hit damage 14% 🠚 (chest/shoulder/hilt/blade/tip) 14%/14%/16%/14%/12%; late hit damage 10% 🠚 (chest/shoulder/hilt/blade/tip) 9%/9%/10%/9%/7%;; FAF decreased 49 🠚 46
 * Late hit added that sends up and away
 * Landing Lag: 14 🠚 12
 * FAF: 55 🠚 49
 * Eruption (Neutral Special):
 * Hit effects changed to aura
 * Sword tipper hitbox angle decreased 85 🠚 275
 * Sword tipper BKB increased
 * Sword tipper spike hitbox duration increased by 1F
 * Uncharged launcher KBG increased 100 🠚 110
 * Quick Draw (Side Special):
 * Charge Startup: F22 🠚 F10
 * Travel Time: 12F 🠚 15F
 * Base Grounded Travel Speed: 4.2 🠚 3.2
 * Base Aerial Travel Speed: 3.6 🠚 3.2
 * Decreased max charge Quick Draw distance (grounded speed added per charge frame 0.07 🠚 0.042, aerial speed added per charge frame 0.07 🠚 0.04)
 * Rush time 15F 🠚 20F
 * Search bubble radius decreased 7 🠚 0, x offset 11 🠚 100000, y offset -2 🠚 100000
 * Aerial attack FAF decreased 45 🠚 35
 * Quick Draw can now be canceled with a jump during the dash
 * Quick Draw can now be canceled into the attacking portion early by pressing Attack or Special during the dash
 * Can now wall jump during Quick Draw once until he touches the ground
 * Can now be B-Reversed
 * Aerial attack FAF increased 35 🠚 38
 * Aether (Up Special):
 * Horizontal Speed Coefficient: 13 🠚 120
 * Ike can now drift forward or backward during the sword toss portion of Aether

[[image:image9.png|20x20px]] - SQUIRTLE -

 * Attributes:
 * Walk Speed: 1.281 🠚 1.087
 * Initial Dash Speed: 1.936 🠚 1.505
 * Run Speed: 1.76 🠚 1.585
 * Traction: 0.088 🠚 0.035
 * Air Speed: 1.01 🠚 1.2
 * Air Acceleration (Base/Additional): 0.01/0.095 🠚 0.02/0.08
 * Horizontal Air Friction: 0.018 🠚 0.005
 * Fall Speed: 1.35 🠚 1.72
 * Fast Fall Speed: 2.16 🠚 2.40
 * Initial Jump Velocity: 19.4425 🠚 12.6377
 * Short Hop Height: 17.03 🠚 15.873
 * Ground to Air Horizontal Momentum Multiplier: 0.95 🠚 0.85
 * Grounded Jump Additional Momentum Based on Stick: 0.9 🠚 0.5
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.345 [2 once shell shifting is added and jump momentum stick param behavior is fixed]
 * Model Scale Multiplier: 0.94 🠚 0.97
 * Hard landing lag: 8F 🠚 5F
 * Shield Radius: 9 🠚 9.2
 * Slightly decreased dairdodge distance (18 🠚 15)
 * Directional airdodge velocity decreased 3 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.81
 * Jab:
 * Jab 1:
 * FAF: 17 🠚 16
 * Jab 2
 * Jab 3
 * FAF: 32 🠚 26
 * Dash Attack:
 * Early hit damage increased 8% 🠚 9%
 * Early hit Angle decreased 65 🠚 361
 * Early hit BKB decreased 70 🠚 45
 * Early hit KBG increased 50 🠚 100
 * Late hit angle increased 60 🠚 66
 * Late hit KBG decreased 50 🠚 45
 * Side Tilt:
 * Damage increased 5% 🠚 6%
 * Hitbox duration increased 2F 🠚 3F
 * All hitboxes enlarged
 * Base tail hitbox moved inwards towards hips
 * Can now reverse hit
 * Up Tilt:
 * Damage increased 5% 🠚 6%
 * BKB increased 30 🠚 50
 * KBG decreased 100 🠚 90
 * 1F ground pickup hitbox added
 * Hitbox duration increased 2F 🠚 4F
 * Down Tilt:
 * All hitboxes enlarged slightly
 * Body hitbox pulled inwards
 * Side Smash:
 * KBG increased 100 🠚 111
 * Hitbox duration increased 2F 🠚 3F
 * Can now reverse hit
 * FAF increased (high/mid/low) 60/60/60 🠚 65/65/65
 * Down Smash:
 * KBG increased 74 🠚 83
 * Startup decreased F18 🠚 F12
 * Hitbox duration (Hit 1/Hit 2) 2F/2F 🠚 3F/3F
 * FAF increased 52 🠚 60
 * Down Throw:
 * FAF decreased F47 🠚 F46
 * Neutral Aerial:
 * Damage increased (early hit/late hit) 10%/7% 🠚 11%/8%
 * Angle readjusted (early hit/late hit) 42/42 🠚 35/361
 * KBG increased (early hit/late hit) 85/90 🠚 90/90
 * Late hit size increased to match early hit
 * Landing Lag: 8F 🠚 7F
 * Forward Aerial:
 * Damage increased (early hit/late hit) 7%/6% 🠚 9.0%/7%
 * Autocancel window pushed forward F36 🠚 F23
 * Can now reverse hit
 * Landing Lag: 6F 🠚 8F
 * Back Aerial:
 * Multihits air-only angle readjusted 38 🠚 367
 * BKB increased 20/30 🠚 35/35
 * KBG increased 15 🠚 80
 * Launcher KBG increased 95 🠚 115
 * Launcher can now reverse hit
 * Landing hitbox removed
 * Landing Lag: 18F 🠚 10F
 * Up Aerial:
 * Activity increased at start and end of move
 * Angle increased 64 🠚 60
 * BKB increased 40 🠚 45
 * KBG decreased 115 🠚 110
 * Hitbox duration increased 8F 🠚 9F
 * All hitboxes enlarged slightly
 * Hitbox offset on F9-11 readjusted to connect more reliably
 * Landing Lag: 6F 🠚 7F
 * Down Aerial:
 * Multihits angle readjusted 98 🠚 367
 * FKB removed, BKB 0 🠚 35
 * Launcher angle increased 35 🠚 50
 * KBG increased 85 🠚 90
 * Launcher hitbox duration increased 1F 🠚 3F
 * Landing Lag: 16F 🠚 9F
 * Withdraw (Side Special):
 * Squirtle can now jump cancel Withdraw after frame 20, but not on hit
 * Slightly decreased travel speed of Withdraw (Base Ground Speed 2.8 🠚 2, Smash Ground Speed 3.3 🠚 2.3, Base Air Speed 2.3 🠚 2, Smash Air Speed 2.8 🠚 2.3, Max Speed 3.5 🠚 2.5)
 * Maximum travel time increased 40F 🠚 60F
 * Now bounces forwards on hit
 * Travel jump cancel lockout window decreased F1-20 🠚 F1-15
 * Waterfall (Up Special):
 * Slightly decreased travel distance of Waterfall (aerial height multiplier 1.1 🠚 0.95)
 * Waterfall multihits damage decreased 1.4% 🠚 1%
 * Launcher damage increased 3% 🠚 6%
 * BKB decreased 70 🠚 60
 * KBG decreased 152 🠚 117
 * Angle increased 55 🠚 75

[[image:image1.png|20x20px]] - IVYSAUR -

 * Attributes:
 * Walk Speed: 1.103 🠚 1.083
 * Initial Dash Speed: 1.903 🠚 1.435
 * Run Speed: 1.595 🠚 1.5
 * Run Acceleration (Base/Additional): 0.044/0.089 🠚 0.044/0.059
 * Dash to Run Transition Frame: F10 🠚 F11
 * Traction: 0.121 🠚 0.06
 * Air Speed: 0.998 🠚 0.93
 * Fall Speed: 1.38 🠚 1.7
 * Fast Fall Speed: 2.208 🠚 2.301
 * Gravity decreased 0.082 🠚 0.081
 * Horizontal Air Friction: 0.014 🠚 0.0095
 * Initial Jump Velocity: 17.7375 🠚 11.5294
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.4
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.825
 * Hard Landing Lag: 8F 🠚 5F
 * Model Scale Multiplier: 1.14 🠚 1.16
 * Shield Radius: 9.6 🠚 10
 * Dairdodge distance: 18 🠚 16
 * Directional airdodge velocity decreased 3 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Jab:
 * Jab 1:
 * FAF: 28 🠚 16
 * Jab 2
 * FAF: 28 🠚 25
 * Ivysaur can cancel Jab 2 into Rapid Jab Finisher by pressing Special between frames 6 and 14
 * Rapid Jab Finisher
 * Dash Attack:
 * FAF decreased 44 🠚 38
 * Forward Tilt:
 * Startup: F10 🠚 F7
 * Launcher damage increased 2% 🠚 4%
 * All hitboxes enlarged
 * Launcher hitbox duration increased 1F 🠚 2F
 * Launcher can now reverse hit
 * Up Tilt:
 * Pickup hitbox added to first active frame along vines
 * Pickup hitbox angle decreased 88 🠚 80
 * Pickup hitbox damage increased 7% 🠚 8%
 * Body hitbox damage increased 7% 🠚 9%
 * BKB decreased 85 🠚 40
 * KBG increased 61 🠚 105
 * Down Tilt:
 * Hitbox ID priority given to body hitboxes
 * Vine hitboxes enlarged
 * Vine hitbox angle increased 30 🠚 100
 * Vine hitbox KBG increased 65 🠚 100
 * Vine hitbox hitlag multiplier increased 1.0 🠚 1.1
 * FAF: 40 🠚 32
 * Side Smash:
 * Angle normalized 80/361 🠚 361
 * KBG increased 78 🠚 89
 * Upwards-Angled Version Angle Increased 44 🠚 361
 * Late hit hitbox data matched with early hit
 * Can now reverse hit
 * Up Smash:
 * Body hitbox enlarged slightly
 * KBG decreased 78 🠚 72
 * Startup: F26 🠚 F18
 * Down Smash:
 * Damage increased (body/vine/tip) 8%/10%/12% 🠚 9%/11%/13%
 * KBG increased (body/vine/tip) 80/84/77 🠚 83/89/83
 * Neutral Aerial:
 * Hitbox added to landing animation
 * Landing hitbox duration decreased 5F 🠚 4F
 * Hitbox size increased
 * Leaf hitboxes BKB increaed 35 🠚 45
 * Startup: F7 🠚 F4
 * Landing Lag: 16F 🠚 10F
 * Forward Aerial:
 * Angles readjusted (base/mid 1/mid 2/tip) 80/70/70/60 🠚 361/70/70/80
 * Damage readjusted (base/mid 1/mid 2/tip): 12%/12%/12%/12% 🠚 10%/11%/12%/13%
 * BKB readjusted (base/mid 1/mid 2/tip) 🠚 51/46/46/45 🠚 50/60/60/60
 * KBG normalized (base/mid 1/mid 2/tip) 76/81/81/90 🠚 55
 * All hitboxes enlarged slightly
 * Tipper hitbox moved outward
 * Hitbox duration increased F14-18 🠚 F13-19
 * FAF decreased 49 🠚 36
 * Can now reverse hit
 * Landing Lag: 13F 🠚 9F  
 * Back Aerial:
 * Hit 1 damage increased 3% 🠚 4%
 * Hit 2 angles readjusted (base/mid 1/mid 2/tip) 55/55/55/55 🠚 55/55/361/361
 * Damage readjusted (base/mid 1/mid 2/tip) 🠚 6%/6%/6%/6% 🠚 5%/6%/7%/8%
 * KBG increased 118 🠚 133
 * All hitboxes enlarged slightly and spread more evenly across vines
 * Tipper hitbox moved outward
 * FAF decreased 44 🠚 41
 * Autocancel window pushed forward 43 🠚 39
 * Can now reverse hit
 * Landing Lag: 7F 🠚 8F  
 * Up Aerial: 
 * Hitbox size decreased
 * Hitbox added that spikes
 * Body hitbox size decreased, shifted upwards slightly
 * Startup decreased F12 🠚 F10
 * FAF decreased 52 🠚 45
 * Landing Lag: 11F 🠚 10F
 * Down Aerial:
 * Hitbox size decreased
 * FAF decreased 64 🠚 54
 * Landing Lag: 13F 🠚 12F
 * Razor Leaf (Side Special): 
 * Start up decreased F24 🠚 F22
 * Ivysaur can now airdodge cancel Razor Leaf after frame 23
 * Can now be angled manually with the control stick
 * Vine Whip (Up Special): 
 * Grounded sourspot BKB increased 40 🠚 50
 * Grounded/Aerial sourspot KBG increased 80 🠚 85
 * Tipper hitbox size slightly increased
 * KBG increased 80 🠚 87
 * Tipper SFX changed to Home Run Bat
 * Tipper hitlag multiplier increased 0.5 🠚 1.5

[[image:image37.png|20x20px]] - CHARIZARD -

 * Attributes:
 * Walk Speed: 1.187 🠚 0.987
 * Initial Dash Speed: 2.288 🠚 1.7
 * Run Speed: 2.2 🠚 2.08
 * Run Acceleration (Base/Additional): 0.0165/0.10593 🠚 0.0265/0.05
 * Dash to Run Transition Frame: F10 🠚 F13
 * Traction: 0.11 🠚 0.0675
 * Air Speed: 1.103 🠚 1
 * Air Acceleration (Base/Additional): 0.01/0.05 🠚 0.02/0.04
 * Horizontal air friction: 0.008 🠚 0.016
 * Fall Speed: 1.52 🠚 1.75
 * Gravity: 0.11 🠚 0.1
 * Hard landing lag: 6F 🠚 5F
 * Initial Jump Velocity: 17.6 🠚 11.44
 * Grounded Jump Additional Momentum Based on Stick: 0.85 🠚 0.95
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.825
 * Weight: 116 🠚 115
 * Slightly decrease dairdodge distance (18 🠚 15)
 * Airdodge velocity decreased 3 🠚 2.85
 * Directional airdodge velocity decreased 2.85 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Jab:
 * Jab 1 (Scratch)
 * FAF: 23 🠚 18
 * Jab 2 (Scratch)
 * FAF: 24 🠚 24
 * Jab 3 (Wing Cutter)
 * FAF: 34 🠚 28
 * Dash Attack:
 * Early hit KBG increased 96 🠚 102
 * Early hit hitbox duration increased 3F 🠚 4F
 * Side Tilt:
 * Base tail hitbox enlarged
 * Startup decreased F12 🠚 F9
 * FAF decreased 38 🠚 34
 * Up Tilt:
 * Pickup hitboxes added
 * Down Tilt (Low Sweep):
 * Startup: F9 🠚 F8
 * Angle increased 30 🠚 78
 * Hitbox slightly enlarged, extends into Charizard's neck
 * Extra hitbox added to body
 * Body hitbox angle decreased 78 🠚 361
 * Head hitbox angle increased 78 🠚 91
 * Head hitbox extended forwards slightly
 * Hitbox duration increased 2F 🠚 4F
 * Side Smash:
 * KBG increased (sweetspot/sourspot) 91/86 🠚 89/89
 * Hitbox duration increased 3F 🠚 6F
 * Sweetspot added to head
 * FAF increased (high/mid/low) 60/60/60 🠚 65/65/65
 * Up Smash:
 * Chest hitboxes added
 * Launcher KBG increased 107 🠚 130
 * FAF increased 60 🠚 65
 * Down Smash:
 * KBG increased 79 🠚 85
 * FAF increased 54 🠚 60
 * Down Throw:
 * FAF decreased F77 🠚 F75
 * Neutral Aerial (Flame Wheel):
 * Sweetspot damage decreased 12% 🠚 11%
 * BKB increased 30 🠚 40
 * KBG increased 78 🠚 90
 * Sourspot KBG increased 78 🠚 100
 * Angle increased 361 🠚 60
 * All hitboxes enlarged
 * Hitbox added to hips
 * Tail end hitbox is now a sweetspot
 * Hitbox duration increased F7-20 🠚 F5-25
 * Startup: F8 🠚 F5
 * FAF decreased 40 🠚 36
 * Landing Lag: 10F 🠚 8F
 * Forward Aerial (Dragon Claw):
 * Hitbox duration increased 5F 🠚 6F
 * Shoulder hitbox enlarged
 * Claw sweetspot added
 * Angle increased 361 🠚 60
 * Sweetspot damage increased 12% 🠚 13.5%
 * BKB increased 35 🠚 45
 * KBG increased (sweetspot/sourspot) 92/92 🠚 95/105
 * FAF decreased 46 🠚 36
 * Landing Lag: 19F 🠚 12F
 * Back Aerial (Fire Lash):
 * Damage decreased (sourspot/midspot/sweetspot) 11%/14%/16% 🠚 11%/11%/14.5%
 * BKB decreased 50 🠚 30
 * KBG increased (sourspot/sweetspot) 90/90 🠚 100/105
 * Hip hitbox added
 * Tail end hitbox on the first active frame is now a sweetspot, becomes a sourspot a frame later
 * Hitbox is bigger on the first active frame of the move
 * Startup decreased F14 🠚 F11
 * FAF decreased 46 🠚 38
 * Can now reverse hit
 * Landing Lag: 20F 🠚 11F
 * Up Aerial (Thrash):
 * First active frame shifted forward in animation F11 🠚 F10
 * Damage decreased 13% 🠚 10%
 * BKB increased 30 🠚 40
 * KBG increased 105 🠚 114
 * Startup decreased F11 🠚 F10
 * First active frame shifted forward 1F in animation F11 🠚 F10
 * FAF decreased 46 🠚 38
 * Landing Lag: 13F 🠚 12F
 * Down Aerial (Dragon Hammer):
 * Early hit sourspot knockback/damage matched with sweetspot
 * Early hit BKB decreased 20 🠚 17
 * KBG decreased 100 🠚 90
 * FAF decreased 51 🠚 45
 * Landing Lag: 21F 🠚 13F
 * Fly (Up Special):
 * Height of Aerial Fly Decreased (Aerial Height Multiplier 0.95 🠚 0.935)
 * Angling ability increased 18 degrees 🠚 22 degrees
 * Down Taunt (Roar):
 * Windbox added
 * OTHER IDEAS
 * Change angle of bthrow to be more like PM
 * Dair replaced with a flip into tail slam (similar to Piranha Plant), could repurpose nair anim for that and rotate it
 * Charizard can tech Flare Blitz's ending (utilize is_enable_transition_term perhaps?)
 * Charizard can angle Flare Blitz 45 degrees up or down''
 * Pokemon Trainer can select which Pokemon to switch to manually
 * Pokemon Trainer can select which Pokemon to switch to manually

[[image:image93.png|20x20px]] - DIDDY KONG -

 * Attributes:
 * Walk Speed: 1.313 🠚 1.283
 * Initial Dash Speed: 2.09 🠚 1
 * Run Speed: 2.006 🠚 1.926
 * Run Acceleration (Base/Additional): 0.044/0.165 🠚 0.04/0.1
 * Traction: 0.093 🠚 0.08
 * Air Speed: 0.924 🠚 1.004
 * Air Acceleration (Base/Additional): 0/0.05 🠚 0.01/0.05
 * Horizontal Air Friction: 0.008 🠚 0.012
 * Fall Speed: 1.75 🠚 2.55
 * Fast Fall Speed: 2.8 🠚 3.023
 * Initial Jump Velocity: 22.6655 🠚 147.7326
 * Short Hop Height: 19.9 🠚 17
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.475
 * Footstool Vertical Jump Speed Multiplier: (Full Hop/Short Hop) 0.8/0.5 🠚 0.815
 * Hard Landing Lag: 7F 🠚 5F
 * Heavy Item Walk Speed: 0.95252 🠚 1.15252
 * Heavy Item Additional Acceleration: 0.0692308 🠚 0.0792308
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 9.3 🠚 9.7
 * Directional Airdodge Velocity: 3.6 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Directional Air Dodge:
 * Initial Speed: 4.2 🠚 3.6
 * Jab:
 * Jab 1 (Jab Slap)
 * FAF: 20 🠚 17
 * Jab 2 (Cross Slap)
 * FAF: 21 🠚 18
 * Jab 3 (Primate Kick)
 * FAF: 35 🠚 26
 * Up Tilt:
 * Angle increased 92 🠚 100
 * Damage increased 6% 🠚 7%
 * BKB increased 28 🠚 55
 * KBG decreased 150 🠚 100
 * Down Tilt (Ankle Clap):
 * BKB increased
 * Damage decreased 7% 🠚 5%
 * BKB increased 20 🠚 30
 * Inner hit angle increased 65 🠚 67
 * Hand hitbox enlarged slightly
 * Side Smash:
 * FAF increased 51 🠚 56
 * Up Smash:
 * Launcher KBG increased 131 🠚 148
 * FAF increased 54 🠚 57
 * Down Smash:
 * KBG increased (Hit 1/Hit 2) 77/76 🠚 82/81
 * Hit 2 duration increased 1F 🠚 2F
 * FAF increased 53 🠚 56
 * Neutral Aerial (Jungle Spin):
 * Startup: F8 🠚 F4
 * FAF: 49 🠚 41
 * Damage increased
 * BKB increased
 * KBG decreased
 * Early hit angle decreased 80 🠚 75
 * Late hit added
 * Damage 6%
 * Angle 60
 * BKB 55
 * KBG 70
 * Forward Aerial (Jungle Dropkick):
 * Autocancel window pushed forward
 * Damage decreased (early/late) 13%/11% 🠚 11%/9%
 * BKB increased 30 🠚 35
 * KBG increased (early/late) 90/86 🠚 95/95
 * Can now reverse hit
 * FAF decreased 47 🠚 40
 * Landing Lag: 16F 🠚 11F
 * Back Aerial (Leg Reversal):
 * Damage increased
 * Can now reverse hit
 * Landing Lag: 7F 🠚 8F
 * Up Aerial:
 * Damage increased
 * KBG increased 95 🠚 98
 * Down Aerial (Jungle Slam):
 * Damage increased
 * BKB and KBG decreased
 * Startup: F15 🠚 F12
 * Landing Lag: 17F 🠚 12F
 * Back Throw (Monkey Heave):
 * FAF: 52 🠚 38
 * Peanut Popgun (Neutral Special):
 * Peanut Popgun can now be canceled with an airdodge on 4 frames after releasing the shot
 * Monkey Flip (Side Special):
 * Earliest frame to initiate Kick: 36 🠚 30
 * Rocketbarrel Blast (Up Special):
 * Slightly increased distance of uncharged barrels (charge gravity multiplier 0.3 🠚 0.05, base initial speed 3.1 🠚 3.15)
 * Speed gained per charge frame increased 0.022 🠚 0.026
 * Banana Peel (Down Special):
 * Maximum Bananas: 1 🠚 2
 * Throw Angle: 105° 🠚 135°
 * Regular Throw Speed: 2.2 🠚 1.35
 * Smash Throw Speed: 1.38 🠚 1.55
 * Minimum time between banana tosses to spawn another banana: 12F 🠚 150F
 * Can now hit the ground 5 times before disappearing

[[image:image10.png|20x20px]] - LUCAS -

 * Attributes:
 * Initial Dash Speed: 1.815 🠚 1.725
 * Run Speed: 1.65 🠚 1.715
 * Traction: 0.116 🠚 0.04
 * Air Speed: 1.155 🠚 1
 * Air Acceleration: 0.085 → 0.075
 * Fall Speed: 1.37 🠚 2.3
 * Fast Fall Speed: 2.192 🠚 2.7
 * Gravity: 0.09 🠚 0.125
 * Initial Jump Velocity: 16.1755 🠚 17.0741
 * Short Hop Height: 13 → 12.5
 * Model Scale Multiplier: 1 🠚 1.055
 * Shield Radius: 8.7 🠚 9.1
 * Directional Airdodge Distance: 25 → 22
 * Directional Airdodge Velocity: 3.0 → 2.79
 * Directional Airdodge Landing Speed Multiplier: x1 → x0.85
 * Double Jump Cancels
 * Lucas can now cancel the rising momentum of his double jump with an aerial. Release the jump button within three frames of performing the aerial to perform a double jump cancel.
 * Jab:  [For the love of God, Calc, buff these hitboxes!] 
 * Jab 1 (Left Sweep)
 * FAF: 20 🠚 16
 * Jab 2 (Right Sweep)
 * FAF: 20 🠚 18
 * Jab 3 (PK Roundhouse)
 * FAF: 30 🠚 28
 * Forward Tilt:
 * FAF: 26 → 28
 * KBG: 60/80 (Hand/Hex) → 80/82
 * Up Tilt: 
 * Animation replaced with front-facing crescent kick
 * FAF: 34 → 33
 * Removed initial front/back grounded hitboxes on frame 4
 * Activity: Frames 4, 7-10/11-16 → 8-10/11-15
 * Toe sweetspot damage: 8%/5% (Early/Late) → 10%/9%
 * Sweetspot angle: 93°/90° (Early/Late) → 95°/85°
 * Body sourspot added: Damage 7%, 110 KBG, 48 BKB, angle 85°
 * Added trail GFX
 * Down Tilt: 
 * Startup increased: 3F → 4F
 * All hitboxes enlarged, outer hitbox moved outward and given PSI GFX
 * Hitbox behavior revised: Inner/Outer hitbox angles essentially swapped:
 * Inner hitbox Angle: 80° → 361°
 * Increased BKB (20 → 45), KBG (45 → 80)
 * + Outer hitbox Angle: 40° → 84°
 * Damage: 5% → 6%
 * BKB: 10 → 50
 * KBG: 45 → 65
 * SDI multiplier: x0.4 → x1.2
 * Dash Attack: 
 * Animation replaced
 * Startup: 14F → 7F
 * Activity: 13-17 → 7-9/10-16 (Clean/Late)
 * FAF: 38 → 39
 * Added Early/Late hit properties
 * Body/Hex damage unified: 9%/13% → 10%/10% (Early), 7%/7% (Late)
 * Early hit angle: 75°/46° (Body/Hex) → 83°/83°
 * KBG: 76/81 (Body/Hex) → 68/68
 * BKB increased 60/60 (Body/Hex) → 60/70
 * Late hit angle: 75°/46° (Body/Hex) → 361°/361°
 * KBG: 76/81 (Body/Hex) → 90/90
 * BKB: 60/60 (Body/Hex) → 50/40
 * Forward Smash: 
 * FAF: 46 → 52
 * KBG: 88/91 (Close/Tip) → 93/95
 * Up Smash: 
 * Startup: 28F → 21F
 * FAF: 98F → 57F
 * Down Smash: 
 * FAF: 60 → 70
 * Neutral Aerial (PK Love α):
 * Startup: 7F → 4F
 * Multihit BKB: 20 → 40
 * Rehit Rate: 5F → 4F
 * # of multihits: 3 → 4
 * Size: 6.9u → 8.0u
 * SDI multiplier: x1.3 → x1.4
 * Hitlag multiplier: x0.44 → x0.5
 * Autolink angle: 366° → 363°
 * KBG: 70 → 50
 * Launcher Damage: 5% → 6%
 * Active: 22F → 17-20F
 * BKB: 40 → 10
 * KBG: 140 → 150
 * Angle: 60° → 40°
 * Hitbox added to center which always sends forwards
 * Landing Hitbox added: 4%, 50°, 85 KBG, 40 BKB, 4.0u
 * Landing Lag: 12F → 9F
 * Autocancel: 37+ → 32+
 * Animation Length: 44F → 40F
 * Forward Aerial (PK Love β)
 * Startup: 9F → 5F
 * Early Sweetspot KBG: 103 → 120
 * Early Hitbox Activity: Frames 9-10 → 5-7
 * Damage: 9%/12.5% (Foot/Hex) → 8%/10%
 * Late Hit Damage: 12.5% → 8%
 * Angle: 42° → 55°
 * KBG: 103 → 110
 * Body Sourspot KBG: 100 → 98
 * BKB: 10 → 25
 * Angle: 361° → 50°
 * Activity: Frames 9-10 → 5-7
 * Autocancel: 34+ → 31+
 * Animation length: 15F → 13F
 * Back Aerial (PK Bicycle Kick):
 * Startup: 15F → 13F
 * New set of Early sweetspot hitboxes on frames 13-15 with outward angle (361°)
 * KBG: 90 → 110
 * Outer "Hex" sourspot given identical properties to the "Toe" sweetspot; "sourspot" now refers only to the inner "Knee" hitbox.
 * Sweetspot now notated as “Early/Middle/Late”; Middle spikes
 * Sweetspot damage: 12%/7% (Toe/Hex) → 14%/14%/14% (Early/Middle/Late)
 * - Sweetspot hitlag multiplier increased (x1.0 → x1.2)
 * Sourspot damage: 9% → 12%
 * KBG: 80 → 118
 * Spike hitbox activity: Frames 15-18 → 16-20
 * Spike hitbox shifted to Middle portion of attack, appears later (15F → 16F)
 * Ground-only hitboxes added during this window with higher KBG (90 → 100) and BKB (30 → 40)
 * Late sweetspot KBG: 90/60 (Toe/Hex) → 110/110
 * Transition to Late Hit: 19F → 21F
 * Shorter duration: 19-22 → 21-23
 * Landing Lag: 9F → 10F
 * Initial Autocancel Window: Frames 1-2 → 1-3
 * Ending autocancel: 34+ → 35+
 * Up Aerial (Flying Headbutt):
 * Startup: 7F → 5F
 * Back hit now active on frame 7 (8F → 7F)
 * Angle: 80° → 70°
 * Hitbox activity: 4F → 5F
 * Added early autocancel window: 1-3F
 * Ending Autocancel: 40+ → 32+
 * Down Aerial (PK Tap):
 * Reanimated into a faster three-hit attack (4 hits → 3)
 * Startup: 10F → 4F
 * Ground-only hitbox added to initial multihits that keeps opponents grounded (270° Angle, 49 KBG, 33 BKB)
 * Air-only hitbox autolink angle increased (363° → 367°), making it harder for opponents to randomly fall out
 * Launcher KBG: 110 → 95
 * Activity: 2F → 3F
 * Launcher sourspot given same angle, knockback properties as sweetspot
 * Ground-only launcher hitboxes added with higher KBG (110 → 150) and BKB (10 → 35)
 * Landing Lag: 16F → 10F
 * Autocancel: 47+ → 37+
 * Animation Length: 56F → 38F
 * PK Freeze (Neutral Special):
 * Projectile Horizontal Acceleration: 0.04 → 0.042
 * Explosion delay after releasing button: 6F → 5F
 * PK Fire (Side Special):
 * Lucas can now fast fall during PK Fire
 * PK Thunder (Up Special):
 * PK Thunder 1 can be cancelled while maneuvering the projectile on the ground or in the air (once per airtime) by pressing the B button.
 * Ending animation is actionable on frames 20-30 when cancelled.
 * Gravity: 0.017 → 0.014
 * PK Thunder 2 ledge snap restricted: Frames 1-5, or beyond Frame 15  [This will likely be further restricted once bonk/wallride is fixed, so that he cannot snap while still rising] 
 * PK Thunder 2 Bonk angle with surface (bound_angle): 60° → 85°  [Intended as a buff, bue to Ultimate's poor collision detection, stagewall angles are measured differently on different sides of the stage, making bonking nearly impossible on the left stagewall]
 * Removed Critical Zoom
 * Critical Zoom Rate: 5 🠚 2
 * PSI Magnet (Down Special):
 * Hitbox behavior adjusted to mimic PM; Multihit hitbox on hold, release hitbox sends backwards
 * Multihit on hold: 2F Startup, 2%, 55°, 80 KBG, 23 FKB, Rehit 7F
 * Launcher angle: 25° → 127°
 * Damage: 8% → 6%
 * BKB: 40 → 70
 * KBG: 98 → 54
 * Hitlag Multiplier: x1 → x0.2
 * Hitbox Size: 3.5u → 9.7u
 * Can reverse-hit, body hitbox added
 * FAF: 10 🠚 25
 * Minimum hold time: 18F 🠚 6F
 * Activation time after button release: 18F 🠚 6F
 * PSI Magnet can be jump canceled upon release (4F after)
 * Absorption Bubble Size: 12.8 🠚 6.4
 * Initial vertical speed multiplier: 0.5 🠚 0
 * Gravity: 0.03 🠚 0.0715
 * Time before Gravity takes effect: 4F → 3F
 * Graphic Size Multiplier: 0.85x 🠚 0.425x
 * Startup windbox removed
 * Down Throw:
 * Damage: 11% → 7%
 * Angle: 74° → 105°
 * BKB: 100 → 85
 * KBG: 32 → 50
 * Startup: 40F → 20F

[[image:image36.png|20x20px]] - SONIC -

 * Attributes:
 * Walk Speed: 1.444 🠚 1.414
 * Initial Dash Speed: 2.31 🠚 1.7
 * Run Speed: 3.85 🠚 3.5
 * Run Acceleration (Base): 0.044 🠚 0.12
 * Run Acceleration (Additional): 0.165 🠚 0.02
 * Traction: 0.138 🠚 0.085
 * Weight: 86 🠚 82
 * Air Speed: 1.208 🠚 1.11
 * Fall Speed: 1.65 🠚 1.98
 * Combo Fall Speed: 1.98 🠚 2.18
 * Fast Fall Speed: 2.64 🠚 2.67
 * Gravity: 0.09 🠚 0.111
 * Combo Gravity Increased: 0.111 🠚 0.13
 * Initial Jump Velocity: 19.25 🠚 12.5125
 * Max Horizontal Jump Speed 1.875 🠚 2
 * Short Hop Height: 16.89 🠚 14.595
 * Horizontal jump speed cap: 1.9 🠚 1.875
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.815
 * Ground to air horizontal momentum multiplier: 0.5 🠚 0.75
 * Grounded jump additional momentum based on stick: 0.6 🠚 0.85
 * Grounded jump max horizontal speed: 1 🠚 1.9
 * Model Scale Multiplier: 0.95 🠚 0.99
 * Shield Radius: 9.9 🠚 10.6
 * Hard landing lag: 5F 🠚 4F
 * Directional airdodge velocity decreased: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Slightly decreased dairdodge distance (18 🠚 16)
 * Jab:
 * Jab 1 (Sonic Jab)
 * FAF: 20 🠚 16
 * Jab 2 (Sonic Cross)
 * FAF: 22 🠚 18
 * Jab 3 (Top Kick)
 * FAF: 35 🠚 28
 * Forward Tilt (Handstand):
 * FAF: 36 🠚 33
 * Up Tilt (Flying Spin Kick):
 * Now has his Project M animation and hitbox data.
 * Start Up decreased: F7 🠚 F6
 * FAF: 40 🠚 36
 * Angle increased (sourspot/sweetspot) 60/80 🠚 65/83
 * Effect trail now has a red tint.
 * Down Tilt (Low Sweep):
 * FAF: 28 🠚 26
 * Angle increased 73 🠚 100
 * Inner hit added - damage 6%, angle 75, BKB 40, KBG 100
 * Dash Attack:
 * Now a multi-hit. Multihits SDI multiplier decreased 1.0 🠚 0.2
 * Final multihit angle decreased 20 🠚 15
 * All hitboxes enlarged.
 * Forward Smash:
 * FAF increased (high/mid/low) 48/48/48 🠚 54/54/54
 * KBG increased 101 🠚 108
 * Up Smash:
 * Now a single hit, animation duration decreased.
 * Start up decreased F18 🠚 F13
 * FAF increased 66 🠚 74
 * KBG increased 170 🠚 101
 * Hit SFX changed to slice.
 * Down Smash:
 * Now has his Project M animation and hitbox data.
 * Hit 1 KBG increased 92 🠚 96
 * Hit 2 BKB increased 21 🠚 25
 * KBG decreased 96 🠚 94
 * FAF increased 55 🠚 65
 * Forward Throw:
 * FAF decreased 38 🠚 31
 * Up Throw:
 * FAF decreased 43 🠚 40
 * Neutral Aerial:
 * Early hit sends outwards
 * Early hit SFX changed to slice.
 * Early hit KBG increased 100 🠚 106
 * Early and mid hit enlarged slightly.
 * Mid hit angle decreased 75 🠚 70
 * BKB decreased (mid/late) 20/20 🠚 15/15
 * KBG decreased (mid/late) 85/90 🠚 105/105
 * Angle decreased (mid/late hit) 70/75 🠚 361/361
 * Startup: F6 🠚 F4
 * Landing Lag: 10F 🠚 7F
 * Forward Aerial:
 * Project M Forward Air animation added.
 * Effect trail has a red tint.
 * Sour hit KBG slightly increased.
 * Sourspot BKB increased 30 🠚 40
 * Sourspot KBG decreased 107 🠚 100
 * Sourspot damage normalized (early/late) 9%/9.5% 🠚 9%
 * Sourspot angle decreased 55 🠚 50
 * Early hit sweetspot KBG decreased 97 🠚 90
 * Spike hitbox moved outward slightly.
 * Spike hitbox BKB decreased 50 🠚 40
 * Spike KBG decreased 76 🠚 74
 * Sourspot hitbox moved inwards towards hips.
 * Ground-only hitbox added to spike with prepatch BKB and KBG
 * FAF: 46 🠚 40
 * Landing Lag: 16F 🠚 11F  
 * Back Aerial:
 * Now has his Project M animation; hitboxes are unchanged.
 * Startup decreased: F13 🠚 F11
 * Landing Lag: 15F 🠚 10F
 * KBG increased (early/late) 90/76 🠚 94/80
 * Hip sourspot hitbox added.
 * Up Aerial:
 * Duration between first and second hits decreased
 * Now has his Project M animation; hitboxes are unchanged.
 * Effect trail has a red tint.
 * 1st Hit:
 * Ground-only hitbox FKB normalized 90/120 🠚 53
 * KBG increased 50 🠚 100
 * Angle readjusted (inner hit/outer hit) 110/123 🠚 97/115
 * Outer hitboxes moved outwards on ground and air-only hitboxes
 * 2nd Hit:
 * Startup: F14 🠚 F10
 * Damage decreased 12% 🠚 9%
 * BKB decreased 66 🠚 45
 * KBG increased 68 🠚 85
 * Angle decreased 91 🠚 65
 * Landing Lag: 13F 🠚 10F
 * Down Aerial:
 * Duration decreased
 * Landing Lag: 21F 🠚 16F
 * Has more horizontal speed for better edge cancels.
 * Homing Attack (Neutral Special):
 * Minimum time before manual activation: 13F 🠚 5F
 * Spin Dash (Side Special):
 * Spin Dash’s jump can now be canceled into an air dodge
 * Spring Jump (Up Special):
 * Aerial Vertical Speed Multiplier: 0.9x 🠚 0.93x
 * Air speed multiplier increased 0.65 🠚 0.7
 * Air acceleration multiplier increased 0.5 🠚 0.7
 * Landing lag increased 10F 🠚 20F
 * Sonic can now grab ledge from behind during Spring Jump
 * Spin Charge (Down Special):
 * Spin Charge’s jump can now be canceled into an air dodge

