Link

Link is a playable character in HDR: Soul Remix.

General

 * + Like all characters, Link can now wavedash.
 * + Link can now wall jump.
 * Link's model is larger. (Multiplier 1 -> 1.02)
 * + Link's shield is larger. (Radius 10 -> 10.4)
 * Link's traction is lower. (0.123 -> 0.102)
 * + Link's air speed is higher. (0.924 -> 1)
 * + Link's base air acceleration is higher. (0.01 -> 0.02)
 * Link's fall speed is higher. (1.6 -> 2.01)
 * Link's gravity is higher. (0.096 -> 0.103)
 * Link's initial jump velocity is lower. (15.29 -> 9.9385)
 * Link's short hop height is shorter. (13.38 -> 13.08)

Jab

 * + The size of the hitboxes are larger.
 * + A new hitbox was added that jab locks. This hitbox is prioritized.
 * + Jab 1 has less startup (F8 -> F5) and endlag. (FAF 25 -> 18)
 * + Jab 2 has less endlag. (FAF 26 -> 18)
 * + Jab 3 has less endlag. (FAF 35 -> 32)

Forward tilt

 * + The size of the tipper hitbox is larger.
 * + Startup is shortened. (F15 -> F14)
 * + Endlag is lower. (FAF 40 -> 38)

Up tilt

 * + The size of the tipper hitbox is larger.

Down tilt

 * + The size of the hitbox is larger and repositioned to match the animation.
 * + A hitbox was added that spikes aerial opponents.

Neutral aerial

 * + Startup is shortened. (F7 -> F5)
 * - Landing lag is higher. (6F -> 7F)
 * + Knockback growth is higher.

Forward aerial

 * + The grounded angle of hit 1 is higher.
 * + The knockback of hit 2 is higher.
 * + The knockback of the early hit is higher.
 * + Startup is shortened. (F16 -> F12)
 * + Landing lag is lower. (11F -> 8F)

Back aerial

 * + The base hitstun of hit 1 was increased to 3 frames.
 * - Landing lag is higher. (6F -> 7F)

Up aerial

 * The hitbox was repositioned to match the animation.
 * + Startup is shortened. (F11 -> F8)
 * + Landing lag is lower. (14F -> 13F)

Down aerial

 * + Landing lag is lower. (19F -> 18F)

Neutral special

 * + A fully charged arrow deals more damage, has more knockback, and travels further.
 * - Non-fully charged arrows travel shorter.
 * The minimum speed of arrows is lower (2.6 -> 2.3), while the maximum speed is higher. (10 -> 11)
 * + The minimum and maximum power of arrows is higher.
 * + The damage multiplier is higher. (1 -> 1.1)
 * + The arrow stays out longer. (Item life 40 -> 60)
 * + Landing lag is lower. (30F -> 24F)

Up special

 * - Like most characters, height gain is decreased.
 * + Initial aerial y speed is higher. (2.3 -> 2.5)
 * + During charge and release, Link can now move left and right.

Down special

 * The gravity of the bomb is higher to match Link. (0.07 -> 0.1)
 * The fall speed of the bomb is higher to match Link. (2.3 -> 2.5)
 * + Pulling the bomb has less endlag. (FAF 40 -> 36)
 * + Detonating the bomb has less endlag. (FAF 40 -> 10)