HDR: Soul Remix

Hewdraw Remix: Soul Remix (advertised as HDR: Soul Remix and shortened to HDR) is an extensive modification of Super Smash Bros. Ultimate that is currently in development by Black Calculus. The mod makes many overarching changes to the game, including a sweeping rebalance of DI and hitstun, as well as reintroducing various high-level tech from previous games, such as wavedashing and DACUS. On top of this, character-exclusive tech has been prioritized to further differentiate characters, and the entire cast is rebalanced.

General

 * The cast has been rebalanced.
 * The maximum angle for DI has increased. (9.74 -> 18)
 * SDI has been altered. The base distance is higher, (2 units -> 6 units) the minimum time between inputs is lower, (4F -> 2F), the input window is shorter, (4F -> 2F) and the ASDI distance multiplier is lower. (0.65 -> 0.5)
 * Rage is removed.
 * Launch speed influence is removed.
 * Untechable knockback is removed.
 * Jab locks now force the regular getup animation.
 * The knockback multiplier for crouch canceling is lower. (0.85 -> 0.75)
 * The short hop damage multiplier is removed.
 * The one-on-one damage multiplier is removed.
 * Global knockback to hitstun multiplier is higher. (0.40 -> 0.45)
 * Maximum grounded initial launch speed is higher. (8.3 -> 100)
 * Hitstun frames to trigger Damage2 animations have increased. (15 -> 17)
 * Hitstun frames to trigger Damage2 animations have increased. (21 -> 24)
 * Tumble hitstun threshold is higher. (32F -> 36F)
 * Balloon knockback lower threshold has decreased (30F -> 38F) while the upper threshold has increased. (80F -> 90F)
 * Rate multiplier to velocity and acceleration to reach end of knockback trajectory is lower. (70 -> 38)
 * Multiplier to initial knockback velocity and acceleration is lower. (0.65 -> 0.5)
 * Electric hitlag multiplier is lower. (1.5 -> 1.25)
 * Minimum hitlag is lower. (6F -> 5F)
 * Shield hitlag multiplier is higher. (0.67 -> 0.75)
 * The hitlag reduction present during a match with more than two players is removed.
 * The frames necessary to trigger the weak and strong camera shake are higher.
 * Fallspeed and gravity when launched between 70 and 110 degrees now match the character's base fall speed and gravity.
 * The hitstun cancel window was removed.
 * The hitstun multiplier for ground bounces is higher. (0.8 -> 1.0)
 * Grab invulnerability timer has decreased. (60F -> 35F)
 * The tech window (12F -> 20F) and lockout window is enlarged (28F -> 40F)
 * The formula for gravity-based knockback boost has been altered. [5*(g-0.075) -> 1.5*(g-0.05)]