[[image:image81.png|20x20px]] - KING DEDEDE -

 * Attributes:
 * Walk Speed: 1.029 🠚 0.989
 * Initial Dash Speed: 1.815 🠚 1.622
 * Run Speed: 1.496 🠚 1.421
 * Run Acceleration (Base/Additional): 0.044/0.09438 🠚 0.044/0.08438
 * Dash to Run Transition Frame: F10 🠚 F12
 * Traction: 0.085 🠚 0.07
 * Fall Speed: 1.95 🠚 2.34
 * Ground to Air Horizontal Momentum Multiplier: 1 🠚 0.85
 * Air Speed: 0.735 🠚 0.926
 * Air Acceleration (Base/Additional) 0.01/0.04 🠚 0.0325/0.05
 * Horizontal Air Friction: 0.006 🠚 0.005
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.15
 * Gravity: 0.097 🠚 0.095
 * Fall Speed: 2.34 🠚 2.25
 * Fast Fall Speed: 3.12 🠚 3.27
 * Initial Jump Velocity: 18.0675 🠚 11.7439
 * Short Hop Height: 16.02 🠚 15.02
 * Footstool vertical jump speed multiplier normalized (Full Hop/Short Hop) 0.8/0.5 🠚 0.815
 * Hard Landing Lag: 4F 🠚 5F
 * Model Scale Multiplier: 0.95 🠚 0.93
 * Weight: 127 🠚 115
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875


 * Jab:


 * Jab 1 (Hammer Swing)
 * Hitbox duration extended 1F 🠚 2F
 * Hitboxes repositioned and enlarged to match hammer
 * Startup decreased F10 🠚 F6
 * FAF: 33 🠚 26
 * Jab 2 (Hammer Lift)
 * King Dedede can cancel Jab into his Rapid Jab Finisher by pressing Special between frames 16 and 24
 * Hitbox duration extended 2F 🠚 3F
 * Hitboxes now attached to hammer
 * Angle increased 361/180 🠚 78
 * Damage increased 2.2% 🠚 2.5%
 * Startup decreased F11 🠚 F6
 * Transition frame pushed forward F20 🠚 F15 (F11)
 * FAF: 28 🠚 25
 * Rapid Jab (Hammer Twirl)
 * Rapid Jab Finisher (Hammer Smash)
 * FAF: 50 🠚 47
 * Forward Tilt (Thrust Twirl):
 * Inner/middle handle linking hitboxes angle changed 22/22 🠚 15/367
 * Hammer head hitboxes size increased
 * Damage increased 2% 🠚 2.5%
 * Launcher duration increased 1F 🠚 4F
 * Damage increased 3% 🠚 3.5%
 * BKB increased
 * Angle decreased 50 🠚 361
 * Launcher KBG increased 200 🠚 218
 * FAF: 49 🠚 43
 * Up Tilt (Dedede Headbutt):
 * FAF: 39 🠚 34
 * Down Tilt:
 * Early hit hitbox duration increased 2F 🠚 4F
 * Late hit hitbox duration increased 4F 🠚 6F
 * Angle decreased 45 🠚 94
 * Now has head intangibility while the hitboxes are active
 * Hitbox extended further into body
 * Late hit hitbox size increased
 * Hitbox duration increased 6F 🠚 16F
 * BKB increased 60 🠚 85
 * KBG decreased 75 🠚 70
 * Dash Attack (Head Slide):
 * Startup decreased
 * KBG slightly increased
 * BKB decreased (early hit/late hit) 65/55 🠚 45/45
 * Angle decreased 361 🠚 35
 * Waist hitbox added
 * FAF: 67 🠚 63
 * Side Smash:
 * Shockwave hitbox comes out 1F later but can now hit opponents separately from the hammer hitbox
 * Startup decreased F40 🠚 F38
 * Launcher tipper hitbox sizes increased
 * KBG increased
 * Hammer hitbox additional shield damage increased 4 🠚 5
 * Shockwave hitbox additional shield damage increased 0 🠚 2
 * Mid hit sourspot damage increased 18.5% 🠚 22.5%
 * BKB increased 50 🠚 65
 * Shockwave hitbox damage increased 11% 🠚 12%
 * BKB decreased 100 🠚 40
 * KBG increased 30 🠚 75
 * Hammer hitboxes are now active during shockwave hitbox
 * Up Smash (Dedede Hammer Flip):
 * Tipper hitbox size increased
 * KBG increased
 * Head and arms are now invincible during the swing
 * Sourspot damage increased 10% 🠚 13%
 * Hammer head hitbox KBG matched with other hammer hitboxes 105 🠚 106
 * Startup decreased F17 🠚 F15
 * FAF: 68 🠚 62
 * Down Smash (Spin Swing):
 * Handle hitbox brought closer to body and enlarged
 * KBG increased 80 🠚 85;
 * Startup decreased F14 🠚 F12
 * FAF: 53 🠚 49
 * Neutral Aerial:
 * Early hit KBG decreased 115 🠚 111
 * Angle decreased 60 🠚 47
 * Late nair hitbox size increased
 * Damage increased 7% 🠚 8%
 * Start up decreased F7 🠚 F4
 * Landing Lag: 9F 🠚 8F
 * Forward Aerial (Giant Swing):
 * KBG increased 100 🠚 113
 * Damage increased 12% 🠚 12.5%
 * Landing Lag: 18F 🠚 12F  
 * Back Aeiral:
 * Now has its PM animation and hitbox data
 * Animation duration decreased
 * Landing lag decreased 13F 🠚 11F
 * KBG increased
 * Angle decreased 361 🠚 40
 * Startup decreased F17 🠚 F13
 * FAF decreased 35 🠚 34
 * Up Aerial (High Twirl):
 * Launcher angle increased 60 🠚 75
 * FKB on multihits changed to regular KB
 * Hitstun increased
 * KBG increased 147 🠚 160
 * Landing Lag: 13F 🠚 12F  
 * Down Aerial (Dedede Smack):
 * All hitboxes of dair now spike
 * Hitboxes moved downwards to better match animation
 * The move can now spike both grounded and aerial opponents
 * Late hit added that launches up and away
 * Start up decreased F22 🠚 F17
 * Landing Lag: 18F 🠚 14F  
 * Gordo Throw (Side Special):
 * FAF (Start/Miss/Rebound): 61/61/62 🠚 54/54/55
 * Gordo Lifetime: 130F 🠚 180F
 * Bounces until despawn: 3 🠚 4
 * Super Dedede Jump (Up Special):
 * Initial Jump Speed Increased: 6.25 🠚 6.4
 * Rising ledge grab lockout window decreased F27 🠚 F25
 * Failure FAF: 111 🠚 41

[[image:image49.png|20x20px]] - OLIMAR -

 * Attributes:
 * Walk Speed: 0.945 🠚 0.925
 * Initial Dash Speed: 1.606 🠚 1.56
 * Run Speed: 1.617 🠚 1.61
 * Run Acceleration (Base/Additional): 0.044/0.09592 🠚 0.044/0.07592
 * Dash to Run Transition Frame: F10 🠚 F13
 * Traction: 0.093 🠚 0.075
 * Air Speed: 0.861 🠚 1.11
 * Air Acceleration (Base/Additional): 0.01/0.07 🠚 0.01/0.065
 * Horizontal air friction: 0.015 🠚 0.02
 * Fall Speed: 1.35 🠚 1.9
 * Fast Fall Speed: 2.16 🠚 2.46
 * Gravity: 0.068 🠚 0.09
 * Weight: 79 🠚 83
 * Initial Jump Velocity: 18.425 🠚 11.9763
 * Short Hop Height: 16.19 🠚 11.69
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.305
 * Max Additional Horizontal Jump Speed: 0.57 🠚 0.67
 * Model Scale Multiplier: 0.95 🠚 1.04
 * Shield Radius: 8.6 🠚 10.3
 * Slightly Decreased Dairdodge Distance: 18 🠚 15
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 20 🠚 16
 * Forward Tilt:
 * Damage, BKB, and Shield Damage increased
 * KBG increased 107 🠚 111
 * Startup decreased: F15 🠚 F10
 * Hitboxes extends further into shoulder.
 * Down Tilt:
 * Knockback readjusted to combo better
 * Damage increased 6.5% 🠚 7.5%
 * Hitboxes enlarged
 * FAF decreased: F39 🠚 F37
 * Neutral Aerial:
 * Nair now uses autolink angle
 * Hitboxes enlarged
 * Multihits damage increased 1.5% 🠚 2.8%
 * Launcher damage increased 3% 🠚 3.5%
 * Launcher KBG decreased 150 🠚 140
 * FAF decreased: F54 🠚 F45
 * Landing Lag: 13F 🠚 7F
 * Forward Aerial:
 * Angle readjusted: R-361/Y-361/B-361/W-361/P-361 🠚 R-50/Y-50/B-50/W-50/P-361
 * Damage readjusted: R-11.9%/Y-8.5%/B-8.5%/W-6.8%/P-13.6 🠚 R-12%/Y-9%/B-9%/W-7%/P-14%
 * Now has trample properties
 * Blue element changed normal 🠚 water
 * White element readjusted normal 🠚 darkness
 * Hitbox duration increased F7-10 🠚 F6-12
 * All hitboxes enlarged
 * Landing lag decreased: 9F 🠚 7F
 * FAF decreased: 43 🠚 30
 * Back Aerial:
 * Angle readjusted: R-40/Y-40/B-40/W-40/P-40 🠚 R-361/Y-361/B-361/W-361/P-40
 * Damage readjusted: R-15.12%/Y-10.8%/B-10.8%/W-8.64%/P-17.280001 🠚 R-15%/Y-11%/B-11%/W-9%/P-17.5%
 * KBG increased (non-purple/purple) 98/78 🠚 102/83
 * Now has trample properties
 * Blue element changed normal 🠚 water
 * White element readjusted normal 🠚 darkness
 * Hitbox duration increased F10-14 🠚 F9-15
 * All hitboxes enlarged
 * Autocancel Window Pushed Forwards: F34 🠚 F30
 * Landing lag decreased: 9F 🠚 8F
 * FAF decreased: F49 🠚 F35
 * Up Aerial:
 * Landing Lag: 18F 🠚 10F
 * FAF decreased: F35 🠚 F34
 * Down Aerial:
 * Landing Lag: 18F 🠚 12F
 * FAF decreased: F52 🠚 F41
 * Up Throw:
 * FAF decreased: F50 🠚 F47
 * Pikmin Order (Neutral Special):
 * Can now be B-reversed.
 * FAF decreased 9 🠚 7
 * Failure Animation FAF decreased (ground/air) 33/47 🠚 29/29
 * Pikmin Toss (Side Special):
 * Pikmin Toss FAF decreased: 25 🠚 21
 * Winged Pikmin (Up Special):
 * Initial Vertical Speed: 1.8 🠚 2.0
 * Reduction of Horizontal Acceleration per Pikmin: 0.005 🠚 0
 * Max Upward Acceleration: 0.1 🠚 0.12
 * Max Ascent Speed Reduction per Pikmin: 0.2 🠚 0.05
 * Max Flying Time 140F 🠚 180F
 * Winged Pikmin’s rise can now be canceled by pressing neutral special
 * Winged Pikmin can now be airdoge canceled
 * OTHER IDEAS
 * Increase FAF on Pikmin Pluck 12F 🠚 15F
 * Increase initial v speed of Flying Pikmin 1.8 🠚 1.9
 * Decrease latch damage on Pikmin
 * Slightly decrease damage on aerials, but decrease LL and FAF
 * Increase shield size to compensate for hurtbox size increase''
 * 8.6 🠚 9

[[image:image74.png|20x20px]] - LUCARIO -

 * Attributes:
 * Walk Speed: 1.103 🠚 1.303
 * Initial Dash Speed: 2.255 🠚 2.05
 * Run Speed: 1.705 🠚 1.85
 * Dash to Run Transition Frame: F10 🠚 F11
 * Traction: 0.116 🠚 0.095
 * Air Speed: 1.281 🠚 1
 * Air Acceleration (Base/Additional): 0.01/0.08 🠚 0/0.04
 * Horizontal Air Friction: 0.004 🠚 0.005
 * Ground to Air Horizontal Momentum Multiplier: 0.8 🠚 1
 * Fall Speed: 1.68 🠚 2.02
 * Fast Fall Speed: 2.688 🠚 2.728
 * Gravity: 0.084 🠚 0.125
 * Initial Jump Velocity: 20.691 🠚 13.44915
 * Short Hop Height: 18.19 🠚 15.19
 * Grounded Jump Additional Momentum Based on Stick: 0.68 🠚 1.1
 * Grounded Jump Max Horizontal Speed: 1.7 🠚 1.25
 * Weight: 92 🠚 99
 * Model Scale Multiplier: 1.05 🠚 1.07
 * Shield Radius: 10.3 🠚 10.6
 * Hard Landing Lag: 6F 🠚 5F
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Aura:
 * Base Aura Multiplier: 0.66 🠚 1.0
 * Max Multiplier: 1.6 🠚 1.1
 * Base Aura Damage: 65% 🠚 0%
 * Damage for Max Aura: 190% 🠚 125%
 * Magic Series
 * Lucario can now execute a magic series, being able to cancel moves on shield or on hit. Moves lower in the hierarchy can be canceled into those higher in the hierarchy, as follows:
 * Jabs 🠚 Tilts / (Dash Attack) 🠚 Smash Attacks / (Aerials) 🠚 Special Moves
 * In addition, up tilt, up smash, and all aerials can now be canceled with a jump.
 * Jab:
 * Jab 1
 * Hitboxes readjusted
 * FAF: 32 🠚 18
 * Jab 2
 * Hitboxes readjusted
 * FAF: 35 🠚 22
 * Jab 3
 * Hitboxes readjusted
 * FAF: 39 🠚 35
 * Forward Tilt:
 * Hitboxes readjusted, knockback decreased
 * Up Tilt:
 * Hitboxes readjusted, knockback decreased
 * All hitboxes enlarged slightly
 * FAF increased 33 🠚 35
 * Down Tilt:
 * Hitboxes readjusted, knockback decreased
 * Forward range extended slightly
 * FAF increased 23 🠚 27
 * Dash Attack:
 * Hip hitbox added
 * Forward Smash:
 * Hitboxes readjusted, knockback decreased
 * FAF increased 55 🠚 58
 * Up Smash:
 * Hitboxes readjusted, knockback decreased
 * FAF increased 64 🠚 67
 * Down Smash:
 * Hitboxes readjusted, knockback decreased
 * Reaches further into arms
 * FAF increased 55 🠚 58
 * Neutral Aerial:
 * Hit 1 now uses an autolink angle; Hit 2 knockback increased; Late hit added to hit 2 which pops up
 * Landing Lag: 5F 🠚 7F
 * Forward Aerial:
 * Hitboxes readjusted, knockback decreased
 * Can now reverse hit
 * FAF increased 28 🠚 31
 * Landing Lag: 9F 🠚 8F
 * Back Aerial:
 * Late hit added which pops up
 * Can now reverse hit
 * Startup decreased F11 🠚 F10
 * Landing Lag: 14F 🠚 12F
 * Early hit KBG decreased 107 🠚 103
 * KBG increased
 * Damage normalized throughout move 12%/13% 🠚 13%/13%
 * Sweetspot active frames increased 2F 🠚 4F
 * Up Aerial:
 * Hitboxes readjusted, knockback decreased
 * Landing Lag: 13F 🠚 10F
 * Sweetspot KBG greatly increased
 * Sourspot duration increased 5F 🠚 10F
 * Start up decreased F10 🠚 F7
 * Down Aerial:
 * Hitboxes readjusted, knockback decreased; Now retains all momentum
 * Knee hitboxes moved upwards toward hips
 * Landing Lag: 12F 🠚 10F
 * Force Palm (Side Special):
 * Grab hitbox size increased
 * Grab hitbox duration increased 1F 🠚 3F
 * Extreme Speed (Up Special):
 * Multihit hitbox added to travel portion; startup decreased
 * Hitbox size decreased
 * Extreme Speed snaps to ledge slightly earlier (F18 🠚 F17)
 * Initial Travel Speed: 3.05 🠚 4
 * Max Added Travel Speed from Aura: 3 🠚 0.8
 * Greatly reduced ExtremeSpeed drift (angle_speed [turning angle per frame] 10 🠚 2)
 * Extreme Speed can now be jump canceled on hit
 * Lucario can no longer jump cancel utilt, usmash, dash attack, aerials, or Extreme Speed on shield
 * Extreme Speed can now be canceled early by pressing shield''

[[image:image19.png|20x20px]] - R.O.B. -

 * Attributes:
 * Walk Speed: 1.178 🠚 1.138
 * Initial Dash Speed: 2.002 🠚 1.3
 * Run Speed: 1.725 🠚 1.618
 * Run Acceleration (Base/Additional): 0.044/0.12408 🠚 0.1/0.02
 * Dash to Run Transition Frame: F10 🠚 F13
 * Traction: 0.105 🠚 0.07
 * Air Speed: 1.134 🠚 1.08
 * Horizontal Air Friction: 0.015 🠚 0.01
 * Fall Speed: 1.6 🠚 2
 * Fast Fall Speed: 2.56 🠚 2.648
 * Weight: 106 🠚 103
 * Initial Jump Velocity: 20.9 🠚 13.585
 * Short Hop Height: 18.38 🠚 17.98
 * Grounded Jump Max Horizontal Speed: 1.1 🠚 1.2
 * Ground to Air Momentum Multiplier: 0 🠚 0.8
 * Shield Radius: 13.4 🠚 13
 * Hard Landing Lag: 7F 🠚 6F
 * Model Scale Multiplier: 1 🠚 0.95
 * Dairdodge Distance: 18 🠚 15
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1 (ATTACK_11)
 * Jab 2 (ATTACK_12)
 * Side Tilt:
 * BKB increased 48 🠚 54
 * All hitboxes enlarged
 * Down Tilt:
 * Angle decreased 361 🠚 35
 * Damage increased 5% 🠚 6%
 * BKB increased 2 🠚 15
 * KBG decreased 100 🠚 80
 * Hitbox size enlarged
 * Forward range increased
 * Sweetspot added to inner arms and chassis/shoulder that pops upwards
 * Can now reverse hit
 * Can now jab lock grounded opponents
 * FAF increased 15 🠚 19
 * Side Smash:
 * Sourspot damage and knockback data matched with sweetspot
 * KBG decreased 105 🠚 101
 * FAF increased (high/mid/low) 55/55/55 🠚 58/58/58
 * Up Smash:
 * Launcher KBG increased 98 🠚 106
 * Pick up hitboxes enlarged
 * FAF increased 49 🠚 55
 * Down Smash:
 * Launcher KBG increased 160 🠚 180
 * Launcher duration increased 1F 🠚 2F
 * All hitboxes enlarged
 * FAF increased 46 🠚 51
 * Neutral Aerial (ATTACK_AIR_N):
 * Angles normalized (sourspot/sweetspot) 70/60 🠚 72
 * Damage increased (sourspot/sweetspot) 7.5%/9.5% 🠚 9%/11%
 * Startup decreased F14 🠚 F11
 * Hitbox added to chassis
 * Landing Lag: 7F 🠚 9F
 * Forward Aerial (ATTACK_AIR_F):
 * 1F hitbox to cover arm arc added on F6
 * Tipper hitbox added slightly beyond edge of hands
 * Arm hitbox pulled inwards toward body
 * Arm/body hitbox angle increased 361 🠚 55
 * Hand hitbox damage increased 7% 🠚 9%
 * BKB increased 30 🠚 35
 * FAF decreased 36 🠚 33
 * Landing Lag: 9F 🠚 7F
 * Back Aerial (ATTACK_AIR_B):
 * Early hit damage normalized (sourspot/sweetspot) 13%/15% 🠚 13.5%
 * BKB normalized (sourspot/sweetspot) 35/41 🠚 35
 * KBG normalized (sourspot/sweetspot) 83/87 🠚 91
 * Late hit damage normalized (sourspot/sweetspot) 9%/7.5% 🠚 11.5%
 * KBG normalized (sourspot/sweetspot) 76/74 🠚 94
 * Chassis hitbox added
 * Body hitbox extends further into body
 * Horizontal speed increased 1.5 🠚 1.65
 * The horizontal boost is now optional and is activated by holding the attack button
 * Startup decreased F19 🠚 F11
 * FAF decreased 53 🠚 46
 * Landing Lag: 13F 🠚 12F
 * Up Aerial (ATTACK_AIR_HI):
 * Multihits air-only hitboxes added
 * Air-only multihits’ angle readjusted (air-only/ground-only) 240/120 🠚 367/85
 * Multihits BKB readjusted (air-only/ground-only) 75/25 🠚 45/35
 * Multihits KBG readjusted (air-only/ground-only) 20/20 🠚 80/80
 * Launcher KBG increased 180 🠚 204
 * All hitboxes enlarged
 * Launcher hitbox duration increased 2F 🠚 4F
 * FAF decreased 52 🠚 49
 * Landing Lag: 13F 🠚 11F
 * Down Aerial:
 * Early hit angles normalized 80/280/45/361 🠚 280
 * BKB normalized 10/20/30/10 🠚 15
 * KBG normalized 100/110/100/100 🠚 90
 * Startup decreased F20 🠚 F13
 * FAF decreased F70 🠚 F54
 * Down Throw (THROW_LW):
 * FAF: 66 🠚 58
 * Up Throw (THROW_HI):
 * FAF: 82 🠚 75
 * Robo Beam (Neutral Special):
 * Minimum Recharge Frames: 160 🠚 140
 * R.O.B. can now jump cancel the face hitbox on hit
 * Arm Rotor (Side Special):
 * FAF: 45 🠚 50
 * Robo Burner (Up Special):
 * Max Air Speed: 0.7 🠚 0.9
 * Initial Upward Acceleration: 0.14 🠚 0.15
 * Maximum Fuel (Frames): 160F 🠚 120F
 * Upward Acceleration: 0.002 🠚 0.003
 * Gyro (Down Special):
 * R.O.B. can now dash cancel Gyro after frame 10
 * Minimum charge speed 1.8 🠚 1.3

[[image:image22.png|20x20px]] - TOON LINK -

 * Attributes:
 * Walk Speed: 1.288 🠚 1.248
 * Walk acceleration (base/additional): 0.105/0.105
 * Initial Dash Speed: 1.914 🠚 1.8
 * Run Speed: 1.906 🠚 1.675
 * Run acceleration (base/additional): 0.044/0.10978 🠚 0.044/0.08978
 * Traction: 0.086 🠚 0.078
 * Air Speed: 1.05 🠚 1.035
 * Air acceleration (base/additional): 0.01/0.08 🠚 0.01/0.075
 * Horizontal air friction: 0.01 🠚 0.005
 * Fall Speed: 1.38 🠚 2.06
 * Fast Fall Speed: 2.208 🠚 2.831
 * Gravity: 0.081 🠚 0.11
 * Initial Jump Velocity: 18.59 🠚 12.0835
 * Short Hop Height: 16.32 🠚 14.32
 * Toon Link now has 3 Double Jumps
 * Double jump and triple jump now have feather effects.
 * Double Jump Height: 33.8 🠚 28.8
 * Model Scale Multiplier: 1 🠚 1.04
 * Shield Radius: 9.2 🠚 9.7
 * Hard landing lag: 5F 🠚 4F
 * Slightly decreased dairdodge distance (18 🠚 15)
 * Directional airdodge velocity decreased: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Item light forward throw FAF decreased (tilt/smash) F25/25 🠚 F21/21
 * Item light back throw FAF decreased F25/25 🠚 F21/21
 * Item light up throw FAF decreased F24/24 🠚 F21/21
 * Master Sword model is now 20% longer
 * Jab:
 * Jab 1
 * Startup: F5 🠚 F4
 * FAF: 19 🠚 18
 * Jab 2
 * FAF: 21 🠚 17
 * Jab 3
 * FAF: 37 🠚 34
 * Forward Tilt:
 * Damage increased 9% 🠚 11%
 * BKB decreased 45 🠚 25
 * KBG increased 83 🠚 100
 * Shoulder hitbox added.
 * Up Tilt:
 * BKB decreased 53 🠚 46
 * KBG increased 80 🠚 86
 * FAF increased 26 🠚 29
 * Damage increased 5% 🠚 9%
 * Hitbox duration extended 5F 🠚 7F
 * Shoulder hitbox added.
 * Down Tilt:
 * Damage increased 7% 🠚 9%
 * Tipper angle decreased 361 🠚 28
 * BKB increased
 * KBG decreased
 * All hitboxes are enlarged.
 * Shoulder hitbox added.
 * Tipper hitbox moved outwards.
 * Inner hitboxes angle increased 361 🠚 72
 * Hitbox priority shifted: arm &gt; mid sword &gt; sword tip
 * Dash Attack:
 * Duration increased 2F 🠚 7F
 * Shoulder hitbox added.
 * Dash attack can now reverse hit.
 * Forward Smash:
 * Hitbox duration increased 2F 🠚 4F.
 * KBG decreased 116 🠚 105
 * Damage increased 14% 🠚 16%
 * Sword hitboxes enlarged slightly.
 * FAF increased 49 🠚 54
 * Up Smash:
 * Damage increased 13%/10% 🠚 14%/11%
 * Shoulder hitbox added.
 * FAF increased 43 🠚 48
 * Down Smash:
 * Angle decreased (early hit/late hit) 48/42 🠚 30
 * KBG decreased (early hit/late hit) 90/85 🠚 89/89
 * Shoulder hitbox added.
 * FAF increased 50 🠚 54
 * Neutral Aerial:
 * Damage increased 8.5%/7% 🠚  10.5%/9%
 * Body and tipper hitboxes are enlarged.
 * Hit 2 angle decreased 361 🠚 35
 * Forward Aerial:
 * Startup: F14 🠚 F12
 * Landing Lag: 11F 🠚 9F
 * Shoulder hitbox added.
 * BKB decreased 35 🠚 30
 * (Sword) KBG decreased 106 🠚 98
 * (Body) KBG decreased 106 🠚 95
 * (Sword) Damage increased
 * (Body) Damage decreased 13% 🠚 11%
 * Can now reverse hit.
 * Autocancel window pushed forward F38 🠚  F32
 * Back Aerial:
 * Landing Lag: 8F 🠚 7F
 * Activity increased at the start and end of the move.
 * KBG increased 100 🠚 109
 * BKB decreased 33 🠚 20
 * Angle increased 60 🠚 65
 * Autocancel window pushed forward F24 🠚 F19
 * Damage increased 8% 🠚 9%
 * Shoulder hitbox added.
 * Can now reverse hit.
 * FAF decreased F25 🠚 F23
 * Up Aerial:
 * Now an autolink multihit with a launcher
 * SDI multiplier increased 1.0 🠚 1.2
 * KBG increased 112 🠚 126
 * Startup: F11 🠚 F6
 * Landing Lag: 13F 🠚 11F
 * FAF decreased F60 🠚 F58
 * Tip hitbox enlarged slightly
 * Sword hitboxes enlarged
 * Down Aerial:
 * Landing Lag: 23F 🠚 17F
 * Hero’s Bow (Neutral Special):
 * Can now fast fall while in use.
 * Hurricane Spin Attack (Up Special):
 * Gravity Multiplier: 0.53 🠚 0.39
 * Toon Link can now move left and right slightly along the ground during the charge and release of Hurricane Spin Attack
 * Spin Attack can now land cancel after sliding off of an edge
 * Aerial Spin Attack launcher KBG increased 170 🠚 182
 * Bomb (Down Special):
 * Can now be b-reversed.
 * Bomb throw speed multiplier decreased 1.0 🠚 0.85 to better facilitate bomb recatches.

[[image:image24.png|20x20px]] - WOLF -

 * Attributes:
 * Walk Speed: 1.208 🠚 1.308
 * Walk Acceleration (base/additional): 0.105/0.1058
 * Initial Dash Speed: 2 🠚 2.05
 * Run Speed: 1.54 🠚 1.8
 * Run Acceleration (base/additional): 0.044/0.1978 🠚 0.044/0.09978
 * Dash to Run Transition Frame: F10 🠚 F11
 * Traction: 0.11 🠚 0.0825
 * Air Speed: 1.281 🠚 1.215
 * Air Acceleration (base/additional): 0.01/0.08 🠚 0.02/0.065
 * Horizontal Air Friction: 0.004 🠚 0.0125
 * Fall Speed: 1.8 🠚 2.68
 * Fast Fall Speed: 2.88 🠚 3.43
 * Gravity: 0.13 🠚 0.16
 * Initial Jump Velocity: 17.611 🠚 11.44715
 * Short Hop Height: 15.38 🠚 13.08
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.576
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.825
 * Weight: 92 🠚 84
 * Model Scale Multiplier: 1.18 🠚 1.19
 * Shield Radius: 8.6 🠚 8.7
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 22 🠚 16
 * Jab 2
 * FAF: 24 🠚 18
 * Jab 3
 * Forward Tilt:
 * Changed to single hit
 * Damage: 5/6% 🠚 11%
 * Up Tilt:
 * FAF: 36 🠚 32
 * Down Tilt:
 * Body hitbox enlarged and moved inwards
 * Tipper hitbox enlarged and moved outwards
 * Hitbox Duration: F5-6 🠚 F5-8
 * Tipper
 * Angle: 361 🠚 75
 * BKB: 25 🠚 45
 * Knee
 * Angle: 361 🠚 68
 * BKB: 25 🠚 45
 * FAF: 28 🠚 27
 * Forward Smash:
 * Hitboxes enlarged, added shoulder and knee hitboxes
 * FAF (normal/nominal): 45/46 🠚 49/69
 * Up Smash:
 * Hit 1
 * Outer hitboxes enlarged
 * Angle: 125 🠚 130
 * BKB (outer): 80 🠚 72
 * Hit 2
 * KBG: 65 🠚 76
 * FAF: 48 🠚 60
 * Down Smash:
 * FAF: 35 🠚 46
 * Neutral Aerial:
 * Late hitboxes enlarged to match early hit
 * Startup: F7 🠚 F5
 * Landing Lag: 9F 🠚 7F
 * Forward Aerial:
 * Arm and shoulder hitboxes enlarged
 * Can now reverse hit
 * Hitbox Duration: F7-9 🠚 F7-11
 * FAF: 41 🠚 37
 * Landing Lag: 10F 🠚 9F
 * Back Aerial:
 * Tipper hitbox moved downward; hip hitbox slightly enlarged
 * Hitbox Duration: F13-15 🠚 F7-11
 * Damage decreased [MISSING DATA]
 * KBG increased [MISSING DATA]
 * FAF: 45 🠚 38
 * Landing Lag: 15F 🠚 10F
 * Up Aerial:
 * Hand hitbox enlarged and moved outward
 * Hitbox starts 1 frame earlier in animation, animation readjusted
 * Hitbox Duration: F7-9 🠚 F7-11
 * FAF: 39 🠚 34
 * Down Aerial:
 * Upper hitbox enlarged and moved upwards
 * Hitbox Duration: F16-17 🠚 F13-15
 * KBG decreased [MISSING DATA]
 * FAF: 57 🠚 41
 * Landing Lag: 19F 🠚 12F
 * Blaster (Neutral Special):
 * Retains aerial momentum and can drift around during animation while airborne
 * Can be canceled with an airdodge after frame 19
 * Aerial Shot Offset: 1.2 🠚 0.9
 * Startup: F15 🠚 F16
 * Wolf Flash (Side Special):
 * Hitbox now comes out 2F earlier
 * Can act out of Wolf Flash if the attack connects
 * Can be shortened by pressing special and can be angled downward
 * Minimum Stick Input for Angling: 0.5 🠚 0.3
 * Max Angle: 10 🠚 30
 * Aerial End Speed: 2.3 🠚 2.2
 * Ground End Speed: 2.5 🠚 2.3
 * Ground Deceleration: 0.15 🠚 0.16
 * Startup (claw swipe): F4 🠚 F2
 * Jet Wolf (Up Special):
 * Can grab ledge moving downwards
 * Travel duration: 7F 🠚 20F
 * Deceleration: 0.2 🠚 0.17
 * Travel Speed: 3.8 🠚 3.95
 * Time before speed starts to decay: 4F 🠚 5F
 * Damage (multihits): 2.5% 🠚 0.5%
 * Reflector (Down Special):
 * Can be jump canceled after frame 7
 * Gravity: 0.13 🠚 0.1
 * Frames before Gravity takes effect: 0 🠚 3
 * Aerial Horizontal Speed Multiplier: 0.5 🠚 0.8
 * Startup: F6 🠚 F3
 * Angle: 65 🠚 69
 * BKB increased [MISSING DATA]
 * Forward Throw:
 * Damage/angle/BKB/KBG match PM down throw
 * FAF: 33 🠚 32
 * Back Throw:
 * Damage/angle/BKB/KBG match PM
 * FAF: 48 🠚 45

[[image:image2.png|20x20px]] - VILLAGER -

 * Attributes:
 * Walk Speed: 1.092 🠚 1.112
 * Initial Dash Speed: 1.815 🠚 1.705
 * Run Speed: 1.397 🠚 1.517
 * Run Acceleration (Base/Additional): 0.044/0.10978 🠚 0.044/0.08978
 * Dash to Run Transition Frame: F10 🠚 F14
 * Traction: 0.131 🠚 0.0835
 * Air Speed: 0.987 🠚 1.09
 * Air Acceleration (Base/Additional): 0.01/0.05 🠚 0.02/0.055
 * Horizontal Air Friction: 0.014 🠚 0.0175
 * Fall Speed: 1.32 🠚 1.649
 * Fast Fall Speed: 2.112 🠚 2.225
 * Initial Jump Velocity: 17.875 🠚 11.61875
 * Short Hop Height: 15.69 🠚 15.09
 * Gravity: 0.078 🠚 0.084
 * Model Scale Multiplier: 0.993 🠚 1.037
 * Hard Landing Lag: 8F 🠚 4F
 * Shield Radius: 9.3 🠚 9.6
 * Dairdodge Distance (18 🠚 15)
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 22 🠚 16
 * Jab 2
 * FAF: F24 🠚 F18
 * Can now execute a gentleman by pressing B after Jab 2.
 * Rapid Jab Finisher
 * FAF: F36 🠚 F30
 * Forward Tilt:
 * Angle decreased 45 🠚 361
 * BKB decreased 80 🠚 60
 * KBG increased 75 🠚 100
 * Damage increased
 * FAF: F37 🠚 F34
 * Up Tilt:
 * Hit 1 has 2F base hitstun added
 * Head and arm are now intangible while the hitboxes are active
 * Both hits now have trample properties
 * Launcher KBG increased 140 🠚 150
 * Launcher hitbox duration increased 4F 🠚 5F
 * Damage increased 5%/6% 🠚 6%/7%
 * Down Tilt:
 * Sourspot hitbox data matched with sweetspot
 * Damage decreased 12% 🠚 9%
 * Angle increased 75 🠚 79
 * BKB increased 50 🠚 60
 * KBG decreased 95 🠚 70
 * Hitbox duration increased 3F 🠚 5F
 * Start up decreased: F9 🠚 F7
 * Now has head intangibility 2F before, during, and 2F after the hitboxes are active
 * FAF: F38 🠚 F34
 * Side Smash:
 * Start up decreased F20 🠚 F16
 * FAF: F50 🠚 F60
 * Up Smash:
 * Launcher damage increased 3% 🠚 6%
 * BKB decreased
 * Down Smash:
 * Hit 1 and 2 late hit hitbox data matched with early hit
 * Early hit hitbox size matched with late hit
 * Late hit moved outward to same position as early hit
 * All hits extended towards Villager's body
 * Bury hitbox on grounded opponents can be activated by holding the special button as each swing comes out
 * Bury hitbox damage increased 6% 🠚 10%
 * Hit 1 BKB increased 30 🠚 40
 * Hitlag multiplier increased 1.0 🠚 1.2
 * Launcher damage increased 6% 🠚 14%
 * Angle decreased 60 🠚 40
 * Hit 2 BKB decreased 50 🠚 40
 * KBG increased 70 🠚 98
 * Damage increased 6%/3% 🠚 12%/9%
 * Neutral Aerial:
 * Early hit hitboxes enlarged
 * Early hit KBG increased 105 🠚 109
 * KBG increased
 * Damage increased
 * All hitboxes enlarged slightly
 * Landing Lag: 8F 🠚 7F
 * Now has head intangibility while the hitboxes are active
 * Forward Aerial:
 * Landing Lag: 14F 🠚 10F
 * Back Aerial:
 * Changed to a fireworks shot, a short ranged multihit.
 * KBG Increased (Sweetspot/Sourspot) 100/100 🠚 113/105
 * Landing Lag: 14F 🠚 12F
 * Up Aerial:
 * Early Hit Damage Increased (1/2/3 turnips) 8%/10%/13% 🠚 9%/11%/13.5%
 * KBG increased 100 🠚 105
 * Late hit damage increased (1/2/3 turnips) 4%/5%/6% 🠚 5%/6%/7%
 * Early hit duration increased 2F 🠚 3F
 * Late hit duration increased 14F 🠚 15F
 * Late hit hitbox size enlarged
 * Autocancel window pushed forward F39 🠚 F29
 * Landing Lag: 12F 🠚 9F
 * Down Aerial:
 * Startup decreased F14 🠚 F11
 * Early hit sourspot hitbox data matched with sweetspot
 * Early hit damage increased (1/2/3 turnips) 8%/10%/13% 🠚 9%/11.5%/14%
 * Late hit damage increased (1/2/3 turnips) 4%/5%/6% 🠚 5.5%/6.5%/7.5%
 * Angle increased 45 🠚 50
 * Early hit hitlag multiplier increased 1.0 🠚 1.15
 * Early hit hitbox duration increased 2F 🠚 3F
 * Early and late hit hitboxes extended upwards toward Villager's body
 * Late hit hitbox enlarged
 * Autocancel window pushed forward F39 🠚 F36
 * Forward Throw:
 * FAF: 46 🠚 38
 * Back Throw:
 * FAF: 46 🠚 30
 * Up Throw:
 * FAF: 46 🠚 38
 * Down Throw:
 * FAF: 36 🠚 31

