Kirby

Kirby is a playable character in HDR: Soul Remix.

General

 * Kirby's model is larger. (Multiplier 0.96 -> 0.98)
 * Kirby's shield is larger. (Radius 8.2 -> 8.4)
 * Kirby's initial dash speed is slower. (1.9 -> 1.815)
 * Kirby's run speed is slower. (1.727 -> 1.653)
 * Kirby's traction is lower. (0.116 -> 0.105)
 * Kirby's air speed is faster. (0.84 -> 0.98)
 * Kirby's fall speed is faster. (1.23 -> 1.52)
 * Kirby's fast fall speed is faster. (1.968 -> 2.088)
 * Kirby's gravity is higher. (0.064 -> 0.08)
 * Kirby's initial jump velocity is higher. (3.9535 -> 9.07)
 * Kirby's mid air jump velocities are all higher. (1.674/1.572/1.46/1.339/1.209 -> 1.874/1.672/1.55/1.489/1.44)

Jab

 * + The hitboxes have been enlarged.
 * + Jab 1 and 2 deal more damage and base knock back.
 * Jab 2 now sends up.
 * + Jab 2 can now be canceled into rapid jab finisher by pressing the special button between F5 and F13.

Dash attack

 * + The early hit has higher knockback growth.
 * The late hit sends at a higher angle and deals more base knockback, but knockback growth is lower.

Up tilt

 * Base knockback is higher.

Down tilt

 * + Deals more damage.

Neutral aerial

 * + Deals more damage.
 * + Startup is shortened.
 * - Landing lag is higher. (6F -> 7F)

Forward aerial

 * - Endlag is higher. (FAF 48 -> 60)

Back aerial

 * + Landing lag is lower. (10F -> 8F)
 * + Deals more damage.
 * + Knockback growth is higher.

Down aerial

 * + Landing lag is lower. (16F -> 10F)

Neutral special

 * + Can be canceled sooner. (F34 -> 17F)

Side special

 * + Hammer can now be land canceled.
 * + Startup is shortened.
 * + Startup for the swing is shortened. (F11 -> F5)

Up special

 * + Final Cutter can now be canceled into special fall by pressing the shield button between F11 and F18.

Down special

 * + Can be canceled sooner. (F18 -> F10)