Ness

Ness is a playable character in HDR: Soul Remix.

Attributes

 * ! Ness can now cancel the rising momentum of his double jump with an aerial
 * - Initial dash speed reduced (1.826 → 1.45)
 * - Run speed slightly reduced (1.609 → 1.6)
 * - Run acceleration reduced (0.044/0.07161 base/add → 0.02/0.05)
 * = Traction lowered (0.131 → 0.06)
 * - Jumpsquat increased (3F → 4F; universal)
 * - Initial Jump Y Velocity lowered (18.964 → 12.3266)
 * + Short hop height lowered (16.65 → 14.65)
 * + Max horizontal jumpspeed increased (1.3 → 1.5)
 * - Additional air acceleration reduced (0.09 → 0.075)
 * - Air brake decreased (0.0225 → 0.02)
 * + Max airspeed increased (1.007 → 1.05)
 * = Gravity increased (0.077 → 0.09)
 * = Fall speed increased (1.31 → 1.83)
 * + Fast fall speed increased (2.096 → 2.23)
 * + Shield radius increased (8.7 → 9)
 * - Directional airdodge distance decreased (25 → 22)
 * - Directional airdodge velocity decreased (3 → 2.85)
 * = Increased model size (x1.055)

Jab

 * + Jab 1 FAF moved forward (20F → 16F)
 * + Hitboxes enlarged (1.6/1.8/2.2u close/middle/tipper → 2.0/2.0/3.0u)
 * + Tipper BKB increased (20 → 30)
 * + Jab 2 FAF moved forward (20F → 18F)
 * + Hitboxes enlarged (2.2/2.2/3.0u close/middle/tipper → 2.2/2.5/3.5u)
 * + Damage increased (1.5% → 2.0%)
 * + Tipper BKB increased (20 → 30)
 * + Jab 3 FAF moved forward (30F → 28F)

Dash Attack

 * + Dash Attack 1 arm hitboxes enlarged (3.0u → 4.2u), moved closer to body
 * + Dash Attack 2 hitbox enlarged (5.0u → 5.5u)
 * + Dash Attack 3 hitbox enlarged (6.0u → 6.5u)
 * + KBG reduced (113 → 90)
 * + Angle increased (70° → 95°)

Tilts

 * - Uptilt damage decreased (9.0%/7.0% Hands/Body → 7.7%/5.5%)
 * + KBG increased (113/113 Hands/Body → 125/125)
 * + Upper hitbox shifted upwards (17 → 18.5)
 * + Down tilt hitbox sizes increased (2.5/2.5u Leg/Toe → 3.5/3.5u)
 * + Leg hitbox shifted further inwards (-2 → -4)
 * - Hitlag multiplier increased (x0.5 → x1.0)

Smashes

 * + F Smash startup decreased (21F → 16F)
 * + Chest hitbox added (size 2.5u), KB properties identical to inner hitbox
 * + F Smash can reverse hit
 * + KBG increased (67/67/67 Inner/Middle/Tipper → 75/75/73/72 Chest/Inner/Middle/Tipper)
 * + Tipper hitbox enlarged (3.0u → 3.3u)
 * + Tipper moved outwards (7.7 → 8.2)
 * = Inner/Middle hitboxes shifted inwards (0.0/3.85 Inner/Middle → -1.0/3.2)
 * / Tipper now has Home Run Bat SFX
 * - Tipper hitlag multiplier increased (x1.2 → x1.5)
 * - F Smash FAF increased (55F → 60F)
 * - Upsmash FAF increased (56F → 63F)
 * - Down Smash FAF increased (46F → 58F)

Aerials

 * + Nair landing lag reduced (8F → 7F)
 * + Fair launcher KBG increased (128 → 140)
 * + Multihit BKB dramatically increased (16 → 45)
 * + Multihit given additional hitstun (2F)
 * + Hitbox size increased (5.0u/1.5u Psi/Arm → 6.0u/2.5u)
 * + Landing lag reduced (12F → 8F)
 * + Bair damage increased (15%/8% Clean/Late → 16%/10%)
 * + Clean hit KBG increased (100 → 110)
 * - Startup increased (10F → 11F)
 * - Ending autocancel window delayed (25F → 26F)
 * + Early autocancel window extended (1-9F → 1-10F)
 * + Upair launcher hitbox duration increased (2F → 3F)
 * + Launcher KBG increased (180 → 188) [Not currently implemented; may have been shadow-nerfed]
 * + Dair startup dramatically reduced (18F → 9F)
 * + Clean hit duration lengthened (3F → 4F)
 * + Late hit duration lengthened (4F → 6F)
 * + Landing lag reduced (12F → 10F)
 * + Ending autocancel window hastened (Frame 39- → Frame 28-)
 * - Early autocancel window shortened (Frames 1-17 → Frames 1-8)

Specials

 * + PK Flash projectile horizontal acceleration increased (0.02 → 0.04)
 * + Max projectile speed increased (0.85 → 0.875)
 * + Explosion delay after releasing button decreased (15F → 11F)
 * ! Ness can fast fall during PK Fire
 * ! PK Thunder 1 can be cancelled by pressing the special button on the ground or in the air (once per airtime)
 * ! Fully actionable on frame 30 after cancelling; air cancel does not cause special fall
 * + Gravity activation during PK Thunder 1 delayed (30F → 40F)
 * + Gravity decreased (0.017 → 0.014)
 * + PK Thunder 2 extra decelartion after hitting an object/opponent removed (0.064 → 0)
 * - PK Thunder 2 ledge snap restricted (Frames 1-5, or beyond Frame 15) [This will likely be further restricted once bonk/wallride is fixed, so that he cannot snap while still rising)
 * = PK Thunder 2 Bonk angle with surface (bound_angle) increased (60° → 85°) [Intended as a buff, bue to Ultimate's poor collision detection, stagewall angles are measured differently on different sides of the stage, making bonking nearly impossible on the left stagewall]
 * ! PSI Magnet endlag can be cancelled with a jump on Frame 8 and beyond [This can be combined with a double-jump cancelled fastfall aerial or PK Fire to extend combos and land extremely quickly]
 * ! Ness can reorient himself inside PSI Magnet (similar to Fox's Reflector) while the special button is held
 * ! Initial vertical speed multiplier decreased (x0.5 → x0.1), horizontal momentum preserved [No data]
 * + This essentially recreates his vanilla DJC Magnet without having to double-jump beforehand: it cancels his ascent during a jump, causing him to temporarily move purely horizontally
 * - It does not provide the same "boost" in airspeed that vanilla DJC magnet afforded him, and vanilla DJC magnet is no longer present in HDR
 * + There does, however, appear to be a similar boost in speed if jump and magnet are buffered during an initial dash
 * + Gravity decreased (0.027 → 0.02)
 * + Air friction decreased (0.018 → 0.015)
 * - FAF after release (Frame 16 unless held) increased (9F → 19F, earliest possible FAF 25 → 35) [Jump-cancelled magnet subverts this]
 * - Absorption bubble size decreased (14.0u → 9.3u), scale factor decreased (x0.9 → x0.6)

Grab

 * - Standing grab startup increased (6F → 7F)
 * + Grab box sizes (standing, dash and pivot) against aerial opponents doubled; brought in line with grounded grab box