[[image:image40.png|20x20px]] - MEGA MAN -

 * Attributes:
 * Walk Speed: 1.132 🠚 1.232
 * Initial Dash Speed: 1.958 🠚 1.738
 * Dash to Run Transition Frame: F10 🠚 F13
 * Run Speed: 1.602 🠚 1.542
 * Run Acceleration (Base/Additional): 0.044/0.10978 🠚 0.044/0.08978
 * Traction: 0.094 🠚 0.076
 * Air Speed: 1.155 🠚 1.08
 * Air Acceleration (Base/Additional): 0.01/0.1 🠚 0.01/0.095
 * Horizontal Air Friction: 0.05 🠚 0.025
 * Fall Speed: 1.8 🠚 2.18
 * Fast Fall Speed: 2.88 🠚 2.91
 * Gravity: 0.107 🠚 0.11
 * Initial Jump Velocity: 18.04 🠚 11.726
 * Short Hop Height: 11.49 🠚 11.99
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.3
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 9.5 🠚 9.8
 * Dairdodge distance: 18 🠚 16
 * Directional Airdodge Distance: 16 🠚 20
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Jab:
 * End FAF decreased F19 🠚 F16
 * Up Tilt:
 * Now has a light and heavy version; light version can be jumped canceled on hit after F20
 * Additional early hit added with larger hitbox extending its activity 1F 🠚 2F
 * Initial hit’s hitboxes enlarged slightly
 * Early hit KBG increased
 * Mid hit duration extended F7-9 🠚 F8-11
 * Mid hit KBG slightly increased
 * Late hit duration extended F10-16 🠚 F12-19
 * Late hit KBG increased
 * Damage increased 8% 🠚 8.5%
 * Hitlag increased
 * Flame effect added to hitbox
 * Down Tilt:
 * Startup decreased F5 🠚 F4
 * Can now be jump canceled on hit once the late hit starts
 * Hitbox resized and repositioned to better match animation
 * Early hit angle decreased 70 🠚 68
 * Early hit BKB increased 73 🠚 76
 * Early hit KBG increased 37 🠚 45
 * Early hit Damage increased 8% 🠚 9%
 * Early hit hitbox duration increased 4F 🠚 6F
 * Late hit angle increased 50 🠚 55
 * Late hit BKG decreased 80 🠚 75
 * Late hit KBG increased 50 🠚 55
 * 5F base hitstun added
 * Late hit damage increased 5% 🠚 6.5%
 * Hitbox duration extended 14F 🠚 17F
 * Animation speed increased
 * FAF decreased F47 🠚 F38
 * Dash Attack:
 * Hitboxes extended into body.
 * Launcher KBG increased 128 🠚 133
 * FAF decreased 61 🠚 59
 * Side Smash:
 * Projectile lifetime increased (min/max) 24F/30F 🠚 30F/40F
 * Damage charge multiplier normalized with rest of cast 1.3 🠚 1.4
 * Up Smash:
 * Launcher KBG increased 160 🠚 188
 * Launcher hitbox duration increased 1F 🠚 3F
 * Down Smash:
 * Start up decreased F16 🠚 F14
 * Early hit duration increased 1F 🠚 3F
 * Late hit matched with mid hit
 * Late hit BKB increased 20 🠚 30
 * KBG readjusted (early/late) 103/106 🠚 101/114
 * Late hit angle increased 60 🠚 65
 * Animation duration decreased
 * Down Throw:
 * FAF 40 🠚 30
 * Forward Aerial:
 * Now starts on F7 of the animation instead of F9
 * Early hit angle increased 50 🠚 55
 * Damage increased (sweetspot/sourspot) 10%/9% 🠚 12%/11%
 * BKB decreased 48 🠚 35
 * Early hit KBG decreased (early hit/late hit) 130/125 🠚 100/100
 * Late hit damage increased (sweetspot/sourspot) 8%/7% 🠚 9%/8%
 * Late hit KBG decreased 120 🠚 110
 * Autocancel window pushed back
 * Shoulder hitbox added
 * Can now reverse hit
 * Landing Lag: 11F 🠚 8F
 * FAF decreased 41 🠚 35
 * Back Aerial:
 * Damage and KBG increased
 * Autocancel window pushed back
 * Multihits KB normalized BKB 50, KBG 75
 * Launcher can now reverse hit
 * Launcher KBG increased 215 🠚 232
 * FAF decreased 45 🠚 40
 * Landing Lag: 20F 🠚 10F
 * Up Aerial:
 * Hitbox added to arm and shoulder on F10-35 that sends upwards
 * Projectile lifetime increased 51F 🠚 55F
 * Max travel speed decreased 1.5 🠚 0.75
 * Startup decreased F10 🠚 F8
 * Early hit KBG increased 100 🠚 120
 * FAF decreased 54 🠚 49
 * Landing Lag: 20F 🠚 17F 
 * Down Aerial:
 * Start up decreased F23 🠚 F18
 * Hitbox added to shoulder that sends away
 * Shoulder hitbox early hit KBG increased 97 🠚 107
 * FAF decreased 65 🠚 57
 * Landing Lag: 14F 🠚 13F
 * Metal Blade (Neutral Special):
 * Initial toss FAF (Normal/Turn): 43/45 🠚 33/35
 * Surface stick chance (Item): 75% 🠚 100%
 * Toss can be airdodge canceled after F18
 * Rush Coil (Up Special):
 * Slightly decreased height of Rush Coil (aerial speed multiplier 1.03 🠚 0.98)
 * Air speed multiplier increased 0.8 🠚 0.85
 * Air acceleration multiplier increased 0.8 🠚 0.85
 * FAF decreased 36 🠚 24
 * Leaf Shield (Down Special):
 * Throw FAF decreased 56 🠚 34

[[image:image72.png|20x20px]] - WII FIT TRAINER -

 * Attributes:
 * Walk Speed: 1.224 🠚 1.244
 * Walk Acceleration (base/additional): 0.105/0.105
 * Initial Dash Speed: 2.024 🠚 1.815
 * Run Speed: 1.866 🠚 1.82
 * Run Acceleration (base/additional): 0.044/0.10978 🠚 0.044/0.08978
 * Traction: 0.128 🠚 0.0835
 * Air Speed: 1.019 🠚 1.1
 * Fall Speed: 1.3 🠚 1.816
 * Fast Fall Speed: 2.08 🠚 2.414
 * Gravity: 0.09 🠚 0.113
 * Initial Jump Velocity: 19.58 🠚 12.727
 * Short Hop Height: 17.18 🠚 13.18
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.435
 * Hard Landing Lag: 7F 🠚 5F
 * Model Scale Multiplier: 0.96 🠚 0.99
 * Shield Radius: 12 🠚 12.5
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Downward Directional Airdodge Distance: 18 🠚 16
 * Jab:
 * Jab 1
 * FAF: 26 🠚 16
 * Jab 2
 * FAF: 30 🠚 17
 * Jab 3
 * FAF: 40 🠚 32
 * Forward Tilt:
 * Added hip and knee hitboxes
 * Hitboxes enlarged
 * Angle (backside): 90 🠚 105
 * FAF: 33 🠚 30
 * Up Tilt:
 * Added foot hitboxes
 * Hip
 * Hitbox enlarged
 * Angle: 75 🠚 105
 * BKB: 60 🠚 45
 * KBG: 50 🠚 70
 * Arm
 * BKB: 40 🠚 45
 * Down Tilt:
 * Hitboxes readjusted to match animation
 * Extended knee hitbox forwards
 * Startup: F9 🠚 F7
 * KBG: 80 🠚 86
 * FAF: 39 🠚 32
 * Forward Smash:
 * Added hitboxes to both knees
 * KBG: 106 🠚 110
 * Up Smash:
 * Added hitbox near feet
 * Startup: F14 🠚 F12
 * Down Smash:
 * KBG: 110 🠚 115
 * Neutral Aerial:
 * Added hip hitboxes
 * Startup: F8 🠚 F5
 * Hit 2
 * Hitbox active 1 frame sooner in animation (F9 🠚 F8)
 * Hitbox enlarged and moved downwards towards body
 * Hitbox Duration: F12-13 🠚 F12-15
 * Damage: 9% 🠚 6%
 * Angle: 90 🠚 50
 * BKB: 20 🠚 45
 * KBG: 102 🠚 80
 * Landing Lag: 8F 🠚 7F
 * Forward Aerial:
 * Hip hitbox can now reverse hit
 * Animation duration decreased
 * Startup: F9 🠚 F7
 * Early
 * Hip, arm, and foot hitboxes enlarged
 * Late
 * Hitboxes enlarged, hip hitbox persists into late hit
 * Moved foot hitbox downward
 * Hitbox Duration: F11-15 🠚 F11-18
 * Back Aerial:
 * Can now reverse hit
 * Early
 * Sweetspot and outer hitboxes combined
 * Hitbox Duration: F5 🠚 F5-7
 * Damage (sweetspot): 13.5% 🠚 13%
 * BKB (sourspot): 10 🠚 15
 * KBG (sweetspot): 110 🠚 102
 * Late
 * Added hip hitbox
 * Hitbox Duration: F6-11 🠚 F8-12
 * Damage: 6% 🠚 7%
 * BKB: 30/20 🠚 25
 * KBG increased [MISSING DATA]
 * FAF: 49 🠚 42
 * Autocancel: 43 🠚 23
 * Landing Lag: 12F 🠚 10F
 * Up Aerial:
 * Added chest and hip hitboxes
 * Hitbox Duration: F6-10 🠚 F6-11
 * FAF: 40 🠚 33
 * Down Aerial:
 * Can spike grounded opponents
 * Startup: F15 🠚 F14
 * Late
 * Hitbox Duration: F18-20 🠚 F18-23
 * Header (Side Special):
 * Canceling the move no longer sends Wii Fit Trainer into freefall

[[image:image67.png|20x20px]] - ROSALINA & LUMA -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 2.035 🠚 1.735
 * Run Speed: 1.795 🠚 1.67
 * Run Acceleration (base/additional): 0.044/0.12991 🠚 0.044/0.10991
 * Traction: 0.099 🠚 0.057
 * Air Speed: 1.05 🠚 1.065
 * Air Acceleration (base/additional): 0.01/0.1 🠚 0.015/0.095
 * Horizontal Air Friction: 0.01 🠚 0.009
 * Fall Speed: 1.2 🠚 1.6
 * Fast Fall Speed: 1.92 🠚 2.287
 * Gravity: 0.062 🠚 0.081
 * Combo Fall Speed: 1.6 🠚 1.8
 * Combo Gravity: 0.081 🠚 0.085
 * Initial Jump Velocity: 22 🠚 14.3
 * Short Hop Height: 19.37 🠚 16.17
 * Grounded Jump Max Horizontal Speed: 1.1 🠚 1.235
 * Hard Landing Lag: 7F 🠚 4F
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 12.2 🠚 12.6
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Downward Directional Airdodge Distance: 18 🠚 14
 * Hurtbox Size
 * Hip: 2.1 🠚 2.2
 * Thigh: 1.6 🠚 2.2
 * Knee: 2.1 🠚 2.3
 * Luma
 * HP: 40 🠚 60
 * Jab:
 * Jab 1
 * FAF: 21 🠚 18
 * Jab 2
 * FAF: 25 🠚 21
 * Jab 3
 * FAF: 35 🠚 29
 * Rapid Jab Finisher
 * FAF: 40 🠚 38
 * Forward Tilt:
 * Rosalina
 * Hitboxes enlarged
 * Can now reverse hit
 * Hitbox Duration: F7-9 🠚 F7-10
 * Up Tilt:
 * Rosalina
 * Added hip hitbox
 * FAF: 41 🠚 35
 * Down Tilt:
 * Rosalina
 * Hitboxes enlarged
 * Added hip hitbox
 * Dash Attack:
 * Rosalina
 * Hit 2
 * Added head and chest hitboxes
 * Hitbox Duration: F17-19 🠚 F17-22
 * KBG: 125 🠚 135
 * FAF: 41 🠚 40
 * Forward Smash:
 * Rosalina
 * Hitbox extended into body
 * Can now reverse hit
 * Damage: 12% 🠚 13%
 * KBG: 111 🠚 110
 * FAF (high/mid/low): 52/52/52 🠚 56/56/56
 * Up Smash:
 * Rosalina
 * Hitboxes enlarged
 * KBG: 94 🠚 100
 * Down Smash:
 * Rosalina
 * Hitbox Duration: F6-7/F17-18 🠚 F6-8/F17-19
 * KBG: 102/105 🠚 107/110
 * FAF: 42 🠚 48
 * Neutral Aerial:
 * FAF: 49 🠚 46
 * Landing Lag: 8F 🠚 7F
 * Forward Aerial:
 * Rosalina
 * Hitboxes added to hip
 * Launcher can now reverse hit
 * FAF: 55 🠚 50
 * Autocancel: 50 🠚 44
 * Landing Lag: 16F 🠚 10F
 * Back Aerial:
 * Rosalina
 * Added hip hitboxes
 * Hitboxes enlarged
 * Can now reverse hit
 * Added late hit
 * Hitbox Duration: F9-11 🠚 F9-12
 * KBG (early/late): 65 🠚 83/73
 * FAF: 55 🠚 40
 * Autocancel: 50 🠚 44
 * Up Aerial:
 * Rosalina
 * Added hip hitboxes
 * Damage (mid/late): 5/2% 🠚 6/4%
 * Autocancel: F1/F45 🠚 F2/F45
 * FAF: 50 🠚 47
 * Landing Lag: 11F 🠚 9F
 * Down Aerial:
 * Rosalina
 * Added shin hitbox
 * Damage (early/mid/late/last): 8/7/6/2% 🠚 9/8/7/4%
 * FAF: 50 🠚 49
 * Autocancel: F1/F50 🠚 F2/F50
 * Landing Lag: 12F 🠚 10F
 * Launch Star
 * Can be canceled early by pressing Shield''
 * Travel Speed (forward/neutral/backward): 3.1/2.9/2.7 🠚 2.7/2.5/2.3

[[image:image76.png|20x20px]] - LITTLE MAC -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.1575
 * Initial Dash Speed: 2.365 🠚 1.88
 * Run Speed: 2.464 🠚 2.046
 * Run Acceleration (base/additional): 0.033/0.17798 🠚 0.10098/0.057
 * Traction: 0.116 🠚 0.0835
 * Air Speed: 1.208 🠚 1.085
 * Air Acceleration (base/additional): 0.01/0.03 🠚 0.02/0.04
 * Horizontal Air Friction: 0.0075 🠚 0.01
 * Fall Speed: 1.95 🠚 2.165
 * Fast Fall Speed: 3.12 🠚 3
 * Gravity: 0.09 🠚 0.117
 * Jump height: 26 🠚 28
 * Double Jump height: 26 🠚 27
 * Initial Jump Velocity: 14.3 🠚 10.725
 * Ground to Air Horizontal Momentum Multiplier: 0.75 🠚 0.8
 * Grounded Jump Max Horizontal Speed: 2.1 🠚 1.44
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.785
 * Hard Landing Lag: 2F 🠚 4F
 * Weight: 87 🠚 90
 * Model Scale Multiplier: 1.11 🠚 1.13
 * Shield Radius: 10.4 🠚 10.7
 * Directional Air Dodge:
 * Velocity: 4 🠚 2.79
 * End Speed: 1 🠚 1.3
 * Landing Speed Multiplier: 1 🠚 0.875
 * Distance (forward/backward): 15 🠚 20
 * Distance (down): 18 🠚 16
 * Jab:
 * Jab 1
 * Hitboxes extended to ground
 * Added arm and shoulder hitboxes
 * Hitboxes enlarged
 * Hitbox Duration: F1 🠚 F1-3
 * Damage: 1.5% 🠚 2.5%
 * Angle: 361/180 🠚 82
 * BKB: 25 🠚 30
 * FAF: 17 🠚 15
 * Jab 2
 * Hitboxes extended to ground
 * Added arm and shoulder hitboxes
 * Hitboxes enlarged
 * Hitbox Duration: F1 🠚 F1-3
 * Damage: 1.5% 🠚 3%
 * Angle: 361 🠚 80
 * BKB (outer/inner): 25/20 🠚 28/25
 * Base Hitstun: 2F 🠚 3F
 * SDI Multiplier: 1.0 🠚 0.8
 * FAF: 22 🠚 17
 * Jab 3
 * Added chest and shoulder hitboxes
 * Angle increased: 60 🠚 75
 * BKB: 45 🠚 49
 * KBG: 100 🠚 71
 * FAF: 30 🠚 19
 * Forward Tilt:
 * Hit 1
 * Intangibility added to forearm
 * Hitboxes enlarged
 * FKB adjusted: 22/37/42/12/42/60 🠚 40/37/42/37/42/60
 * Ground-only
 * Angle (tip/middle/base): 60/40/36 🠚 367/35/35
 * Shieldstun: 5F 🠚 7F
 * Air-only
 * Angle (tip/middle/base): 0/10/10 🠚 367/12/10
 * Hit 2
 * Added chest and hip hitboxes
 * Hitboxes enlarged
 * Up Tilt:
 * Added chest hitbox, arm hitbox enlarged
 * Damage: 8% 🠚 6.5%
 * BKB: 25 🠚 35
 * KBG: 120 🠚 96
 * SDI Multiplier increased: 1.0x 🠚 1.3x
 * FAF: 30 🠚 28
 * Down Tilt:
 * Added chest and hip hitboxes
 * Can now reverse hit
 * Sweetspot
 * Damage (sweetspot/sourspot): 8% 🠚 7%
 * Angle: 80 🠚 84
 * BKB: 50 🠚 72
 * KBG: 50 🠚 46
 * Sourspot
 * Damage: 8% 🠚 6%
 * Angle: 80 🠚 81
 * BKB: 50 🠚 75
 * KBG: 50 🠚 45
 * Base Hitstun: 0F 🠚 3F
 * Shieldstun: 6F 🠚 9F
 * FAF: 26 🠚 24
 * Dash Attack:
 * Hitbox activity pushed forward in animation (frame 7 🠚 6)
 * Added late hit
 * Hitbox Duration: F7-9 🠚 F6-10/F11-19
 * Early
 * Angle (shoulder/elbow/hand): 70/60/50 🠚 55
 * Late
 * Damage: 10% 🠚 8%
 * Angle: 55 🠚 88
 * BKB: 80 🠚 75
 * KBG: 70 🠚 50
 * Forward Smash:
 * Removed super armor on all variants
 * High
 * Added chest and hip hitboxes
 * Hitbox Duration: F14-15 🠚 F14-16
 * Damage (sweetspot/sourspot): 20/18% 🠚 16/13%
 * BKB: 30 🠚 35
 * KBG: 81 🠚 87
 * FAF: 44 🠚 46
 * Mid
 * Added chest, hip, and knee hitboxes
 * Hitboxes enlarged
 * Hitbox Duration: F14-15 🠚 F14-16
 * Damage (sweetspot/sourspot): 20/18% 🠚 16.5/14%
 * BKB: 29 🠚 34
 * KBG: 87 🠚 89
 * FAF: 44 🠚 49
 * Low
 * Added hip hitbox
 * Damage: 24% 🠚 18%
 * Angle: 361 🠚 5
 * BKB: 65 🠚 72
 * FAF: 44 🠚 46
 * Up Smash:
 * Removed super armor
 * Added chest hitbox
 * Added body/arm/shoulder hitboxes to early hit, fist hitbox enlarged, early hit lasts one more frame
 * Body/Arm/Shoulder hitboxes:
 * Damage: 21% 🠚 18%
 * Hitbox Duration: F10-14 🠚 F10-17
 * KBG (early/late): 76/96 🠚 76/98
 * Down Smash:
 * Removed super armor
 * Intangibility added to forearm during frames 10-12
 * Hip hitbox enlarged
 * Added chest hitbox
 * FAF: 43 🠚 48
 * Neutral Aerial:
 * Added late hit and shoulder hitbox
 * Hitboxes enlarged
 * Hitbox Duration increased: [MISSING DATA]
 * Early
 * Damage: 2% 🠚 6%
 * Angle: 367/80/80 🠚 361
 * BKB: 0/5/5 🠚 18
 * KBG: 100 🠚 140
 * Late
 * Damage: 6% 🠚 4%
 * Angle: 361 🠚 5
 * BKB: 18 🠚 5
 * KBG: 140 🠚 128
 * Landing Lag: 10F 🠚 7F
 * FAF: 16 🠚 22  
 * Forward Aerial:
 * Matched sourspot with sweetspot
 * Added chest hitbox, hand hitbox enlarged
 * Angle increased: 30 🠚 50
 * Hitbox Duration Increased: F10-12 🠚 F5-8
 * BKB: 25 🠚 50
 * KBG: 100 🠚 110
 * FAF: 37 🠚 30
 * Autocancel: 35 🠚 29
 * Landing Lag: 13F 🠚 7F
 * Back Aerial:
 * Hand hitbox enlarged
 * Trip Chance: 0% 🠚 5%
 * Hitbox Duration Increased: F11-F13 🠚 F7-F11
 * Damage (sweetspot/sourspot): 6/4% 🠚 7%
 * Angle increased: 30 🠚 354
 * BKB decreased: 25 🠚 10
 * KBG: 100 🠚 83
 * FAF: 38 🠚 29
 * Autocancel: 36 🠚 34
 * Landing Lag: 16F 🠚 8F  
 * Up Aerial:
 * Added chest hitbox
 * Hitboxes enlarged
 * Hitbox Duration Increased: F5-8 🠚 F4-F10
 * Damage: 5/4% 🠚 4.5/3.5%
 * BKB: 25 🠚 65
 * KBG: 100 🠚 70
 * FAF: 42 🠚 35
 * Autocancel: 40 🠚 30
 * Landing Lag: 13F 🠚 7F  
 * Down Aerial:
 * Hitboxes enlarged
 * Shoulder hitbox moved upward
 * Added a late hit
 * Early:
 * Damage (sweetspot/sourspot): 5%/4% 🠚 10%/9%
 * BKB: 0 🠚 15
 * Late:
 * Damage (sweetspot/sourspot): 10%/9% 🠚 7%/6%
 * BKB: 15 🠚 10
 * KBG: 80 🠚 90
 * Hitlag Multiplier (early): 1.0 🠚 1.2
 * Landing Lag: 18F 🠚 10F
 * Straight Lunge/KO Uppercut (Neutral Special):
 * Straight Lunge
 * Can be B-reversed
 * Can be jump canceled after frame 25
 * Charge Cancel: F40 🠚 F25
 * Earliest activation: F32 🠚 F25
 * Max Charge Duration: 120F 🠚 110F
 * KO Punch
 * Hitboxes and properties of aerial version matched with grounded version
 * Can no longer go through shields
 * Added chest hitbox
 * Meter Gain (damage dealt): 1 🠚 1.05
 * Meter Gain (damage taken): 0.4 🠚 0.5
 * Grace period: 240F 🠚 540F
 * Super Armor Startup: F8 🠚 F4
 * Hitbox Duration: F9-11 🠚 F9-13
 * Damage: 35% 🠚 25%
 * KBG: 100 🠚 99
 * FAF (aerial): 76 🠚 50
 * Jolt Haymaker (Side Special):
 * Getting hit after using Jolt Haymaker will restore the move
 * Intangibility added to upper body during active frames
 * Initial Horizontal Speed (ground/air): 1.7/1.6 🠚 1.85/1.8
 * Initial Vertical Speed (ground): 1.4 🠚 1.5
 * KBG: 63 🠚 68
 * FAF (aerial): 47 🠚 42
 * Rising Uppercut (Up Special):
 * Can be B-reversed in midair
 * Hitboxes enlarged
 * Aerial Height Multiplier: 0.95 🠚 1.2675
 * Maximum Travel Adjustment Angle: 18° 🠚 35°
 * KBG (launcher): 190 🠚 197
 * Slip Counter (Down Special):
 * Crumples grounded opponents
 * Detection Radius: 9.2 🠚 10
 * Damage Multiplier: 1.3x 🠚 1.1x
 * Startup: F16 🠚 F7
 * Damage (base, air-only): 10% 🠚 13%
 * BKB (air-only): 90 🠚 80
 * KBG: 50 🠚 40
 * FAF (success/whiff/block): 57/50/50 🠚 64/60/60
 * Grab:
 * Grab range extended

[[image:image27.png|20x20px]] - GRENINJA -

 * Attributes:
 * Walk Acceleration (base/additional): 0.12/0.14
 * Initial Dash Speed: 2.178 🠚 1.88
 * Run Speed: 2.288 🠚 1.848
 * Run Acceleration (base/additional): 0.055/0.132 🠚 0.055/0.102
 * Dash to Run Transition Frame: F10 🠚 F12
 * Traction: 0.087 🠚 0.063
 * Air Speed: 1.239 🠚 1.107
 * Air Acceleration (base/additional): 0.01/0.07 🠚 0.01/0.066
 * Horizontal Air Friction: 0.015 🠚 0.01125
 * Fall Speed: 1.85 🠚 2.49
 * Fast Fall Speed: 2.96 🠚 3.411
 * Initial Jump Velocity: 25.3 🠚 16.445
 * Short Hop Height: 22.11 🠚 15.51
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.435
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.65
 * Hard Landing Lag; 7F 🠚 5F
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 9.7 🠚 10
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 22 🠚 16
 * Jab 2
 * FAF: 22 🠚 18
 * Jab 3
 * FAF: 36 🠚 30
 * Rapid Jab Finisher
 * FAF: 48 🠚 41
 * Forward Tilt:
 * Hitboxes enlarged
 * Can now reverse hit
 * Hitbox Duration: F10-12 🠚 F10-13
 * Up Tilt:
 * Hitbox size increased
 * Hitbox Duration increased [MISSING DATA]
 * Damage: 4.5% 🠚 5%
 * BKB: 60 🠚 65
 * KBG: 100 🠚 93
 * FAF: 33 🠚 31
 * Down Tilt:
 * Animation changed to Smash4 down tilt
 * Hitboxes enlarged
 * Added shoulder hitbox
 * Can now reverse hit
 * Hitbox Duration: F5-6 🠚 F5-9
 * BKB: 30 🠚 45
 * Hitlag Multiplier: 0.9 🠚 1.0
 * Forward Smash:
 * Hitbox Duration: F13-15 🠚 F13-16
 * KBG: 104 🠚 105
 * Up Smash:
 * Hit 1
 * Hitbox size increased
 * Extra body hitbox attached to arms
 * Angle (ground-only): 367 🠚 275
 * BKB: 20 🠚 40
 * Hit 2
 * Early
 * KBG (sweetspot/sourspot): 104/100 🠚 108/115
 * Late
 * Hitbox Duration: F21 🠚 F21-22
 * KBG: 98 🠚 113
 * Final Hit
 * Hitbox lowered and enlarged
 * Down Smash:
 * Hitbox Duration: F11-12 🠚 F11-13
 * KBG: 92 🠚 99
 * Neutral Aerial:
 * Early hitbox enlarged
 * Startup: F12 🠚 F9
 * Hitbox Duration (early/late): F12-13/F14-19 🠚 F12-15/F16-25
 * BKB (early): 30 🠚 35
 * KBG (early): 95 🠚 90
 * Forward Aerial:
 * Added shoulder hitbox
 * Can now reverse hit
 * Startup decreased [MISSING DATA]
 * KBG: 95 🠚 103
 * FAF: 49 🠚 46
 * Landing Lag: 11F 🠚 10F
 * Back Aerial:
 * Thigh hitboxes enlarged
 * Launcher can now reverse hit
 * FAF: 41 🠚 34
 * Landing Lag: 10F 🠚 9F
 * Up Aerial:
 * Multihit hitboxes extended into thighs
 * Hitbox Duration (launcher): F22 🠚 F22-25
 * BKB (multihits): 55 🠚 35
 * KBG (launcher): 168 🠚 195
 * Landing Lag: 14F 🠚 12F
 * Down Aerial:
 * Can drift left and right during descent and can be jump canceled after frame 30 on whiff
 * Bounce FAF: 20 🠚 17
 * Landing Lag: 30F 🠚 15F
 * Water Shuriken(Side Special):
 * Water Shuriken can now be canceled with a dash 11 frames after releasing the shot when fully charged
 * Max Charge Shuriken Speed: 2.2 🠚 2.1
 * Time to fully charge: 40F 🠚 32F
 * Uncharged Shot FAF: 32 🠚 29
 * Charging animation speed multiplier: 1 🠚 1.25
 * Shadow Sneak (Side Special):
 * Grounded version can be canceled into smash attacks on the first 6 frames of reappearance
 * Hold time before release (Min/Max): 5F/90F 🠚 3F/120F
 * Hydro Pump (Up Special):
 * Snaps to ledge earlier and can grab ledge while moving downwards
 * Base Speed: 3.7 🠚 3.5
 * Standing Grab:
 * Startup: F10 🠚 F8
 * Forward Throw:
 * FAF: 32 🠚 29
 * Back Throw:
 * FAF: 45 🠚 40

[[image:image84.png|20x20px]] - PALUTENA -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.21
 * Initial Dash Speed: 2.035 🠚 1.849
 * Run Speed: 2.077 🠚 1.818
 * Run Acceleration (base/additional): 0.044/0.12991 🠚 0.044/0.10991
 * Dash to Run Transition Frame: F10 🠚 F14
 * Traction: 0.106 🠚 0.0785
 * Air Speed: 1 🠚 1.02
 * Air Acceleration (base/additional): 0.01/0.105 🠚 0.01/0.095
 * Fall Speed: 1.55 🠚 1.915
 * Fast Fall Speed: 2.48 🠚 2.51
 * Gravity: 0.12 🠚 0.124
 * Hard Landing Lag: 7F 🠚 6F
 * Initial Jump Velocity: 19.745 🠚 12.8343
 * Short Hop Height: 17.3 🠚 16.8
 * Ground to Air Horizontal Momentum Multiplier: 0.7 🠚 0.8
 * Grounded Jump Max Horizontal Speed: 1.1 🠚 1.29
 * Model Scale Multiplier: 0.95 🠚 0.98
 * Shield Radius: 12.1 🠚 12.5
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab
 * Added tipper hitbox that pops opponents upwards
 * Can be canceled into Rapid Jab Finisher by pressing Special between frames 13 and 21
 * Forward Tilt:
 * Startup: F14 🠚 F11
 * KBG (launcher) increased [MISSING DATA]
 * FAF: 68 🠚 64
 * Up Tilt:
 * Sped up animation
 * Added scoop hitbox to body during multihits
 * Hitbox Duration (launcher): F24-25 🠚 F24-26
 * FAF: 63 🠚 60
 * Down Tilt:
 * Enlarged staff hitbox; added tipper, shoulder, and chest hitboxes
 * Startup: F14 🠚 F10
 * Tipper
 * Damage: 7% 🠚 8.5%
 * Angle: 75 🠚 91
 * FAF: 40 🠚 38
 * Up Smash:
 * KBG (sweetspot/midspot/sourspot): 84/89/92 🠚 91/98/101
 * Neutral Aerial:
 * Added hitbox inside body that sends forwards
 * Launcher can now reverse hit''
 * Angle (multihit, air-only): 367 🠚 366
 * BKB (launcher): 35 🠚 40
 * SDI Multiplier increased [MISSING DATA]
 * FAF: 52 🠚 48
 * Landing Lag: 12F 🠚 10F
 * Forward Aerial:
 * Hitbox extended into hips
 * Added late hit and chest hitbox
 * Can now reverse hit
 * Startup: F9 🠚 F6
 * Hitbox Duration (early/late): F9-11 🠚 F9-11/F12-17
 * Angle increased [MISSING DATA]
 * FAF: 45 🠚 34
 * Back Aerial:
 * Removed invincibility
 * Added chest sourspot, extended sourspot inwards
 * Can now reverse hit
 * KBG (sweetspot): 95 🠚 109
 * FAF: 50 🠚 41
 * Landing Lag: 10F 🠚 9F
 * Up Aerial:
 * Reversed launch angle, no longer sends backwards
 * Added chest hitboxes
 * Multihits
 * FKB: 30 🠚 40
 * Launcher
 * Hitbox Duration: F24-25 🠚 F24-26
 * KBG: 152 🠚 161
 * Hitstun Multiplier increased [MISSING DATA]
 * Landing Lag: 14F 🠚 11F
 * Down Aerial:
 * Hitboxes now attached to leg, knee, and foot
 * Added launcher sourspot hitboxes
 * Hitbox Duration (sweetspot/sourspot): F10-11 🠚 F7-9/F6, F10-13
 * Sweetspot
 * Damage: 5% 🠚 7%
 * BKB: 38 🠚 45
 * KBG: 100 🠚 90
 * Hitlag Multiplier: 1 🠚 1.25
 * Sourspot
 * Damage (early/late): 9% 🠚 9/9.5%
 * Angle (early/late): 55 🠚 50/109
 * BKB: 30
 * KBG (early/late): 100 🠚 115/95
 * FAF: 59 🠚 46
 * Autoreticle (Neutral Special):
 * Bullet Startup: 23F 🠚 12F
 * FAF: 68 🠚 72
 * Explosive Flame (Side Special):
 * FAF: 60 🠚 63
 * Warp (Up Special):
 * Palutena can now shorten Warp’s distance by pressing special during the travel portion
 * Can walljump out of Warp
 * Travel Speed: 3.5 🠚 3.25
 * Down Throw:
 * FAF: 46 🠚 44
 * Up Throw:
 * FAF: 55 🠚 49
 * Forward Throw:
 * FAF: 45 🠚 38
 * Back Throw:
 * FAF: 55 🠚 50

