Yoshi

Yoshi is a playable character in HDR: Soul Remix.

General

 * + Yoshi can now double jump cancel.
 * - Yoshi's double jump has less armor.
 * Yoshi's model is larger. (Multiplier 0.94 -> 0.97)
 * + Yoshi's shield is larger. (Radius 7.6 -> 7.7)
 * - Yoshi's initial dash speed is slower. (1.98 -> 1.92)
 * - Yoshi's run speed is slower. (2.046 -> 1.9)
 * Yoshi's traction is lower. (0.095 -> 0.082)
 * - Yoshi's air speed is slower. (1.344 -> 1.258)
 * Yoshi's fall speed is faster. (1.29 -> 1.82)
 * Yoshi's fast fall speed is faster. (2.064 -> 2.763)
 * Yoshi's gravity is higher. (0.08 -> 0.095)
 * Yoshi's initial jump velocity is lower. (19.8495 -> 12.9022)

Up tilt

 * + The hitbox stays out longer at the start of the move.

Forward smash

 * + The size of the tipper hitbox is enlarged, and both hitboxes were shifted forward..
 * + Knockback growth is higher.

Down smash

 * + The size of the bottom hitbox is enlarged and both hitboxes were lengthened.
 * + Knockback growth is higher.

Forward aerial

 * + Landing lag is lower. (12F -> 10F)

Back aerial

 * + Landing lag is lower. (11F -> 8F)

Up aerial

 * - Landing lag is higher. (8F -> 9F)
 * - Endlag is higher. (FAF 39 -> 40)

Down aerial

 * + Yoshi can now float by holding jump.
 * + Landing lag is lower. (17F -> 14F)

Side special

 * + Egg Roll can now be jump canceled at the end of the animation.
 * + Egg Roll can now be air dodge canceled in the air.
 * + The travel time was increased. (180F -> 240F)
 * + The minimum and maximum grounded horizontal speed is higher. (1.4/1.8 -> 1.6/2)
 * + The minimum aerial horizontal speed is higher. (0.7 -> 1.6)
 * + Initial dash speed is higher. (0.9 -> 1.2)
 * + Horizontal acceleration is higher. (0.05 -> 0.07)
 * + The egg shakes less. (Scale 3 -> 1)

Up special

 * - The number of hops Yoshi can make before touching the ground has decreased. (3 -> 2)
 * - The height gain of the hops has decreased.