[[image:image60.png|20x20px]] - PAC-MAN -

 * Attributes:
 * Initial Dash Speed: 1.77 🠚 1.625
 * Run Speed: 1.672 🠚 1.6
 * Run Acceleration (Base/Additional): 0.044/0.10978 🠚 0.044/0.08978
 * Traction: 0.116 🠚 0.0815
 * Air Speed: 1.092 🠚 1.07
 * Air Acceleration (Base/Additional): 0.01/0.07 🠚 0.01/0.0675
 * Horizontal Air Friction: 0.015 🠚 0.0125
 * Fall Speed: 1.35 🠚 1.655
 * Combo Fall Speed: 1.655 🠚 1.8
 * Fast Fall Speed: 2.16 🠚 2.472
 * Gravity: 0.075 🠚 0.0765
 * Combo Gravity: 0.0775 🠚 0.085
 * Weight: 95 🠚 94
 * Hard Landing Lag: 7F 🠚 5F
 * Initial Jump Velocity: 18.755 🠚 12.1908
 * Short Hop Height: 16.48 🠚 15.48
 * Double Jump Height: 34.1 🠚 32.1
 * Max Grounded Horizontal Jump Speed: 1.3 🠚 1.28
 * Footstool Vertical Jump Speed Multiplier Normalized (Full Hop/Short Hop) 0.8/0.5 🠚 0.75
 * Gravity: 0.072 🠚 0.075
 * Directional Air Dodge:
 * Initial Speed: 4.2 🠚 3
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.825
 * Distance: 20 🠚 22
 * Jab:
 * Jab 1
 * FAF: 20 🠚 17
 * Jab 2
 * FAF: 22 🠚 19
 * Jab 3
 * FAF: 34 🠚 28
 * Dash Attack:
 * Attack hitbox added closer to center of body
 * Side Tilt:
 * Hitbox duration increased 3F 🠚 4F
 * All hitboxes enlarged
 * Can now reverse hit
 * Up Tilt:
 * Hitbox added to front shoulder which links into hand hitbox; Hand hitbox damage decreased, BKB and KBG increased
 * Ground pickup hitbox added
 * Down Tilt:
 * Extra hitbox added inside body
 * Now starts on F6 of animation (down from F5)
 * Hitbox duration extended F7-F9 🠚 F6-F11
 * Late hit added on F8-11 - damage 6% 🠚 6.5%
 * Angle 45 🠚 94
 * BKB 65 🠚 70
 * Side Smash:
 * Early hit KBG decreased 102 🠚 100
 * Start up decreased F16 🠚 F15
 * FAF increased 53 🠚 57
 * Up Smash:
 * Startup decreased F11 🠚 F9
 * FAF increased 50 🠚 54
 * Down Smash:
 * KBG increased
 * Start up decreased F15 🠚 F13
 * FAF increased 55 🠚 59
 * Forward Throw:
 * FAF decreased F34 🠚 F33
 * Up Throw:
 * FAF decreased F41 🠚 F40
 * Down Throw:
 * FAF decreased F65 🠚 F63
 * Forward Aerial:
 * Damage decreased 7.65 🠚 7.5
 * Foot hitbox enlarged and moved outward slightly
 * Hitbox duration increased 4F 🠚 5F
 * Can now reverse hit
 * FAF increased F26 🠚 F29
 * Landing Lag: 10F 🠚 8F
 * Back Aerial:
 * KBG increased
 * Early hit damage increased 11.8% 🠚 12%
 * KBG increased (Early/Late) 107/90 🠚 125/95
 * Can now reverse hit
 * Startup decreased F9 🠚 F7
 * FAF decreased 41 🠚 38
 * Landing Lag: 13F 🠚 8F
 * Up Aerial:
 * Late hit now sends at a lower angle
 * Start up decreased F7 🠚 F5
 * FAF decreased 37 🠚 35
 * Landing Lag: 10F 🠚 8F
 * Down Aerial:
 * Launcher BKB decreased 80 🠚 74
 * KBG increased 80 🠚 100
 * Multihits hitstun normalized 14F/19F/23F 🠚 22F
 * Landing Lag: 12F 🠚 10F
 * Bonus Fruit (Neutral Special):
 * Strawberry
 * Launch Angle: 55° 🠚 145°
 * Galaxian
 * Rotation Frames (Min/Max): 36/40 🠚 38/38
 * Charge fruit change duration decreased 12F 🠚 8F
 * Max Charge Frame decreased 16 🠚 12
 * Change Charge Up Frame Decreased 10 🠚 8
 * Toss FAF decreased 42 🠚 40
 * Cherry lifetime increased 50F 🠚 60F
 * Strawberry lifetime increased 50F 🠚 60F
 * Max strawberry bounces increased 2 🠚 3
 * Orange lifetime increased 48F 🠚 55F
 * Apple lifetime increased 120F 🠚 180F
 * Max apple bounces increased 2 🠚 3
 * Melon lifetime increased 120F 🠚 180F
 * Max melon bounces increased 1 🠚 3
 * Galaga lifetime increased 130F 🠚 180F
 * Max galaga bounces increased 2 🠚 3
 * Bell lifetime increased 100F 🠚 110F
 * Max bell bounces increased 2 🠚 3
 * Key lifetime increased 38F 🠚 45F
 * Max key bounces increased 2 🠚 3
 * Key KBG increased 68 🠚 84
 * Bonus Fruit can now be canceled with an airdodge 10 frames after initiating the throw
 * Can now B-Reverse Bonus Fruit charge
 * Can now have up to two Bonus Fruits on screen
 * Power Pellet (Side Special):
 * Pellet Heal (when eaten): 2% 🠚 6%
 * Snaps to ledge later (F1 🠚 F10)
 * Can now grab ledge while rising after F10
 * Pac-Pellet de-transform FAF increased F36 🠚 F40
 * Fire Hydrant (Down Special):
 * The smoke from using down special while hydrant is active now has a spike hitbox
 * Smoke spike KBG decreased
 * Damage decreased 10% 🠚 7.5%
 * Hitbox shifted downwards and size decreased
 * SDI multiplier increased
 * Start up decreased F10 🠚 F9
 * Failure smoke spike startup increased F9 🠚 F12
 * Hydrant Health: 13% 🠚 16%
 * Failure hitbox duration increased 3F 🠚 4F

[[image:image18.png|20x20px]] - ROBIN -

 * Attributes:
 * Walk Speed: 0.936 🠚 1.196
 * Walk Acceleration (Base/Additional): 0/0.189 🠚 0.185/0.089
 * Initial Dash Speed: 1.815 🠚 1.81
 * Run Speed: 1.265 🠚 1.52
 * Traction: 0.105 🠚 0.081
 * Air Speed: 1.05 🠚 1.03
 * Fall Speed: 1.5 🠚 2.25
 * Fast Fall Speed: 2.4 🠚 3
 * Gravity: 0.089 🠚 0.099
 * Horizontal Air Friction: 0.007 🠚 0.008
 * Max Horizontal Jump Speed: 1.2 🠚 1.214
 * Initial Jump Velocity: 18.2655 🠚 11.8726
 * Short Hop Height: 16.02 🠚 15.52
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 11.3 🠚 11.8
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.815
 * Directional airdodge velocity decreased: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Robin can wall jump
 * Can now float for 60F much like Peach
 * Robin can float out of tumble
 * There is a 2F leniency window at the beginning of double jump where floating will not take away your double jump''
 * Can choose between three different float styles: (1) Activate floats while airborne, (2) Activate floats while airborne and performing an aerial attack, and (3) No floats. Float option can be selected upon respawning by pressing a taunt button that corresponds to the direction of the option you want (Option 1 = up, Option 2 = down, Option 3 = left/right) This will cancel the taunt, and the selected option will cause the character to flash (1) magenta for option 1, (2) green for option 2, and (2) gray for option 3. Option 1 will be defaulted to on match start.
 * Max fall speed 0.05 🠚 0
 * Bronze and Levin sword models are now 17.5% longer each
 * Levin Sword:
 * Durability Points: 8 🠚 16
 * Recovery Time: 600F 🠚 390F
 * Jab:
 * Jab:
 * Jab 1
 * FAF: 32 🠚 19
 * Jab 2
 * FAF: 35 🠚 22
 * Jab 3
 * FAF: 36 🠚 30
 * Forward Tilt:
 * KBG decreased 80 🠚 70
 * Damage increased 7.5% 🠚 9%
 * Angle decreased 361 🠚 35
 * BKB slightly increased
 * Range increased to better match animation
 * Hitbox extended outwards slightly
 * Hitbox extended inside body
 * Can now reverse hit
 * FAF: 33 🠚 30
 * Up Tilt:
 * Startup decreased F6 🠚 F5
 * FAF decreased F33 🠚 F32
 * Damage increased 6% 🠚 8.5%
 * BKB increased 65 🠚 66
 * KBG increased 60 🠚 65
 * Tipper hitbox extended outwards slightly
 * Sword hitboxes horizontal displacement removed
 * Down Tilt:
 * Startup decreased F7 🠚 F6
 * Damage increased 6% 🠚 8%
 * Angle increased 30 🠚 75
 * BKB and KBG increased
 * Hitbox size increased and extended inside body
 * Hitbox extended outwards slightly
 * Shoulder hitbox added
 * Dash Attack:
 * Early hit angle decreased 45 🠚 38
 * Early hit damage decreased 13.5% 🠚 12.5%
 * BKB decreased 80 🠚 70
 * KBG decreased 72 🠚 52
 * KBG increased
 * Damage increased 10% 🠚 13.5%
 * Late hit angle increased 65 🠚 75
 * Damage increased 6% 🠚 7.5%
 * Side Smash:
 * Start Up decreased F16 🠚 F13
 * Hitboxes extended outwards slightly
 * Bronze KBG increased 87 🠚 104
 * Bronze damage increased 9.6% 🠚 11.6%
 * Bronze hitboxes enlarged
 * Levin early hit KBG increased 90 🠚 97
 * Levin late hit KBG increased 80 🠚 100
 * Standing grab range increased
 * Down Smash:
 * Bronze KBG increased 95 🠚 105
 * Levin Early Hit KBG increased 95 🠚 98
 * Neutral Aerial:
 * Bronze Damage increased 6.9% 🠚 8%
 * Bronze BKB decreased 60 🠚 35
 * Bronze KBG increased 55 🠚 80
 * Bronze hitboxes enlarged
 * Levin damage increased 11.5% 🠚 12%
 * Chest hitboxes added
 * Startup: F9 🠚 F5
 * Landing Lag: 11F 🠚 8F
 * Forward Aerial:
 * Bronze damage increased 5% 🠚 7.5%
 * Bronze angle increased 65 🠚 67
 * Bronze BKB increased 40 🠚 50
 * Bronze KBG increased 80 🠚 100
 * Bronze hitboxes enlarged
 * Levin damage decreased 12.5% 🠚 12%
 * Can now reverse hit
 * Startup: F12 🠚 F6
 * First active frame pushed forward 1F in animation
 * Landing Lag: 11F 🠚 9F
 * Back Aerial:
 * Early hit duration increased 2F 🠚 3F
 * Tipper hitbox extended outwards slightly
 * Bronze damage increased 9% 🠚 9.5%
 * Bronze hitboxes enlarged
 * Bronze late hit added
 * Levin early hit damage decreased 15% 🠚 13%
 * Levin early hit KBG increased 93 🠚 111
 * Can now reverse hit
 * Landing Lag: 11F 🠚 10F
 * Up Aerial:
 * Startup: F10 🠚 F5
 * FAF decreased F46 🠚 F44
 * Bronze damage increased 7.8% 🠚 8%
 * Bronze hitbox duration increased 4F 🠚 7F
 * Bronze hitboxes enlarged
 * Levin early hit damage decreased 13% 🠚 12%
 * Levin early hit KBG increased 90 🠚 104
 * Down Aerial:
 * Landing Lag: 16F 🠚 12F
 * Thunder (Neutral Special):
 * Durability Points: 20 🠚 30
 * Thunder, Elthunder, and Arcthunder can now be canceled with an airdodge or dash 17 frames after initiating the shot
 * Recovery Time: 720F 🠚 480F
 * Arcfire (Side Special) / Fire Tome:
 * FAF: 64 🠚 52
 * Durability Points: 6 🠚 10
 * Recovery Time: 720F 🠚 480F
 * Elwind (Up Special) / Wind Tome:
 * Durability Points: 10 🠚 20
 * Recovery Time: 360F 🠚 300F
 * Decreased height gain of Elwind 1 and 2 (Jump 1 Speed 2.6 🠚 2.6, Jump 2 Speed 3.2 🠚 3.15)
 * Pressing shield during frames 8-12 of Elwind 1 will now cause Robin to transition into fall. This will normally immediately buffer an airdodge but with proper timing you can perform other moves; try it out and experiment.
 * Elwind 2 is now activated by holding the B button on frame 12 of Elwind 1; release the button before then to only do a single hop, after which you will be actionable.
 * Elwind 2 can now be activated with a second B press.
 * Elwind 1 transitions into fall more quickly
 * Nosferatu (Down Special):
 * Healing Rate per Hit: 0.6x 🠚 0.9x
 * Damage Difference Healing Multiplier: 0.028 🠚 0.03
 * Durability Points: 3 🠚 6
 * Recovery Time: 1800F 🠚 720F

[[image:image34.png|20x20px]] - SHULK -

 * Attributes:
 * Walk Speed: 1.155 🠚 1.175
 * Walk Acceleration (base/additional): 0/0.1575
 * Initial Dash Speed: 1.87 🠚 1.732
 * Run Speed: 1.672 🠚 1.6
 * Run Acceleration (base/additional): 0.11/0.07964 🠚 0.1/0.05964
 * Dash to Run Transition Frame: F10 🠚 F13
 * Traction: 0.094 🠚 0.06
 * Air Speed: 1.113 🠚 0.982
 * Air Acceleration (base/additional): 0.01/0.04 🠚 0.02/0.045
 * Horizontal Air Friction: 0.009 🠚 0.0065
 * Fall Speed: 1.58 🠚 2.18
 * Fast Fall Speed: 2.528 🠚 2.998
 * Gravity: 0.098 🠚 0.106
 * Initial Jump Velocity: 18.425 🠚 11.9763
 * Short Hop Height: 16.8 🠚 16.2
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.285
 * Model Scale Multiplier: 0.98 🠚 1
 * Shield Radius: 11.6 🠚 12
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Monado Arts:
 * Jump
 * Duration: 6s 🠚 8s
 * Cooldown: 18s 🠚 15s
 * Speed
 * Cooldown: 16s 🠚 15s
 * Walk Speed Multiplier: 1.7 🠚 1.5
 * Initial Dash Speed Multiplier: 2 🠚 1.75
 * Run Speed Multiplier: 2 🠚 1.75
 * Traction Multiplier: 1.2 🠚 1.4
 * Friction Multiplier: 2 🠚 1.2
 * Jump Height Multiplier: 0.7 🠚 0.9
 * Air Speed Multiplier: 1.4 🠚 1.3
 * Gravity Multiplier: 1.2 🠚 1.1
 * Fall Speed Multiplier: 1.2 🠚 1.1
 * Shield
 * Duration: 6s 🠚 8s
 * Cooldown: 18s 🠚 15s
 * Damage Taken Multiplier: 0.5 🠚 0.6
 * Knockback Taken Multiplier: 0.5 🠚 0.75
 * Buster
 * Duration: 10s 🠚 8s
 * Cooldown: 14s 🠚 15s
 * Damage Dealt Multiplier: 1.4 🠚 1.25
 * Knockback Dealt Multiplier: 0.65 🠚 0.8
 * Smash
 * Cooldown: 16s 🠚 15s
 * Knockback Dealt Multiplier: 1.25 🠚 1.15
 * Knockback Taken Multiplier: 1.2 🠚 1.15
 * Jab:
 * Jab 1
 * FAF: 26 🠚 17
 * Jab 2
 * FAF: 34 🠚 18
 * Jab 3
 * FAF: 45 🠚 37
 * Forward Tilt:
 * Added shoulder hitbox, all hitboxes enlarged
 * Can now reverse hit
 * Hitbox Duration: F12-13 🠚 F9-12
 * KBG: 92 🠚 97
 * FAF: 44 🠚 41
 * Up Tilt:
 * Added shoulder hitbox
 * Startup: F11 🠚 F9
 * FAF: 48 🠚 45
 * Down Tilt:
 * Added shoulder hitbox, all hitboxes enlarged
 * Hitbox Duration: F10-11 🠚 F9-11
 * Angle: 60 🠚 82
 * BKB increased [MISSING DATA]
 * KBG decreased [MISSING DATA]
 * Additional Hitstun: 4F 🠚 5F
 * FAF: 32 🠚 31
 * Dash Attack:
 * Inner hitbox extended into body
 * KBG: 68 🠚 73
 * Forward Smash:
 * Startup: F14 🠚 F12
 * Hitbox Duration (hit 2): F23 🠚 F23-27
 * KBG (hit 2): 125 🠚 127
 * FAF (high/mid/low): 68/68/68 🠚 72/72/72
 * Up Smash:
 * Startup: F18 🠚 F14
 * Hitbox Duration (hit 2): F30-33 🠚 F30-35
 * FAF: 68 🠚 72
 * Down Smash:
 * Added final hit
 * Hitbox Duration: F18-19/F23-24/F28-29/F35-36/F41-42 🠚 F18-20/F23-25/F28-30/F35-37/F41-43/F48
 * KBG (early/late): 95/90 🠚 97/92
 * Neutral Aerial:
 * Added chest hitbox
 * Startup: F13 🠚 F8
 * Shieldstun: 3F 🠚 2F
 * FAF: 60 🠚 50
 * Landing Lag: 6F 🠚 7F
 * Forward Aerial:
 * Added shoulder hitbox
 * Startup: F14 🠚 F10
 * Damage (sourspot): 6.5% 🠚 7%
 * KBG: 100 🠚 104
 * Shieldstun: 5F 🠚 2F
 * Back Aerial:
 * Added chest and right knee hitboxes
 * Hitbox activity shifted 1 frame forward in animation
 * Startup: F19 🠚 F10
 * KBG: 100 🠚 103
 * Shieldstun: 10F 🠚 2F
 * FAF: 55 🠚 49
 * Landing Lag: 11F 🠚 12F
 * Up Aerial:
 * Added weaker late hit
 * Startup: F14 🠚 F10
 * Hitbox Duration (hit 2):F24-26 🠚 F24-39
 * Angle (hit 1/hit 2 early/hit 2 late, ground-only): 102/111/104 🠚 90
 * Angle (hit 1/hit 2 early/hit 2 late, air-only): 102/111/104 🠚 367
 * FKB (hit 1): 30 🠚 60
 * KBG (hit 2, early): 100 🠚 104
 * Down Aerial:
 * Early hit spikes throughout entire blade
 * Hitbox Duration: F14-15/F23-25 🠚 F12-13/F20-35
 * Hit 1
 * Damage (air-only): 6% 🠚 7%
 * Angle (air-only): 215 🠚 367
 * FKB (air-only): 15 🠚 45
 * Landing Lag: 14F 🠚 13F
 * Air Slash (Up Special):
 * Air Slash can now be canceled into fall by pressing/holding shield after frame 23
 * Forward Throw:
 * FAF: 38 🠚 36
 * Up Throw:
 * FAF: 48 🠚 47
 * Down Throw:
 * FAF: 44 🠚 42

[[image:image90.png|20x20px]] - BOWSER JR. -

 * Attributes:
 * Walk Speed: 0.924 🠚 1.124
 * Initial Dash Speed: 1.76 🠚 1.745
 * Run Speed: 1.566 🠚 1.724
 * Dash to Run transition frame: 10F 🠚 13F
 * Traction: 0.085 🠚 0.07
 * Air Speed: 1.134 🠚 1.104
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.325
 * Fall Speed: 1.65 🠚 2.238
 * Fast Fall Speed: 2.64 🠚 3.007
 * Gravity: 0.092 🠚 0.111
 * Short Hop Height: 16.59 🠚 15.59
 * Initial Jump Velocity: 18.92 🠚 12.298
 * Hard Landing Lag: 7F 🠚 4F
 * Footstool Vertical Jump Speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.81
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 20 🠚 16
 * Jab 2
 * FAF: 30 🠚 18
 * Bowser Jr. can cancel Jab 2 into his Rapid Jab Finisher by pressing Special between frames 5 and 13''
 * Rapid Jab Finisher
 * FAF: 43 🠚 40
 * Forward Tilt:
 * FAF: 32 🠚 29
 * Hitbox duration extended: 3F 🠚 5F
 * All hitboxes enlarged
 * Body hitbox added
 * KBG increased 80 🠚 90
 * Damage (close/far): 6%/8% 🠚 7.5%/9%
 * Can now reverse hit
 * Up Tilt:
 * FAF: 31 🠚 32
 * All hitboxes enlarged
 * Body hitbox added
 * BKB: 48 🠚 54
 * KBG decreased: (param needed) 🠚 (param needed)
 * Damage: 6% 🠚 8%
 * Down Tilt:
 * FAF: 41 🠚 38
 * All hitboxes enlarged
 * Hits 1/2 angle adjusted to 367
 * Final hit angle: 45 🠚 30
 * Dash Attack:
 * FAF: 48 🠚 50
 * Launcher hit angle: 50 🠚 75
 * BKB decreased: (PARAM NEEDED) 🠚 85
 * KBG increased: 78 🠚 80
 * Side Smash:
 * All hitboxes enlarged
 * Start up decreased F18 🠚 F16
 * FAF increased (high/mid/low): 56/56/56 🠚 66/66/66
 * Up Smash:
 * Launcher KBG increased 175 🠚 193
 * Pickup hitbox enlarged
 * Launcher hitbox duration increased 2F 🠚 3F
 * All hitboxes enlarged
 * Down Smash:
 * Launcher KBG decreased 91 🠚 87
 * Startup decreased F15 🠚 F11
 * Hitbox duration increased 3F 🠚 4F
 * Angle decreased 53 🠚 44
 * Body sourspot added
 * Neutral Aerial:
 * Startup: F7 🠚 F4
 * FAF: 44 🠚 36
 * Mid hit matched with late hit
 * Early hit sourspot and sweetspot damage normalized: 6.5%/8% 🠚 8%
 * Early hit duration: 2F 🠚 4F
 * Early hit angle: 361 🠚 60
 * Early hit KBG changed: 95 🠚 85
 * Late hit sourspot and sweetspot damage normalized: 5.5%/7% 🠚 6.5%
 * Late hit KBG: 81 🠚 88
 * Landing Lag: 9F 🠚 7F
 * Forward Aerial:
 * Startup: F10 🠚 F7
 * FAF: 44 🠚 41
 * Body hitbox added
 * Mid hit matched with late hit
 * Damage (early sweet/early sour/late sweet/late sour): 11%/9%/7%/5% 🠚 11%/9%/8%/7%
 * Early hit KBG increased: 103 🠚 115
 * Early hit angle: 45 🠚 361
 * Late hit KBG increased: (param needed) 🠚 112
 * Late hit angle: 45 🠚 60
 * Can now reverse hit
 * Landing Lag: 16F 🠚 9F  
 * Back Aerial:
 * Startup: F12 🠚 F9
 * FAF: 46 🠚 43
 * Body hitbox added
 * Early hit sourspot hitbox pulled inwards slightly
 * Early hit duration: 2F 🠚 3F
 * Early hit sourspot/sweetspot damage: 8%/14% 🠚 10%/13%
 * Early hit sourspot/sweetspot KBG changed: (param needed) 🠚 101/106
 * Late hit KBG: 100 🠚 101
 * Can now reverse hit
 * Landing Lag: 14F 🠚 10F
 * Up Aerial:
 * Startup decreased: F6 🠚 F5
 * FAF: 46 🠚 43
 * Late hit hitbox data matched with early hit
 * Body and chest hitboxes added
 * BKB: 30 🠚 50
 * KBG: 100 🠚 115
 * Damage: 10% 🠚 6.5%
 * Angle: 68 🠚 74
 * Landing Lag: 9F 🠚 7F
 * Down Aerial:
 * Startup: F15 🠚 F9
 * FAF: 70 🠚 60
 * Kart hitbox enlarged
 * Multihits aerial angle: 270 🠚 365
 * Multihits base hitstun: 0F 🠚 8F
 * Launcher angle: 64 🠚 275
 * Launcher base hitstun: 0F 🠚 1F
 * Launcher BKB decreased: (params needed)
 * Launcher KBG decreased: (params needed)
 * Launcher hit can now reverse hit
 * Landing hitbox removed
 * Landing Lag: 15F 🠚 12F
 * Up Throw:
 * FAF: 46 🠚 40
 * Clown Cannon (Neutral Special):
 * FAF: 40 🠚 32
 * Base Damage (Uncharged/Charged): 10/20 🠚 13/26
 * Base Cannonball travel speed: 1 🠚 1.2
 * Bowser Jr. can now dash cancel Clown Cannon 13 frames after releasing the cannonball
 * Bowser Jr. can now shield cancel Clown Cannon right before starting the charge or 15F after starting the charge
 * Clown Kart Dash (Side Special):
 * Damage-Based Armor: 6% 🠚 8%
 * Grounded Startup: 18F 🠚 15F
 * Jump/Wall Clash FAF: 38 🠚 1
 * Startup Recoil horizontal speed decreased: 1 🠚 0.65
 * Bowser Jr. can now airdodge out of the jumping animation
 * Abandon Ship! (Up Special):
 * Air Speed Multiplier: 0.8x 🠚 1x
 * Air Acceleration Multiplier: 0.6x 🠚 0.8x
 * Freefall Gravity Multiplier: 0.8x 🠚 0.65x
 * Max Fall Speed Multiplier: 0.8x 🠚 0.75x
 * Clown Car Explosion Time: 40F 🠚 25F
 * Mechakoopa (Down Special):
 * Mechakoopa spawns: 13F 🠚 10F
 * FAF: 54 🠚 30
 * Mechakoopa detonation timer: 210F 🠚 360F

[[image:image62.png|20x20px]] - DUCK HUNT -

 * Attributes:
 * Initial Dash Speed: 1.76 🠚 1.512
 * Dash to run transition frame increased F10 🠚 F12
 * Run Speed: 1.793 🠚 1.642
 * Run Acceleration (Base/Additional): 0.044/0.10978 🠚 0.04/0.06478
 * Traction: 0.09 🠚 0.0605
 * Air Speed: 1.155 🠚 1.093
 * Fall Speed: 1.65 🠚 1.91
 * Fast Fall Speed: 2.64 🠚 2.8
 * Gravity: 0.076 🠚 0.088
 * Initial Jump Velocity: 18.7 🠚 12.155
 * Short Hop Height: 16.48 🠚 14.48
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.31
 * Footstool vertical jump speed multiplier normalized (full hop/short hop): 0.8/0.5 🠚 0.775
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 9.1 🠚 9.5
 * Hard Landing Lag: 7F 🠚 4F
 * Directional Airdodge Velocity Decreased: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier Decreased: 1 🠚 0.875
 * Duck hurtboxes are now always intangible
 * Duck Jumps gains slightly more height (Max flaps 7 🠚 8)
 * Jab:
 * Jab 1
 * FAF: 26 🠚 17
 * Jab 2
 * FAF: 28 🠚 18
 * Jab 3
 * FAF: 34 🠚 28
 * Rapid Jab Finisher
 * FAF: 46 🠚 40
 * Forward Tilt:
 * Damage increased 8% 🠚 9%
 * Hitlag multiplier increased 1.0 🠚 1.15
 * Hitbox enlarged
 * Body sourspot added
 * Can now reverse hit
 * FAF: 32 🠚 29
 * Up Tilt:
 * Damage increased 7% 🠚 7.5%
 * 1F ground pickup hitboxes added on F7
 * FAF: 29 🠚 28
 * Down Tilt:
 * Damage increased 8% 🠚 8.5%
 * Body sourspot added
 * Hitbox duration increased 2F 🠚 4F
 * FAF: 35 🠚 33
 * Side Smash:
 * Hitbox sizes increased
 * Launcher KBG increased 125 🠚 131
 * Up Smash:
 * Hitbox sizes increased
 * Launcher KBG increased
 * Down Smash:
 * Hitbox sizes increased
 * Launcher KBG increased 155 🠚 160
 * Neutral Aerial:
 * Startup: F6 🠚 F3
 * Damage and KBG increased
 * Landing Lag: 10F 🠚 8F  
 * Forward Aerial:
 * Damage increased
 * Body hitbox moved inwards towards body and enlarged
 * Body hitbox now lasts entire duration of move
 * Sweetspot enlarged and extended towards body
 * Can now reverse hit
 * Autocancel window pushed back
 * FAF decreased 45 🠚 37
 * Back Aerial:
 * Damage and KBG increased
 * Body hitbox moved inwards towards body and enlarged
 * Body hitbox now lasts entire duration of move
 * Sweetspot enlarged and extended towards body
 * Sweetspot KBG increased 100 🠚 104
 * Early hit hitbox duration increased 2F 🠚 3F
 * Can now reverse hit
 * FAF decreased 42 🠚 37
 * Landing Lag: 14F 🠚 10F  
 * Up Aerial:
 * Launcher damage increased 6% 🠚 7%
 * Launcher KBG increased 120 🠚 125
 * Hitbox added on body
 * Hits 1 and 2 air only hitboxes added, air only angles readjusted (hit 1/hit 2) 95/363 🠚 367/366
 * Landing Lag: 11F 🠚 9F
 * Down Aerial:
 * Landing Lag: 15F 🠚 13F
 * Down Throw:
 * FAF: 50 🠚 43
 * Trick Shot (Neutral Special)
 * Startup: F16 🠚 F9
 * Clay Shooting (Side Special):
 * FAF: 59 🠚 40
 * Duck Jump (Up Special)
 * FAF: 48 🠚 9
 * Can now be canceled by pressing up special
 * Wild Gunman (Down Special):
 * Time to fire after Gunman turns: 12 🠚 10
 * Lifetime after being launched: 4s 🠚 2.5s
 * Seconds before turning after spawning (White Vest & Brown Hat / White Shirt & Brown Hat / Black Coat & Black Hat / White Shirt & Sombrero / Brown Coat & Brown Hat): 1/1.2/0.8/0.9/0.6 🠚 0.4 seconds

[[image:image3.png|20x20px]] - RYU -

 * Attributes:
 * Walk Speed: 0.75 🠚 0.825
 * Walk Acceleration (base/additional): 1/0.1 🠚 1.12/0.11
 * Initial Dash Speed: 1.76 🠚 1.7
 * Run Speed: 1.6 🠚 1.535
 * Traction: 0.11 🠚 0.095
 * Footstool Vertical Jump Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.815
 * Fall Speed: 1.6 🠚 1.97
 * Fast Fall Speed: 2.24 🠚 2.6
 * Initial Jump Velocity: 14.3 🠚 10.725
 * Model Scale Multiplier: 0.98 🠚 1.02
 * Shield Radius: 11.7 🠚 12.3
 * General:
 * Ryu’s Directional Air Dodge is now a frame 2, 6F invincible air dash that can be canceled on frame 9
 * Invincibility Staling Removed
 * Invincibility Frames: 3-19 🠚 2-7
 * Initial Speed: 4.2 🠚 2.79
 * Distance: 20 🠚 18
 * Cancel Frame: N/A 🠚 9
 * Landing Speed Multiplier: 1 🠚 0.875
 * Ryu can now execute a magic series, being able to cancel moves on shield or on hit. Moves lower in the hierarchy can be canceled into those higher in the hierarchy, as follows:
 * Jabs 🠚 Tilts / (Dash Attack) 🠚 Smash Attacks / (Aerials) 🠚 Special Moves
 * Ryu also has an aerial magic series in the following order:
 * Nair 🠚 fair 🠚 uair 🠚 dair 🠚 bair
 * In addition, up tilt, up smash, and all aerials can be canceled with a jump''
 * Moves are subject to “cancel scaling” - if a move is canceled into via magic series, the move will have altered knockback and less damage
 * Moveset reworked to better fit magic series
 * Ryu now has a meter system
 * Rack up damage to build meter up to a max of 10 levels
 * Ryu will briefly flash light blue whenever a meter level is gained
 * Meter can be checked by pressing or holding a taunt button at any time; Your current level will be signified by the number of stars above Ryu’s head
 * In training mode, meter can be filled instantly by pressing shield during taunt
 * Jab:
 * Jab 1 (St. Jab III)
 * Hitbox enlarged
 * Repeat Frame: F8 🠚 F11
 * FAF: 16 🠚 15
 * Jab 2 (Cl. St. Strong III)
 * Hitbox enlarged
 * Added second hit
 * Damage: 5% 🠚 6%
 * Additional Hitstun: 4F 🠚 7F
 * FAF: 28 🠚 22
 * Jab 3 (St. Fierce III)
 * Cannot be canceled into tilts
 * Hitbox enlarged
 * Damage: 6% 🠚 5%
 * Additional Hitstun: 0F 🠚 3F
 * FAF: 36 🠚 27
 * Heavy Jab (St. Roundhouse II)
 * Horizontal and vertical range increased
 * FAF: 33 🠚 31
 * Proximity Jab (P. Fierce)
 * Hitbox extended downwards
 * Damage: 9/7% 🠚 4.5%
 * Angle: 80 🠚 367
 * BKB: 25 🠚 45
 * Hitlag Multiplier: 2 🠚 2.4
 * Forward Tilt:
 * Light Forward Tilt (Tsumasaki Geri/St. Forward III)
 * Damage: 4.5% 🠚 5%
 * Heavy Forward Tilt (Collarbone Breaker)
 * Hit 1
 * Damage: 5% 🠚 4%
 * Additional Hitstun: 0F 🠚 4F
 * Proximity Forward Tilt (Cl. St. Strong II)
 * Horizontal range extended
 * Damage: 4.5% 🠚 5%
 * Additional Hitstun (air-only): 0F 🠚 4F
 * Up Tilt:
 * Light Up Tilt (Sok Ngat/ Cl. St. Jab II)
 * Damage: 2.5% 🠚 3%
 * Base Hitstun: 1F 🠚 3F
 * FAF: 15 🠚 18
 * Heavy Up Tilt (Cl. St. Fierce III)
 * Shoulder and body hitboxes enlarged, hip hitbox enlarged and extended vertically
 * Damage: 10% 🠚 8%
 * Angle: 80 🠚 83
 * BKB: 57 🠚 61
 * KBG: 45 🠚 54
 * Down Tilt:
 * Light Down Tilt (C. Short II)
 * Knee hitbox pulled inward, foot hitbox pulled outward; hitboxes enlarged
 * Repeat Frame: F9 🠚 F10
 * Damage: 3% 🠚 3.5%
 * FAF: 15 🠚 18
 * Heavy Down Tilt (C. Forward II)
 * Sourspot extended horizontally
 * Damage: 6/4.5% 🠚 5.5/4%
 * Angle: 72 🠚 77
 * BKB: 38 🠚 40
 * KBG: 15 🠚 95
 * Base Hitstun: 7F 🠚 4F
 * Dash Attack (J. Roundhouse Alpha):
 * Added heavy variant
 * Light variant pops opponents upwards
 * Heavy variant sends opponents forwards
 * Can be jump canceled on hit
 * Forward Smash (Joudan Sokutogeri):
 * Increased vertical range
 * Damage: 13/15.5% 🠚 12/14%
 * KBG: 100 🠚 118
 * Up Smash:
 * Scoop hitbox extended forward and down
 * Damage (early/late): 14/11.5% 🠚 12.5/11%
 * KBG (early/late): 105/105 🠚 115/115
 * Down Smash:
 * Vertical range extended, back leg hitboxes enlarged
 * Damage: 10/8% 🠚 10.5/9%
 * BKB: 28 🠚 25
 * KBG: 25 🠚 75
 * Neutral Aerial (JF. Short II):
 * Damage: 8/4.5% 🠚 6.5/4%
 * Early
 * BKB: 20 🠚 25
 * KBG: 100 🠚 112
 * Late
 * Hitboxes enlarged to match early hit
 * Additional Hitstun: 4F 🠚 7F
 * Landing Lag: 5F 🠚 7F
 * Forward Aerial (Tobigeri/J. Forward II):
 * Sourspot changed to capsule hitbox, inner portion brought towards back knee
 * Damage (early sweetspot/early sourspot/late sweetspot/late sourspot): 12/9/10/8% 🠚 8/6/6.5/5%
 * BKB (early sweetspot/early sourspot/late sweetspot/late sourspot): 40/25/40/25 🠚 45/30/45/30
 * KBG (sweetspot/sourspot): 45/30 🠚 55/40
 * Landing Lag: 11F 🠚 9F
 * Back Aerial (J. Roundhouse II):
 * Can be reversed by holding the attack button on frame 6
 * Damage: 13/16% 🠚 14%
 * KBG: 100 🠚 120
 * Up Aerial (J. Strong II):
 * Damage: 5/6% 🠚 5/4.5%
 * FKB (hit 1): 20 🠚 35
 * KBG (hit 2): 130 🠚 190
 * Landing Lag: 11F 🠚 10F
 * Down Aerial (J. Fierce II):
 * Stun hitbox no longer hits aerial opponents
 * Damage (early): 15/12/11% 🠚 15/11/10%
 * Damage (late): 7% 🠚 8%
 * Base Hitstun: 40F 🠚 27F
 * Landing Lag: 15F 🠚 12F
 * Hadoken (Neutral Special):
 * Can be canceled into Focus Attack after frame 15 for 1 bar of meter
 * Can be canceled into Final Smash with a Shoryuken/Hadoken input for 10 bars of meter
 * Due to the changes to ECBs, Ryu can now execute a forward dash by executing a forward-drifting Hadoken within a few frames of landing
 * If holding taunt or shield during frame 12 of startup, the projectile will not spawn and the resulting animation will have less endlag
 * Animation Speed increased [MISSING DATA]
 * Command Input Damage Multiplier: 1.25 🠚 1.3
 * Meter Point Gain: 2 🠚 3
 * Tatsumaki Senpukyaku (Side Special):
 * Ryu can now hover vertically during the spinning motion Tatsumaki by holding special
 * Tatsumaki can now be land canceled
 * Tatsumaki can now be canceled into Focus Attack on hit for 1 bar of meter
 * Can no longer grab ledge during the startup animation
 * Hitbox on startup removed
 * Weak Version Loops (Air): 2 🠚 1
 * Medium Version Loops (Ground): 3 🠚 2
 * Strong Version Loops (Air): 2 🠚 3
 * Horizontal Speed (Aerial) (Weak/Medium/Strong): 1.1/1.3/1.5 🠚 0.6/0.8/1.04
 * Vertical Speed Multiplier on Startup: 0.4 🠚 1
 * Horizontal Speed Multiplier on Startup: 0.5 🠚 1
 * Gravity: 0.025 🠚 0.12
 * Max Fall Speed: 0.4 🠚 1.97
 * Spin Startup: F16 🠚 F8
 * FAF (Weak/Medium/Strong): 36/36/36 🠚 18/24/36
 * Shoryuken (Up Special):
 * Shoryuken can now be canceled into Focus Attack on hit for 1 bar of meter
 *  Grabs ledge earlier [MISSING DATA] 
 * Light Shoryuken Grounded Height Multiplier: 0.5 🠚 0.35
 * Focus Attack (Down Special):
 * Minimum Time before dash cancel is possible (Charge/Hit): 25/30 🠚 5/5
 * Forward Throw (P. Forward Throw II):
 * Back Throw (Somersault Throw)
 * Up Throw (Heel Drop):
 * Down Throw (Brick Breaker):
 * FAF: 45 🠚 41
 * Shinku Hadoken (Final Smash):
 * Travel Speed: 1.3 🠚 1

[[image:image65.png|20x20px]] - KEN -

 * Attributes:
 * Walk Speed: 0.825 🠚 0.875
 * Walk Acceleration (base/additional): 1.1/0.11 🠚 1.2/0.12
 * Initial Dash Speed: 1.936 🠚 1.75
 * Run Speed: 1.76 🠚 1.579
 * Run Acceleration (base/additional): 0.044/0.11
 * Traction: 0.11 🠚 0.095
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.325
 * Footstool Vertical Jump Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.825
 * Air Speed: 1.12 🠚 1.125
 * Fall Speed: 1.6 🠚 2.17
 * Fast Fall Speed: 2.24 🠚 2.886
 * Gravity: 0.12 🠚 0.13
 * Initial Jump Velocity: 14.3 🠚 10.725
 * Model Scale Multiplier: 0.98 🠚 1.02
 * Shield Radius: 11.7 🠚 12.3
 * General:
 * Ken’s Directional Air Dodge is now a frame 2, 6F invincible air dash that can be canceled on frame 9
 * Invincibility Staling Removed
 * Invincibility Frames: 3-19 🠚 2-7
 * Initial Speed: 4.2 🠚 2.79
 * Distance: 20 🠚 18
 * Cancel Frame: N/A 🠚 9
 * Landing Speed Multiplier: 1 🠚 0.875
 * Ken can now execute a magic series, being able to cancel moves on shield or on hit. Moves lower in the hierarchy can be canceled into those higher in the hierarchy, as follows:
 * Jabs 🠚 Tilts / (Dash Attack) 🠚 Smash Attacks / (Aerials) 🠚 Special Moves
 * Ken also has an aerial magic series in the following order:
 * Nair 🠚 fair 🠚 uair 🠚 dair 🠚 bair
 * In addition, up tilt, up smash, and all aerials can now be canceled with a jump
 * Moves are subject to “cancel scaling” - if a move is canceled into via magic series, the move will have altered knockback and less damage
 * Moveset reworked to better fit magic series
 * Ken now has a meter system
 * Rack up damage to build meter up to a max of 10 levels
 * Ken will briefly flash light blue whenever a meter level is gained
 * Meter can be checked by pressing or holding a taunt button at any time; Your current level will be signified by the number of stars above Ken’s head
 * In training mode, meter can be filled instantly by pressing shield during taunt
 * Jab:
 * Jab 1 (St. Jab III)
 * Hitbox enlarged
 * Repeat Frame: F7 🠚 F11
 * FAF: 16 🠚 15
 * Jab 2 (Cl. St. Strong III)
 * Hitbox enlarged
 * Damage: 5% 🠚 4%
 * Additional Hitstun: 4F 🠚 6F
 * FAF: 28 🠚 20
 * Jab 3 (St. Fierce III)
 * Cannot be canceled into tilts
 * Hitbox enlarged
 * Damage: 6% 🠚 4.5%
 * Base Hitstun: 15F 🠚 17F
 * FAF: 36 🠚 30
 * Heavy Jab (Inazuma Kick)
 * KBG: 92 🠚 97
 * Proximity Jab (P. Fierce)
 * Hitboxes extended downwards
 * Damage: 9.5/7.5% 🠚 5%
 * Angle: 80 🠚 367
 * BKB: 25 🠚 45
 * Hitlag Multiplier: 2.0 🠚 2.4
 * Forward Tilt:
 * Light Forward Tilt
 * Damage: 4.7% 🠚 5.2%
 * Heavy Forward Tilt
 * Hitbox extended to cover entire arm
 * Damage: 6/8% 🠚 7/9%
 * Proximity Forward Tilt
 * Horizontal range extended and hitboxes enlarged
 * Additional Hitstun (air-only): 0F 🠚 4F
 * Up Tilt:
 * Light Up Tilt
 * Base Hitstun: 1F 🠚 3F
 * FAF: 15 🠚 18
 * Heavy Up Tilt
 * Shoulder, body, and hip hitboxes enlarged, hip vertical range increased
 * Damage: 12/9% 🠚 10.5%
 * BKB: 70 🠚 74
 * KBG: 70 🠚 91
 * Down Tilt:
 * Light Down Tilt
 * Knee hitbox pulled inward, foot hitbox pulled outward; all hitboxes enlarged
 * Repeat Frame: F9 🠚 F10
 * Damage: 3% 🠚 3.8%
 * FAF: 15 🠚 18
 * Heavy Down Tilt
 * Sourspot horizontal range extended
 * Damage: 7/7.5% 🠚 6.5/5%
 * Angle: 65 🠚 71
 * BKB: 45 🠚 41
 * KBG: 16 🠚 98
 * Base Hitstun: 9F 🠚 5F
 * Additional Hitstun: 7F 🠚 9F
 * Dash Attack:
 * Added heavy variant
 * Light variant pops opponents upwards
 * Heavy variant sends opponents forwards
 * Can be jump canceled on hit
 * Forward Smash:
 * Outer leg hitbox extended forward
 * KBG: 95 🠚 118
 * Up Smash:
 * Scoop hitbox extended forward and down
 * Damage: 13/12% 🠚 10.5/9.5%
 * Angle: 60 🠚 70
 * BKB: 43/40 🠚 52/52
 * Base Hitstun: 5F 🠚 7F
 * Down Smash:
 * Hitbox extended vertically and horizontally and covers foot
 * BKB: 47 🠚 45
 * KBG: 25 🠚 60
 * Neutral Aerial:
 * All hitboxes enlarged; late hitboxes enlarged to match early hit
 * Damage: 8/6% 🠚 6.5/4.5%
 * BKB: 20/25 🠚 25/25
 * KBG (early): 100 🠚 95
 * Additional Hitstun (late): 4F 🠚 8F
 * Landing Lag: 5F 🠚 7F
 * Forward Aerial:
 * Sourspot changed to capsule hitbox, inner portion brought towards back knee
 * Damage (early sweetspot/early sourspot/late sweetspot/late sourspot): 12.5/9/10/8% 🠚 8/6/6/5.5%
 * BKB: 55/55/55/55 🠚 65/65/65/65
 * KBG: 55/55/55/55 🠚 65/65/65/65
 * Landing Lag: 11F 🠚 9F
 * Back Aerial:
 * Can be reversed by holding the attack button on frame 6
 * Damage: 13/16% 🠚 14%
 * KBG: 90 🠚 115
 * Up Aerial:
 * Damage (late): 4% 🠚 5%
 * KBG (early/late): 60/60 🠚 85/88
 * Landing Lag: 11F 🠚 7F
 * Down Aerial:
 * Stun hitbox no longer hits aerial opponents
 * Base Hitstun: 40F 🠚 27F
 * Landing Lag: 15F 🠚 12F
 * Hadoken (Neutral Special):
 * Can be canceled into Focus Attack after frame 15 for 1 bar of meter
 * Can be canceled into Final Smash with a Shoryuken/Hadoken input for 10 bars of meter
 * Animation Speed increased [MISSING DATA]
 * Meter Point Gain: 2 🠚 3
 * Tatsumaki Senpukyaku (Side Special):
 * Ken can now hover vertically during the spinning motion of Tatsumaki by holding special
 * Tatsumaki can now be land canceled
 * Tatsumaki can now be canceled into Focus Attack on hit for 1 bar of meter
 * Can no longer grab ledge during the startup animation
 * Weak Version Loops (Air): 2 🠚 1
 * Medium Version Loops (Ground): 3 🠚 2
 * Strong Version Loops (Air): 2 🠚 3
 * Horizontal Speed (Aerial) (Weak/Medium/Strong): 1.1/1.3/1.5 🠚 0.6/0.8/1
 * Vertical Speed Multiplier on Startup: 0.4 🠚 1
 * Horizontal Speed Multiplier on Startup: 0.5 🠚 1
 * Gravity: 0.025 🠚 0.13
 * Max Fall Speed: 0.4 🠚 2.17
 * Ending Animation Length (Weak/Medium/Strong): 36/36/36 🠚 24/30/36
 * Shoryuken (Up Special):
 * Shoryuken can now be canceled into Focus Attack on hit for 1 bar of meter
 *  Grabs ledge earlier [MISSING DATA] 
 * Command Input Damage Multiplier: 1.2 🠚 1.25
 * Light Shoryuken Grounded Height Multiplier: 0.5 🠚 0.35
 * Landing Lag (Light/Medium/Heavy): 12/16/18 🠚 10/14/16
 * Down Throw:
 * FAF: 45 🠚 41

[[image:image70.png|20x20px]] - CLOUD -

 * Attributes:
 * Walk Speed: 1.155 🠚 1.205
 * Walk Acceleration (Base/Additional): 0/0.1575
 * Initial Dash Speed: 2.145 🠚 1.797
 * Dash to Run Transition Frame Increased F10 🠚 F13
 * Run Speed: 2.167 🠚 1.815
 * Run Acceleration (Base/Additional): 0.011/0.099 🠚 0.033/0.077
 * Traction: 0.106 🠚 0.0775
 * Fall Speed: 1.68 🠚 2.37
 * Fast Fall Speed: 2.688 🠚 3.225
 * Air Speed: 1.079 🠚 1.009
 * Air Acceleration (Base/Additional): 0.01/0.06 🠚 0.015/0.05
 * Horizontal Air Friction: 0.009 🠚 0.0115
 * Gravity: 0.098 🠚 0.112
 * Short Hop Height: 17 🠚 15
 * Jump height: 32.5 🠚 36.5
 * Double Jump height: 32.5 🠚 33.5
 * Initial Jump Velocity: 17.875 🠚 11.6188
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.365
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.815
 * Weight: 100 🠚 104
 * Model Scale Multiplier: 0.98 🠚 1.01
 * Shield Radius: 11.9 🠚 12.6
 * Directional airdodge velocity decreased: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Heavy landing lag increased 4F 🠚 5F
 * Cloud now has a sweetspot system; the base and middle of the blade is now the strongest, with the body and tip now sourspots
 * Jab:
 * Jab 1 (Left Kick)
 * FAF: 30 🠚 16
 * Jab 2 (Right Kick)
 * FAF: 33 🠚 18
 * Jab 3 (Buster Slash)
 * Side Tilt:
 * KBG increased 100 🠚 111
 * Hitboxes added to sword
 * Hitbox duration increased F9-10 🠚 F8-11
 * Can now reverse hit
 * Shoulder hitbox position corrected
 * Tipper hitbox brought inwards slightly
 * Body/tip sourspot damage decreased 11% 🠚 10%
 * Up Tilt:
 * Now active 1F sooner and ends 1F later
 * Sourspot damage decreased 8% 🠚 7.5%
 * KBG increased 100 🠚 103
 * Down Tilt:
 * All hitboxes enlarged
 * Hitbox duration extended 11F 🠚 14F
 * Side Smash:
 * Launcher KBG increased 115 🠚 121
 * Launcher hitbox duration increased 1F 🠚 2F
 * Launcher hitbox now properly covers end of sword
 * Up Smash:
 * FAF increased 49 🠚 54
 * Initial hit hitboxes enlarged
 * Body hitbox extends into late hit
 * Early hit KBG increased (sourspot/midspot/sweetspot) 90/96/105 🠚 106/106/106
 * Mid and late hit hitboxes offset less from sword and enlarged
 * Late hit hitbox duration increased 2F 🠚 3F
 * Down Smash:
 * FAF increased 50 🠚 55
 * Neutral Aerial:
 * Now has its Smash 4 animation
 * Hitbox size extended to match animation
 * Outer Hitbox brought inwards slightly
 * Shoulder hitbox added
 * Shoulder hitbox position corrected
 * Shoulder hitboxes size slightly reduced
 * Damage readjusted (body/mid/tip) 10.5%/10.5% 🠚 10%/10.5%/9.5%
 * Tipper sourspot angle decreased 57 🠚 45
 * Body sourspot angle decreased 57 🠚 361
 * BKB decreased (body/sweetspot/sourspot) 42/51/51 🠚 40/45/40
 * KBG readjusted (body/sweetspot/sourspot) 85/80/80 🠚 90/90/90
 * SDI multiplier increased 0.8 🠚 1.0
 * Sweetspot angle decreased 57 🠚 55
 * Sweetspot damage increased 10.5% 🠚 11%
 * Sweetspot hitlag multiplier increased 0.8 🠚 1.0
 * BKB increased 42 🠚 51
 * KBG increased 75 🠚 80
 * Shieldstun decreased 6F 🠚 2F
 * Start up increased F5 🠚 F7
 * Nair damage increased 10% 🠚 10.5%
 * Angle increased 54 🠚 57
 * Autocancel window pushed forward
 * Shieldstun decreased (frame advantage -4 🠚 -6)
 * Forward Aerial:
 * Fair early hit sourspot KBG increased 83 🠚 95
 * Early hit sourspot hitlag multiplier decreased 1.4 🠚 1.25
 * Late hit sourspot angle increased 45 🠚 60
 * Startup decreased F18 🠚 F15
 * Early hit blade hitbox duration increased 2F 🠚 3F
 * Late hit htbox duration increased 6F 🠚 7F
 * Early hit sweetspot can now ground bounce opponents
 * Landing Lag 11F 🠚 13F
 * Tipper hitbox brought inwards slightly
 * Hitboxes added to add coverage to rest of trail
 * Back Aerial:
 * Bair hitboxes added to sword and shoulder 1F earlier in animation
 * Hitbox duration increased F11-12 🠚 F10-14
 * FAF decreased 42 🠚 40
 * BKB increased 102 🠚 104
 * Autocancel window pushed forward
 * Tipper hitbox brought inwards slightly
 * Sweetspot extended outwards slightly
 * Damage readjusted (body/mid/tip) 14%/14%/14% 🠚 13%/14%/12.5%
 * KBG decreased 105 🠚 102
 * Hitboxes last 1F longer
 * Body sourspot hitlag multiplier decreased 1.2 🠚 1.1
 * Late hit added to F13-15
 * Late hit duration extended 3F 🠚 4F
 * Damage decreased 13%/14%/12.5% 🠚 10%/11%/9.5%
 * Landing Lag: 8F 🠚 10F
 * Up Aerial:
 * Hitbox active 1F earlier to match Smash 4
 * Early hit tipper hitbox damage increased 11% 🠚 12%
 * Early hit angle decreased 80 🠚 78
 * Late hit hitboxes enlarged
 * Late hit hitbox duration increased 16F 🠚 19F
 * Landing Lag: 9F 🠚 11F
 * Down Aerial:
 * Landing Lag: 16F 🠚 14F
 * Early hit ground-only hitbox size decreased 60 🠚 270
 * Early hit tipper hitbox damage decreased 15% 🠚 13%
 * Damage increased 13% 🠚 15%
 * KBG increased 105 🠚 110
 * Hitlag multiplier increased 1.2 🠚 1.5 (1.3 Tipper)
 * Early hit air-only hitbox size matched with ground-only hitbox
 * Early hit hitbox extended into body
 * Late hit duration increased 26F 🠚 29F
 * Late hit hitbox enlarged
 * FAF decreased 65 🠚 59
 * Landing Lag: 14F 🠚 15F
 * Forward Throw:
 * FAF: 36 🠚 30
 * Back Throw:
 * FAF: 32 🠚 26
 * Down Throw:
 * FAF: 44 🠚 32
 * Up Throw:
 * FAF: 51 🠚 41
 * Blade Beam (Neutral Special)
 * Aerial Horizontal Speed Multiplier: 0.4 🠚 0.6
 * Ground/Air speed 2/1.6 🠚 1.5/1.5
 * Damage increased (Ground Early/Late; Air Early/Late) 8/6; 6.4/4.8 🠚 9/7; 7/5
 * Cross Slash (Side Special):
 * Aerial Horizontal Speed Multiplier: 0.6 🠚 0.8
 * Hit 1 FAF decreased 41 🠚 35
 * Hit 1 9F base hitstun added
 * Hit 5 KBG decreased 157 🠚 151
 * Gravity: 0.05 🠚 0.06
 * Max Fall Speed: 0.8 🠚 1.1
 * Limit Cross Slash:
 * Hit 5 KBG increased 147 🠚 157
 * Climhazzard (Up Special):
 * Climhazzard has more horizontal mobility (Aerial Startup x Speed Multiplier 0.67 🠚 1)
 * Limit Climhazzard:
 * Snaps to ledge a bit later (F1-10, F16+)
 * Limit Charge
 * Charge amount per frame: 0.25 🠚 0.23
 * Can now B-reverse the start and release of Limit Charge once
 * Limit Break:
 * Duration: 900F 🠚 3600F
 * 15 seconds 🠚 60 seconds

[[image:image80.png|20x20px]] - CORRIN -

 * Attributes:
 * Walk Speed: 1.208 🠚 1.228
 * Walk Acceleration (base/additional): 0/0.1575
 * Initial Dash Speed: 1.892 🠚 1.813
 * Run Speed: 1.595 🠚 1.689
 * Run Acceleration (base/additional): 0.011/0.07964 🠚 0.033/0.06764
 * Dash to Run Transition Frame: F10 🠚 F15
 * Traction: 0.129 🠚 0.0625
 * Air Speed: 1.019 🠚 0.996
 * Air Acceleration (base/additional): 0.01/0.04 🠚 0.015/0.04
 * Horizontal Air Friction: 0.009 🠚 0.00525
 * Fall Speed: 1.65 🠚 2.08
 * Fast Fall Speed: 2.64 🠚 2.848
 * Gravity: 0.092 🠚 0.1
 * Short Hop Height: 16 🠚 15
 * Initial Jump Velocity: 18.15 🠚 10.6071
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.22
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.815
 * Model Scale Multiplier: 0.99 🠚 1.02
 * Shield Radius: 11 🠚 11.8
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 28 🠚 21
 * Jab 2
 * FAF: 30 🠚 24
 * Jab 3
 * Forward Tilt:
 * Can now reverse hit
 * Startup: F8 🠚 F7
 * Damage: 10.5% 🠚 11%
 * Angle: 45 🠚 35
 * BKB increased [MISSING DATA]
 * Up Tilt:
 * Removed sourspot
 * Added scoop hitbox to opposite side during frames 10-13''
 * FAF: 36 🠚 31
 * Down Tilt:
 * Added shoulder hitbox; tipper hitbox moved outwards to cover sword
 * FAF: 31 🠚 26
 * Forward Smash:
 * FAF (high/mid/low): 57/57/57 🠚 61/61/61
 * Up Smash:
 * Startup: F13 🠚 F10
 * KBG increased [MISSING DATA]
 * FAF: 52 🠚 57
 * Down Smash:
 * KBG increased [MISSING DATA]
 * FAF: 49 🠚 53
 * Neutral Aerial:
 * FAF: 47 🠚 43
 * Landing Lag: 10F 🠚 8F
 * Forward Aerial:
 * Added shoulder hitbox
 * Startup: F9 🠚 F6
 * Hitbox Duration increased [MISSING DATA]
 * BKB decreased [MISSING DATA]
 * KBG decreased [MISSING DATA]
 * FAF: 36 🠚 33
 * Landing Lag: 8F 🠚 7F
 * Back Aerial:
 * Pushback can be manually activated by holding the attack button
 * Horizontal Speed Boost: 1.2 🠚 1.3
 * Startup: F13 🠚 F10
 * Damage: 11/9% 🠚 13/10%
 * BKB: 107 🠚 106
 * KBG: 100 🠚 107
 * Up Aerial:
 * Added shoulder hitbox
 * Tipper hitbox moved outwards
 * Damage: 9% 🠚 11%
 * Angle: 70 🠚 75
 * KBG: 105 🠚 103
 * Down Aerial:
 * No longer stalls and falls
 * Added spiking launcher hitbox, multihit changed to autolink
 * Removed landing hitbox
 * All hitbox sizes reduced
 * SDI Multiplier (multihits ) increased [MISSING DATA]
 * Landing Lag: 26F 🠚 12F
 * Dragon Lunge (Side Special):
 * Lunge kicks can be edge canceled
 * Kick Landing Lag: 54F 🠚 44F
 * Hop FAF: 70 🠚 8
 * Hop Y Speed: 2.1 🠚 2
 * Pin Jump FAF: 40 🠚 8
 * Jump landing Lag: 20F 🠚 4F
 * Draconic Ascent (Side Special):
 * Grounded Height Multiplier: 1.83 🠚 1.75
 * Aerial Height Multiplier: 1.73 🠚 1.4
 * Air Friction: 0.02 🠚 0.01
 * Maximum Angle Adjustment: 21° 🠚 35°
 * Intangibility Duration (aerial): F7-17 🠚 F10-16
 * Special Fall Air Speed Multiplier: 0.7 🠚 0.8
 * Up Throw:
 * FAF: 52 🠚 37
 * Down Throw:
 * Damage (hit 1): 6.5% 🠚 3.5%
 * Angle: 70 🠚 69
 * BKB: 80 🠚 75
 * KBG: 150 🠚 100
 * FAF: 55 🠚 50

[[image:image82.png|20x20px]] - BAYONETTA -

 * Attributes:
 * Walk Speed: 0.945 🠚 0.975
 * Walk Acceleration (base/additional): 0.105/0.105
 * Initial Dash Speed: 1.936 🠚 1.806
 * Run Speed: 1.76 🠚 1.634
 * Run Acceleration (base/additional): 0.044/0.10362 🠚 0.044/0.08362
 * Dash to Run Transition Frame: F10 🠚 F13
 * Traction: 0.11 🠚 0.069
 * Air Acceleration (base/additional): 0.01/0.085 🠚 0.01/0.075
 * Horizontal Air Friction: 0.008 🠚 0.007
 * Fall Speed: 1.77 🠚 2.12
 * Fast Fall Speed: 2.832 🠚 2.852
 * Short Hop Height: 21.35 🠚 13.35
 * Initial Jump Velocity: 21.45 🠚 13.9425
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.33
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.815
 * Hard Landing Lag: 7F 🠚 4F
 * Weight: 81 🠚 91
 * Model Scale Multiplier: 1.03 🠚 1.07
 * Shield Radius: 11.7 🠚 12.6
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Downward Directional Airdodge Distance: 17 🠚 16
 * Combo System
 * Bayonetta can cancel moves into other moves on hit. Moves lower in the hierarchy can be canceled into those higher in the hierarchy as follows:
 * Jabs 🠚 Tilts 🠚 Neutral/Side/Up Special
 * Forward/Up Tilt 🠚 Smash Attacks
 * Bayonetta can also jump cancel all aerials on hit
 * Jab:
 * Jab 1
 * Startup: F9 🠚 F4
 * Damage: 2% 🠚 2.5%
 * Base Hitstun: 8F 🠚 5F
 * Hitlag Multiplier: 1.0 🠚 1.25
 * FAF: 32 🠚 23
 * Jab 2
 * Startup: F7 🠚 F5
 * Damage: 2% 🠚 3%
 * Hitlag Multiplier: 0.8 🠚 1.25
 * FAF: 32 🠚 25
 * Jab 3
 * Damage: 3% 🠚 4%
 * Base Hitstun: 7F 🠚 8F
 * Hitlag Multiplier: 1.25 🠚 1.5
 * FAF: 39 🠚 27
 * Rapid Jab Finisher
 * KBG: 130 🠚 136
 * FAF: 63 🠚 41
 * Forward Tilt:
 * Animation rate increased
 * Hitlag Multiplier: 1.0 🠚 1.1
 * Hit 1
 * Startup: F12 🠚 F8
 * Damage: 3% 🠚 2.5%
 * Base Hitstun: 0F 🠚 5F
 * Hitlag Multiplier: 1.1 🠚 1.75
 * FAF: 49 🠚 28
 * Hit 2
 * Startup: F12 🠚 F8
 * Damage: 3% 🠚 4%
 * Base Hitstun: 0F 🠚 5F
 * Hitlag Multiplier: 1.1 🠚 1.75
 * FAF: 52 🠚 35
 * Hit 3
 * Startup: F14 🠚 F10
 * Damage: 7% 🠚 5%
 * Angle: 88 🠚 82
 * BKB increased [MISSING DATA]
 * KBG decreased [MISSING DATA]
 * Base Hitstun: 0F 🠚 2F
 * Hitlag Multiplier: 1.1 🠚 1.75
 * FAF: 56 🠚 37
 * Up Tilt:
 * Hitboxes enlarged
 * Launcher hitbox size decreased
 * Startup: F9 🠚 F7
 * Hit 1
 * Hitlag Multiplier: 0.8 🠚 1.0
 * Launcher
 * Damage: 6% 🠚 3%
 * BKB increased [MISSING DATA]
 * SDI Multiplier increased [MISSING DATA]
 * FAF: 28 🠚 29
 * Down Tilt:
 * Hitboxes enlarged
 * SDI Multiplier increased [MISSING DATA]
 * Sweetspot
 * Hitbox extended forwards
 * Damage: 7.5% 🠚 7%
 * Angle: 78 🠚 90
 * BKB: 70 🠚 85
 * KBG: 55 🠚 45
 * Hitlag Multiplier: 1.0 🠚 1.5
 * Sourspot
 * Damage: 6.5% 🠚 5.5%
 * Hitlag Multiplier: 1.1 🠚 1.75
 * FAF: 38 🠚 32
 * Dash Attack:
 * Can be canceled into After Burner Kick or Witch Twist on hit
 * Added heavy variant performed by holding Attack on frame 10
 * Travel Speed reduced [MISSING DATA]
 * Startup: F15 🠚 F12
 * Light
 * KBG (early): 71 🠚 95
 * Heavy
 * KBG: 95 🠚 100
 * Neutral Aerial:
 * Bullet Arts variant changed to multihit with autolinks
 * Startup: F9 🠚 F6
 * Early
 * Damage: 8% 🠚 6.5%
 * KBG: 60 🠚 130
 * Late
 * Damage: 6% 🠚 5%
 * KBG increased [MISSING DATA]
 * Hitlag Multiplier: 1.0 🠚 1.8
 * SDI Multiplier increased [MISSING DATA]
 * Landing Lag: 10F 🠚 8F
 * Bullet Arts Extension Additional Landing Lag: 8F 🠚 2F
 * Forward Aerial:
 * Can be canceled into all other aerials on hit or on shield
 * Hit 1
 * Added shin hitbox
 * Added Speed (on-hit): 1.5 🠚 1.45
 * Final Transition Frame: 36 🠚 30
 * Damage: 4% 🠚 3%
 * Base Hitstun: 0F 🠚 2F
 * Hitlag Multiplier: 1.1 🠚 1.5
 * FAF: 38 🠚 32
 * Hit 2
 * Added Speed (on-hit): 1.5 🠚 1.45
 * Final Transition Frame: 36 🠚 30
 * Damage: 3.3% 🠚 3.5%
 * Base Hitstun: 0F 🠚 2F
 * Hitlag Multiplier: 1.1 🠚 1.5
 * FAF: 40 🠚 37
 * Hit 3
 * Damage: 7% 🠚 4.5%
 * BKB increased [MISSING DATA]
 * Hitlag Multiplier: 1.5 🠚 1.9
 * SDI Multiplier increased [MISSING DATA]
 * FAF: 47 🠚 45
 * Landing Lag: 12F 🠚 7F
 * Bullet Arts Extension Additional Landing Lag: 6F 🠚 2F
 * Back Aerial:
 * Sourspot extended into body, sweetspot enlarged
 * Startup: F11 🠚 F8
 * Sweetspot
 * Hitbox enlarged
 * Damage: 13% 🠚 11%
 * KBG: 106 🠚 136
 * Hitlag Multiplier: 1.0 🠚 1.3
 * Sourspot
 * Hitbox extended into body
 * Damage: 10% 🠚 8%
 * KBG: 106 🠚 140
 * Hitlag Multiplier: 1.0 🠚 1.3
 * SDI Multiplier increased [MISSING DATA]
 * Landing Lag: 10F 🠚 9F
 * Bullet Arts Extension Additional Landing Lag: 6F 🠚 2F
 * Up Aerial:
 * Startup: F9 🠚 F7
 * Damage: 8% 🠚 6.5%
 * BKB increased [MISSING DATA]
 * KBG increased [MISSING DATA]
 * Hitlag Multiplier: 1.0 🠚 1.8
 * SDI Multiplier increased [MISSING DATA]
 * FAF: 40F 🠚 37F
 * Bullet Arts Extension Additional Landing Lag: 6F 🠚 2F
 * Down Aerial:
 * Landing Lag: 30F 🠚 18F
 * Heel Slide / After Burner Kick (Side Special, Ground/Air):
 * Heel Slide
 * FAF (hit 2): 66 🠚 55
 * After Burner Kick
 * Can be canceled on hit after frame 33
 * Can be edge canceled
 * Base Hitstun: 0F 🠚 3F
 * Up
 * Hitlag Multiplier: 1.4 🠚 1.75
 * SDI Multiplier: 2 🠚 1.2
 * Early
 * Damage: 6% 🠚 7%
 * Angle: 40/38 🠚 44/42
 * BKB increased [MISSING DATA]
 * Mid
 * Hit 1
 * Angle: 65/60 🠚 67/63
 * Hit 2
 * Angle: 83/78 🠚 85/80
 * BKB increased [MISSING DATA]
 * Late
 * Damage: 6% 🠚 7%
 * BKB increased [MISSING DATA]
 * FAF: 38 🠚 43
 * Down
 * Hitboxes enlarged
 * Vertical Speed (rebound): 3.4 🠚 2.6
 * Horizontal Acceleration (rebound): 0.025 🠚 0.035
 * Max Horizontal Speed (rebound, forward): 0.7 🠚 1
 * Damage: 6.5% 🠚 7.5%
 * Angle (ground-only/air-only): 60/80 🠚 76
 * Hitlag Multiplier: 1.2 🠚 1.75
 * SDI Multiplier: 2.5 🠚 1
 * FAF: 36 🠚 32
 * Landing Lag
 * ab_u_landing_frame: 18 🠚 14
 * ab_u_landing_frame_2nd: 26 🠚 18
 * ab_d_hit_after_landing_frame: 30 🠚 15
 * ab_d_hit_after_landing_frame_2nd: 40 🠚 30
 * ab_d_landing_frame: 40 🠚 30
 * ab_d_landing_frame_2nd: 50 🠚 35
 * ab_d_fall_landing_frame: 20 🠚 14
 * ab_d_fall_landing_frame_2nd: 30 🠚 18
 * Witch Twist (Up Special):
 * Hitboxes enlarged
 * Jump 🠚 Witch Twist Window: 3F 🠚 4F
 * Grounded Height Multiplier: 1.2 🠚 1.3
 * First Aerial Height Multiplier: 1.2 🠚 1.3
 * Second Aerial Height Multiplier: 1.1 🠚 1.2
 * Initial Hit
 * Hitlag Multiplier: 1 🠚 1.2
 * Multihit
 * Hitlag Multiplier: 0.8 🠚 1
 * SDI Multiplier: 1.5 🠚 1
 * Launcher
 * Angle (1st use/2nd use): 32/0 🠚 36/12
 * Base Hitstun: 3F 🠚 6F
 * Hitlag Multiplier: 1.1 🠚 1.5
 * SDI Multiplier: 1.5 🠚 1.05
 * FAF (ground/air): 49/49 🠚 45/45
 * Landing Lag
 * landing_frame: 18 🠚 15
 * act_landing_frame: 22 🠚 18
 * landing_frame_2nd: 28 🠚 20
 * act_landing_frame_2nd: 38 🠚 27
 * Witch Time (Down Special):
 * Base Slowdown Duration: 90F 🠚 120F
 * Recovery per frame: 0.04 🠚 0.05
 * FAF (success): 20 🠚 15
 * Down Throw:
 * FAF: 53 🠚 41
 * Up Throw:
 * FAF: 41 🠚 35
 * Back Throw:
 * FAF: 50 🠚 47

[[image:image71.png|20x20px]] - INKLING -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.105
 * Initial Dash Speed: 2.118 🠚 1.6
 * Run Speed: 1.925 🠚 1.775
 * Run Acceleration (base/additional): 0.044/0.10978 🠚 0.044/0.09678
 * Traction: 0.102 🠚 0.057
 * Air Speed: 1.208 🠚 1.11
 * Air Acceleration (base/additional): 0.01/0.07 🠚 0.03/0.07
 * Horizontal Air Friction: 0.015 🠚 0.0125
 * Fall Speed: 1.58 🠚 2
 * Fast Fall Speed: 2.528 🠚 2.817
 * Gravity: 0.087 🠚 0.093
 * Short Hop Height: 17.54 🠚 15.54
 * Initial Jump Velocity: 18.15 🠚 11.7975
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.425
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.81
 * Model Scale Multiplier: 1.03 🠚 1.06
 * Shield Radius: 10.1 🠚 10.3
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 20 🠚 16
 * Jab 2
 * FAF: 22 🠚 17
 * Jab 3
 * FAF: 30 🠚 25
 * Rapid Jab Finisher
 * FAF: 49 🠚 42
 * Forward Tilt:
 * Can now reverse hit
 * KBG: 66 🠚 80
 * Up Tilt:
 * Hitbox activity moved 1 frame earlier in animation
 * Added scoop hitbox on frame 6
 * Hitbox Duration: F7-12 🠚 F7-14
 * BKB increased [MISSING DATA]
 * KBG decreased [MISSING DATA]
 * Down Tilt:
 * Hit 1
 * Angle (thigh/foot): 50/160 🠚 5/190
 * Hit 2
 * Hitbox enlarged
 * Damage: 6% 🠚 7%
 * Angle: 45 🠚 30
 * BKB increased [MISSING DATA]
 * FAF: 35 🠚 34
 * Dash Attack:
 * FAF: 36 🠚 35
 * Forward Smash:
 * KBG (ink): 90 🠚 95
 * FAF: 52 🠚 56
 * Up Smash:
 * Sweetspot enlarged
 * KBG (ink, sweetspot/sourspot): 76/76 🠚 82/100
 * FAF: 58 🠚 63
 * Down Smash:
 * FAF: 56 🠚 60
 * Neutral Aerial:
 * Added late hit and body hitboxes''
 * Damage increased [MISSING DATA]
 * Angle (early) increased [MISSING DATA]
 * BKB increased [MISSING DATA]
 * KBG decreased [MISSING DATA]
 * FAF 33 🠚 32
 * Landing Lag: 5F 🠚 7F
 * Forward Aerial:
 * Startup: F10 🠚 F8
 * Damage increased [MISSING DATA]
 * Early
 * Sourspot pulled in towards body, sweetspot extended outwards
 * Sweetspot enlarged
 * Hitbox Duration: F10-11 🠚 F8-11
 * KBG (sweetspot/sourspot): 112/115 🠚 118/115
 * Late
 * Hitboxes enlarged
 * KBG: 78 🠚 88
 * Landing Lag: 12F 🠚 9F
 * Back Aerial:
 * Sweetspot moved outwards and enlarged, sourspot extended further into body
 * Startup: F7 🠚 F6
 * Damage increased [MISSING DATA]
 * BKB (sweetspot/sourspot): 17/18 🠚 22/22
 * KBG (sweetspot/sourspot): 101/101 🠚 108/112
 * Landing Lag: 6F 🠚 8F
 * Up Aerial:
 * Animation slowed during first hit
 * Added hip hitbox, all hitboxes enlarged
 * Startup: F12 🠚 F6
 * Hitbox Duration: F12-15/F17-20 🠚 F6-9/F11-18
 * KBG (hit 1/hit 2): 20/160 🠚 50/165
 * Landing Lag: 6F 🠚 7F
 * Down Aerial:
 * Hitbox Duration: F16-17 🠚 F16-18
 * Sourspot
 * BKB: 30 🠚 15
 * KBG: 70 🠚 65
 * FAF: 62 🠚 45
 * Splattershot (Neutral Special):
 * Max Shoot Angle (Up): 48 🠚 60
 * Angling Speed Multiplier: 1.8 🠚 2.5
 * Ink Inflicted: 12 🠚 15
 * Maximum Air Speed: 0.5 🠚 1
 * Maximum Air Acceleration: 0.03 🠚 0.05
 * Splat Roller (Side Special):
 * Can be jump canceled
 * Jump FAF: 18 🠚 1
 * Ink Cost: 3/3F 🠚 5/3F
 * Super Jump (Up Special):
 * Aerial Height Multiplier: 1.3 🠚 1.21
 * Splat Bomb (Down Special):
 * Uncharged Angle: 89.9° 🠚 10°
 * Max Charge Angle: 37° 🠚 49°
 * Uncharged Horizontal Speed Multiplier: 0.6 🠚 0.5
 * Bomb Health: 9% 🠚 12%
 * Damage (min/max): 9/15% 🠚 10/16%
 * Ink Charge (Shield Special):
 * Charge per Frame: 1.5 🠚 1.55
 * Forward Throw:
 * Ink Cost: 10 🠚 8
 * FAF 40 🠚 34
 * Up Throw:
 * FAF 37 🠚 33
 * Down Throw:
 * FAF 35 🠚 33

[[image:image20.png|20x20px]] - RIDLEY -

 * Attributes:
 * Walk Acceleration (base/additional): 0.1/0.15
 * Initial Dash Speed: 1.8 🠚 1.9
 * Run Speed: 2.2 🠚 1.8675
 * Dash to Run Transition Frame: F10 🠚 F15
 * Traction: 0.08 🠚 0.0675
 * Air Speed: 1.05 🠚 1.0875
 * Air Acceleration (base/additional): 0.01/0.06 🠚 0.01/0.0625
 * Horizontal Air Friction: 0.015 🠚 0.02
 * Fall Speed: 1.78 🠚 2.19
 * Fast Fall Speed: 2.848 🠚 2.993
 * Gravity: 0.09 🠚 0.11
 * Initial Jump Velocity: 18.7 🠚 12.155
 * Mid Air Jump Velocities: 2.2/1.9 🠚 2.4/2.15
 * Ground to Air Horizontal Momentum Multiplier: 0.8
 * Grounded Jump Additional Momentum Based on Stick: 0.8
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.52
 * Hard Landing Lag: 6F 🠚 5F
 * Weight: 107 🠚 115
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 24 🠚 18
 * Jab 2
 * FAF: 27 🠚 20
 * Forward Tilt:
 * Body hitbox moved inward; tipper hitbox enlarged and moved outward; hand hitbox moved inwards
 * Can now reverse hit
 * Hitbox Duration: F11-12 🠚 F11-13
 * Up Tilt:
 * Hitbox Duration: F8-13 🠚 F6-15
 * Down Tilt:
 * Sourspot moved inwards and extended further into body, sweetspot enlarged
 * Startup: F9 🠚 F8
 * Duration: F9-11 🠚 F8-11
 * Damage (sourspot/sweetspot): 6/9% 🠚 7/9.5%
 * Angle (tipper): 80 🠚 95
 * Dash Attack:
 * Hitbox Duration: F12-13 🠚 F12-14
 * KBG: 70 🠚 80
 * Forward Smash:
 * KBG: 80 🠚 82
 * Up Smash:
 * Hitbox Duration: F12-17 🠚 F11-18
 * KBG: 78 🠚 81
 * FAF: 48 🠚 53
 * Down Smash:
 * FAF: 58 🠚 62
 * Neutral Aerial:
 * Late hitbox sizes now match early hit; tipper moved outward
 * Hitbox Duration: F8-20 🠚 F8-21
 * Damage (late, sweetspot/sourspot): 8/5% 🠚 9/6%
 * KBG (sweetspot): 62 🠚 73
 * Landing Lag: 12F 🠚 9F  
 * Forward Aerial:
 * Can now reverse hit
 * Hitbox Duration (launcher): F16-17 🠚 F16-18
 * FKB (autolink): 30/40/45 🠚 50
 * FAF: 42 🠚 38
 * Landing Lag: 16F 🠚 11F  
 * Back Aerial:
 * Can now reverse hit
 * Added hitbox to right knee
 * Startup: F10 🠚 F8
 * Hitbox Duration: F10-12 🠚 F8-12
 * Damage (leg/foot): 16/16% 🠚 12/14%
 * Angle (leg): 361 🠚 55
 * KBG (leg/foot): 83/83 🠚 92/88
 * FAF: 48 🠚 43
 * Autocancel: 42 🠚 31
 * Landing Lag: 17F 🠚 13F
 * Up Aerial:
 * Sourspot hitbox enlarged
 * Hitbox Duration: F11-13 🠚 F11-21
 * Sweetspot
 * KBG (sweetspot): 64 🠚 70
 * Sourspot
 * Damage (sourspot): 12% 🠚 9.5%
 * Angle (sourspot, early/late): 86/86 🠚 84/78
 * KBG (sourspot): 62 🠚 60
 * Landing Lag: 14F 🠚 12F
 * Down Aerial:
 * Ridley no longer dives during the move
 * FAF: 46 🠚 80
 * Landing Lag: 32F 🠚 14F
 * Plasma Breath (Neutral Special):
 * Time before shooting after releasing: 10F 🠚 6F
 * FAF: 41 🠚 37
 * Space Pirate Rush (Side Special):
 * After grabbing an opponent in the air, Ridley can now drift left and right using the control stick and rise by holding Shield
 * Can grab ledge throughout the entire move
 * Wing Blitz (Up Special):
 * Ridley can now maneuver around during flight by using the control stick
 * Downward angle grabs ledge sooner
 * Travel Speed (forward/back/up): 5/4.5/4.2 🠚 4.5/4.0/3.9
 * Forward Throw:
 * FAF: 38 🠚 36

[[image:image51.png|20x20px]] - SIMON -

 * Attributes:
 * Walk Speed: 0.76 🠚 0.86
 * Walk Acceleration (base/additional): 0.1/0.3
 * Initial Dash Speed: 1.73 🠚 1.765
 * Run Speed: 1.52 🠚 1.51
 * Run Acceleration (base/additional): 0.04/0.0998 🠚 0.04/0.0898
 * Dash to Run Transition Frame [MISSING DATA]
 * Traction: 0.085 🠚 0.06
 * Air Speed: 0.94 🠚 0.965
 * Air Acceleration (base/additional): 0.01/0.02 🠚 0.01/0.025
 * Horizontal Air Friction: 0.02 🠚 0.015
 * Grounded Jump Max Horizontal Speed: 1 🠚 1.2
 * Fall Speed: 1.85 🠚 2
 * Short Hop Height: 18 🠚 15
 * Initial Jump Velocity: 12 🠚 10.5
 * Double Jump Height: 29 🠚 30
 * Weight: 107 🠚 108
 * Model Scale Multiplier: 1 🠚 1.03
 * Shield Radius: 12.1 🠚 13
 * Directional Airdodge Initial Speed: 4.2 🠚 3.6
 * Directional Airdodge Velocity: 3.6 🠚 2.79
 * Directional Airdodge Distance: 18 🠚 19
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Simon can now wall jump
 * Jab:
 * Jab 1
 * FAF: 30 🠚 19
 * Jab 2
 * FAF: 30 🠚 22
 * Simon can cancel Jab 2 into his Rapid Jab Finisher by pressing Special between frames 5 and 13
 * Forward Tilt:
 * Can now reverse hit
 * Hitbox sizes increased
 * Tipper
 * Damage: 12% 🠚 13%
 * Angle: 361 🠚 40
 * KBG: 65 🠚 78
 * Inner Hit
 * Damage (inner hit): 2% 🠚 5%
 * BKB: 65 🠚 55
 * KBG: 65 🠚 70
 * Body
 * Hitbox moved further inside body
 * BKB: 65 🠚 55
 * KBG: 65 🠚 70
 * Up Tilt:
 * Body
 * Added scoop hitboxes on both sides from frames 10-11
 * Damage: 2% 🠚 5.5%
 * Whip
 * Damage: 10% 🠚 11.5%
 * FAF: 38 🠚 34
 * Down Tilt:
 * Hit 1
 * Hitboxes enlarged and foot hitbox moved forward''
 * Added hip hitbox
 * Damage: 5% 🠚 6%
 * FAF: 45 🠚 37
 * Hit 2
 * Hitboxes enlarged and foot hitbox moved forward
 * Damage (early/late): 7/3.5% 🠚 7.5/4%
 * Angle (late): 50 🠚 35
 * BKB (early/late): 90/60 🠚 80/60
 * KBG (early): 55 🠚 100
 * FAF (Aerial): 44 🠚 38
 * FAF (Landing): 26 🠚 16
 * Forward Smash:
 * Tipper hitbox size increased
 * Damage: 14/16/18% 🠚 15/17/20%
 * Angle (tipper): 361 🠚 40
 * KBG (midsdpot): 83 🠚 79
 * Up Smash:
 * Tipper hitbox size increased
 * Scoop hitbox added at Simon’s feet
 * Damage (tipper): 16% 🠚 18%
 * KBG (sourspot): 82 🠚 79
 * Down Smash:
 * Tipper hitboxes enlarged
 * Startup: F14 🠚 F12
 * Damage: 12/14/16% 🠚 13/15/17.5%
 * Angle: 48 🠚 40
 * KBG (sourspot/midspot/sweetspot): 77/85/85 🠚 83/83/80
 * Neutral Aerial:
 * Multihit hitboxes reshaped to matched animation
 * Damage (multihit): 1.4% 🠚 1.9%
 * Angle (multihit ) altered [MISSING DATA]
 * SDI Multiplier increased [MISSING DATA]
 * Landing Lag: 14F 🠚 8F
 * Forward Aerial:
 * Can now reverse hit
 * Hitboxes enlarged
 * Hitbox Duration: F14 🠚 F13-14
 * Angle (low-angled): 361 🠚 40
 * Inner
 * Hitbox moved further inside body
 * Damage: 2% 🠚 5%
 * BKB: 80 🠚 74
 * Mid
 * BKB: 80 🠚 66
 * KBG: 55 🠚 67
 * Tipper
 * Damage: 12% 🠚 14%
 * Angle (high/mid/low): 361/361/40 🠚 40/40/40
 * BKB: 80 🠚 70
 * KBG: 55 🠚 67
 * Back Aerial:
 * Can now reverse hit
 * Hitboxes enlarged
 * Angle (low/high angled): 361/361 🠚 40/45
 * Inner
 * Hitbox moved further inside body
 * Damage: 2% 🠚 6%
 * Mid
 * Damage: 10% 🠚 11.5%
 * BKB: 70 🠚 65
 * KBG: 70 🠚 78
 * Tipper
 * Damage: 12% 🠚 15%
 * KBG: 75 🠚 76
 * Up Aerial:
 * Hitboxes enlarged
 * Inner
 * Damage: 2% 🠚 5%
 * Mid
 * Damage: 10% 🠚 9%
 * Tipper
 * Damage: 12% 🠚 11.5%
 * KBG: 75 🠚 83
 * Down Aerial:
 * Landing Lag: 26F 🠚 16F
 * FAF (Hit): 28 🠚 25
 * Axe (Neutral Special):
 * Damage: 15.0% 🠚 8.5%
 * BKB: 50 🠚 55
 * KBG: 75 🠚 45
 * Shield Damage: 8 🠚 2
 * Hitlag: 1.5 🠚 1.1
 * Lifetime: 68F 🠚 90F
 * FAF (Successful Throw): 52 🠚 45 [67 🠚 60]
 * Cross (Side Special):
 * Cross can be land canceled
 * Gravity on startup: 0.01 🠚 0.005
 * Maximum fall speed on startup: 0.9 🠚 0.1
 * Uppercut (Up Special):
 * Aerial Horizontal Speed Multiplier on startup: 0.5 🠚 1.3
 * Aerial Height Multiplier: 1 🠚 1.09
 * Maximum Travel Adjustment Angle: 4° 🠚 40°
 * Special Fall Air Acceleration: 0.02 🠚 0.03
 * KBG (Launcher): 86 🠚 92
 * Holy Water (Down Special):
 * Can be B-Reversed
 * Grounded throw angle: -16° 🠚 -43°
 * Holy Water can now be canceled with an airdodge 19 frames after initiating the toss

[[image:image13.png|20x20px]] - RICHTER -

 * Attributes:
 * Walk Speed: 0.76 🠚 0.86
 * Run Speed: 1.52 🠚 1.63
 * Dash to run transition frame increased F10 🠚 F12
 * Traction: 0.085 🠚 0.0675
 * Air Speed: 0.94 🠚 0.98
 * Horizontal Air Friction: 0.02 🠚 0.0125
 * Fall Speed: 1.85 🠚 2.23
 * Fast Fall Speed: 2.96 🠚 3
 * Gravity: 0.085 🠚 0.09
 * Initial Jump Velocity: 12 🠚 10.5
 * Jump Height: 30 🠚 31
 * Double Jump Height: 29 🠚 31
 * Short Hop Height: 18 🠚 14.5
 * Grounded Jump Max Horizontal Speed: 1 🠚 1.3
 * Weight: 107 🠚 104
 * Model Scale Multiplier: 1 🠚 1.02
 * Shield Radius: 12.1 🠚 12.7
 * Directional airdodge velocity decreased 3.6 🠚 2.79
 * Richter can now wall jump
 * Whip stage bounce disabled on all tilts, smashes, and aerials
 * Jab:
 * Jab 1
 * FAF: 30 🠚 17
 * Jab 2
 * FAF: 30 🠚 20
 * Richter can cancel Jab 2 into his Rapid Jab Finisher by pressing Special between frames 5 and 13
 * Rapid Jab Finisher
 * FAF: 45 🠚 43
 * Directional Air Dodge:
 * Initial Speed: 4.2 🠚 3.6
 * Forward Tilt:
 * Tipper now pulls inward (angle 361) if the attack button is held.
 * Can now reverse hit
 * All hitboxes slightly enlarged
 * Tipper hitbox size increased
 * Hitbox duration extended 2F 🠚 3F
 * Inner hit damage increased 2% 🠚 6%
 * Sourspot/midspot BKB decreased 65/65 🠚 55/55
 * KBG increased (Sourspot/Midspot/Sweetspot) 65/65/65 🠚 70/70/79
 * Chain and tip hitbox enlarged slightly
 * Body hitbox moved further inside body
 * Mid hit damage decreased 10% 🠚 8%
 * Tipper hit damage decreased 12% 🠚 10%
 * FAF: 33 🠚 36
 * Up Tilt:
 * FAF: 38 🠚 32
 * Inner hitbox damage increased 2% 🠚 6%
 * Scoop hitboxes added on F10-11 to both sides of Richter
 * Down Tilt:
 * Angle increased 40 🠚 80
 * BKB increased and then slightly decreased. Amount not specified.
 * KBG decreased
 * Hitbox size decreased
 * Hitboxes repositioned to match animation better; foot hitbox moved forward
 * Hit 1 hip hitbox
 * All hitboxes enlarged
 * FAF (Hit 1): 45 🠚 30
 * FAF (Hit 2, Landing): 26 🠚 18
 * Hit 1 late hit damage increased 5% 🠚 8.5%
 * Hit 2 early hit damage increased 7% 🠚 9%
 * Hit 2 early hit angle decreased 361 🠚 40
 * Hit 2 early hit KBG increased 55 🠚 100
 * Hit 2 late hit damage increased 3.5% 🠚 4.5%
 * Hit 2 late hit angle increased 50 🠚 60
 * Dash Attack:
 * FAF: 55 🠚 46
 * Multihits damage increased 1.7% 🠚 2%
 * Launcher damage increased 3.5% 🠚 4%
 * BKB slightly increased and KBG greatly decreased
 * Angle increased 47 🠚 77
 * 3F base hitstun added
 * Side Smash:
 * Tipper now pulls inward (angle 115) if the attack button is held.
 * Tipper hitboxes enlarged
 * BKB increased
 * KBG heavily decreased
 * Damage decreased 18% 🠚 15%
 * Up Smash:
 * Tipper now pulls inward (angle 290) if the attack button is held.
 * Tipper hitboxes enlarged
 * Now has pickup hitboxes at Richter's feet
 * Sourspot KBG decreased 82 🠚 74
 * Damage decreased 16% 🠚 12%
 * Down Smash:
 * Tipper now pulls inward (angle 109) if the attack button is held.
 * Tipper hitboxes enlarged
 * BKB increased
 * KBG decreased (sourspot/midspot/sweetspot) 77/82/85 🠚 85/85/82
 * Damage decreased 16% 🠚 13%
 * Neutral Aerial:
 * Multihit hitboxes reshaped to match animation
 * Multihit angles changed to autolink
 * Multihits damage increased 1% 🠚 1.2%
 * Landing Lag: 14F 🠚 8F
 * SDI multiplier increased
 * Forward Aerial:
 * Tipper now pulls inward if the attack button is held.
 * Inner hitbox damage increased 2% 🠚 6%
 * Chain and tip hitbox enlarged slightly
 * Body hitbox moved further inside body
 * Hitboxes enlarged
 * Can now reverse hit
 * Mid hitbox damage decreased 10% 🠚 8%
 * Tipper hitbox damage decreased 12% 🠚 10%
 * Mid and tipper hitboxes enlarged
 * Hitbox activity shifted back 1F and duration extended 1F 🠚 2F
 * Button hold angle (high/mid/low) 361/361/361 🠚 142/361 (Reverse)/130
 * Sourspot/midspot BKB decreased 80/80 🠚 66/66
 * Tipper KBG increased 60 🠚 62
 * Sweetspot/midspot KBG increased 55 🠚 67
 * Tipper damage 10% 🠚 8.5%
 * Landing Lag: 10F 🠚 12F
 * Back Aerial:
 * Tipper now pulls inward if the attack button is held.
 * Landing Lag: 10F 🠚 12F
 * Inner hitbox damage increased 2% 🠚 6%
 * Chain and tip hitbox enlarged slightly
 * Body hitbox moved further inside body
 * Hitboxes enlarged
 * Can now reverse hit
 * Mid and tipper hitboxes enlarged
 * Angle decreased (body/whip/tipper) 361/361/361 🠚 361/42/38
 * Button hold angle (high/mid/low) 361/361/361 🠚 142/361 (Reverse)/130
 * Whip BKB decreased (70 🠚 67)
 * Sweetspot/midspot KBG increased 70 🠚 77
 * Tipper damage 12% 🠚 10.5%
 * Up Aerial:
 * Tipper now pulls inward if the attack button is held.
 * Hitboxes enlarged
 * Inner hitbox damage increased 2% 🠚 5%
 * Mid hitbox damage decreased 10% 🠚 7%
 * Tipper hitbox damage decreased 12% 🠚 9.5%
 * Mid and tipper hitboxes enlarged
 * Button hold angle 90 🠚 285 (Reverse)/130
 * Tipper BKB decreased
 * Damage 9% 🠚 7.5%
 * Landing Lag: 10F 🠚 12F
 * Down Aerial:
 * Startup decreased F13 🠚 F9
 * Late hit damage increased 7% 🠚 9%
 * Early hit size increased to match late hit
 * Early and late hit moved slightly forward and down
 * Landing Lag: 26F 🠚 16F
 * FAF (Hit): 28 🠚 22
 * Axe (Neutral Special):
 * Gravity: 0.15 🠚 0.13
 * Gravity Limit: 2.1 🠚 1.9
 * Back Toss Angle: 65 🠚 70
 * Forward Toss Angle: 55 🠚 50
 * Back Toss Throw Speed: 10 🠚 9
 * Lifetime: 68F 🠚 75F
 * Cross (Side Special):
 * Lifetime: 115F 🠚 145F
 * Stationary spin time at end of forward trajectory before returning 10F 🠚 15F
 * Time before turning around (tilt/smash) 61/71 🠚 56/66
 * Speed: 1.8 🠚 1.6
 * Smash Input Speed: 2.4 🠚 2.2
 * Smash Input Damage Multiplier: 1.34 🠚 1.2
 * Time to turn around during trajectory (Regular Input/Smash Input): 46/56 🠚 61/71
 * Turn duration: 2F 🠚 10F
 * Richter can now dash cancel Cross after frame 23
 * Uppercut (Up Special):
 * Aerial Horizontal Speed Multiplier on startup: 0.5 🠚 1.1
 * Aerial Height Multiplier: 1 🠚 1.14
 * Special fall air accel 0.02 🠚 0.03
 * Max angle 4 🠚 25
 * Launcher KBG increased 86 &gt; 96
 * Launcher angle increased 61 🠚 71
 * Holy Water (Down Special):
 * Aerial throw speed: 2.5 🠚 2.65
 * Can now be B-Reversed
 * By holding B, Richter will hold the holy water instead of tossing it

[[image:image33.png|20x20px]] - KING K. ROOL -

 * Attributes:
 * Walk Speed: 0.903 🠚 1.03
 * Walk Acceleration (base/additional): 0.0525/0.0315
 * Initial Dash Speed: 1.936 🠚 1.704
 * Dash to Run Transition Frame: F10 🠚 F14
 * Run Speed: 1.485 🠚 1.725
 * Traction: 0.105 🠚 0.0695
 * Air Speed: 0.945 🠚 0.9
 * Air Acceleration (base/additional): 0.01/0.05 🠚 0.02/0.04
 * Horizontal Air Friction: 0.015 🠚 0.0175
 * Fall Speed: 1.7 🠚 2.3
 * Fast Fall Speed: 2.72 🠚 3.05
 * Gravity: 0.105 🠚 0.118
 * Initial Jump Velocity: 18.15 🠚 11.7975
 * Short Hop Height: 13.5
 * Hard Landing Lag: 7F 🠚 5F
 * Model Scale Multiplier: 0.89
 * Max Horizontal Jump Speed: 1 🠚 1.567
 * Footstool Vertical Jump Speed Multiplier Normalized: 0.8/0.5 🠚 0.81
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Weight: 133 🠚 126
 * King K. Rool can now Wall Jump
 * Ledge grab box backward range slightly extended
 * Belly Armor:
 * Damage before breaking: 28.02% 🠚 34.02%
 * Recovery per half-second: 0.08% 🠚 0.12%
 * Jab:
 * Jab 1
 * FAF: 25 🠚 18
 * Jab 2
 * FAF: 28 🠚 20
 * Forward Tilt:
 * Startup: F12 🠚 F10
 * BKB: 64 🠚 63
 * KBG: 76 🠚 75
 * Sweetspot Angle: 361 🠚 42
 * Hitbox duration: 2F 🠚 3F
 * Hitbox added inside chest
 * Move can now reverse hit
 * Up Tilt:
 * Intangibility now extends to full arm and hand, lasts through entire duration of hitbox
 * Shoulder hitbox added
 * Angle normalized: 50/82 🠚 84
 * Early hit damage: 11.5% 🠚 12%
 * Early hit KBG decreased: [PARAM NEEDED]
 * Late hit damage: 6.8%/8.2% 🠚 7%/9%
 * Late hit BKB decreased: [PARAM NEEDED]
 * 5F base hitstun added
 * Dash attack:
 * Sweetspot KBG increased: 57 🠚 70
 * Sweetspot Duration: 5F 🠚 6F
 * Sourspot size increased
 * New shockwave hitbox on visual faceplant that sends opponent upwards
 * Landing air-only hitbox size reduced
 * Forward Smash:
 * Startup: F19 🠚 F17
 * Sweetspot KBG: 96 🠚 92
 * Hitbox duration: 2F 🠚 4F
 * Belly armor is now active F11-19
 * Shoulder hitbox added
 * All hitboxes enlarged
 * Move can now reverse hit
 * Down Smash:
 * FAF: 64 🠚 70
 * Neutral Aerial:
 * Startup: 7F 🠚 4F
 * Landing Lag: 9F 🠚 8F
 * KBG Increased: [PARAM NEEDED]
 * Sourspot angle: 361 🠚 35
 * Forward Aerial:
 * Sourspot hitboxes extended further into body
 * Startup: F11 🠚 F10
 * Landing Lag: 11F 🠚 10F
 * FAF: 58 🠚 42
 * Late Hit Duration: 5F 🠚 7F
 * Early Hit KBG (sweetspot/sourspot): 78/78 🠚 94/97
 * Autocancel window shifted forward
 * Move can now reverse hit
 * Back Aerial:
 * Early and late hits have been added, which send outward with high kill power
 * Startup: F16 🠚 F15
 * Landing Lag: 14F 🠚 12F
 * FAF: 60 🠚 45
 * Middle hit sourspot KBG increased: 80 🠚 94
 * Middle hit sourspot damage increased: 14.5% 🠚 15%
 * Shoulder hitbox added
 * Arm hitbox moved slightly outwards
 * Early hit can now reverse hit
 * Up Aerial (Kremling Krown):
 * Landing Lag: 13F 🠚 12F
 * FAF: 57 🠚 54
 * Down Aerial:
 * Landing Lag: 14F 🠚 13F
 * FAF: 62 🠚 47 
 * Forward Throw:
 * FAF: 40 🠚 42
 * Blunderbuss (Neutral Special):
 * Time before suction starts decreased; Suction windbox strengthened
 * Crownerang (Side Special):
 * Crown toss FAF (Ground/Air): 64/64 🠚 44/44
 * Crown pickup FAF: 28 🠚 1
 * Armor Duration: 6F 🠚 10F
 * Propellerpack (Up Special):
 * Propellerpack’s rise can now be canceled by pressing shield
 * Can now be B-Reversed
 * Initial Horizontal Air Speed Multiplier: 0.4 🠚 1
 * Max Horizontal Acceleration: 0.04 🠚 0.045

[[image:image43.png|20x20px]] - ISABELLE -

 * Attributes:
 * Initial Dash Speed: 1.815 🠚 1.665
 * Dash to run transition frame increased F10 🠚 F14
 * Run Speed: 1.48 🠚 1.58
 * Traction: 0.131 🠚 0.081
 * Air Speed: 1.02 🠚 1.095
 * Air Acceleration (Base/Additional): 0.01/0.05 🠚 0.02/0.07
 * Fall Speed: 1.3 🠚 1.76
 * Fast Fall Speed: 2.08 🠚 2.37
 * Gravity: 0.07 🠚 0.084
 * Initial Jump Velocity: 17.875 🠚 11.6188
 * Short hop height: 15.69 🠚 15.29
 * Hard Landing Lag: 8F 🠚 4F
 * Model Scale Multiplier: 1 🠚 1.04
 * Shield Radius: 9.3 🠚 9.6
 * Slightly decreased dairdodge distance (18 🠚 15)
 * Directional airdodge velocity decreased 3 🠚 2.79
 * Directional airdodge landing speed multiplier decreased 1 🠚 0.875
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.81
 * Can now wall jump
 * Jab:
 * FAF: 20 🠚 18
 * Side Tilt:
 * FAF: 37 🠚 34
 * Damage increased
 * Up Tilt:
 * FAF: 34 🠚 31
 * Down Tilt:
 * Hitbox activity increased 2F 🠚 3F
 * Startup decreased F9 🠚 F6
 * Now has head intangibility 2F before, during, and 2F after the hitboxes are active
 * Now has trample properties
 * FAF: 35 🠚 33
 * Side Smash:
 * KBG decreased (early/late) 110/115 🠚 108/113
 * All hitboxes enlarged and moved outwards
 * Now has trample properties
 * Early hit hitbox duration increased 2F 🠚 4F
 * Late hit damage increased 8% 🠚 14%
 * Down Smash:
 * KBG decreased 110 🠚 109
 * All hitboxes enlarged and moved outwards
 * Neutral Aerial:
 * Hip hitbox added
 * All hitboxes enlarged
 * Early hit damage increased 10% 🠚 11%
 * Early hit hitboxes enlarged
 * Early hit duration increased 3F 🠚 5F
 * BKB decreased 20 🠚 17
 * Late hit damage increased 6% 🠚 7%
 * Late hit hitbox size increased to match early hit
 * Startup: F5 🠚 F3
 * Landing Lag: 6F 🠚 7F
 * Forward Aerial:
 * Bullet Lifetime: 14F 🠚 10F
 * Landing Lag: 14F 🠚 10F
 * Back Aerial:
 * Landing Lag: 14F 🠚 12F
 * Up Aerial:
 * Damage increased (early hit/late hit) 10%/5% 🠚 11.5%/7.5%
 * KBG increased 100 🠚 104
 * Hitbox added to body
 * Early hit duration increased 2F 🠚 3F
 * Down Aerial:
 * Early hit damage increased 10% 🠚 12%
 * Late hit damage increased 5% 🠚 8%
 * Angle increased 45 🠚 60
 * Startup decreased F14 🠚 F11
 * Early hit duration increased 2F 🠚 3F
 * Forward Throw:
 * FAF decreased 46 🠚 38
 * Back Throw:
 * FAF decreased 50 🠚 33
 * Up Throw:
 * FAF decreased 53 🠚 40
 * Down Throw:
 * FAF decreased 36 🠚 31
 * Fishing Rod (Side Special):
 * Down Throw FAF: 40 🠚 31
 * Can now cancel the latter half of the reel in animation of Fishing Rod with shield
 * Minimum fishing rod time extended
 * Lloid Trap (Down Special):
 * Health (Planted/Rocket): 8%/12% 🠚 15%/15%
 * Planted Lifetime: 600F 🠚 1800F
 * 10 seconds 🠚 30 seconds
 * Lloid Trap’s manual activation animation can now be jump canceled after frame 5
 * Balloon Swing (Up Special):
 * Fuel Cost per Swing: 20 🠚 15

[[image:image42.png|20x20px]] - INCINEROAR -

 * Attributes:
 * Walk Speed: 0.62 🠚 0.87
 * Walk Acceleration (base/additional): 0.1/0.05
 * Initial Dash Speed: 1.76 🠚 1.74
 * Run Speed: 1.18 🠚 1.515
 * Run Acceleration (base/additional): 0.02/0.09
 * Dash to Run Transition Frame: F10 🠚 F12
 * Traction: 0.114 🠚 0.061
 * Air Speed: 0.88 🠚 0.94
 * Horizontal Air Friction: 0.015 🠚 0.0115
 * Ground to Air Horizontal Momentum Multiplier: 0.75 🠚 0.8
 * Grounded Jump Additional Momentum Based on Stick: 0.9
 * Grounded Jump Max Horizontal Speed: 1.8 🠚 1.425
 * Fall Speed: 1.76 🠚 2.2
 * Fast Fall Speed: 2.186 🠚 2.953
 * Initial Jump Velocity: 17.38 🠚 11.297
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.805
 * Hard Landing Lag: 8F 🠚 5F
 * Model Scale Multiplier: 1 🠚 1.03
 * Shield Radius: 11.7 🠚 12.3
 * Weight: 116 🠚 112
 * Directional Airdodge Distance: 18 🠚 16
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Incineroar can now walljump
 * Jab:
 * Jab 1
 * FAF: 24 🠚 17
 * Jab 2
 * FAF: 32 🠚 20
 * Jab 3
 * FAF: 38 🠚 34
 * Forward Tilt:
 * Body and hand hitboxes enlarged
 * Ftilt can now reverse hit
 * KBG: 85 🠚 88
 * Up Tilt:
 * FAF: 35 🠚 32
 * Down Tilt:
 * Hitboxes enlarged; tipper moved outwards slightly
 * KBG: 35 🠚 37
 * FAF: 30 🠚 29
 * Forward Smash:
 * Added hip hitbox and moved foot hitbox outward
 * All hitboxes enlarged
 * Fire effect added to sweetspot
 * Fsmash can now reverse hit
 * Hitbox Duration: F16-18 🠚 F16-19
 * Angle: 47 🠚 361
 * KBG (sourspot): 71 🠚 84
 * FAF (whiff/hit): 54/29 🠚 60/35
 * Up Smash:
 * Tipper hitbox enlarged and moved outward
 * Arm intangibility changed to invincibility
 * KBG: 53 🠚 55
 * FAF (whiff/hit): 48/25 🠚 56/33
 * Down Smash:
 * FAF (whiff/hit): 58/29 🠚 65/36
 * Neutral Aerial:
 * Early
 * Hitbox size increased
 * Damage: 13% 🠚 12%
 * BKB: 50 🠚 25
 * KBG: 70 🠚 106
 * Late
 * Added head and knee hitboxes
 * Damage: 7% 🠚 9%
 * Landing Lag: 11F 🠚 7F
 * Forward Aerial:
 * Hip hitbox moved inwards
 * Fair can now reverse hit
 * BKB increased [MISSING DATA]
 * KBG: 85 🠚 101
 * Late
 * Hitbox Duration: F11-14 🠚 F11-18
 * FAF: 45 🠚 42
 * Autocancel shifted forward [MISSING DATA]
 * Landing Lag: 14F 🠚 10F
 * Back Aerial:
 * Hip hitbox added, foot and knee hitboxes moved outward slightly''
 * Bair can now reverse hit
 * KBG: 73 🠚 90
 * FAF: 42 🠚 37
 * Autocancel shifted forward [MISSING DATA]
 * Landing Lag: 11F 🠚 10F
 * Up Aerial:
 * Hitbox Duration: F7-11 🠚 F6-14
 * FAF: 32 🠚 31
 * Down Aerial:
 * Landing Lag: 16F 🠚 13F
 * Forward Throw:
 * Incineroar can move left and right during the throw
 * Up Throw:
 * FAF: 56 🠚 53
 * Down Throw:
 * FAF: 36 🠚 33
 * Darkest Lariat (Neutral Special):
 * Maximum Horizontal Speed (Ground/Air): 0.5/0.5 🠚 0.8/0.8
 * Alolan Whip (Side Special):
 * Can grab ledge throughout the entire move
 * FAF (Aerial): 64 🠚 57
 * Cross Chop (Up Special):
 * Aerial Height Multiplier: 1 🠚 0.87
 * Aerial Distance Multiplier: 1 🠚 1.15
 * Cross Chop can now be canceled into fall by pressing shield
 * Cross Chop now returns Incineroar’s Double Jump upon use
 * Revenge (Down Special):
 * Damage Taken Multiplier: 0.4x 🠚 0.1x
 * Max Revenge Damage Multiplier (enemy/teammate): 3x/1.5x 🠚 5x/5x

[[image:image75.png|20x20px]] - PIRANHA PLANT -

 * Attributes:
 * Walk Speed: 0.76 🠚 1.0
 * Walk Acceleration (base/additional): 0.05/0.05 🠚 0.105/0.105
 * Initial Dash Speed: 1.72 🠚 1.71
 * Run Speed: 1.72 🠚 1.586
 * Run Acceleration (base/additional): 0.06/0.08
 * Dash to Run Transition Frame: F10 🠚 F14
 * Traction: 0.088 🠚 0.06
 * Air Speed: 1 🠚 0.981
 * Air Acceleration (base/additional): 0.01/0.05 🠚 0.015/0.05
 * Horizontal Air Friction: 0.008 🠚 0.0125
 * Ground to Air Horizontal Momentum Multiplier: 0.75 🠚 0.825
 * Grounded Jump Additional Momentum Based on Stick: 0.9
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.45
 * Fall Speed: 1.95 🠚 2.15
 * Fast Fall Speed: 2.73 🠚 2.93
 * Initial Jump Velocity: 20.57 🠚 13.3705
 * Short Hop Height: 17.5 🠚 16
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.825
 * Weight: 112 🠚 109
 * Directional Airdodge Distance: 18 🠚 15
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Model Scale Multiplier: 0.87
 * Piranha Plant can now walljump
 * Jab:
 * Jab 1
 * FAF: 20 🠚 15
 * Jab 2
 * FAF: 21 🠚 17
 * Rapid Jab Finisher
 * FAF: 38 🠚 34
 * Forward Tilt:
 * Hit 1
 * Hitbox now has set weight knockback
 * Hitbox Duration: F7-8 🠚 F7-9
 * Additional Hitstun: 0F 🠚 11F
 * Hit 2
 * Hitbox Duration: F5-6 🠚 F5-7
 * KBG: 110 🠚 125
 * Up Tilt:
 * Active frames shifted forward 2 frames
 * BKB (head): 28 🠚 55
 * KBG: 120 🠚 100
 * Down Tilt:
 * Hitboxes enlarged
 * Animation altered to reflect hitbox changes
 * Angle (tipper): 78 🠚 86
 * Dash Attack:
 * Early
 * Damage increased [MISSING DATA]
 * KBG: 43 🠚 115
 * Late
 * Hitbox Duration increased [MISSING DATA]
 * Angle: 45 🠚 85
 * BKB: 100 🠚 90
 * Forward Smash:
 * Hitbox Duration: F16-17 🠚 F16-19
 * Sweetspot
 * Hitbox enlarged
 * KBG: 99 🠚 105
 * Hitlag Multiplier: 1.2 🠚 1.5
 * Sourspot
 * KBG: 103 🠚 108
 * FAF: 58 🠚 63
 * Up Smash:
 * Launcher hitbox enlarged
 * Damage (launcher): 12% 🠚 12.5%
 * KBG (launcher): 82 🠚 86
 * Down Smash:
 * Startup: F12 🠚 F8
 * BKB: 25 🠚 30
 * KBG: 100 🠚 99
 * Early
 * Hitbox Duration: F10-11 🠚 F10-12
 * Damage: 12% 🠚 14%
 * Angle: 30 🠚 32
 * Late
 * Hitbox Duration: F14-15 🠚 F14-16
 * Damage: 14% 🠚 12%
 * Angle: 32 🠚 30
 * FAF: 48 🠚 52
 * Neutral Aerial:
 * Hitboxes enlarged
 * Startup: F8 🠚 F5
 * Damage increased [MISSING DATA]
 * Angle: 361 🠚 55
 * BKB: 45 🠚 40
 * KBG: 140 🠚 125
 * Autocancel: F40 🠚 F36
 * Landing Lag: 15F 🠚 8F
 * Forward Aerial:
 * The pot is now intangible during active frames
 * Hitboxes enlarged
 * Startup: F10 🠚 F6
 * Hitbox Duration increased [MISSING DATA]
 * Angle: 361 🠚 40
 * BKB: 50/55 🠚 30/30
 * KBG: 60 🠚 94
 * FAF: 48 🠚 38
 * Autocancel: F31 🠚 F30
 * Landing Lag: 13F 🠚 9F  
 * Back Aerial:
 * Hitbox size slightly increased
 * Hitbox Duration: F14-15 🠚 F14-17
 * Damage: 14.5% 🠚 15%
 * BKB increased [MISSING DATA]
 * KBG: 105 🠚 108
 * FAF: 62 🠚 41
 * Landing Lag: 16F 🠚 14F  
 * Up Aerial:
 * Intangible on head during active frames
 * Hitbox Size increased
 * Hitbox Duration increased [MISSING DATA]
 * BKB: 40 🠚 42
 * KBG decreased [MISSING DATA]
 * FAF: 39 🠚 30
 * Landing Lag: 10F 🠚 7F
 * Down Aerial:
 * Early hit now spikes throughout the whole pot''
 * Hitbox Duration (sweetspot): 3F 🠚 4F
 * Damage (sweetspot): 13% 🠚 14%
 * FAF: 45 🠚 41
 * Autocancel: F33 🠚 F29
 * Landing Lag: 18F 🠚 12F
 * Down Throw:
 * FAF: 48 🠚 45
 * Piranhacopter (Up Special):
 * Hitboxes adjusted to link better; Launcher readjusted to combo better
 * Piranhacopter’s rise can now be canceled by pressing shield
 * Canceling Piranhacopter on the ground allows it to be used as a grounded attack


 * [[image:image52.png|20x20px]] - JOKER - (8.0.2a)
 * Attributes:
 * Walk Speed: 1.12 🠚 1.25
 * Walk Acceleration (base/additional): 0.2/0.11
 * Initial Dash Speed: 1.9 🠚 1.775
 * Run Speed: 2.06 🠚 1.81
 * Run Acceleration (base/additional): 0.04/0.11 🠚 0.04/0.085
 * Dash to Run Transition Frame: F10 🠚 F11
 * Traction: 0.13 🠚 0.083
 * Air Speed: 1.1 🠚 1.01
 * Air Acceleration (base/additional): 0.01/0.07 🠚 0.01/0.065
 * Fall Speed: 1.63 🠚 2.42
 * Fast Fall Speed: 3.097 🠚 3.32
 * Gravity: 0.127 🠚 0.14
 * Initial Jump Velocity: 17.875 🠚 11.61875
 * Short Hop Height: 14.2 🠚13
 * Ground to Air Horizontal Momentum Multiplier: 0.75 🠚0.8
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.4
 * Weight: 93 🠚 87
 * Model Scale Multiplier: 0.98 🠚 1.03
 * Shield Radius: 11.8 🠚 12.2
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Ledge Grab Box (ID 1, Point 1 Y): 55 🠚 65
 * General:
 * Arsene moves have slightly more endlag [MISSING DATA]
 * Knife model enlarged by 10%
 * Rebellion Gauge:
 * Duration: 30 Seconds 🠚 60 Seconds
 * Restored meter upon death: 20% 🠚 1%
 * Damage 🠚 Rebellion Gauge charge multiplier: 1.3x 🠚 0.6x
 * Frames of Arsene removed per damage percent
 * 2 Player Match: 12F 🠚 45F
 * 3 Player Match: 12F 🠚 45F
 * 4 Player Match: 10.2F 🠚 45F
 * 5 Player Match: 8.6F 🠚 45F
 * 6 Player Match: 7.8F 🠚 45F
 * 7 Player Match: 7F 🠚 45F
 * 8 Player Match: 6.3F 🠚 45F
 * Jab:
 * Jab 1
 * Hitboxes enlarged, added launcher hitbox to tipper
 * Base
 * Damage increased [MISSING DATA]
 * Arsene
 * Damage decreased [MISSING DATA]
 * FAF: 24 🠚 16
 * Jab 2
 * Hitboxes enlarged, added launcher hitbox to tipper
 * Base
 * Damage increased [MISSING DATA]
 * Arsene
 * Damage decreased [MISSING DATA]
 * FAF: 24 🠚 18
 * Jab 3
 * Base
 * Damage increased [MISSING DATA]
 * Arsene
 * Damage decreased [MISSING DATA]
 * FAF: 35 🠚 28
 * Forward Tilt:
 * Added shoulder hitbox
 * Base
 * Hitboxes enlarged
 * Launcher can now reverse hit
 * Dash Attack
 * KBG increased [MISSING DATA]
 * Base
 * Hitboxes enlarged
 * Hitbox Duration (hit 1/hit 2): F6-7/F15-21 🠚 F6-9/F15-23
 * Damage increased [MISSING DATA]
 * Arsene
 * Damage decreased [MISSING DATA]
 * Forward Smash:
 * Base
 * Tipper hitbox moved forwards, inner hitbox moved outwards
 * Added body hitboxes
 * Priority moved to inner hitbox
 * Damage (inner): 14% 🠚 11%
 * KBG: 115 🠚 112
 * Arsene
 * Damage decreased [MISSING DATA]
 * KBG (Joker/Arsene): 118/141 🠚 120/277
 * FAF: 48 🠚 57
 * Up Smash:
 * Base
 * Hitboxes enlarged
 * Priority moved to inner hitbox
 * Damage (inner): 12% 🠚 10%
 * KBG: 110 🠚 116
 * Arsene
 * Hitbox Duration: F10-14 🠚 F10-16
 * Damage decreased [MISSING DATA]
 * KBG (Joker/Arsene): 119/191 🠚 122/192
 * FAF: 56 🠚 60
 * Down Smash:
 * Hitboxes enlarged
 * Base
 * Priority moved to inner hitboxes
 * Damage (inner): 13% 🠚 10%
 * Arsene
 * Damage decreased [MISSING DATA]
 * KBG (Joker/Arsene): 106/173 🠚 108/311
 * FAF: 46 🠚 54
 * Neutral Aerial:
 * Added arm and shoulder hitboxes
 * Priority moved to arm/shoulder hitboxes
 * Startup: F12 🠚 F11
 * Base
 * Damage increased [MISSING DATA]
 * Early
 * Angle: 54 🠚 56
 * BKB: 50 🠚 45
 * KBG: 93 🠚 100
 * Late
 * Angle decreased [MISSING DATA]
 * KBG: 93 🠚 97
 * Arsene
 * Damage decreased [MISSING DATA]
 * Forward Aerial:
 * Landing Lag: 12F 🠚 9F
 * Base
 * Hit 1
 * Foot hitbox enlarged
 * Added hip hitbox
 * Angle: 76 🠚 80
 * BKB (grounded): 85 🠚 90
 * KBG (grounded) increased [MISSING DATA]
 * Hit 2
 * Tipper hitbox enlarged
 * Added hip hitbox
 * Hitbox Duration: F12-14 🠚 F12-16
 * Damage (tipper/shin): 6/6% 🠚 7.5/7%
 * KBG: 126 🠚 129
 * Autocancel: 43 🠚 30
 * Arsene
 * Damage decreased [MISSING DATA]
 * KBG (Joker/Arsene): 131/98 🠚 137/125
 * FAF: 48 🠚 39
 * Back Aerial:
 * Added arm and shoulder hitboxes
 * Startup: F7 🠚 F4
 * Base
 * Hitboxes enlarged, body hitbox size decreased
 * Added late hit
 * Priority moved to arm/body hitboxes
 * Damage (tipper/body): 9/9% 🠚 9.5/8%
 * KBG (tipper/arm/body): 98/98/98 🠚 108
 * Arsene
 * Removed lingering hitboxes
 * Damage decreased [MISSING DATA]
 * KBG (Joker/Arsene): 98/114 🠚 112/151
 * Landing Lag: 9F 🠚 8F
 * Up Aerial:
 * Multihits extended towards hips
 * BKB (multihits, ground-only/air-only): 30/35 🠚 40/40
 * SDI Multiplier increased [MISSING DATA]
 * Base
 * Damage increased [MISSING DATA]
 * KBG (launcher): 105 🠚 102
 * Arsene
 * Damage decreased [MISSING DATA]
 * KBG (launcher, Joker/Arsene): 155/126 🠚 239/146
 * Landing Lag: 14F 🠚 12F
 * Down Aerial:
 * Added arm hitbox
 * Inner knife hitbox shifted inwards
 * KBG increased [MISSING DATA]
 * Startup: F13 🠚 F10
 * Base
 * Hitboxes enlarged
 * Tipper
 * Hitbox enlarged
 * Hitbox Duration: F13-16 🠚 F13-18
 * Early
 * Damage: 10% 🠚 11%
 * BKB: 37 🠚 40
 * KBG: 120 🠚 108
 * Late (new)
 * Hitbox Duration: F17-21
 * Damage: 8% 🠚 8.5%
 * Arsene
 * Hitbox Duration: F15-16 🠚 F9-10
 * Damage decreased [MISSING DATA]
 * Hit 1
 * Angle: 38 🠚 367
 * Gun/Gun Special (Side Special):
 * Horizontal Speed Multiplier on startup: 0.8 🠚 0.9
 * Air Speed Multiplier (Gun/Gun Special): 0.9/0.8 🠚 1.0/1.0
 * Gravity: 0.045 🠚 0.05
 * Landing Lag (Gun/Gun Special): 10F/13F 🠚 4F/9F
 * Eiha/Eigaon (Side Special):
 * Can now fast fall during Eiha and Eigaon
 * Grappling Hook/Wings of Rebellion (Up Special):
 * Grappling Hook
 * Can grab aerial opponents, airborne grab stalls vertical velocity
 * Tether Grab Box Range (corner 1, vertical/horizontal): 70/62 🠚 65/55
 * Wings of Rebellion
 * Wings of Rebellion can be canceled early by pressing shield
 * Travel Speed: 4.2 🠚 3.92
 * Time before deceleration starts: 3F 🠚 1F
 * Horizontal Decay Constant: 0.2 🠚 0.1
 * Vertical Decay Constant: 0.12 🠚 0.06
 * Maximum added angle (Forward/Backward): -15°/20° 🠚 -35°/40°
 * Rebel’s Guard/Tetrakarn/Makarakarn (Down Special):
 * Rebel’s Guard
 * Base Rebellion Gauge Charge Multiplier: 6.7368 🠚 4.0368
 * Forward Throw:
 * FAF: 30 🠚 26
 * Back Throw:
 * FAF: 40 🠚 33
 * Up Throw:
 * FAF: 38 🠚 35
 * Down Throw:
 * FAF: 44 🠚 41

[[image:image45.png|20x20px]] - HERO -

 * Attributes:
 * Walk Speed: 0.98 🠚 1.12
 * Walk Acceleration (base/additional): 0.08/0.16
 * Traction: 0.11 🠚 0.07
 * Initial Dash Speed: 1.9 🠚 1.65
 * Run Speed: 1.84 🠚 1.62
 * Dash to run transition frame (forwards/backwards): 10/12 🠚 14/17
 * Air Speed: 1.01 🠚 0.96
 * Air acceleration (base/additional): 0.01/0.045 🠚 0.01/0.05
 * Fall Speed: 1.57 🠚 1.94
 * Fast Fall Speed: 2.512 🠚 2.697
 * Initial Jump Velocity: 15.95 🠚 10.3675
 * Short Hop Height: 15.5 🠚 15.1
 * Double Jump Height: 31 🠚 28
 * Gravity: 0.094 🠚 0.101
 * Model Scale Multiplier: 0.96 🠚 0.98
 * Ground to air horizontal momentum multiplier: 0.8
 * Grounded jump additional momentum based on stick: 0.95
 * Grounded jump max horizontal speed: 1.2 🠚 1.25
 * Shield Radius: 11.8 🠚 12.1
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Hero’s sword model is now 12.5% longer, for greater sword range overall
 * Critical Hits
 * Up Tilt, Dash Attack, Forward Aerial, Back Aerial, and Down Aerial are now all capable of critical hits
 *  [PARAM NEEDED]: Damage/KB Multipliers for new crits 
 * Up Tilt Critical Hit Chance: 0.78125% (1/128)
 * Dash Attack and Back Aerial Critical Hit Chance: 3.125% (1/32)
 * Forward Aerial and Down Aerial Critical Hit Chance: 1.5625% (1/64)
 * Down Aerial will only Critical Hit on the early hit
 * Smash Attack Critical Hit Chance: 12.5% 🠚 8%
 * Jab:
 * Jab 1
 * Startup: F6 🠚 F5
 * FAF: 26 🠚 21
 * Jab 2
 * FAF: 26 🠚 24
 * Jab 3
 * FAF: 38 🠚 35
 * Forward Tilt:
 * Startup: F9 🠚 F7
 * Hit 1 FAF: 35 🠚 28
 * Hit 1 Hitstun: 3F 🠚 4F
 * Hit 2 now has capsule hitboxes to better encompass sword horizontally
 * Hit 2 tipper hitbox shifted slightly farther outward
 * Hit 2 damage increased 8% 🠚 9%
 * Hit 2 FAF: 48 🠚 33
 * Hit 2 BKB: 47 🠚 45
 * Hit 2 KBG: 98 🠚 136
 * Hit 2 Angle: 361 🠚 40
 * Up Tilt:
 * FAF: 42 🠚 33
 * First active frame shifted 1F earlier in animation
 * Duration: 4F 🠚 6F
 * KBG increased (Normal/Crit) 67/58 🠚 71/71
 * Crit damage normalized (sweetspot/sourspot) 15%/13% 🠚 15%/15%
 * FAF increased F33 🠚 F37
 * Arc coverage hitboxes now clear on F12 instead of F13
 * Down Tilt:
 * FAF: 33 🠚 28
 * Dash Attack:
 * Now has capsule hitboxes to better encompass sword horizontally
 * Tipper hitbox shifted slightly farther outward
 * Down Smash:
 * FAF: 56 🠚 60
 * Up Throw:
 * FAF: 36 🠚 32
 * Down Throw:
 * FAF: 39 🠚 33
 * Neutral Aerial:
 * Now has capsule hitboxes to better encompass sword horizontally
 * Tipper hitbox shifted slightly farther outward
 * Startup: F8 🠚 F6
 * FAF: 46 🠚 42
 * Landing Lag: 10F 🠚 8F
 * BKB slightly decreased - [PARAM NEEDED]
 * Damage: 9% 🠚 8%
 * Autocancel window pushed back
 * Shoulder hitbox added
 * Forward Aerial:
 * Startup: F14 🠚 F9
 * Now has capsule hitboxes to better encompass sword horizontally
 * Tipper hitbox shifted slightly farther outward
 * First active hitbox shifted 1F earlier in animation
 * FAF: 43 🠚 41
 * Landing Lag: 12F 🠚 9F
 * Autocancel window pushed forward
 * KBG Normalized (sourspot/sweetspot): 97/89 🠚 96
 * Critical Hit KBG 🠚 105 [Remove once new crit params are addressed in Critical Hits section]
 * Shoulder hitbox added
 * Autocancel window pushed forwards F28 🠚 F26
 * Back Aerial:
 * Startup: F18 🠚 F12
 * Now has capsule hitboxes to better encompass sword horizontally
 * Tipper hitbox shifted slightly farther outward
 * FAF: 48 🠚 46
 * Landing Lag: 14F 🠚 12F
 * Autocancel window pushed forward
 * KBG Normalized (sourspot/sweetspot): 100/95 🠚 102
 * Crit KBG increased 105 🠚 108
 * Shoulder hitbox added
 * Up Aerial:
 * New hitbox on lower knee
 * Foot hitbox on initial hit is now a capsule hitbox
 * FAF: 33 🠚 29
 * Active Frames: 5F 🠚 14F
 * Landing Lag: 8F 🠚 7F
 * Down Aerial:
 * FAF: 63 🠚 55
 * Landing Lag: 18F 🠚 12F
 * Late hit duration 6F 🠚 15F
 * Sweetspot hitbox size increased, now matches late hit
 * Hitbox added to early hit on arm
 * Hitbox added to end of move to cover late blindspot
 * Frizz/Frizzle/Kafrizz (Neutral Special)
 * Hero can now dash cancel Frizz and Frizzle after frame 17 after releasing the projectile
 * Zap/Zapple/Kazap (Side Special)
 * Kazap
 * FAF: 78 🠚 88
 * Woosh/Swoosh/Kaswoosh (Up Special)
 * Swoosh
 * Height gain 64 🠚 58
 * Max air speed: 1.45 🠚 1.5
 * Kaswoosh
 * Height gain 99 🠚 80
 * Max air speed: 1 🠚 1.35
 * Command Menu (Down Special)
 * Menu gravity: 0.75 🠚 0.5
 * Heal
 * Heal amount: 11.0% 🠚 15.0%
 * Max heals per stock: 2 🠚 3

[[image:image32.png|20x20px]] - BANJO & KAZOOIE -

 * Attributes:
 * Walk Speed: 1.06 🠚 1.1
 * Walk Acceleration (base/additional): 0.06/0.04
 * Initial Dash Speed: 1.68 🠚 1.605
 * Run Speed: 2.18 🠚 1.74
 * Run Acceleration (base/additional): 0.07/0.07 🠚 0.07/0.05
 * Dash to Run Transition Frame: F10 🠚 F11
 * Traction: 0.076 🠚 0.0595
 * Air Speed: 0.91 🠚 0.898
 * Air Acceleration (base/additional): 0.01/0.06 🠚 0.013/0.06
 * Horizontal Air Friction: 0.014 🠚 0.013
 * Fall Speed: 1.76 🠚 2.33
 * Fast Fall Speed: 2.816 🠚 3.1
 * Gravity: 0.11 🠚 0.127
 * Initial Jump Velocity: 16.39 🠚 10.654
 * Short Hop Height: 17.8 🠚 14.3
 * Mid Air Jump Velocities:
 * 2.18/2.12 🠚 2.25/2.17
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.45
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.815
 * Hard Landing Lag: 8F 🠚 4F
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 28 🠚 17
 * Jab 2
 * FAF: 25 🠚 19
 * Jab 3
 * FAF: 32 🠚 27
 * Rapid Jab Finisher
 * FAF: 42 🠚 39
 * Up Tilt:
 * Added weaker scooping hitbox to frame 10
 * Down Tilt:
 * Hitbox Duration: F12-21 🠚 F12-26
 * Angle (late): 32 🠚 94
 * Added Speed: 0.84 🠚 0.9
 * Dash Attack:
 * Late hitbox size changed to match early hit
 * Damage (early/late): 12/8% 🠚 10/7%
 * Angle: 62 🠚 66
 * Forward Smash:
 * FAF: 52 🠚 60
 * Up Smash:
 * Hitbox Duration (launcher): F26-27 🠚 F26-29
 * KBG (launcher): 156 🠚 172
 * Down Smash:
 * FAF: 50 🠚 55
 * Neutral Aerial:
 * Can now reverse hit
 * Startup: F10 🠚 F5
 * SDI Multiplier increased [MISSING DATA]
 * Landing Lag: 16F 🠚 8F
 * Forward Aerial:
 * Added mid hit on frames 16-18
 * Can now reverse hit
 * Hitbox Duration: F15-18 🠚 F15-21
 * Damage: 15/12% 🠚 13%
 * BKB: KBG (early): 92 🠚 102
 * Mid (new)
 * Shoulder
 * Angle: 44 🠚 361
 * KBG: 86 🠚 92
 * Fist
 * Angle: 44 🠚 300
 * BKB: 36 🠚 15
 * KBG: 86 🠚 92
 * FAF: 52 🠚 45
 * Back Aerial:
 * FAF: 44 🠚 40
 * Landing Lag: 18F 🠚 12F
 * Up Aerial:
 * Landing Lag: 12F 🠚 8F
 * Down Aerial:
 * Landing Lag: 27F 🠚 18F
 * Up Throw:
 * FAF: 56 🠚 50
 * Down Throw:
 * FAF: 56 🠚 51
 * Eggs Firing / Breegull Blaster (Neutral Special):
 * Eggs Firing
 * Can be land canceled
 * Airspeed Multiplier: 0.5 🠚 0.85
 * Initial Vertical Speed: 0.3 🠚 0.2
 * Breegull Blaster
 * Cancel FAF (grounded/aerial): 12/12 🠚 8/8
 * Wonderwing (Side Special):
 * Invincibility changed to 11% damage threshold heavy armor
 * Heavy Armor Startup: F18 🠚 F12
 * Hitbox Duration (early): F18-35 🠚 F18-33
 * Damage (early/late): 22/16% 🠚 18/13%
 * KBG (early/late): 64/57 🠚 64/61
 * FAF (air): 30 🠚 25
 * FAF (air, no feathers): 37/47 🠚 17/17
 * Shock Spring Jump (Up Special):
 * Fully charged travel distance multiplier: 1.28x 🠚 1.3x
 * Rear Egg (Down Special):
 * Rear Egg can now be airdodge canceled after frame 15
 * Max Grenade Hops per Airtime: 1 🠚 2
 * FAF (Grounded/Aerial): 45/45 🠚 40/40
 * Detonation timer: 135F 🠚 295F

[[image:image25.png|20x20px]] - TERRY -

 * Attributes:
 * Walk Speed: 0.85 🠚 0.9
 * Walk Acceleration (base/additional): 0.3/0.1 🠚 1.2/0.12
 * Initial Dash Speed: 1.72 🠚 1.7
 * Run Speed: 1.65 🠚 1.655
 * Run Acceleration (base/additional): 0.04/0.12
 * Traction: 0.111 🠚 0.09
 * Fall Speed: 1.48 🠚 2.48
 * Air Speed: 0.95 🠚 0.9775
 * Air Acceleration (base/additional): 0.01/0.05 🠚 0.01/0.04
 * Horizontal Air Friction: 0.012 🠚 0.011
 * Fast Fall Speed: 2.368 🠚 3.102
 * Gravity: 0.09 🠚 0.111
 * Initial Jump Velocity: 14.85 🠚 11.85
 * Short Hop Height: 15.2 🠚 13.2
 * Fullhop Height: 27 🠚 28
 * Double Jump Height: 29 🠚 30.5
 * Ground to Air Horizontal Momentum Multiplier: 0.75 🠚 0.85
 * Grounded Jump Additional Momentum Based on Stick: 0.8
 * Grounded Jump Max Horizontal Speed: 1.1 🠚 1.35
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.825
 * Weight: 108 🠚 104
 * Model Scale Multiplier: 1.02 🠚 1.05
 * Shield Size: 11.8 🠚 12.4
 * Directional Airdodge Distance: 18 🠚 21
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Terry can now walljump
 * General:
 * Terry can now execute a magic series, being able to cancel moves on shield or on hit. Moves lower in the hierarchy can be canceled into those higher in the hierarchy as follows:
 * Jabs 🠚 Tilts / (Dash Attack) 🠚 Smash Attacks / (Aerials) 🠚 Special Moves
 * All smash attacks can be canceled into Power Charge
 * Terry also has an aerial magic series in the following order:
 * Nair 🠚 fair 🠚 uair 🠚 dair 🠚 bair
 * Moves are subject to “cancel scaling” - if a move is canceled into via magic series, the move will have altered knockback and less damage
 * Terry now has a meter system
 * Rack up damage to build meter up to a max of 10 levels
 * Terry will briefly flash light blue whenever a meter level is gained
 * Meter is gained multiple times throughout the duration of a move; Canceling a move early will reduce the amount of meter gained
 * Specials can be canceled into Triple Geyser by inputting a half-circle forward and A/B for 10 bars of meter
 * Triple Geyser can be canceled into from Power Geyser or Buster Wolf for an additional 6 bars of meter
 * Meter can be checked by pressing or holding a taunt button at any time; Your current level will be signified by the number of stars above Terry’s head
 * In training mode, meter can be filled instantly by pressing shield during taunt''
 * GO meter removed
 * Jab:
 * Jab 1 (Jab)
 * Tipper hitbox moved outward slightly, inner hitbox moved inward slightly; outer and inner hitboxes changed to capsule hitboxes that reach the ground for jab locks
 * Repeat Frame: F7 🠚 F11
 * Additional Hitstun: 3F 🠚 6F
 * BKB: 30 🠚 27
 * Hitlag Multiplier: 1.5 🠚 1.75
 * SDI Multiplier: 1.0 🠚 1.15
 * Jab 2 (Body Blow)
 * Jab 2 &gt; 3 Transition: F8 🠚 F7
 * Angle (ID1, ground-only): 170 🠚 190
 * Additional Hitstun: 1F 🠚 2F
 * Hitlag Multiplier: 2.0 🠚 3.0
 * FAF: 25 🠚 22
 * First Hit (F3)
 * Hitlag Multiplier: 2.0 🠚 1.5
 * Second Hit (F4)
 * BKB (ID2): 38 🠚 35
 * Hitlag Multiplier: 2.0 🠚 1.75
 * Jab 3 (High Kick)
 * Top of capsule hitbox shifted up and forward and enlarged
 * Hitbox added to hip
 * Cannot be canceled into tilts
 * Damage: 7% 🠚 5%
 * Angle: 47 🠚 65
 * BKB: 70 🠚 60
 * KBG: 60 🠚 30
 * Hitlag Multiplier: 1.5 🠚 1.6
 * Forward Tilt (Middle Kick):
 * Can be canceled into dash on hit after frame 14 when not as part of a magic series
 * Hitboxes enlarged, hip hitbox pulled inwards slightly
 * Damage: 10/11% 🠚 6.5/7.5%
 * Angle: 37 🠚 40
 * BKB: 53 🠚 67
 * KBG: 40/36 🠚 55/55
 * Hitlag Multiplier: 1.1 🠚 1.15
 * Up Tilt (Rising Upper):
 * Can be canceled into dash or jump on hit after frame 14
 * Fist hitbox enlarged, body hitbox added, scoop hitbox added near feet on frame 7-8
 * Damage: 11% 🠚 8%
 * Angle: 78 🠚 74
 * BKB: 72/78 🠚 80/86
 * KBG: 18 🠚 24
 * Hitlag Multiplier: 1.2 🠚 1.25
 * Down Tilt (Under Kick):
 * All hitboxes enlarged
 * Damage: 4.5% 🠚 4.2%
 * BKB increased [MISSING DATA]
 * KBG (hit canceled): 118 🠚 113
 * Hitlag Multiplier: 1.5 🠚 2.0
 * SDI Multiplier: 1.0 🠚 1.2
 * Additional Hitstun: 0F 🠚 3F
 * FAF: 20 🠚 25
 * Dash Attack (Power Charge / Max Dunk / Max Force):
 * Can be canceled into supers on hit
 * Light
 * Early
 * Damage: 13% 🠚 11%
 * Angle: 55 🠚 70
 * BKB: 65 🠚 73
 * KBG: 78 🠚 48
 * Late
 * Damage: 10% 🠚 9%
 * KBG: 73 🠚 63
 * Heavy (new)
 * Maintains old dash attack stats
 * KBG (early): 83 🠚 88
 * Max Dunk / Rising Force
 * Holding shield during the startup of dash attack will have it transition on hit into a higher-damage Power Dunk with less knockback''
 * Holding up on the control stick before the transition will instead lead to a more powerful Rising Tackle
 * Costs 2 bars of meter
 * Forward Smash (Backspin Kick):
 * Inner hitbox changed to capsule hitbox, inner side brought inwards towards hips
 * Startup: F18 🠚 F15
 * Damage: 17% 🠚 15%
 * BKB: 60 🠚 50
 * KBG: 73 🠚 85
 * Hitlag Multiplier: 1.0 🠚 1.5
 * FAF: 46 🠚 52
 * Up Smash (Wild Upper):
 * Scoop hitbox added to feet on frame 10
 * KBG: 89/83 🠚 93/93
 * Hitlag Multiplier: 1.0 🠚 1.3
 * FAF: 40 🠚 48
 * Down Smash (Slide Kick / Fire Kick):
 * Vertical range increased both upwards and downwards
 * BKB: 36/36/31 🠚 40/40/40
 * KBG: 82/82/87 🠚 67/67/67
 * Hitlag Multiplier: 1.0 🠚 1.15
 * FAF: 39 🠚 46
 * Fire Kick
 * By holding special or shield as down smash comes out, it will instead launch upwards with fixed knockback and transition to a Jab3 animation with an alternate hitbox that launches upwards for juggles
 * Neutral Aerial (Chop):
 * Hitbox moved inward slightly and size increased
 * Damage: 8/6% 🠚 6/4%
 * BKB: 20 🠚 22
 * KBG (early/late): 80/100 🠚 82/77
 * Landing Lag: 6F 🠚 7F
 * Forward Aerial (Jump Kick):
 * Hitbox added to back knee''
 * Damage: 11/8% 🠚 6/4.5%
 * Angle (early): 48 🠚 50
 * BKB: 45 🠚 52
 * KBG: 60/60 🠚 80/75
 * Landing Lag: 11F 🠚 8F
 * Back Aerial (Jump Backward Kick):
 * Can be reversed by holding attack on frame 6
 * KBG (early/late): 83/67 🠚 94/75
 * Hitlag Multiplier: 1.0 🠚 1.15
 * Up Aerial (Somersault Kick):
 * Startup: F7 🠚 F6
 * Hitbox Duration: F7-9 🠚 F7-12
 * Damage: 9% 🠚 6.5%
 * BKB: 25 🠚 55
 * KBG: 100 🠚 82
 * Landing Lag: 6F 🠚 7F
 * Down Aerial (Karate Punch):
 * Spike hitbox enlarged, only affects aerial opponents
 * Hit Cancel Window: F12-20 🠚 F12-22
 * BKB (sweetspot, air-only): 15 🠚 10
 * KBG (sweetspot, air-only): 90 🠚 85
 * Sweetspot
 * KBG: 85 🠚 95
 * Sourspot
 * Hitbox Duration: F12-16 🠚 F12-17
 * Damage: 13% 🠚 10%
 * BKB: 30 🠚 45
 * KBG: 60 🠚 45
 * Landing Lag: 15F 🠚 12F
 * Power Wave (Neutral Special):
 * Can be canceled into dash after frame 33
 * Takes an extra 3 frames if canceled into via ftilt
 * Can be canceled into supers 3 frames after shooting projectile
 * Grants 3 meter points upon use
 * Weak Input Window: 3F 🠚 4F
 * Startup (weak/strong): F18/21 🠚 F13/15
 * Aerial FAF: 50 🠚 40
 * Burn Knuckle / Crack Shoot (Side Special Forward / Backward):
 * Hold A+B during the startup of Burn Knuckle to execute EX Burn Knuckle
 * EX Burn Knuckle travels farther, lasts longer, has full upper-body invincibility, and deals 3% more damage and higher knockback
 * Terry flashes blue and white during EX Burn Knuckle
 * Costs 2 bars of meter
 * Hold A+B during the startup of Crack Shoot to execute EX Crack Shoot
 * EX Crack Shoot spikes during the second hit
 * Costs 2 bars of meter
 * Burn Knuckle can be canceled into Crack Shoot, Rising Tackle, and Power Dunk on hit for 1 bar of meter
 * Grounded Burn Knuckle startup now matches aerial version
 * FAF (aerial): 20 🠚 17
 * Light Burn Knuckle
 * Can be canceled into Rising Tackle/Crack Shoot/Power Dunk
 * Damage (command early/normal early/command late/normal late): 14/12/12.5/10% 🠚 10/8/8.5/7%
 * Angle increased [MISSING DATA]
 * BKB (command early/normal early/command late/normal late): 67/67/72/72 🠚 77/77/82/82
 * KBG (command early/normal early/command late/normal late): 30/30/30/30 🠚 42/42/42/42
 * Heavy Burn Knuckle
 * Damage (command early/normal early/command late/normal late): 17/14/14/12% 🠚 13/11/10/9%
 * BKB (command early/normal early/command late/normal late): 65/65/52/50 🠚 70/69/57/54
 * KBG (command early/normal early/command late/normal late): 69/76/80/80 🠚 83/88/100/95
 * EX Burn Knuckle
 * KBG: 70 🠚 72
 * Crack Shoot
 * FAF (ground/air): 20/15 🠚 18/12
 * Rising Tackle (Up Special):
 * Hold A+B during the startup of Rising Tackle to execute EX Rising Tackle
 * EX Rising Tackle has more hits
 * Rising Tackle can be canceled into Power Wave, Burn Knuckle, Crack Shoot, and Power Dunk on hit for 1 bar of meter''
 * Command Input Charge Time: 24F 🠚 16F
 * Rising Speed Multiplier (Heavy, normal/command): 0.65/0.7 🠚 0.67/0.71
 * Maximum Horizontal Speed: 5 🠚 6
 * Grounded Height Multiplier (light, normal/command): 0.5/0.55 🠚 0.375/0.425
 * Landing Lag (light/heavy): 14/22F 🠚 16/25F
 * Power Dunk (Down Special):
 * Hold A+B during the startup of Power DUnk to execute EX Power Dunk
 * EX Power Dunk spikes throughout the entire descent and unleashes a geyser upon landing
 * Has much more endlag when landing
 * Costs 2 bars of meter
 * Power Dunk can now be edge canceled
 * Autocancel (light/heavy): 20/30 🠚 25/35
 * Autocancel Landing Lag (weak/strong): 9/11F 🠚 16F
 * Light Landing Lag (hit/whiff): 28/30F 🠚 30/30F
 * Heavy Landing Lag (hit/whiff): 30/24 🠚 38/38
 * Power Geyser:
 * Can be canceled into from specials on hit both on the ground and in the air
 * Can only be used in the air via special canceling
 * Costs 4 bars of meter
 * Can be canceled during frames 1-15 by pressing shield
 * Buster Wolf:
 * Can be canceled into from specials on hit both on the ground and in the air
 * Can only be used in the air via special canceling
 * Costs 4 bars of meter
 * Can be canceled into Power Geyser on hit for 2 extra bars of meter
 * Can be canceled during frames 1-15 by pressing shield
 * Spotdodge Attack:
 * Can be canceled into specials on hit
 * Damage: 11% 🠚 10%
 * Hitlag Multiplier: 1.2 🠚 2.0
 * Up Throw (Grasping Upper):
 * FAF: 34 🠚 32
 * Down Throw (Neck Breaker Drop):
 * FAF: 48 🠚 45


 * - BYLETH -
 * Attributes:
 * Walk Speed: 0.78 🠚 1.17
 * Walk Acceleration (base/additional): 0.07/0.1 🠚 0.1/0.1
 * Traction: 0.125 🠚 0.06
 * Initial Dash Speed: 1.8 🠚 1.765
 * Run Speed: 1.498 🠚 1.53
 * Run Acceleration (base/additional): 0.02/0.13 🠚 0.03/0.09
 * Dash to Run Transition Frame: F10 🠚 F15
 * Fullhop Height: 26.5 🠚 30
 * Double Jump Height: 28.5 🠚 30
 * Grounded Jump Max Horizontal Speed: 1 🠚 1.297
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.825
 * Air Speed: 0.89 🠚 0.975
 * Air Acceleration (base/additional): 0.01/0.043 🠚 0.01/0.045
 * Horizontal Air Friction: 0.008 🠚 0.009
 * Fall Speed: 1.6 🠚 2.2
 * Fast Fall Speed: 2.56 🠚 3.106
 * Gravity: 0.089 🠚 0.109
 * Weight: 97 🠚 100
 * Model Scale Multiplier: 1.02 🠚 1.05
 * Shield Radius: 11.6 🠚 12.0
 * Directional Airdodge Velocity: 2.92 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * Hitbox enlarged
 * Damage increased [MISSING DATA]
 * FAF: 23 🠚 16
 * Jab 2
 * Hitbox enlarged
 * Now pops opponents upwards
 * FAF: 25 🠚 18
 * Jab 3
 * FAF: 33 🠚 30
 * Rapid Jab Finisher
 * FAF: 51 🠚 47
 * Forward Tilt:
 * Added sweetspot and shoulder hitbox, tipper enlarged and moved outward
 * Can now reverse hit
 * Hitbox Duration: F8-10 🠚 F5-8
 * Shoulder/Arm (sourspot)
 * Damage: 11% 🠚 8%
 * BKB: 48 🠚 45
 * KBG: 76 🠚 81
 * Hilt/Blade (sweetspot)
 * Damage: 11% 🠚 9.5%
 * BKB: 48 🠚 40
 * KBG: 79 🠚 91
 * FAF (nominal): F36 🠚 F39
 * Up Tilt:
 * Added sweetspot and shoulder hitbox, sword hitbox Y-Offset moved closer to center of sword
 * Tipper and outer sword hitboxes enlarged
 * Hitbox Duration: F9-15 🠚 F7-14
 * Arm/Shoulder/Hand (sourspot)
 * Damage: 10% 🠚 6%
 * Angle: 92 🠚 110
 * BKB: 66 🠚 60
 * KBG: 83 🠚 85/88
 * Hilt/Blade (sweetspot)
 * Damage: 10% 🠚 8%
 * Tipper
 * Hitbox enlarged and moved outward
 * Damage: 10% 🠚 10.5%
 * FAF: 35 🠚 34
 * Down Tilt:
 * Hitboxes reworked; sourspot on body/hilt, sweetspot on middle/tip of blade
 * Hitbox Duration: F13-15 🠚 F13-17
 * Sweetspot
 * Damage: 8 🠚 8.5%
 * KBG: 55 🠚 65
 * Sourspot
 * Damage: 8% 🠚 6.5%
 * Angle: 93 🠚 70
 * BKB: 67 🠚 50
 * KBG: 55 🠚 85
 * FAF: 36 🠚 28
 * Dash Attack:
 * Sweetspot/sourspot readjusted; mid blade/hilt is sourspot, hitbox moved inwards; tip hitbox moved outwards; added shoulder sourspot
 * Hitbox Duration: F9-11 🠚 F8-12
 * Sweetspot
 * BKB: 61 🠚 41
 * KBG: 68 🠚 97
 * Sourspot
 * Angle: 361 🠚 85
 * BKB: 61 🠚 70
 * KBG: 68 🠚 60
 * FAF: 45 🠚 41
 * Up Smash:
 * FAF: 58 🠚 62
 * Forward Smash:
 * Added shoulder hitboxes
 * Hitbox Duration: F23-25 🠚 F23-27
 * BKB (sweetspot/sourspot): 60/55 🠚 30/45
 * FAF (high/mid/low): 66/66/66 🠚 70/70/70
 * Down Smash:
 * Can be canceled on hit after frame 28
 * Neutral Aerial:
 * Hitboxes reshaped to circular hitbox centered around bow
 * Removed landing hitbox, added ground-only hitbox that links into multihits
 * Added small sweetspot in the center of the launcher that sends forwards
 * Multihits
 * FKB: 35/40/45 🠚 42
 * SDI Multiplier: 1.0 🠚 1.4
 * Launcher
 * Hitbox Duration: F28 🠚 F28-29
 * Angle: 51 🠚 54
 * BKB: 44 🠚 47
 * KBG: 150 🠚 135
 * FAF: 52 🠚 46
 * Landing Lag: 13F 🠚 8F
 * Forward Aerial:
 * Hitboxes enlarged, sourspots pulled inward
 * Can now reverse hit
 * Startup: F12 🠚 F8
 * Hitbox Duration (spear): F12-13 🠚 F8-12
 * Sweetspot
 * Damage: 12.75% 🠚 11%
 * BKB: 52 🠚 55
 * KBG: 85 🠚 87
 * Sourspot
 * Damage: 8.5% 🠚 7.5%
 * Angle: 48 🠚 69
 * KBG: 90 🠚 80
 * Shieldstun decreased [MISSING DATA]
 * FAF: 40 🠚 37
 * Autocancel pushed back [MISSING DATA]
 * Landing Lag: 11F 🠚 10F
 * Back Aerial:
 * Hitboxes enlarged, sourspots pulled inward
 * Can now reverse hit
 * Hitbox Duration increased [MISSING DATA]
 * Early
 * Hitbox Duration: F13-14 🠚 F13-15
 * Damage (sweetspot/sourspot): 15/10% 🠚 12.5/9%
 * Angle: 28 🠚 32
 * KBG: 75 🠚 82
 * Shieldstun decreased [MISSING DATA]
 * Late
 * Damage (sweetspot): 7.5% 🠚 7%
 * Angle: 361 🠚 60
 * KBG increased [MISSING DATA]
 * FAF: 47 🠚 43
 * Landing Lag: 13F 🠚 12F
 * Up Aerial:
 * Head hitbox extended downward towards chest
 * Multihits
 * Damage: 3% 🠚 2.5%
 * FKB: 30/35/40 🠚 45
 * Launcher
 * Angle: 81 🠚 79
 * BKB: 50 🠚 45
 * KBG: 140 🠚 157
 * Hitlag Multiplier: 0.3 🠚 0.6
 * FAF: 49 🠚 37
 * Landing Lag: 14F 🠚 11F
 * Down Aerial:
 * FAF: 60 🠚 54
 * Landing Lag: 28F 🠚 20F
 * Failnaught (Neutral Special):
 * Full Charge Time increased [MISSING DATA]
 * Uncharged Arrow Startup: F45 🠚 F20
 * Uncharged Arrow Speed: 9 🠚 4
 * Arrow Lifetime: 17F 🠚 27F
 * Turn Cooldown: 9F 🠚 4F
 * Shield Cancel End Frame: F49 🠚 F20
 * Startup decreased [MISSING DATA]
 * FAF (uncharged): 35 🠚 46
 * Areadbhar (Side Special):
 * Can be dash canceled on hit
 * Airspeed Startup Multiplier: 0.75 🠚 1
 * Ground Speed Multiplier: 0.75 🠚 0.8
 * Grounded
 * Tilt Input
 * Damage (sweetspot/sourspot): 12.5/9.5% 🠚 11/8.5%
 * Angle increased [MISSING DATA]
 * FAF: 54 🠚 48
 * Smash Input
 * FAF: 54 🠚 52
 * Aerial
 * Tilt Input
 * FAF: 54 🠚 46
 * Smash Input
 * FAF: 54 🠚 50
 * Autocancel: 20 🠚 26
 * Sword of the Creator (Up Special):
 * Tether Ledge Grab
 * Grab Box Offset (top corner, x/y): 75/85 🠚 65/70
 * Down Throw:
 * FAF: 32 🠚 28
 * Forward Throw:
 * FAF: 36 🠚 26

[[image:image87.png|20x20px]] - MIN MIN -

 * Attributes:
 * Traction: 0.13 🠚 0.084
 * Walk Acceleration (base/additional): 0.11/0.15 🠚 1.06/0.15
 * Attack Walk Speed Multiplier: 0.7619 🠚 0.825
 * Attack Walk Acceleration Multiplier (base/additional): 0.4545/0.6666 🠚 0.55/0.75
 * Neutral/Side Special Startup Ground Speed Multiplier: 0.5 🠚 0.65
 * Initial Dash Speed: 1.9 🠚 1.865
 * Run Speed: 1.55 🠚 1.54
 * Run Acceleration (base/additional): 0.04/0.11 🠚 0.1/0.04
 * Dash to run transition frame increased F10 🠚 F15
 * Short Hop Height: 16 🠚 14
 * Air Speed: 0.85 🠚 0.9475
 * Air speed multiplier increased 0.5 🠚 0.65
 * Air Acceleration: (base/additional) 0.01/0.05 🠚 0.04/0.055
 * Air Acceleration Multiplier: 0.5 🠚 0.75
 * Max Air Speed Multiplier: 0.5 🠚 0.65
 * Air Friction: 0.015 🠚 0.012
 * Fall Speed: 1.52 🠚 1.815
 * Initial Vertical Jump Velocity: 16.885 🠚 14.55
 * Jump Speed Multiplier: 0.75 🠚 0.8
 * Max Additional Jump Speed: 0.85 🠚 0.8
 * Horizontal Jump Speed Cap: 1.1 🠚 1.29
 * Weight Decreased: 104 🠚 99
 * Airdodge Distance: 20 🠚 15
 * Directional airdodge velocity decreased: 4.2 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.815
 * Jab:
 * Jab 1:
 * FAF decreased 26 🠚 18
 * Jab 2:
 * FAF decreased 32 🠚 22
 * Jab 3:
 * FAF decreased 36 🠚 24
 * Up Tilt:
 * Now retains grounded momentum.
 * Damage increased (early sour/early sweet/late sour/late sweet) 5%/7%/4%/6% 🠚 6%/7.5%/5%/6.5%
 * BKB decreased (early/late) 75/70 🠚 70/65
 * Hitboxes slightly enlarged
 * FAF decreased 42 🠚 34
 * Down Tilt:
 * Startup decreased F10 🠚 F7
 * All hitboxes enlarged.
 * Knee and foot hitboxes moved outwards slightly.
 * FAF decreased 35 🠚 34
 * Dash Attack:
 * Early hit damage increased (sourspot/sweetspot) 8%/10 🠚 10%/12%
 * BKB decreased 85 🠚 82
 * Late hit damage increased (sourspot/sweetspot) 6%/8% 🠚 7%/9%
 * Angle increased 40 🠚 83
 * BKB decreased 85 🠚 55
 * KBG increased 50 🠚 80
 * Hitboxes slightly enlarged.
 * Hitbox duration increased F7-16 🠚 F7-17
 * FAF decreased 39 🠚 35
 * Up Smash:
 * Now retains grounded momentum.
 * KBG increased 80 🠚 100
 * Hitboxes slightly enlarged.
 * Down Smash:
 * Damage increased (sweetspot/sourspot) 15%/13% 🠚 16%/14%
 * KBG increased (sweetspot/sourspot) 72/70 🠚 80/77
 * Sourspot angle decreased 361 🠚 40
 * FAF increased 49 🠚 53
 * Neutral Aerial:
 * Landing Lag decreased 10F 🠚 8F
 * Left Hand Fair FAF decreased 38 🠚 33
 * Up Aerial:
 * Late hit added.
 * Hitbox duration increased F7-14 🠚 F6-17
 * Early hit angle normalized (hip/leg) 75/70 🠚 72
 * Damage normalized (hip/leg) 4.5%/6.5% 🠚 7.5%
 * BKB increased 40 🠚 44
 * KBG normalized (hip/leg) 150/130 🠚 114
 * Late hit damage 5%, angle 25, BKB 25, KBG 125
 * Hitboxes slightly enlarged.
 * Autocancel window pushed forwards F30 🠚 F24
 * Landing Lag decreased 8F 🠚 7F
 * FAF decreased 39 🠚 32
 * Down Aerial:
 * Horizontal speed increased 0.9 🠚 1.15
 * Early hit damage increased 11% 🠚 13%
 * Early hit KBG increased 60 🠚 74
 * Late hit damage increased 9% 🠚 11%
 * Late hit BKB decreased 80 🠚 70
 * Late hit KBG increased 75 🠚 79
 * Angle decreased 55 🠚 361
 * Startup decreased F15 🠚 F10
 * Min Min can now drift left and right during dair.
 * Landing hitbox damage increased 3% 🠚 4%
 * Landing hit KBG decreased 120 🠚 110
 * Dair now retains speed upon landing.
 * Landing Lag decreased 25F 🠚 20F
 * FAF decreased 55 🠚 42
 * Forward Throw:
 * FAF decreased 30 🠚 27
 * Back Throw:
 * FAF decreased 50 🠚 47
 * Up Throw:
 * FAF decreased 55 🠚 33
 * Down Throw:
 * FAF decreased 50 🠚 40

[[image:image26.png|20x20px]] - STEVE -

 * Attributes:
 * Traction: 0.095 🠚 0.0675
 * Base walk acceleration: 0.85 🠚 0.9
 * Walk Speed: 0.85 🠚 0.9
 * Initial Dash Speed: 1.45 🠚 1.515
 * Run Speed: 1.45 🠚 1.495
 * Dash to run transition frame increased F10 🠚 F14
 * Air Speed: 0.86 🠚 0.905
 * Air Friction: 0.0075 🠚 0.0065
 * Gravity Increased: 0.07 🠚 0.0875
 * Fall Speed: 1.42 🠚 1.825
 * Fast Fall Speed: 2.272 🠚 2.464
 * Max Horizontal Jump Speed: 1 🠚 1.218
 * Short Hop Height: 10 🠚 12
 * Full Hop Height: 16.5 🠚 18.5
 * Double Jump Height: 22.5 🠚 25.5
 * Initial Fullhop Velocity: 9.075 🠚 9
 * Directional airdodge velocity decreased: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Steve now glows red during hitstun and dark green during tumble
 * Dash Attack:
 * FAF decreased 32 🠚 31
 * Forward Smash:
 * FAF increased F42 🠚 F47
 * Up Smash:
 * FAF increased F50 🠚 F53
 * Down Smash:
 * FAF increased F52 🠚 F57
 * Up Throw: 
 * FAF decreased F48 🠚 F40
 * Forward Aerial:
 * Landing lag decreased 12F 🠚 10F
 * Back Aerial:
 * Landing lag decreased 12F 🠚 11F
 * Startup decreased; FAF decreased F48 🠚 F35
 * Up Aerial:
 * Landing lag decreased 10F 🠚 8F
 * Down Aerial:
 * Lifetime increased 120F 🠚 180F
 * Neutral Special:
 * Mining:
 * Max walk speed multiplier increased 0.6 🠚 1
 * Dirt/Wood/Stone/Iron total max capacity increased 100 🠚 150
 * Mining material interval multiplier decreased (fist/wood/stone/iron/gold/diamond) 2.0x/1.0x/0.95x/0.9x/0.75x/0.85x 🠚 1.0x/0.85x/0.8x/0.75x/0.5x/0.65x
 * Iron obtained per mining unit increased 1 🠚 2
 * Redstone obtained per mining unit increased 3 🠚 4
 * Redstone starting amount increased 2 🠚 5
 * Max redstone capacity increased 15 🠚 20
 * Crafting:
 * Max walk speed multiplier increased 0.6 🠚 1
 * Create Block:
 * Create Block walk speed increased 0.76 🠚 0.86
 * Block HP increased (Grade 1/Wood/Stone/Iron) 8/12/16/20 🠚 12/16/20/24
 * Elytra (Up Special):
 * Steve can now canc   el Elytra's rise into special fall between F20-45

[[image:image38.png|20x20px]]- SEPHIROTH -

 * Attributes:
 * Traction: 0.11 🠚 0.079
 * Walk Speed: 0.9 🠚 1.105
 * Initial Dash Speed: 1.92 🠚 1.755
 * Run Speed: 1.86 🠚 1.8175
 * Dash to run frame increased F10 🠚 F13
 * Max Horizontal Jump Speed: 1.2 🠚 1.3661
 * Short Hop Height: 10 🠚 13.45
 * Initial Jump Speed: 16.775 🠚 9.975
 * Max Horizontal Jump Speed: 1.3661 🠚 1.35
 * Gravity: 0.108 🠚 0.109
 * Fall Speed: 1.84 🠚 2.33
 * Fast Fall Speed: 2.944 🠚 3.239
 * Weight: 79 🠚 90
 * Heavy Landing Lag: 3F 🠚 4F
 * Directional airdodge velocity decreased: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Winged Attributes:
 * Damage Multiplier: 1.3x 🠚 1.025x
 * Initial Dash Speed Multiplier: 1.2x 🠚 1.1x
 * Max Run Speed Multiplier Decreased: 1.25x 🠚 1.065x
 * Max Air Speed Multiplier Decreased: 1.2x 🠚 1.125x
 * Damage Multiplier Decreased: 1.3x 🠚 1.025x
 * Masamune length scale parameter decreased 1 🠚 0.9
 * Can now wall jump
 * Sword sweetspots now deal darkness damage (except for Down Smash)
 * Jab:
 * Jab 1 FAF decreased F29 🠚 F17
 * Jab 2 FAF decreased F34 🠚 F19
 * Dash Attack: 
 * FAF decreased F49 🠚 F48
 * Early hit duration increased 2F 🠚 3F
 * Late hit angle increased 361 🠚 79
 * Late hit duration increased 4F 🠚 11F
 * Late hit angle increased 79 🠚 80
 * Startup decreased F14 🠚 F11
 * All hitboxes enlarged
 * Body hitboxes extended inwards slightly
 * Side Tilt:
 * All hitboxes enlarged
 * Startup decreased F14 🠚 F12
 * Inner Sourspot Damage decreased 7.5% 🠚 6%
 * Sourspot BKB decreased 41 🠚 40
 * Sourspot KBG decreased 102 🠚 100
 * Sweetspot KBG increased 98 🠚 100
 * Arm and shoulder hitboxes added
 * FAF increased F38 🠚 F42
 * Up Tilt:
 * Pickup hitbox extended forwards and backwards slightly
 * Startup decreased F10 🠚 F9
 * Pickup hitbox added behind Sephiroth
 * Pick up hitboxes enlarged
 * Early hit tipper hitbox extended downwards slightly
 * Early hit damage decreased (sweetspot/midspot/sourspot) 14%/12.5%/11% 🠚 12%/10.5%/9%, angle decreased (sweetspot/midspot/sourspot) 90/91/91 🠚 87/88/88
 * Late hit damage decreased (sweetspot/midspot/sourspot) 10%/8.5%/7% 🠚 9%/7.5%/7%
 * Late hit all hitboxes enlarged
 * Late hit tipper moved downwards to match sword length, tipper hitbox enlarged
 * FAF decreased F52 🠚 F49
 * Down Tilt:
 * Start up decreased F9 🠚 F8
 * FAF decreased F49 🠚 F43
 * All hitboxes enlarged
 * Damage decreased 8% 🠚 7%
 * BKB decreased 84 🠚 81
 * Angle decreased 85 🠚 80
 * KBG increased 60 🠚 75
 * Hitboxes normalized throughout move
 * FAF decreased 43 🠚 42
 * Hitbox duration increased F9-22 🠚 F9-25
 * Smash Attack Super Armor removed
 * Side Smash:
 * Hitbox duration increased 2F 🠚 3F
 * Startup decreased F25 🠚 F21
 * Inner sourspot damage decreased 13.5% 🠚 10.5%
 * Sourspot extended forwards very slightly
 * Tipper hitbox moved outwards
 * Tipper KBG increased 85 🠚 88
 * Sweetspot hitboxes enlarged
 * Inner hit BKB increased 54 🠚 57
 * KBG increased 81 🠚 85
 * Up Smash:
 * FAF increased F68 🠚 F70
 * Startup decreased F23 🠚 F18
 * Now starts 1F earlier in the animation
 * Activity extended by 3F
 * Sweetspot hitbox enlarged
 * Sourspot KBG increased 79 🠚 81
 * Tipper hitbox moved outwards slightly
 * Down Smash:
 * FAF increased F54 🠚 F58
 * Grab:
 * Standing grab range increased.
 * Back Throw:
 * FAF increased F32 🠚 F33
 * Up Throw:
 * FAF increased F40 🠚 F41
 * Down Throw:
 * Angle increased 54 🠚 65
 * BKB decreased 80 🠚 70
 * KBG increased 94 🠚 100
 * FAF increased F48 🠚 F53
 * Neutral Aerial:
 * Startup decreased F9 🠚 F7
 * Early hit duration increased 2F 🠚 3F
 * Early hit KBG increased 72 🠚 77
 * Early hit hitbox size slightly reduced
 * Hitbox enlarged slightly
 * Late hit added - damage 6.5%, angle 63, BKB 65, KBG 75
 * Late hit duration increased 10F 🠚 11F
 * Late hit angle decreased 63 🠚 60
 * Late hit hitboxes now attached to legs/torso/arm
 * Late hit duration decreased 11F 🠚 9F
 * Sweetspot added to center of body that always sends forwards on early hit
 * FAF increased F28 🠚 F33
 * Forward Aerial:
 * Startup decreased F13 🠚 F11
 * Early hit inner sourspot damage decreased 8.5% 🠚 7.5%
 * Sourspot BKB decreased 39 🠚 34
 * Inner midspot is now a sourspot
 * Damage/BKB/KBG matched with inner hit sourspot
 * Inner midspot brought inwards slightly to extend the effective range of the outer midspot
 * Early hit sweetspot damage increased 11% 🠚 12%
 * Early hit duration increased 2F 🠚 3F
 * Late hit midspot angle increased 361 🠚 50
 * Late hit duration increased 4F 🠚 7F
 * Late hit duration unchanged
 * Late hit sourspot damage decreased 5.5% 🠚 5.0%
 * All hitboxes enlarged slightly
 * Landing Lag decreased 14F 🠚 10F
 * Tipper angle increased 361 🠚 55
 * Tipper hitbox enlarged slightly
 * KBG decreased 86 🠚 81
 * Autocancel window pushed forwards F42 🠚 F33
 * Back Aerial:
 * Startup decreased F15 🠚 F12
 * Landing Lag decreased 14F 🠚 11F
 * FAF decreased F48 🠚 F44
 * Hitboxes added to chest and shoulder
 * All hitboxes enlarged
 * Inner sourspot damage decreased 9.5% 🠚 8%
 * Inner sourspot angle increased 42 🠚 45
 * Inner sourspot BKB increased 35 🠚 45
 * Inner sourspot KBG decreased 106 🠚 100
 * Sweetspot BKB decreased 47 🠚 45
 * Sweetspot KBG decreased 91 🠚 87
 * Sweetspot inner center moved outwards
 * Up Aerial:
 * Startup decreased F16 🠚 F12
 * Hitboxes added to chest and shoulder
 * Hitbox duration extended by 2F
 * Early hit hitboxes extended further behind sword
 * Early hit scoops from below slightly better
 * Inner sourspot damage decreased 7% 🠚 6%
 * Inner sourspot angle decreased (early/late) 106/74 🠚 64/64
 * Inner sweetspot is now a sourspot, damage/angle/BKB/KBG matched with sourspot
 * Inner sweetspot moved inwards slightly to extend effective range of outer sweetspot
 * Iuter sweetspot is now a capsule hitbox
 * Sweetspot hitbox size slightly increased, extends further towards handle
 * Landing Lag decreased 21F 🠚 12F
 * FAF decreased F56 🠚 F51
 * Autocancel window pushed forwards F54 🠚 F52
 * Down Aerial:
 * Landing Lag decreased 26F 🠚 23F
 * Can now ground bounce opponents; lower hitbox moved upwards slightly
 * Early hit sourspot/late hit KBG increased 73 🠚 76
 * Air-only spike hitbox KBG decreased 90 🠚 85
 * Blade Dash (Tapped Up Special):
 * Can now be edge canceled.
 * Can now be jump canceled on hit while Limit is active

[[image:image41.png|20x20px]] - PYRA -

 * Attributes:
 * Weight: 98 🠚 104
 * Walk Speed: 0.92 🠚 1.12
 * Initial Dash Speed: 1.69 🠚 1.725
 * Run Speed: 1.38 🠚 1.5175
 * Air Speed: 1.1 🠚 1.05
 * Max Horizontal Jump Speed: 1.2 🠚 1.265
 * Short Hop Height: 15.2 🠚 14.7
 * Fall Speed: 1.62 🠚 2.02
 * Fast Fall Speed: 2.592 🠚 2.788
 * Gravity: 0.078 🠚 0.088
 * Initial Jump Velocity: 14.728 🠚 10.328
 * Directional airdodge velocity decreased: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Can now wall jump
 * Jab:
 * Jab 1 FAF decreased F22 🠚 F17
 * Jab 2 FAF decreased F32 🠚 F22
 * Side Tilt:
 * FAF decreased F36 🠚 F35
 * Up Tilt:
 * FAF decreased F38 🠚 F36
 * Side Smash:
 * FAF increased F66 🠚 F69
 * Up Smash:
 * FAF increased F64 🠚 F66
 * Down Smash:
 * FAF increased F56 🠚 F59
 * Forward Throw:
 * FAF decreased F28 🠚 F25
 * Back Throw:
 * FAF decreased F36 🠚 F33
 * Neutral Aerial:
 * Landing Lag decreased 15F 🠚 9F
 * FAF decreased F52 🠚 F45
 * Forward Aerial:
 * Landing Lag decreased 14F 🠚 10F
 * FAF decreased F46 🠚 F38
 * Back Aerial:
 * Landing Lag decreased 14F 🠚 11F
 * FAF decreased F48 🠚 F41
 * Up Aerial:
 * FAF decreased F56 🠚 F50
 * Down Aerial:
 * FAF decreased F64 🠚 F60
 * Blazing End (Side Special):
 * Throw FAF decreased (ground/air) F53/F48 🠚 F45/F45
 * Catch FAF decreased F15 🠚 F10

[[image:image53.png|20x20px]] - MYTHRA -

 * Attributes:
 * Traction: 0.121 🠚 0.091
 * Initial Dash Speed: 2.45 🠚 1.9
 * Run Speed: 2.41 🠚 1.88
 * Air Speed: 1.22 🠚 1.12
 * Max Horizontal Jump Speed: 1.2 🠚 1.375
 * Short Hop Height: 15.6 🠚 15
 * Fall Speed: 1.87 🠚 2.67
 * Fast Fall Speed: 2.992 🠚 3.368
 * Initial Jump Velocity: 17.248 🠚 10.848
 * Directional airdodge velocity decreased: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Can now wall jump
 * Jab:
 * Jab 1 FAF decreased F22 🠚 F17
 * Jab 2 FAF decreased F32 🠚 F22
 * Side Tilt:
 * FAF increased F37 🠚 F40
 * Up Tilt:
 * FAF increased F36 🠚 F39
 * Down Tilt:
 * FAF increased F28 🠚 F30
 * Side Smash:
 * FAF increased F64 🠚 F67
 * Up Smash:
 * FAF increased F64 🠚 F67
 * Down Smash:
 * FAF increased F56 🠚 F59
 * Neutral Aerial:
 * Landing Lag decreased 13F 🠚 10F
 * FAF decreased F49 🠚 F43
 * Forward Aerial:
 * Landing Lag 10F 🠚 9F
 * FAF decreased F46 🠚 F44
 * Up Aerial:
 * FAF increased F46 🠚 F49
 * Down Aerial:
 * FAF decreased F48 🠚 F46

[[image:image31.png|20x20px]] - KAZUYA -

 * Attributes:
 * Walk Speed: 0.66 🠚 0.76
 * Walk Acceleration (Base/Additional): 0.1/0.1575 🠚 0.16/0.7
 * Traction: 0.115 🠚 0.105
 * Initial Dash Speed: 1.58 🠚 1.6
 * Run Speed: 1.55 🠚 1.545
 * Fall Speed: 1.7 🠚 1.8
 * Heavy Landing Lag: 3F 🠚 4F
 * Directional Airdodge Distance: 20 🠚 18
 * Directional airdodge velocity decreased: 3 🠚 2.79
 * Directional airdodge landing speed multiplier: 1 🠚 0.875
 * Footstool Jump Height Multiplier reduced
 * Kazuya can now wall jump
 * Down Aerial:
 * Landing Lag reduced 35F 🠚 27F

[[image:image39.png|20x20px]] - SORA -

 * Attributes:
 * Traction: 0.084 🠚 0.08
 * Initial Dash Speed: 1.78 🠚 1.9
 * Run Speed: 1.58 🠚 1.68
 * Max Horizontal Jump Speed: 1.2 🠚 1.3
 * Initial Jump Force Coefficient: 16.5 🠚 15.74
 * Short Hop Height: 17.2 🠚 14.8
 * Air Speed: 0.96 🠚 0.97
 * Gravity: 0.064 🠚 0.089
 * Fall Speed: 1.44 🠚 2.14
 * Fast Fall Speed: 2.304 🠚 2.889
 * Weight: 85 🠚 88
 * Initial dash animations readjusted
 * Double jump readjusted to flow better
 * Forward Aerial:
 * Landing Lag decreased 12F 🠚 11F
 * Up Aerial:
 * Landing Lag decreased 10F 🠚 9F
 * Down Aerial:
 * Landing Lag decreased 28F 🠚 26F

[[image:image23.png|20x20px]] - MII BRAWLER -

 * Attributes:
 * Walk Acceleration (base/additional): 0.105/0.105
 * Initial Dash Speed: 1.87 🠚 1.9
 * Run Speed: 1.92 🠚 1.8
 * Run Acceleration (base/additional): 0.044/0.10978 🠚 0.04/0.08978
 * Traction: 0.12 🠚 0.08
 * Dash to Run Transition Frame: F10 🠚 F11
 * Air Speed: 1.15 🠚 1.12
 * Air Acceleration (base/additional): 0.01/0.058 🠚 0.02/0.058
 * Horizontal Air Friction: 0.015 🠚 0.01
 * Fall Speed: 1.92 🠚 2.5
 * Fast Fall Speed: 3.072 🠚 3.272
 * Gravity: 0.169 🠚 0.145
 * Initial Jump Velocity: 19.25 🠚 12.5125
 * Short Hop Height: 17 🠚 13
 * Grounded Jump Max Horizontal Speed: 1.3 🠚 1.534
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.815
 * Hard Landing Lag: 7F 🠚 4F
 * Model Scale Multiplier: 1.15 🠚 1.19
 * Shield Radius: 9 🠚 9.9
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Mii Brawler can cancel Jab 2 into Rapid Jab Finisher by pressing Special between frames 5 and 13
 * Jab 2
 * FAF: 19 🠚 18
 * Rapid Jab Finisher
 * FAF: 41 🠚 37
 * Down Tilt:
 * Hitboxes enlarged
 * Added foot hitbox
 * Angle (foot): 80 🠚 85
 * BKB (foot): 50 🠚 45
 * FAF: 28 🠚 25
 * Forward Smash:
 * FAF: 68 🠚 55
 * Neutral Aerial:
 * Hitboxes enlarged
 * Early foot hitbox pulled inwards
 * Damage (late): 5% 🠚 7%
 * FAF: 46 🠚 43
 * Landing Lag: 6F 🠚 7F
 * Forward Aerial:
 * Hitboxes attached to hips
 * Startup: F8 🠚 F6
 * Hit 1
 * Hitbox Duration: F8-9 🠚 F8-10
 * Angle (air-only/ground-only): 25/25 🠚 366/75
 * Hit 2
 * Hitbox Duration: F15-17 🠚 F15-20
 * Angle: 40 🠚 361
 * BKB: 35 🠚 40
 * FAF: 45 🠚 37
 * Autocancel: 30 🠚 26
 * Landing Lag: 11F 🠚 9F
 * Back Aerial:
 * Attached sourspot to left leg
 * Hitbox Duration: F7-9 🠚 F7-10
 * Damage (sourspot): 12 🠚 9%
 * KBG: 105 🠚 113
 * FAF: 40 🠚 35
 * Landing Lag: 11F 🠚 10F
 * Up Aerial:
 * FAF: 36 🠚 30
 * Landing Lag: 10F 🠚 7F
 * Down Aerial:
 * FAF: 50 🠚 46
 * Soaring Axe Kick (Up Special 1):
 * Can be canceled on hit into regular fall by holding shield at the apex
 * Initial Vertical Speed: 2.22 🠚 2.28
 * Helicopter Kick (Up Special 2):
 * Initial Vertical Velocity: 2.28 🠚 2.3
 * Gravity Multiplier: 0.4 🠚 0.385
 * KBG (launcher, ground/air): 113/108 🠚 116/116
 * Thrust Uppercut (Up Special 3):
 * Aerial Travel Distance Multiplier: 0.8 🠚 0.85
 * KBG: 71 🠚 76
 * Feint Jump (Down Special 3):
 * Can be edge canceled''
 * Max Horizontal Speed: 0.5 🠚 0.4
 * Landing Lag (leap/kick): 30/38F 🠚 16/31F
 * Down Aerial:
 * Landing Lag: 18F 🠚 12F
 * Down Throw:
 * Damage: 2/4% 🠚 1/6%
 * BKB: 65 🠚 75
 * KBG: 120 🠚 70
 * FAF: 36 🠚 40
 * Back Throw:
 * FAF: 43 🠚 30

[[image:image14.png|20x20px]] - MII SWORDFIGHTER -

 * Attributes:
 * Walk Speed: 1.07 🠚 1.17
 * Initial Dash Speed: 1.74 🠚 1.81
 * Run Speed: 1.58 🠚 1.65
 * Run Acceleration (Base/Additional): 0.044/0.13167 🠚 0.044/0.10167
 * Dash to Run Transition Frame: F10 🠚 F13
 * Traction: 0.11 🠚 0.077
 * Air Speed: 1.17 🠚 1.12
 * Air Acceleration (Base/Additional): 0.01/0.05 🠚 0.015/0.05
 * Horizontal Air Friction: 0.0038 🠚 0.005
 * Fall Speed: 1.55 🠚 2.06
 * Fast Fall Speed: 2.48 🠚 2.76
 * Gravity: 0.106 🠚 0.11
 * Initial Jump Velocity: 15.565 🠚 10.114
 * Short Hop Height: 12.3 🠚 13.3
 * Grounded Jump Max Horizontal Speed: 1.2 🠚 1.3
 * Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 🠚 0.81
 * Model Scale Multiplier: 1.15 🠚 1.17
 * Shield Radius: 9.6 🠚 9.9
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Can now wall jump
 * Sword model is now 30% longer
 * Jab:
 * Jab 1
 * Jab 2
 * FAF: 23 🠚 22
 * Jab 3
 * FAF: 39 🠚 36
 * Up Tilt:
 * FAF decreased F43 🠚 F42
 * Side Smash:
 * Hitboxes enlarged and repositioned to match animation
 * KBG increased (sourspot/midspot/sweetspot) 100/100/99 🠚 104/104/104
 * Up Smash:
 * Launcher KBG increased 142 🠚 149
 * Down Smash:
 * KBG increased (Hit 1/Hit 2) 50/50 🠚 60/57
 * All hitboxes enlarged
 * Up Throw:
 * FAF decreased F50 🠚 F46
 * Neutral Aerial:
 * Startup: F10 🠚 F7
 * FAF decreased F50 🠚 F43
 * Landing Lag: 9F 🠚 8F
 * Forward Aerial:
 * Startup: F12 🠚 F10
 * FAF decreased F47 🠚 F43
 * Back Aerial:
 * KBG increased 100 🠚 109
 * All hitboxes enlarged
 * Hitbox duration increased 2F 🠚 3F
 * Landing Lag: 9F 🠚 10F
 * Down Aerial:
 * Landing Lag: 18F 🠚 12F
 * Airborne Assault (Side Special 1):
 * Launcher KBG increased 90 🠚 94
 * Gale Stab (Side Special 2):
 * Gale Stab can now be canceled with a jump after frame 7
 * Chakram (Side Special 3):
 * FAF: 46 🠚 41
 * Skyward Slash Dash (Up Special 2):
 * Launcher KBG increased 110 🠚 116
 * Hero’s Spin (Up Special 3):
 * Can now move left and right during the charge and release
 * Now land cancels after sliding off of the edge of a platform
 * Grounded Hero's Spin KBG increased 60 🠚 64
 * Early hit angle decreased 45 🠚 40
 * Hitboxes now cleared between early/mid/late hits so the move can hit multiple times on shield
 * Aerial version’s launcher KBG increased 200 🠚 208
 * Power Thrust (Down Special 3):
 * Now returns your double jump
 * Aerial version can now be edge canceled
 * Grounded version’s early hit KBG increased (sourspot/sweetspot) 60/61 🠚 65/66
 * Aerial version’s early hit air-only hitboxes angle decreased 361 🠚 275
 * Aerial version’s early hit air-only hitboxes BKB increased 40 🠚 44
 * Aerial version’s early hit air-only hitboxes KBG increased (sweetspot/sourspot) 70/80 🠚 85/85
 * Early hit ground-only hitboxes angle readjusted 365 🠚 361
 * Early hit ground-only hitboxes FKB removed
 * Early hit ground-only hitboxes BKB increased 0 🠚 40
 * Early hit ground-only hitboxes KBG decreased 100 🠚 90
 * Mid/late hit ground-only hitboxes match air-only hitboxes
 * Mid/late hit KBG increased (sweetspot/sourspot) 70/80 🠚 75/85

[[image:image89.png|20x20px]]- MII GUNNER -

 * Attributes:


 * Walk Acceleration (base/additional): 0.105/0.105
 * Initial Dash Speed: 1.63 🠚 1.82
 * Run Speed: 1.37 🠚 1.61
 * Run Acceleration (base/additional): 0.044/0.10978 🠚 0.044/0.08978
 * Traction: 0.076 🠚 0.059
 * Dash to Run Transition Frame: F10 🠚 F11
 * Air Speed: 0.93 🠚 1.03
 * Air Acceleration (base/additional): 0.01/0.043 🠚 0.01/0.047
 * Fall Speed: 1.45 🠚 1.78
 * Gravity: 0.098 🠚 0.102
 * Initial Jump Velocity: 16.995 🠚 11.0468
 * Footstool Vertical Jump Speed Multiplier (fullhop/shorthop): 0.8/0.5 🠚 0.81
 * Hard Landing Lag: 7F 🠚 6F
 * Weight: 104 🠚 101
 * Model Scale Multiplier: 1.15 🠚 1.17
 * Shield Radius: 9.1 🠚 9.5
 * Directional Airdodge Velocity: 3 🠚 2.79
 * Directional Airdodge Landing Speed Multiplier: 1 🠚 0.875
 * Jab:
 * Jab 1
 * FAF: 26 🠚 17
 * Jab 2
 * FAF: 26 🠚 20
 * Jab 3
 * FAF: 38 🠚 35
 * Up Tilt:
 * FAF: 38 🠚 35
 * Forward Smash:
 * Hitbox Duration (launcher): F40 🠚 F40-41
 * KBG (launcher): 137 🠚 144
 * Down Smash:
 * Hitbox Duration (hit 1): F9 🠚 F9-10
 * KBG (hit 1/hit 2): 105/84 🠚 110/88
 * Neutral Aerial:
 * Added shoulder hitbox
 * Startup: F8 🠚 F6
 * FAF: 42 🠚 39
 * Landing Lag: 11F 🠚 8F
 * Forward Aerial:
 * Startup: F12 🠚 F9
 * Hitbox Duration: F12-20 🠚 F9-23
 * Landing Lag: 12F 🠚 10F
 * Back Aerial:
 * Removed late hitbox
 * Added sourspot on shoulder
 * Hitbox Duration: F9-11 🠚 F9-12
 * Damage: 13% 🠚 12%
 * BKB: 29 🠚 36
 * KBG: 96 🠚 103
 * FAF: 48 🠚 42
 * Landing Lag: 11F 🠚 10F
 * Up Aerial:
 * Startup: F17 🠚 F14
 * KBG (launcher): 175 🠚 188
 * Additional Hitstun (multihits): 0F 🠚 1F
 * Landing Lag: 13F 🠚 11F
 * Down Aerial:
 * Landing Lag: 17F 🠚 13F
 * Stealth Burst (Side Special 1):
 * Minimum Time before Detonation: 19F 🠚 10F
 * Laser Blaze (Side Special 2):
 * Mii Gunner can now fast fall during Laser Blaze
 * Can be land canceled
 * Gunner Missile (Side Special 3):
 * Can be land canceled
 * Echo Reflector (Down Special 1):
 * Can be jump canceled starting on frame 3
 * Absorbing Vortex (Down Special 3):
 * Can be jump canceled starting on frame 8
 * Horizontal Speed Multiplier: 0.8 🠚 0.85
 * Vertical Speed Multiplier: 0.8 🠚 0.1
 * How well
 * Are lists
 * Parsed
 * In this application?